object ArchAngel name Arch Angel race angel face highangel.x11 animation ArchAngel str 29 con 40 pow 60 int 25 hp 16000 maxhp 16000 sp 100 maxsp 200 exp 500000 dam 60 wc -40 ac -10 speed 0.300000 level 50 attacktype 20745 resist_physical 75 resist_magic 100 resist_fire 75 resist_electricity 100 resist_cold 75 resist_confusion 100 resist_drain 100 resist_poison 100 resist_slow 100 resist_paralyze 100 resist_fear 100 resist_godpower 80 resist_holyword 30 resist_blind 100 weight 150000 randomitems archangel run_away 18 pick_up 24 will_apply 2 move_type fly_low alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 reflect_spell 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/angel/archangel end more object ArchAngel_2 name Arch Angel face highangel.x11+1+0 animation ArchAngel_2 x 1 weight 75000 alive 1 no_pick 1 monster 1 end more object ArchAngel_3 name Arch Angel face highangel.x11+0+1 animation ArchAngel_3 y 1 weight 75000 alive 1 no_pick 1 monster 1 end more object ArchAngel_4 name Arch Angel face highangel.x11+1+1 animation ArchAngel_4 x 1 y 1 weight 75000 alive 1 no_pick 1 monster 1 end more object ArchAngel_5 name Arch Angel face highangel.x11+0+2 animation ArchAngel_5 x 0 y 2 weight 75000 alive 1 no_pick 1 monster 1 end more object ArchAngel_6 name Arch Angel face highangel.x11+1+2 animation ArchAngel_6 x 1 y 2 weight 75000 alive 1 no_pick 1 monster 1 end object Balrog name Balrog race demon face jessyb.x11 animation Balrog str 90 dex 40 con 40 wis 20 pow 40 int 30 hp 4000 maxhp 4000 maxsp 90 exp 250000 dam 60 wc -30 ac -20 speed 0.4 attack_movement 5 level 30 attacktype 1029 resist_physical 80 resist_magic 80 resist_fire 100 resist_confusion 100 resist_poison 100 resist_paralyze 100 resist_fear 100 resist_godpower 80 resist_holyword 80 resist_blind 100 weight 500000 randomitems Balrog run_away 10 pick_up 24 will_apply 2 alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/demon end more object Balrog_2 name Balrog face jessyb.x11+1+0 animation Balrog_2 x 1 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_3 name Balrog face jessyb.x11+2+0 animation Balrog_3 x 2 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_4 name Balrog face jessyb.x11+3+0 animation Balrog_4 x 3 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_5 name Balrog face jessyb.x11+0+1 animation Balrog_5 y 1 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_6 name Balrog face jessyb.x11+1+1 animation Balrog_6 x 1 y 1 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_7 name Balrog face jessyb.x11+2+1 animation Balrog_7 x 2 y 1 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_8 name Balrog face jessyb.x11+3+1 animation Balrog_8 x 3 y 1 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_9 name Balrog face jessyb.x11+0+2 animation Balrog_9 y 2 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_10 name Balrog face jessyb.x11+1+2 animation Balrog_10 x 1 y 2 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_11 name Balrog face jessyb.x11+2+2 animation Balrog_11 x 2 y 2 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_12 name Balrog face jessyb.x11+3+2 animation Balrog_12 x 3 y 2 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_13 name Balrog face jessyb.x11+0+3 animation Balrog_13 y 3 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_14 name Balrog face jessyb.x11+1+3 animation Balrog_14 x 1 y 3 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_15 name Balrog face jessyb.x11+2+3 animation Balrog_15 x 2 y 3 weight 300000 alive 1 no_pick 1 monster 1 end more object Balrog_16 name Balrog face jessyb.x11+3+3 animation Balrog_16 x 3 y 3 weight 300000 alive 1 no_pick 1 monster 1 end object CSword name Chaos Sword name_pl Chaos Swords skill one handed weapons face CSword.x13 animation CSword str 1 dex 1 con 1 wis 1 cha 1 int 1 hp -5 sp -4 dam 100 luck -3 speed 0.3 nrof 1 type 15 attacktype 262145 resist_magic 30 resist_fire 30 resist_electricity 30 resist_cold 30 resist_confusion -50 resist_acid 75 path_denied 2304 materialname iron value 1000000 weight 20000 magic 10 last_sp 3 weapontype 1 client_type 100 item_power 15 xrays 1 body_arm -1 body_combat -1 editor_folder weapon/artifact/ChaosSword end object Cwyvern name wyvern of chaos race dragon face Cwyvern.x71 animation Cwyvern con 48 wis 30 pow 76 hp 3000 maxhp 3000 maxsp 300 exp 200000 dam 30 wc -20 ac -10 speed -0.400000 level 30 attacktype 29 resist_physical 100 resist_fire 100 resist_electricity 50 resist_cold 100 resist_paralyze 100 resist_blind 100 weight 150000 randomitems Cwyvern run_away 6 alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon end more object Cwyvern_2 name wyvern of chaos face Cwyvern.x71+1+0 animation Cwyvern_2 x 1 weight 800000 alive 1 no_pick 1 monster 1 end object DK name Dread Knight race giant face Bk.x11 animation DK str 45 dex 20 con 25 wis 30 pow 81 int 20 hp 4500 maxhp 4500 sp 100 maxsp 200 exp 200000 dam 30 wc -35 ac -15 speed 0.32 level 30 resist_physical 50 resist_magic 100 resist_electricity 50 resist_cold 50 resist_confusion 100 resist_drain 100 resist_paralyze 100 resist_fear 100 weight 300000 randomitems DK run_away 1 pick_up 11 alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/giant/DreadKnight end more object DK3 name Dread Knight face Bk.x11+0+1 animation DK3 y 1 alive 1 no_pick 1 end more object DK5 name Dread Knight face Bk.x11+0+2 animation DK5 y 2 alive 1 no_pick 1 end more object DK2 name Dread Knight face Bk.x11+1+0 animation DK2 x 1 alive 1 no_pick 1 end more object DK4 name Dread Knight face Bk.x11+1+1 animation DK4 x 1 y 1 alive 1 no_pick 1 end more object DK6 name Dread Knight face Bk.x11+1+2 animation DK6 x 1 y 2 alive 1 no_pick 1 end object DShield name Demonspawn Shield name_pl Demonspawn Shields msg There is a evil spirit in the shield. endmsg face DShield.x11 animation DShield cha -3 ac 3 speed 0.2 nrof 1 type 33 resist_physical 10 resist_fire 30 resist_drain 100 resist_ghosthit 70 materialname abyssium value 50000 weight 25000 client_type 260 item_power 5 body_arm -1 body_shield -1 editor_folder armour/shield end object DShieldm name Demonspawn Shield name_pl Demonspawn Shields msg There is a strong evil spirit in the shield trying to dominate you. endmsg face DShield.x11 animation DShieldm cha -3 ac 4 speed 0.2 nrof 1 type 33 resist_physical 10 resist_fire 30 resist_drain 100 resist_ghosthit 75 materialname abyssium value 100000 weight 25000 client_type 260 item_power 7 reflect_missile 1 body_arm -1 body_shield -1 editor_folder armour/shield end object DShieldms name Demonspawn Shield name_pl Demonspawn Shields msg There is a powerful evil spirit in the shield dominating your mind. You are struggling to retain control of yourself. endmsg face DShield.x11 animation DShieldms cha -5 ac 7 speed 0.25 nrof 1 type 33 resist_physical 15 resist_fire 30 resist_drain 100 resist_ghosthit 80 materialname abyssium value 300000 weight 25000 client_type 260 item_power 10 reflect_missile 1 reflect_spell 1 body_arm -1 body_shield -1 editor_folder armour/shield end object DShields name Demonspawn Shield name_pl Demonspawn Shields msg There is a strong evil spirit in the shield trying to dominate you. endmsg face DShield.x11 animation DShields cha -3 ac 4 speed 0.2 nrof 1 type 33 resist_physical 10 