Creator: CF Java Map Editor Date: 5/5/2006

width20
regiontindervale
namethepitentry
height15

(7|1)
(9|1)
1
(17|1)
  • sign ""

    free for all rules: NO RULES If you die, you will lose no XP, and will appear on one of 4 spots in the arena the exit is on the south of the map. enjoy. - the management

  • tile_tan_floor ""
(18|1)
72
1
(18|2)
87
200
(8|3)
1
200
72
200
(8|5)
1
(17|5)
  • sign ""

    T<Free for All rules> NO RULES If you die, you will lose no experience and will appear on one of 4 spots in the arena. The exit is on the south of the map. Enjoy! - The Management

  • tile_tan_floor ""
  • sign ""

    free for all rules: NO RULES if you die, you will lose no XP, and will appear on one of 4 spots in the arena the exit is on the south of the map enjoy -the management

  • tile_tan_floor ""
(18|5)
(2|6)
  • sign "IMPORTANT RULES AND INSTRUCTIONS"

    T<Obstacle Fight rules> 1 before the match, there will be a bet, devided evenly among the competitors 1a winner takes 50% of winnings 1b second place takes 25% of winnings 1c third and fourth go home empty handed 2 upon entering the holding room, you will be instructed to enter your gates. do so to the furthest in. 2a the gate furthest out will close, then leave your bet money in between the furhest out gate, and the middle gate. 2c go back to the first gate. the middle gate will close when all competitors are clear. 2d bets will be taken, by the pit master 2e the inner gate will open, leading to your battleground 3 this is a maze full of traps, both helpful and harmful. use them with caution 4 LAST MAN STANDING WINS 5 any killing, after death, excluding accidental death in the waiting room, is seriously frowned uppon. if you would like to continue using these facilities, please do not kill in the waiting room

  • tile_tan_floor ""
1 1
(18|6)
(6|7)
(10|7)
(2|8)
  • sign "IMPORTANT RULES AND REGULATIONS"

    T<Classic Battle rules> 1 before the match, there will be a bet, devided evenly among the competitors 1a winner takes 50% of winnings 1b second place takes 25% of winnings 1c third and fourth go home empty handed 2 upon entering the holding room, you will be instructed to enter your gates. do so to the furthest in. 2a the gate furthest out will close, then leave your bet money in between the furhest out gate, and the middle gate. 2c go back to the first gate. the middle gate will close when all competitors are clear. 2d bets will be taken, by the pit master 2e the inner gate will open, leading to your battleground 3 upon teleporting in, you will be in a closed off quadrent of the room. 4 upon the Pit-master's command the gates will open, and the last man standing wins 5 any killing, after death, excluding accidental death in the waiting room, is seriously frowned uppon. if you would like to continue using these facilities, please do not kill in the waiting room

  • tile_tan_floor ""
1
(17|8)
  • sign ""

    T<Free for All rules> NO RULES If you die, you will lose no experience and will appear on one of 4 spots in the arena. The exit is on the south of the map. Enjoy! - The Management

  • tile_tan_floor ""
(18|8)
87
1
(18|9)
1
(17|12)
  • sign ""

    T<Free for All rules> NO RULES If you die, you will lose no experience and will appear on one of 4 spots in the arena. The exit is on the south of the map. Enjoy! - The Management

  • tile_tan_floor ""
(18|12)
1 1
(18|13)
(8|14)