Deliantra Map
/
dragonisland
/ luxhouse
[more about maps.deliantra.net]
Creator: Bernhard
sp
0
width
16
hp
7
name
Luxory Manor
file_format_version
1
height
16
(0|0)
wall_2_2_2 "wall"
afloor_left "a floor"
unique => 1
(1|0)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(2|0)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(3|0)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(4|0)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(5|0)
wall_2_2_3 "wall"
afloor_left "a floor"
unique => 1
(6|0)
tree ""
grass ""
(7|0)
cobblestones ""
invis_exit ""
hp => 49 slaying =>
/world/world_102_127
sp => 22
(8|0)
cobblestones ""
invis_exit ""
hp => 49 slaying =>
/world/world_102_127
sp => 22
(9|0)
tree ""
grass ""
(10|0)
wall_2_2_2 "wall"
afloor_left "a floor"
unique => 1
(11|0)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(12|0)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(13|0)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(14|0)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(15|0)
wall_2_2_3 "wall"
afloor_left "a floor"
unique => 1
(0|1)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|1)
afloor_left "a floor"
unique => 1
(2|1)
afloor_left "a floor"
unique => 1
(3|1)
clock ""
afloor_left "a floor"
unique => 1
(4|1)
afloor_left "a floor"
unique => 1
(5|1)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(6|1)
grass ""
(7|1)
cobblestones ""
(8|1)
cobblestones ""
(9|1)
grass ""
(10|1)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(11|1)
afloor_left "a floor"
unique => 1
(12|1)
afloor_left "a floor"
unique => 1
(13|1)
chair ""
afloor_left "a floor"
unique => 1
(14|1)
bed_save "bed to reality"
afloor_left "a floor"
unique => 1
(15|1)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|2)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|2)
afloor_left "a floor"
unique => 1
(2|2)
afloor_left "a floor"
unique => 1
(3|2)
afloor_left "a floor"
unique => 1
(4|2)
afloor_left "a floor"
unique => 1
(5|2)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(6|2)
tree ""
grass ""
122
(7|2)
check_inv "check_inv"
connected => 122 slaying => firsthousekey
cobblestones ""
122
(8|2)
check_inv "check_inv"
connected => 122 slaying => firsthousekey
cobblestones ""
(9|2)
tree ""
grass ""
(10|2)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(11|2)
afloor_left "a floor"
unique => 1
(12|2)
afloor_left "a floor"
unique => 1
(13|2)
afloor_left "a floor"
unique => 1
(14|2)
afloor_left "a floor"
unique => 1
(15|2)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|3)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|3)
bed_save "bed to reality"
afloor_left "a floor"
unique => 1
(2|3)
afloor_left "a floor"
unique => 1
(3|3)
afloor_left "a floor"
unique => 1
(4|3)
afloor_left "a floor"
unique => 1
(5|3)
wall_2_2_1 "wall"
afloor_left "a floor"
unique => 1
(6|3)
wall_1_3 "wall"
afloor_left "a floor"
unique => 1
122
(7|3)
igate_closed_1 "iron gate"
connected => 122
afloor_left "a floor"
unique => 1
122
(8|3)
igate_closed_1 "iron gate"
connected => 122
afloor_left "a floor"
unique => 1
(9|3)
wall_1_4 "wall"
afloor_left "a floor"
unique => 1
(10|3)
wall_2_2_4 "wall"
afloor_left "a floor"
unique => 1
(11|3)
clock ""
afloor_left "a floor"
unique => 1
(12|3)
afloor_left "a floor"
unique => 1
(13|3)
chair ""
afloor_left "a floor"
unique => 1
(14|3)
bed_save "bed to reality"
afloor_left "a floor"
unique => 1
(15|3)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|4)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|4)
afloor_left "a floor"
unique => 1
(2|4)
afloor_left "a floor"
unique => 1
(3|4)
afloor_left "a floor"
unique => 1
(4|4)
afloor_left "a floor"
unique => 1
(5|4)
door_look_2 "door"
move_block => -all
afloor_left "a floor"
unique => 1
(6|4)
afloor_left "a floor"
unique => 1
122
(7|4)
check_inv "check_inv"
connected => 122 slaying => firsthousekey
afloor_left "a floor"
unique => 1
122
(8|4)
check_inv "check_inv"
connected => 122 slaying => firsthousekey
afloor_left "a floor"
unique => 1
(9|4)
afloor_left "a floor"
unique => 1
(10|4)
door_look_2 "door"
move_block => -all
afloor_left "a floor"
unique => 1
(11|4)
afloor_left "a floor"
unique => 1
(12|4)
afloor_left "a floor"
unique => 1
(13|4)
afloor_left "a floor"
unique => 1
(14|4)
afloor_left "a floor"
unique => 1
(15|4)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|5)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|5)
afloor_left "a floor"