resist_fire 30 resist_drain 100 resist_ghosthit 75 materialname abyssium value 100000 weight 25000 client_type 260 item_power 8 reflect_spell 1 body_arm -1 body_shield -1 editor_folder armour/shield end # supernatural -- the devourers of souls object Devourers title Gaea race undead msg Soul Eaters, Harbingers of Death, Nameless Lords of the Tomb endmsg face grimreaper.x12 animation grimreaper is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 350 maxhp 350 exp 1 dam 50 wc -1 ac -12 speed 0.35 level 15 type 50 attacktype 16973824 resist_fire -5 resist_cold 15 resist_drain 100 resist_ghosthit 50 resist_poison 100 resist_fear 100 resist_deplete 100 resist_death 100 path_attuned 393216 path_repelled 524547 path_denied 65536 weight 1 last_heal -1 last_eat 60 randomitems Devourers alive 1 can_use_shield 1 monster 1 undead 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 can_see_in_dark 1 editor_folder gods/supernatural end object EDK name Elite Dread Knight race giant face Bk.x11 animation EDK str 65 dex 24 con 38 wis 30 pow 115 int 28 hp 6000 maxhp 6000 sp 100 maxsp 200 exp 500000 dam 45 wc -35 ac -15 speed 0.40 level 50 attacktype 5 resist_physical 70 resist_magic 100 resist_fire 50 resist_electricity 90 resist_cold 50 resist_confusion 100 resist_drain 100 resist_paralyze 100 resist_fear 100 weight 300000 randomitems EDK run_away 1 pick_up 11 alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/giant/DreadKnight end more object EDK3 name Elite Dread Knight face Bk.x11+0+1 animation EDK3 y 1 alive 1 no_pick 1 end more object EDK5 name Elite Dread Knight face Bk.x11+0+2 animation EDK5 y 2 alive 1 no_pick 1 end more object EDK2 name Elite Dread Knight face Bk.x11+1+0 animation EDK2 x 1 alive 1 no_pick 1 end more object EDK4 name Elite Dread Knight face Bk.x11+1+1 animation EDK4 x 1 y 1 alive 1 no_pick 1 end more object EDK6 name Elite Dread Knight face Bk.x11+1+2 animation EDK6 x 1 y 2 alive 1 no_pick 1 end # elemental -- nature goddess Gaea object Gaea title Devourers race animal,bird,slime,insect,reptile,water_elemental,earth_elemental,air_elemental,fire_elemental slaying undead,unnatural msg Goddess of peace, Guardian of life, Mother of nature endmsg face panther.x31 animation panther is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 500 maxhp 500 exp 1 dam 50 wc -1 ac -5 speed 0.18 level 15 type 50 attacktype 16384 resist_drain 100 resist_fear -100 resist_deplete 100 resist_death 100 path_attuned 65 path_denied 393216 weight 500000 last_heal 2 last_grace 3 randomitems Gaea alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_armour 1 editor_folder gods/elemental end # demihumans -- goblin/troll god Gnarg object Gnarg title Lythander race goblin,giant,troll slaying faerie,dwarf msg Father of goblins, Lord Troll, Master of poisons, Patron of assassins endmsg face smalltroll.x11 animation small_troll is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 500 maxhp 500 exp 1 dam 50 wc -3 ac -5 speed 0.25 level 15 type 50 attacktype 1024 resist_magic -20 resist_poison 100 path_attuned 131088 path_repelled 65537 weight 500000 randomitems Gnarg alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 editor_folder gods/demihumans end # supernatural -- demon king Gorokh object Gorokh title Valriel race demon slaying angel msg Demon King, Duke of Hell, Temptor and Tormentor endmsg face devil.x11 animation devil is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 350 maxhp 350 exp 1 dam 50 luck -1 wc -3 ac -5 speed 0.25 level 15 type 50 attacktype 16384 resist_magic 30 resist_cold -5 resist_fear 100 path_attuned 131072 path_repelled 257 weight 400000 last_heal -2 last_sp -1 randomitems Gorokh alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 editor_folder gods/supernatural end object Greater_Demon name Greater Demon race demon face GreatDemon.x11 con 80 wis 20 pow 80 int 24 hp 8000 maxhp 8000 sp 150 maxsp 150 exp 550000 dam 80 wc -50 ac -11 speed 0.3 attack_movement 5 level 40 attacktype 1029 resist_physical 90 resist_magic 80 resist_fire 100 resist_confusion 100 resist_poison 100 resist_paralyze 100 resist_fear 100 resist_godpower 90 resist_holyword 90 resist_blind 100 weight 8000000 randomitems Balrog run_away 2 alive 1 can_use_shield 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 can_see_in_dark 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/demon/GreatDemon end more object Greater_Demon_1 name Greater Demon face GreatDemon.x11+1+0 x 1 y 0 alive 1 end more object Greater_Demon_2 name Greater Demon face GreatDemon.x11+2+0 x 2 y 0 alive 1 end more object Greater_Demon_3 name Greater Demon face GreatDemon.x11+3+0 x 3 y 0 alive 1 end more object Greater_Demon_4 name Greater Demon face GreatDemon.x11+4+0 x 4 y 0 alive 1 end more object Greater_Demon_5 name Greater Demon face GreatDemon.x11+5+0 x 5 y 0 alive 1 end more object Greater_Demon_6 name Greater Demon face GreatDemon.x11+0+1 x 0 y 1 alive 1 end more object Greater_Demon_7 name Greater Demon face GreatDemon.x11+1+1 x 1 y 1 alive 1 end more object Greater_Demon_8 name Greater Demon face GreatDemon.x11+2+1 x 2 y 1 alive 1 end more object Greater_Demon_9 name Greater Demon face GreatDemon.x11+3+1 x 3 y 1 alive 1 end more object Greater_Demon_A name Greater Demon face GreatDemon.x11+4+1 x 4 y 1 alive 1 end more object Greater_Demon_B name Greater Demon face GreatDemon.x11+5+1 x 5 y 1 alive 1 end more object Greater_Demon_C name Greater Demon face GreatDemon.x11+0+2 x 0 y 2 alive 1 end more object Greater_Demon_D name Greater Demon face GreatDemon.x11+1+2 x 1 y 2 alive 1 end more object Greater_Demon_E name Greater Demon face GreatDemon.x11+2+2 x 2 y 2 alive 1 end more object Greater_Demon_F name Greater Demon face GreatDemon.x11+3+2 x 3 y 2 alive 1 end more object Greater_Demon_G name Greater Demon face GreatDemon.x11+4+2 x 4 y 2 alive 1 end more object Greater_Demon_H name Greater Demon face GreatDemon.x11+5+2 x 5 y 2 alive 1 end more object Greater_Demon_I name Greater Demon face GreatDemon.x11+0+3 x 0 y 3 alive 1 end more object Greater_Demon_J name Greater Demon face GreatDemon.x11+1+3 x 1 y 3 alive 1 end more object Greater_Demon_K name Greater Demon face GreatDemon.x11+2+3 x 2 y 3 alive 1 end more object Greater_Demon_L name Greater Demon face GreatDemon.x11+3+3 x 3 y 3 alive 1 end more object Greater_Demon_M name Greater Demon face GreatDemon.x11+4+3 x 4 y 3 alive 1 end more object Greater_Demon_N name Greater Demon face GreatDemon.x11+5+3 x 5 y 3 alive 1 end more object Greater_Demon_O name Greater Demon face GreatDemon.x11+0+4 x 0 y 4 alive 1 end more object Greater_Demon_P name Greater Demon face GreatDemon.x11+1+4 x 1 y 4 alive 1 end more object Greater_Demon_Q name Greater Demon face GreatDemon.x11+2+4 x 2 y 4 alive 1 end more object Greater_Demon_R name Greater Demon face GreatDemon.x11+3+4 x 3 y 4 alive 1 end more object Greater_Demon_S name Greater Demon face GreatDemon.x11+4+4 x 4 y 4 alive 1 end more object Greater_Demon_T name Greater Demon face GreatDemon.x11+5+4 x 5 y 4 alive 1 end more object Greater_Demon_U name Greater Demon face GreatDemon.x11+0+5 x 0 y 5 alive 1 end more object Greater_Demon_V name Greater Demon face GreatDemon.x11+1+5 x 1 y 5 alive 1 end more object Greater_Demon_W name Greater Demon face GreatDemon.x11+2+5 x 2 y 5 alive 1 end more object Greater_Demon_X name Greater Demon face GreatDemon.x11+3+5 x 3 y 5 alive 1 end more object Greater_Demon_Y name Greater Demon face GreatDemon.x11+4+5 x 4 y 5 alive 1 end more object Greater_Demon_Z name Greater Demon face GreatDemon.x11+5+5 x 5 y 5 alive 1 end more object Greater_Demon_a name Greater Demon face GreatDemon.x11+0+6 x 0 y 6 alive 1 end more object Greater_Demon_b name Greater Demon face GreatDemon.x11+1+6 x 1 y 6 alive 1 end more object Greater_Demon_c name Greater Demon face GreatDemon.x11+2+6 x 2 y 6 alive 1 end more object Greater_Demon_d name Greater Demon face GreatDemon.x11+3+6 x 3 y 6 alive 1 end more object Greater_Demon_e name Greater Demon face GreatDemon.x11+4+6 x 4 y 6 alive 1 end more object Greater_Demon_f name Greater Demon face GreatDemon.x11+5+6 x 5 y 6 alive 1 end object HighAngel name High Angel race angel face archangel.x18 animation HighAngel str 29 con 40 wis 15 pow 60 int 25 hp 2500 maxhp 2500 sp 100 maxsp 200 exp 200000 dam 20 wc -20 ac -5 speed 0.400000 attack_movement 4 level 25 attacktype 20745 resist_physical 50 resist_magic 100 resist_fire 50 resist_electricity 100 resist_cold 50 resist_confusion 100 resist_drain 100 resist_poison 100 resist_slow 100 resist_paralyze 100 resist_fear 100 resist_holyword 80 resist_blind 80 weight 150000 randomitems high_angel run_away 18 pick_up 24 will_apply 2 move_type fly_low alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 reflect_spell 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/angel/archangel end # elemental -- sea goddess Ixalovh object Ixalovh title Ruggilli race chaotic_water_creatures slaying consuming_fire_creatures msg Chaos Goddess of many tentacles, Sea Serpent, Ocean Wave endmsg face witch_water.x11 animation Ixalovh is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 400 maxhp 400 exp 1 dam 60 wc -3 ac -5 speed 0.50 level 15 type 50 attacktype 17 resist_physical 20 resist_magic 20 resist_fire -30 resist_cold 80 path_attuned 16388 path_repelled 514 path_denied 65536 weight 500000 randomitems Ixalovh alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 editor_folder gods/elemental end # demihumans -- elven god Lythander object Lythander title Gnarg race faerie slaying goblin,troll msg Elven god of luck, Huntsman of Goblins, Trollslayer, the Trickster endmsg face elf_1.x11 animation elf_1 is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 350 maxhp 350 exp 1 dam 40 luck 2 wc -1 ac -7 speed 0.25 level 15 type 50 attacktype 2080 resist_confusion 100 resist_acid -15 resist_poison -30 path_attuned 65552 path_denied 512 weight 500000 last_sp 1 randomitems Lythander alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 stealth 1 editor_folder gods/demihumans end # Permission is granted to copy, distribute and/or modify machine.base.x11.png # under the terms of the GNU Free Documentation License, Version 1.2 or any # later version published by the Free Software Foundation; with no Invariant # Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the # license may be found at http://www.gnu.org/licenses/fdl.html. # # The machine.base.x11.png artwork was created by Kevin R. Bulgrien (kbulgrien # at att daht net) on 2008/01/10, and is a derivation of an image published at: # # http://www.marcdatabase.com/ # ~lemur/lemur.com/gallery-of-antiquarian-technology/ # steam-engines/hf-steam-models/hf-table-engine-2-1200x1600.jpg # # The original work was licensed under the GFDL and is Copyright © 2001, 2004 # by David M. MacMillan and Rollande Krandall. David M. MacMillan (dmm at lemur # daht com), the original author, granted permission on 2008/01/12 to relicense # this derivative under the GPL for the purpose of its inclusion into the arch # collection of the Crossfire project. Permission was granted by e-mail: # # Message-Id: <200801120526.m0C5Qeig012934@quartz1.mhtc.net> # Subject: Re: hf-table-engine-2-1200x1600.jpg # Date: Fri, 11 Jan 2008 23:00:54 -0600 # object Machine.1 name Machine title of the Empire face machine.x11 move_block -all no_pick 1 identified 1 blocksview 0 editor_folder misc end more object Machine.2 face machine.x11+1+0 x 1 move_block all end more object Machine.3 face machine.x11+2+0 x 2 move_block -all blocksview 0 end more object Machine.4 face machine.x11+0+1 y 1 move_block all blocksview 0 end more object Machine.5 face machine.x11+1+1 x 1 y 1 move_block all blocksview 1 end more object Machine.6 face machine.x11+2+1 x 2 y 1 move_block all blocksview 1 end more object Machine.7 face machine.x11+0+2 y 2 move_block all blocksview 1 end more object Machine.8 face machine.x11+1+2 x 1 y 2 move_block all blocksview 0 end more object Machine.9 face machine.x11+2+2 x 2 y 2 move_block all blocksview 1 end more object Machine.A face machine.x11+0+3 y 3 move_block -all blocksview 0 end more object Machine.B face machine.x11+1+3 x 1 y 3 move_block all blocksview 0 end more object Machine.C face machine.x11+2+3 x 2 y 3 move_block -all blocksview 0 end # demihumans -- dwarven god Mostrai object Mostrai title Gnarg race dwarf slaying goblin,giant msg Dwarven deity of metal smithing and warcraft, Giant basher, Delver of secrets endmsg face dwarf.x11 animation dwarf is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 350 maxhp 350 exp 1 dam 50 wc -6 ac -10 speed 0.20 level 15 type 50 attacktype 256 resist_fire 20 resist_confusion -10 resist_slow -50 path_attuned 18432 path_repelled 64 weight 100000 randomitems Mostrai alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 editor_folder gods/demihumans end object Nimdoorcl1 name Energy barrier face Nimdoorcl1.x11 animation Nimdoorcl1 is_animated 1 hp 400 exp 1 ac 10 speed 0.2 level 1 materialname liquid move_block all alive 1 no_pick 1 blocksview 1 editor_folder julian is_door 1 end object Nimdoorcl2 name Energy barrier face Nimdoorcl2.x11 animation Nimdoorcl2 is_animated 1 hp 400 exp 1 ac 10 speed 0.2 level 1 materialname liquid move_block all alive 1 no_pick 1 blocksview 1 editor_folder julian is_door 1 end object Nimdoorop1 name Energy field face Nimdoorop1.x11 animation Nimdoorop1 is_animated 1 speed 0.2 materialname liquid move_block -all no_pick 1 blocksview 1 editor_folder julian end object Nimdoorop2 name Energy field face Nimdoorop2.x11 animation Nimdoorop2 is_animated 1 speed 0.2 materialname liquid move_block -all no_pick 1 blocksview 1 editor_folder julian end object Nimfloor0101 name Nimbus face Nimfloor0101.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0102 name Nimbus face Nimfloor0102.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0103 name Nimbus face Nimfloor0103.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0104 name Nimbus face Nimfloor0104.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0105 name Nimbus face Nimfloor0105.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0106 name Nimbus face Nimfloor0106.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0107 name Nimbus face Nimfloor0107.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0108 name Nimbus face Nimfloor0108.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0109 name Nimbus face Nimfloor0109.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0110 name Nimbus face Nimfloor0110.