unique => 1
(2|5)
afloor_left "a floor"
unique => 1
(3|5)
afloor_left "a floor"
unique => 1
(4|5)
afloor_left "a floor"
unique => 1
(5|5)
wall_1_1 "wall"
afloor_left "a floor"
unique => 1
(6|5)
afloor_left "a floor"
unique => 1
(7|5)
afloor_left "a floor"
unique => 1
(8|5)
afloor_left "a floor"
unique => 1
(9|5)
afloor_left "a floor"
unique => 1
(10|5)
wall_1_1 "wall"
afloor_left "a floor"
unique => 1
(11|5)
afloor_left "a floor"
unique => 1
(12|5)
afloor_left "a floor"
unique => 1
(13|5)
chair ""
afloor_left "a floor"
unique => 1
(14|5)
bed_save "bed to reality"
afloor_left "a floor"
unique => 1
(15|5)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|6)
wall_3_2 "wall"
afloor_left "a floor"
unique => 1
(1|6)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(2|6)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(3|6)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(4|6)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(5|6)
wall_3_4 "wall"
afloor_left "a floor"
unique => 1
(6|6)
afloor_left "a floor"
unique => 1
(7|6)
afloor_left "a floor"
unique => 1
(8|6)
afloor_left "a floor"
unique => 1
(9|6)
afloor_left "a floor"
unique => 1
(10|6)
wall_3_2 "wall"
afloor_left "a floor"
unique => 1
(11|6)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(12|6)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(13|6)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(14|6)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(15|6)
wall_3_4 "wall"
afloor_left "a floor"
unique => 1
(0|7)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|7)
afloor_left "a floor"
unique => 1
(2|7)
afloor_left "a floor"
unique => 1
(3|7)
afloor_left "a floor"
unique => 1
(4|7)
afloor_left "a floor"
unique => 1
(5|7)
wall_1_2 "wall"
afloor_left "a floor"
unique => 1
(6|7)
afloor_left "a floor"
unique => 1
(7|7)
afloor_left "a floor"
unique => 1
(8|7)
afloor_left "a floor"
unique => 1
(9|7)
afloor_left "a floor"
unique => 1
(10|7)
wall_1_2 "wall"
afloor_left "a floor"
unique => 1
(11|7)
afloor_left "a floor"
unique => 1
(12|7)
afloor_left "a floor"
unique => 1
(13|7)
afloor_left "a floor"
unique => 1
(14|7)
chest_2 "chest"
afloor_left "a floor"
unique => 1
(15|7)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|8)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|8)
afloor_left "a floor"
unique => 1
(2|8)
afloor_left "a floor"
unique => 1
(3|8)
afloor_left "a floor"
unique => 1
(4|8)
afloor_left "a floor"
unique => 1
(5|8)
door_look_2 "door"
move_block => -all
afloor_left "a floor"
unique => 1
(6|8)
afloor_left "a floor"
unique => 1
(7|8)
afloor_left "a floor"
unique => 1
(8|8)
afloor_left "a floor"
unique => 1
(9|8)
afloor_left "a floor"
unique => 1
(10|8)
door_look_2 "door"
move_block => -all
afloor_left "a floor"
unique => 1
(11|8)
afloor_left "a floor"
unique => 1
(12|8)
afloor_left "a floor"
unique => 1
(13|8)
afloor_left "a floor"
unique => 1
(14|8)
chest_2 "chest"
afloor_left "a floor"
unique => 1
(15|8)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|9)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|9)
afloor_left "a floor"
unique => 1
(2|9)
afloor_left "a floor"
unique => 1
(3|9)
afloor_left "a floor"
unique => 1
(4|9)
afloor_left "a floor"
unique => 1
(5|9)
wall_1_1 "wall"
afloor_left "a floor"
unique => 1
(6|9)
afloor_left "a floor"
unique => 1
(7|9)
afloor_left "a floor"
unique => 1
(8|9)
afloor_left "a floor"
unique => 1
(9|9)
afloor_left "a floor"
unique => 1
(10|9)
wall_1_1 "wall"
afloor_left "a floor"
unique => 1
(11|9)
afloor_left "a floor"
unique => 1
(12|9)
afloor_left "a floor"
unique => 1
(13|9)
afloor_left "a floor"
unique => 1
(14|9)
chest_2 "chest"
afloor_left "a floor"
unique => 1
(15|9)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|10)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|10)
afloor_left "a floor"
unique => 1
(2|10)
afloor_left "a floor"
unique => 1
121
(3|10)
button_lever "lever"
connected => 121
afloor_left "a floor"
unique => 1
(4|10)
afloor_left "a floor"
unique => 1
(5|10)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(6|10)
grass ""
afloor_left "a floor"
unique => 1
(7|10)
grass ""
afloor_left "a floor"
unique => 1
(8|10)
grass ""
afloor_left "a floor"
unique => 1
(9|10)
grass ""
afloor_left "a floor"
unique => 1
(10|10)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(11|10)
afloor_left "a floor"
unique => 1
(12|10)
afloor_left "a floor"
unique => 1