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0201 name Nimbus face Nimfloor0201.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0202 name Nimbus face Nimfloor0202.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0203 name Nimbus face Nimfloor0203.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0204 name Nimbus face Nimfloor0204.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0205 name Nimbus face Nimfloor0205.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0206 name Nimbus face Nimfloor0206.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0207 name Nimbus face Nimfloor0207.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0208 name Nimbus face Nimfloor0208.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0209 name Nimbus face Nimfloor0209.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0210 name Nimbus face Nimfloor0210.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0301 name Nimbus face Nimfloor0301.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0302 name Nimbus face Nimfloor0302.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0303 name Nimbus face Nimfloor0303.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0304 name Nimbus face Nimfloor0304.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0305 name Nimbus face Nimfloor0305.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0306 name Nimbus face Nimfloor0306.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0307 name Nimbus face Nimfloor0307.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0308 name Nimbus face Nimfloor0308.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0309 name Nimbus face Nimfloor0309.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0310 name Nimbus face Nimfloor0310.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0401 name Nimbus face Nimfloor0401.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0402 name Nimbus face Nimfloor0402.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0403 name Nimbus face Nimfloor0403.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0404 name Nimbus face Nimfloor0404.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0405 name Nimbus face Nimfloor0405.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0406 name Nimbus face Nimfloor0406.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0407 name Nimbus face Nimfloor0407.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0408 name Nimbus face Nimfloor0408.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0409 name Nimbus face Nimfloor0409.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0410 name Nimbus face Nimfloor0410.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0501 name Nimbus face Nimfloor0501.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0502 name Nimbus face Nimfloor0502.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0503 name Nimbus face Nimfloor0503.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0504 name Nimbus face Nimfloor0504.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0505 name Nimbus face Nimfloor0505.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0506 name Nimbus face Nimfloor0506.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0507 name Nimbus face Nimfloor0507.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0508 name Nimbus face Nimfloor0508.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0509 name Nimbus face Nimfloor0509.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0510 name Nimbus face Nimfloor0510.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0601 name Nimbus face Nimfloor0601.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0602 name Nimbus face Nimfloor0602.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0603 name Nimbus face Nimfloor0603.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0604 name Nimbus face Nimfloor0604.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0605 name Nimbus face Nimfloor0605.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0606 name Nimbus face Nimfloor0606.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0607 name Nimbus face Nimfloor0607.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0608 name Nimbus face Nimfloor0608.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0609 name Nimbus face Nimfloor0609.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0610 name Nimbus face Nimfloor0610.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0701 name Nimbus face Nimfloor0701.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0702 name Nimbus face Nimfloor0702.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0703 name Nimbus face Nimfloor0703.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0704 name Nimbus face Nimfloor0704.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0705 name Nimbus face Nimfloor0705.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0706 name Nimbus face Nimfloor0706.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0707 name Nimbus face Nimfloor0707.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0708 name Nimbus face Nimfloor0708.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0709 name Nimbus face Nimfloor0709.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0710 name Nimbus face Nimfloor0710.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0801 name Nimbus face Nimfloor0801.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0802 name Nimbus face Nimfloor0802.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0803 name Nimbus face Nimfloor0803.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0804 name Nimbus face Nimfloor0804.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0805 name Nimbus face Nimfloor0805.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0806 name Nimbus face Nimfloor0806.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0807 name Nimbus face Nimfloor0807.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0808 name Nimbus face Nimfloor0808.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0809 name Nimbus face Nimfloor0809.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0810 name Nimbus face Nimfloor0810.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0901 name Nimbus face Nimfloor0901.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0902 name Nimbus face Nimfloor0902.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0903 name Nimbus face Nimfloor0903.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0904 name Nimbus face Nimfloor0904.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0905 name Nimbus face Nimfloor0905.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0906 name Nimbus face Nimfloor0906.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0907 name Nimbus face Nimfloor0907.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0908 name Nimbus face Nimfloor0908.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0909 name Nimbus face Nimfloor0909.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor0910 name Nimbus face Nimfloor0910.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor1001 name Nimbus face Nimfloor1001.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor1002 name Nimbus face Nimfloor1002.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor1003 name Nimbus face Nimfloor1003.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor1004 name Nimbus face Nimfloor1004.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor1005 name Nimbus face Nimfloor1005.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor1006 name Nimbus face Nimfloor1006.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor1007 name Nimbus face Nimfloor1007.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor1008 name Nimbus face Nimfloor1008.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor1009 name Nimbus face Nimfloor1009.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimfloor1010 name Nimbus face Nimfloor1010.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimground1 name Nimbus face Nimground1.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder julian end object Nimground2 name Nimbus face Nimground2.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimground3 name Nimbus face Nimground3.x11 no_pick 1 is_floor 1 editor_folder julian end object Nimwall_0 name Pulsating Nexus face Nimwall12.x11 animation Nimwall_0 is_animated 1 speed -0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_1_1 name Pulsating Nexus face Nimwall13.x11 animation Nimwall_1_1 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_1_2 name Pulsating Nexus face Nimwall14.x11 animation Nimwall_1_2 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_1_3 name Pulsating Nexus face Nimwall16.x11 animation Nimwall_1_3 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_1_4 name Pulsating Nexus face Nimwall15.x11 animation Nimwall_1_4 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_2_1_1 name Pulsating Nexus face Nimwall1.x11 animation Nimwall_2_1_1 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_2_1_2 name Pulsating Nexus face Nimwall3.x11 animation Nimwall_2_1_2 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_2_2_1 name Pulsating Nexus face Nimwall5.x11 animation Nimwall_2_2_1 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_2_2_2 name Pulsating Nexus face Nimwall4.x11 animation Nimwall_2_2_2 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_2_2_3 name Pulsating Nexus face Nimwall6.x11 animation Nimwall_2_2_3 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_2_2_4 name Pulsating Nexus face Nimwall2.x11 animation Nimwall_2_2_4 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_3_1 name Pulsating Nexus face Nimwall8.x11 animation Nimwall_3_1 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_3_2 name Pulsating Nexus face Nimwall11.x11 animation Nimwall_3_2 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_3_3 name Pulsating Nexus face Nimwall7.x11 animation Nimwall_3_3 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_3_4 name Pulsating Nexus face Nimwall10.x11 animation Nimwall_3_4 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Nimwall_4 name Pulsating Nexus face Nimwall9.x11 animation Nimwall_4 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder julian end object Pdragon_mail name Power Dragon Mail name_pl Power Dragon Mails face Pdragonmail.x11 animation Pdragon_mail exp 1 ac 8 speed 0.2 nrof 1 type 16 resist_physical 60 resist_fire 50 resist_electricity 30 materialname adamant value 990000 weight 40000 magic 4 last_sp 13 client_type 251 item_power 12 gen_sp_armour 9 identified 1 body_torso -1 editor_folder armour/mail end # elemental -- war/dragon god Ruggilli object Ruggilli title Ixalovh race consuming_fire_creatures slaying chaotic_water_creatures msg Chaos God of slaughter and terror, Consuming worm, Greedy gut endmsg face elem_fire.x11 animation fire_elemental is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 400 maxhp 400 exp 1 dam 60 wc -3 ac -5 speed 0.50 level 15 type 50 attacktype 5 resist_physical 30 resist_magic 30 resist_fire 100 resist_cold -30 path_attuned 131074 path_repelled 2308 path_denied 65536 weight 500000 last_heal 1 last_eat -1 randomitems Ruggilli alive 1 monster 1 reflect_missile 1 can_cast_spell 1 can_use_weapon 1 editor_folder gods/elemental end # elemental -- storm god Sorig object Sorig race air_elemental msg Lord of Storms, King of Thunder and Lightning, Sky Lord endmsg face para_light.x11 animation para_lightning is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 300 maxhp 300 exp 1 dam 40 wc -1 ac -5 speed 0.40 level 15 type 50 attacktype 8 resist_electricity 100 path_attuned 131096 path_repelled 256 path_denied 65537 weight 1 randomitems Sorig alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 editor_folder gods/elemental end # supernatural -- lord of angels Valriel object Valriel title Gorokh race angel slaying demon msg Lord of Angels, Duke of the Heavens, Healer and Protector endmsg face archangel.x15 animation Valriel is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 350 maxhp 350 exp 1 dam 50 wc -1 ac -7 speed 0.25 level 15 type 50 attacktype 4194304 resist_confusion 20 resist_fear 100 resist_blind 100 path_attuned 1025 path_denied 393216 weight 100000 randomitems Valriel alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 editor_folder gods/supernatural end object Wraith name Wraith race Wraith face wraithp.x11 animation Wraith is_animated 0 str -3 dex 4 con -3 wis -3 pow 3 cha -10 int 2 food 500 dam 1 wc 21 ac 6 level 1 type 37 attacktype 17 resist_fire -100 resist_cold 30 resist_drain 100 resist_ghosthit 100 resist_poison 100 weight 30000 randomitems wizard alive 1 can_use_shield 1 undead 1 can_use_armour 1 can_use_weapon 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 editor_folder player/old end object a_bridge1 name bridge face a_bridge1.x11 type 67 move_on walk no_pick 1 editor_folder construct/town end object a_bridge2 name bridge face a_bridge2.x11 type 67 move_on walk no_pick 1 editor_folder construct/town end object a_civic name civic building face a_civic.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object a_civic_2 name civic building face a_civic.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object a_civic_3 name civic building face a_civic.x11+2+0 x 2 type 66 no_pick 1 end more object a_civic_4 name civic building face a_civic.x11+0+1 y 1 type 66 no_pick 1 end more object a_civic_5 name civic building face a_civic.x11+1+1 x 1 y 1 type 66 no_pick 1 end more object a_civic_6 name civic building face a_civic.x11+2+1 x 2 y 1 type 66 no_pick 1 end more object a_civic_7 name civic building face a_civic.x11+0+2 y 2 type 66 no_pick 1 end more object a_civic_8 name civic building face a_civic.x11+1+2 x 1 y 2 type 66 no_pick 1 end more object a_civic_9 name civic building face a_civic.x11+2+2 x 2 y 2 type 66 no_pick 1 end object a_guard_h name High guard race human face a_guard_h.x11 str 25 dex 12 con 15 wis 15 pow 3 int 13 hp 250 maxhp 250 sp 25 maxsp 25 exp 1200 dam 15 wc 1 ac 0 speed 0.06 level 10 resist_physical 75 resist_magic 100 weight 150000 randomitems guard_h alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 unaggressive 1 reflect_missile 1 reflect_spell 1 no_magic 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 sleep 1 stand_still 1 body_arm 2 body_torso 1 body_head 1 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 editor_folder monster/humanoid/Arabic end object a_guard_l name light guard race human face a_guard_l.x11 str 