(13|10)
afloor_left "a floor"
unique => 1
(14|10)
chest_2 "chest"
afloor_left "a floor"
unique => 1
(15|10)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|11)
wall_3_2 "wall"
afloor_left "a floor"
unique => 1
(1|11)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(2|11)
wall_1_3 "wall"
afloor_left "a floor"
unique => 1
121
(3|11)
grate_closed_1 "grate"
connected => 121
afloor_left "a floor"
unique => 1
(4|11)
wall_1_4 "wall"
afloor_left "a floor"
unique => 1
(5|11)
wall_3_4 "wall"
afloor_left "a floor"
unique => 1
(6|11)
grass ""
afloor_left "a floor"
unique => 1
(7|11)
fountain "fountain"
afloor_left "a floor"
unique => 1
(8|11)
fountain "fountain"
afloor_left "a floor"
unique => 1
(9|11)
grass ""
afloor_left "a floor"
unique => 1
(10|11)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(11|11)
afloor_left "a floor"
unique => 1
(12|11)
afloor_left "a floor"
unique => 1
(13|11)
afloor_left "a floor"
unique => 1
(14|11)
chest_2 "chest"
afloor_left "a floor"
unique => 1
(15|11)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|12)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|12)
afloor_left "a floor"
unique => 1
(2|12)
afloor_left "a floor"
unique => 1
121
(3|12)
button_lever "lever"
connected => 121
afloor_left "a floor"
unique => 1
(4|12)
afloor_left "a floor"
unique => 1
(5|12)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(6|12)
grass ""
afloor_left "a floor"
unique => 1
(7|12)
grass ""
afloor_left "a floor"
unique => 1
(8|12)
grass ""
afloor_left "a floor"
unique => 1
(9|12)
grass ""
afloor_left "a floor"
unique => 1
(10|12)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(11|12)
afloor_left "a floor"
unique => 1
(12|12)
afloor_left "a floor"
unique => 1
(13|12)
afloor_left "a floor"
unique => 1
(14|12)
chest_2 "chest"
afloor_left "a floor"
unique => 1
(15|12)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|13)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|13)
afloor_left "a floor"
unique => 1
(2|13)
cauldron ""
afloor_left "a floor"
unique => 1
(3|13)
afloor_left "a floor"
unique => 1
(4|13)
afloor_left "a floor"
unique => 1
(5|13)
wall_2_2_1 "wall"
afloor_left "a floor"
unique => 1
(6|13)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(7|13)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(8|13)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(9|13)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(10|13)
wall_2_2_4 "wall"
afloor_left "a floor"
unique => 1
(11|13)
afloor_left "a floor"
unique => 1
(12|13)
afloor_left "a floor"
unique => 1
(13|13)
afloor_left "a floor"
unique => 1
(14|13)
chest_2 "chest"
afloor_left "a floor"
unique => 1
(15|13)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|14)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(1|14)
afloor_left "a floor"
unique => 1
(2|14)
afloor_left "a floor"
unique => 1
(3|14)
afloor_left "a floor"
unique => 1
(4|14)
afloor_left "a floor"
unique => 1
(5|14)
afloor_left "a floor"
unique => 1
(6|14)
afloor_left "a floor"
unique => 1
(7|14)
afloor_left "a floor"
unique => 1
(8|14)
afloor_left "a floor"
unique => 1
(9|14)
afloor_left "a floor"
unique => 1
(10|14)
door_look_2 "door"
move_block => -all
afloor_left "a floor"
unique => 1
(11|14)
afloor_left "a floor"
unique => 1
(12|14)
afloor_left "a floor"
unique => 1
(13|14)
afloor_left "a floor"
unique => 1
(14|14)
chest_2 "chest"
afloor_left "a floor"
unique => 1
(15|14)
wall_2_1_1 "wall"
afloor_left "a floor"
unique => 1
(0|15)
wall_2_2_1 "wall"
afloor_left "a floor"
unique => 1
(1|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(2|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(3|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(4|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(5|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(6|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(7|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(8|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(9|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(10|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(11|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(12|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(13|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(14|15)
wall_2_1_2 "wall"
afloor_left "a floor"
unique => 1
(15|15)
wall_2_2_4 "wall"
afloor_left "a floor"
unique => 1
created by
cfmap2html
version 2.2