25 con 15 wis 5 pow 1 int 10 hp 80 maxhp 80 sp 10 maxsp 10 exp 150 dam 10 wc 5 ac 3 speed 0.06 level 4 resist_physical 30 resist_magic 30 weight 150000 randomitems guard_l alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 unaggressive 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 sleep 1 stand_still 1 body_arm 2 body_torso 1 body_head 1 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 editor_folder monster/humanoid/Arabic end object a_guard_m name Medium guard race human face a_guard_m.x11 str 25 con 15 wis 10 pow 2 int 12 hp 120 maxhp 120 sp 20 maxsp 20 exp 250 dam 15 wc 1 ac 1 speed 0.06 level 6 resist_physical 65 resist_magic 30 weight 150000 randomitems guard_m alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 unaggressive 1 reflect_missile 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 sleep 1 stand_still 1 body_arm 2 body_torso 1 body_head 1 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 editor_folder monster/humanoid/Arabic end object a_helmet name helmet name_pl helmets face a_helmet.x11 ac 1 nrof 1 type 34 resist_physical 5 materialname iron value 14 weight 5000 client_type 271 gen_sp_armour 5 body_head -1 editor_folder armour/helmet end object a_priest name priest race human face a_priest.x11 con 10 wis 5 pow 3 int 22 hp 50 maxhp 50 sp 10 maxsp 10 exp 500 dam 8 wc 9 ac 5 speed 0.16 attack_movement 7 level 7 resist_magic 30 weight 100000 randomitems a_priest alive 1 can_use_shield 1 no_pick 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_armour 1 can_use_weapon 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Arabic end object a_townsman name Townsman race human face a_townsman.x11 str 15 dex 12 con 5 int 14 hp 15 maxhp 15 exp 10 dam 5 wc 18 ac 10 speed 0.12 level 1 weight 100000 randomitems standard alive 1 can_use_shield 1 no_pick 1 monster 1 unaggressive 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Arabic end object a_townsman2 name Townsman race human face a_townsman2.x11 str 15 dex 12 con 5 int 14 hp 15 maxhp 15 exp 10 dam 5 wc 18 ac 10 speed 0.12 level 1 weight 100000 randomitems standard alive 1 can_use_shield 1 no_pick 1 monster 1 unaggressive 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Arabic end object a_townsman3 name Townsman race human face a_townsman3.x11 str 15 dex 12 con 5 int 14 hp 15 maxhp 15 exp 10 dam 5 wc 18 ac 10 speed 0.12 level 1 weight 100000 randomitems standard alive 1 can_use_shield 1 no_pick 1 monster 1 unaggressive 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Arabic end object abil_ball_lightning name ball lightning ability name_pl ball lightning ability other_arch ball_lightning sp 10 maxsp 15 dam 8 level 9 type 101 subtype 35 attacktype 8 path_attuned 8 value 90 invisible 1 duration 40 duration_modifier 1 dam_modifier 3 no_drop 1 body_range -1 casting_time 3 editor_folder spell/Ability end object abil_burning_hands name burning hands ability name_pl burning hands ability other_arch firebreath sound wn/fire sp 5 maxsp 9 dam 4 level 1 type 101 subtype 7 attacktype 4 path_attuned 2 value 10 invisible 1 duration 2 range 5 range_modifier 4 dam_modifier 4 no_drop 1 body_range -1 casting_time 5 editor_folder spell/Ability end object abil_create_fire_wall name create fire wall ability name_pl create fire wall ability other_arch firebreath sp 5 maxsp 8 dam 4 level 6 type 101 subtype 15 attacktype 4 path_attuned 2048 value 60 invisible 1 duration 260 range 2 duration_modifier 1 dam_modifier 3 move_block all no_drop 1 body_range -1 casting_time 4 editor_folder spell/Ability end object abil_create_frost_wall name create frost wall ability name_pl create frost wall ability skill evocation other_arch icestorm sp 8 maxsp 8 dam 2 level 8 type 101 subtype 15 attacktype 16 path_attuned 2048 value 80 invisible 1 duration 240 range 2 duration_modifier 1 dam_modifier 3 move_block all no_drop 1 body_range -1 casting_time 3 editor_folder spell/Ability end object abil_fear name fear ability name_pl fear ability other_arch fear sp 6 maxsp 12 dam 5 level 4 type 101 subtype 7 attacktype 16384 path_attuned 1024 value 40 invisible 1 duration 2 range 4 range_modifier 3 dam_modifier 0 no_drop 1 body_range -1 casting_time 5 editor_folder spell/Ability end object abil_frostbolt name frostbolt ability name_pl frostbolts ability other_arch frostbolt sp 12 maxsp 48 dam 12 level 3 type 101 subtype 4 attacktype 16 path_attuned 4 value 30 invisible 1 duration 11 range 12 dam_modifier 4 no_drop 1 body_range -1 casting_time 3 editor_folder spell/Ability end object abil_icestorm name icestorm ability name_pl icestorm ability other_arch icestorm sp 5 maxsp 9 dam 4 level 1 type 101 subtype 7 attacktype 16 path_attuned 4 value 10 invisible 1 duration 2 range 6 range_modifier 5 dam_modifier 3 no_drop 1 body_range -1 casting_time 3 editor_folder spell/Ability end object abil_large_icestorm name large icestorm ability name_pl large icestorm ability other_arch icestorm sp 13 maxsp 11 dam 4 level 12 type 101 subtype 7 attacktype 16 path_attuned 4 value 120 invisible 1 duration 2 range 14 range_modifier 5 dam_modifier 3 no_drop 1 body_range -1 casting_time 4 editor_folder spell/Ability end object abil_medium_fireball name medium fireball ability name_pl medium fireball ability other_arch firebullet sp 10 maxsp 24 food 4 dam 8 level 3 type 101 subtype 5 attacktype 4 path_attuned 2 value 30 invisible 1 duration 4 range 6 dam_modifier 3 no_drop 1 body_range -1 casting_time 10 editor_folder spell/Ability end object abil_poison_cloud name poison cloud ability name_pl poison cloud ability other_arch poisonbullet sp 5 maxsp 8 food 5 dam 0 level 2 type 101 subtype 5 attacktype 1024 path_attuned 16 value 20 invisible 1 duration 4 range 4 dam_modifier 3 no_drop 1 body_range -1 casting_time 10 editor_folder spell/Ability end object abil_slow name slow ability name_pl slow ability other_arch slow sp 5 maxsp 20 dam 5 level 1 type 101 subtype 7 attacktype 2048 path_attuned 0 value 10 invisible 1 duration 2 range 5 range_modifier 4 dam_modifier 0 no_drop 1 body_range -1 casting_time 10 editor_folder spell/Ability end # Basically same as the spell, but does a little less damage. # object ability_dragonbreath name dragonbreath ability name_pl dragonbreath ability skill pyromancy other_arch firebreath sp 13 maxsp 11 dam 4 level 12 type 101 subtype 7 attacktype 4 path_attuned 2 value 120 invisible 1 duration 2 range 7 range_modifier 5 dam_modifier 3 no_drop 1 body_range -1 # Note this is not magical! casting_time 5 editor_folder spell/Ability end object ability_spit_acid name spits acid race spit_acid skill missile weapons sp 20 dam 0 wc 1 nrof 1 type 14 weight 1000000000 no_drop 1 no_strength 1 body_range -1 editor_folder system/ability end object ability_stone_throw name rock thrower race rock skill missile weapons sp 40 dam 10 wc 1 nrof 1 type 14 weight 1000000000 invisible 1 no_drop 1 no_strength 0 body_range -1 editor_folder system/ability end object acid_pool name acid pool race slime other_arch acid_sphere face acid_pool.x11 animation acid_pool hp 100 maxhp 100 exp 100 ac 8 speed 0.01 level 1 resist_blind 100 weight 750000 alive 1 no_pick 1 generator 1 can_see_in_dark 1 anim_speed 10 editor_folder monster/acid end object acid_sphere name acid sphere race slime face acidsphere.x11 animation acid_sphere wis 5 int 0 hp 1 maxhp 1 exp 100 dam 100 wc 1 ac 1 speed 0.01 level 5 attacktype 64 resist_fire 100 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_acid 100 resist_drain 100 resist_weaponmagic 100 resist_ghosthit 100 resist_poison 100 resist_slow 100 resist_paralyze 100 resist_turn_undead 100 resist_blind 100 weight 1 alive 1 monster 1 hitback 1 sleep 1 one_hit 1 anim_speed 1 editor_folder monster/acid end object acid_spit name acid spit race spit_acid face acidspit.x11 animation acid_spit is_animated 0 food 100 dam 5 wc -10 nrof 1 type 13 attacktype 65 is_turnable 1 no_drop 1 editor_folder misc end object acidpriest name Acid priest race unnatural face acidpriest.x12 animation acidpriest str 35 dex 23 con 40 pow 60 int 25 hp 80000 maxhp 80000 sp 500 maxsp 800 exp 25000000 dam 95 wc -100 ac -120 speed 1.5 attack_movement 0 level 100 attacktype 464323 resist_physical 98 resist_magic 85 resist_fire 85 resist_electricity 60 resist_cold 100 resist_confusion 85 resist_acid 100 resist_drain 98 resist_weaponmagic 10 resist_death 60 resist_chaos 85 resist_godpower 85 resist_holyword 85 resist_blind 85 path_attuned 393232 path_repelled 589824 weight 15000 randomitems acidpriest_big run_away 5 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 hitback 1 reflect_missile 1 reflect_spell 1 can_cast_spell 1 can_use_ring 1 can_see_in_dark 1 editor_folder monster/acid/acidpriest movement_type 4 end more object acidpriest_2 name Acid priest face acidpriest.x12+1+0 animation acidpriest_2 x 1 move_type fly_low alive 1 no_pick 1 end more object acidpriest_3 name Acid priest face acidpriest.x12+0+1 animation acidpriest_3 y 1 move_type fly_low alive 1 no_pick 1 end more object acidpriest_4 name Acid priest face acidpriest.x12+1+1 animation acidpriest_4 x 1 y 1 move_type fly_low alive 1 no_pick 1 end object active_volcano name volcano other_arch spell_create_lava face volcano_lo.x11 speed -0.02 level 1 type 62 move_block swim boat move_slow walk move_slow_penalty 15 no_pick 1 is_hilly 1 activate_on_push 1 activate_on_release 1 editor_folder ground end more object active_volcano_2 name volcano other_arch spell_create_lava face volcano_lo.x11+1+0 x 1 speed -0.02 level 1 type 62 move_block swim boat move_slow walk move_slow_penalty 15 no_pick 1 is_hilly 1 activate_on_push 1 activate_on_release 1 end object admin_block name area blocked - ask admininstrator msg Access to this area has been administratively denied. This might hav been done for various issues, for example an extremely unbalanced areas, a trap deemed too dangerous, crash problems or other content problems. When in doubt, ask an administrator for the exact reason. endmsg face cwall_cyanmarble.x11 animation admin_block speed 0.5 type 98 move_block all no_pick 1 blocksview 1 editor_folder system end object afloor_black_left name a floor face afloor_black.x71 no_pick 1 is_floor 1 editor_folder floor/Afloor end object afloor_black_right name a floor face afloor_black.x31 no_pick 1 is_floor 1 editor_folder floor/Afloor end object afloor_blue_left name a floor face afloor_blue.x71 no_pick 1 is_floor 1 editor_folder floor/Afloor end object afloor_blue_right name a floor face afloor_blue.x31 no_pick 1 is_floor 1 editor_folder floor/Afloor end object afloor_dark_left name a floor face afloor_dark.x71 no_pick 1 is_floor 1 editor_folder floor/Afloor end object afloor_dark_right name a floor face afloor_dark.x31 no_pick 1 is_floor 1 editor_folder floor/Afloor end object afloor_left name a floor face afloor.x71 no_pick 1 is_floor 1 editor_folder floor/Afloor end object afloor_magenta_left name a floor face afloor_magenta.x71 no_pick 1 is_floor 1 editor_folder floor/Afloor end object afloor_magenta_right name a floor face afloor_magenta.x31 no_pick 1 is_floor 1 editor_folder floor/Afloor end object afloor_right name a floor face afloor.x31 no_pick 1 is_floor 1 editor_folder floor/Afloor end object agate name agate name_pl agates race gold and jewels face agate.x11 animation agate speed -0.1 nrof 1 type 60 value 30 weight 50 client_type 2011 identified 0 editor_folder jewel end object ahole_black_left name ahole black left face ahole_black.x71 type 66 client_type 25012 no_pick 1 editor_folder floor/Afloor end object ahole_black_right name ahole black right face ahole_black.x31 type 66 client_type 25012 no_pick 1 editor_folder floor/Afloor end object ahole_blue_left name ahole blue left face ahole_blue.x71 type 66 client_type 25012 no_pick 1 editor_folder floor/Afloor end object ahole_blue_right name ahole blue right face ahole_blue.x31 type 66 client_type 25012 no_pick 1 editor_folder floor/Afloor end object ahole_dark_left name ahole dark left face ahole_dark.x71 type 66 client_type 25012 no_pick 1 editor_folder floor/Afloor end object ahole_dark_right name ahole dark right face ahole_dark.x31 type 66 client_type 25012 no_pick 1 editor_folder floor/Afloor end object ahole_left name ahole left face ahole.x71 type 66 client_type 25012 no_pick 1 editor_folder floor/Afloor end object ahole_magenta_left name ahole magenta left face ahole_magenta.x71 type 66 no_pick 1 editor_folder floor/Afloor end object ahole_magenta_right name ahole magenta right face ahole_magenta.x31 type 66 no_pick 1 editor_folder floor/Afloor end object ahole_right name ahole right face ahole.x31 type 66 client_type 25012 no_pick 1 editor_folder floor/Afloor end object air_elemental name air elemental race air_elemental face elem_air.x11 animation air_elemental int 10 hp 160 maxhp 160 exp 250 dam 10 wc 8 ac 0 speed -0.3 level 8 attacktype 8 resist_physical -100 resist_electricity 100 resist_blind 100 weight 200 move_type fly_low alive 1 monster 1 editor_folder monster/elemental end object air_witch name air witch race air_elemental face witch_air.x11 animation air_witch con 2 wis 10 pow 5 int 14 hp 200 maxhp 200 sp 50 maxsp 70 exp 6000 dam 15 wc 10 ac -11 speed -0.6 attack_movement 1 level 15 attacktype 9 resist_physical 100 resist_magic 25 resist_electricity 50 resist_cold -75 resist_poison 100 weight 50 randomitems witch_air move_type fly_low alive 1 monster 1 can_cast_spell 1 can_use_skill 1 editor_folder monster/elemental end object alchemist_book name alchemist's spellbook name_pl alchemist's spellbooks skill literacy face alchemist_book.x11 nrof 1 type 85 materialname paper value 700 weight 5000 randomitems alchemist_book client_type 1001 editor_folder spell/SpellBook end object alchemist_book_l1 name alchemist's spellbook name_pl alchemist's spellbooks skill literacy face alchemist_book.x11 nrof 1 type 85 materialname paper value 200 weight 5000 randomitems alchemy_l1 client_type 1001 editor_folder spell/SpellBook end object alchemist_class name alchemist face alchemist.x51 animation alchemist_class is_animated 1 str -3 dex 0 con -1 wis 0 pow 1 int 3 type 37 randomitems alchemist_class_items anim_speed -1 editor_folder player/class/Wizardry/alchemist end object alchemy_diamond_converter name alchemy bath: create diamond slaying goldcoin other_arch gem face lava.x11 animation alchemy_diamond_converter food 40 speed 0.4 type 103 move_on walk no_pick 1 editor_folder shop end object alchemy_pearl_converter name alchemy bath: create pearl slaying goldcoin other_arch pearl face lava.x11 animation alchemy_pearl_converter food 5 speed 0.4 type 103 move_on walk no_pick 1 editor_folder shop end object alchemy_ruby_converter name alchemy bath: create ruby slaying goldcoin other_arch ruby face lava.x11 animation alchemy_ruby_converter food 20 speed 0.4 type 103 move_on walk no_pick 1 editor_folder shop end object altar slaying food face altar.x11 animation altar food 10 type 18 move_on walk no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object altar_devourers name Altar of Devourers other_arch Devourers face altardevo.x11 level 100 type 56 resist_physical 100 no_pick 1 editor_folder gods/altars end object altar_gaea name Altar of Gaea other_arch Gaea face altargaea.x11 level 100 type 56 no_pick 1 editor_folder gods/altars end object altar_gnarg name Altar of Gnarg other_arch Gnarg face altargnarg.x11 level 100 type 56 no_pick 1 editor_folder gods/altars end object altar_gorokh name Altar of Gorokh other_arch Gorokh face altargoro.x11 level 100 type 56 no_pick 1 editor_folder gods/altars end object altar_hanuk name Altar of the Dark Angel other_arch Gorokh face altarhanuk.x11 level 100 type 56 resist_physical 100 no_pick 1 # commented out #other_arch Hanuk editor_folder gods/altars end object altar_ixalovh name Altar of Ixalovh other_arch Ixalovh face altarixalovh.x11 level 100 type 56 no_pick 1 editor_folder gods/altars end object altar_lythander name Altar of Lythander other_arch Lythander face altarlyth.x11 level 100 type 56 no_pick 1 editor_folder gods/altars end object altar_mostrai name Altar of Mostrai other_arch Mostrai face altarmostr.x11 level 100 type 56 no_pick 1 editor_folder gods/altars end object altar_none name altar face altarnone.x11 type 56 no_pick 1 editor_folder gods/altars end object altar_ruggilli name Altar of Ruggilli other_arch Ruggilli face altarrugg.x11 level 100 type 56 no_pick 1 editor_folder gods/altars end object altar_sorig name Altar of Sorig other_arch Sorig face altarsori.x11 level 100 type 56 no_pick 1 editor_folder gods/altars end object altar_trigger name altar slaying food face altar.x11 animation altar_trigger is_animated 0 exp 30 food 5 type 31 move_on walk no_pick 1 editor_folder connect end object altar_valriel name Altar of Valriel other_arch Valriel face altarvalr.x11 level 100 type 56 resist_physical 100 no_pick 1 editor_folder gods/altars end # DON'T USE THIS OBJECT YET # it needs some server code which is under discussion # a character having amberium coins without the server code in place # would be able to simply walk out of shops with stuff, without # actually paying anything. object ambercoin name amberium coin name_pl amberium coins race gold and jewels face amber_coin.x11 nrof 1 type 36 materialname amberium value 500000 weight 23 client_type 2001 editor_folder deprecated/jewel end object amcrystalstone name stone crystal face amcrystalstone.x11 smoothlevel 3 no_pick 1 is_floor 1 editor_folder ground end object amethyst name amethyst name_pl amethysts race gold and jewels face amethyst.x11 animation amethyst speed -0.1 nrof 1 type 60 materialname stone value 126 weight 50 client_type 2011 identified 1 editor_folder jewel end object amulet name_pl amulets face amulet.x11 nrof 1 type 39 materialname runestone value 250 weight 500 client_type 381 body_neck -1 editor_folder talisman need_an 1 end object amulet_gray name amulet name_pl amulets face amulet_gray.x11 nrof 1 type 39 materialname silver value 25 weight 500 client_type 381 body_neck -1 editor_folder talisman need_an 1 end object amulet_lifesave name amulet of lifesaving name_pl amulets of lifesaving face amulet_lif.x11 nrof 1 type 39 materialname runestone value 20000 weight 600 client_type 381 item_power 3 lifesave 1 body_neck -1 editor_folder talisman end object amulet_white name amulet name_pl amulets face amulet_white.x11 nrof 1 type 39 materialname platinum value 1250 weight 500 client_type 381 body_neck -1 editor_folder talisman need_an 1 end object angel name angel race angel face angel.x11 animation angel con 3 wis 15 pow 16 int 20 hp 150 maxhp 150 maxsp 40 exp 800 dam 12 wc 1 ac 0 speed 0.2 attack_movement 4 level 12 attacktype 1048577 resist_magic 100 resist_blind 80 weight 75000 randomitems angel run_away 18 pick_up 24 will_apply 2 move_type fly_low alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/angel/angel end object angel_knight name Angel Knight race angel face angelknight.x11 wis 12 int 14 hp 100 maxhp 100 exp 600 dam 20 wc 6 ac 0 speed 0.3 level 8 attacktype 1048577 resist_magic 50 resist_holyword 40 resist_blind 90 weight 75000 randomitems all_spell_skills run_away 18 pick_up 24 will_apply 2 move_type fly_low alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/angel/angelknight end more object angel_knight_2 name Angel Knight face angelknight.x11+0+1 y 1 weight 75000 alive 1 no_pick 1 monster 1 end object angry_floor name angry floor face angry_floor.x11 speed 1 type 65 invisible 1 last_sp 1 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object ant race insect face ant.x11 animation ant int 6 hp 5 maxhp 5 exp 2 dam 1 wc 18 ac 15 speed 0.01 level 1 weight 1000 alive 1 no_pick 1 monster 1 can_see_in_dark 1 editor_folder monster/insect end object ant_egg name ant egg race insect other_arch ant_larvae face ant_egg.x11 hp 1 maxhp 1 exp 1 ac 20 speed 0.001 level 1 resist_cold -100 resist_acid 30 resist_poison 30 weight 5000 alive 1 no_pick 1 monster 1 generator 1 is_used_up 1 editor_folder monster/insect/ant end object ant_larvae name ant larvae race insect other_arch war_ant face ant_larvae.x11 animation ant_larvae int 0 hp 3 maxhp 3 exp 5 dam 1 wc 20 ac 18 speed 0.005 level 1 resist_physical 10 resist_cold -100 resist_acid 30 resist_poison 30 weight 5000 alive 1 no_pick 1 monster 1 generator 1 is_used_up 1 editor_folder monster/insect/ant end object anthrax name anthrax race animal msg You feel feverish. Your muscles spasm oddly.... Breathing is difficult. endmsg str -3 dex -3 con -4 hp 1 maxhp 100 sp 1 maxsp 0 maxgrace 23 exp 1000 food -1 dam -5 wc 5 ac 0 speed -0.05 level 12 type 107 attacktype 1048576 invisible 1 magic 1 last_sp 50 last_eat 0 editor_folder disease end object ape name ape race animal face ape.x71 animation ape str 24 dex 25 con 2 wis 6 int 10 hp 160 maxhp 160 exp 600 dam 14 wc 5 ac 0 speed -0.2 level 7 resist_physical 20 resist_electricity 30 weight 90000 randomitems ape run_away 35 alive 1 no_pick 1 monster 1 sleep 1 editor_folder monster/animal end object apple name_pl apples slaying b_slicingknife:2 apple_half face apple.x11 food 25 nrof 1 type 6 materialname organic value 2 weight 100 client_type 601 identified 1 editor_folder food need_an 1 end object apple_eighth name apple eighth name_pl apple eighths face apple_eighth.x11 food 3 nrof 1 type 6 materialname organic value 1 weight 12 client_type 601 identified 1 editor_folder food need_an 1 end object apple_fourth name apple fourth name_pl apple fourths slaying b_slicingknife:2 apple_eighth face apple_fourth.x11 food 6 nrof 1 type 6 materialname organic value 1 weight 25 client_type 601 identified 1 editor_folder food need_an 1 end object apple_half name apple halve name_pl apple halves slaying b_slicingknife:2 apple_fourth face apple_half.x11 food 12 nrof 1 type 6 materialname organic value 1 weight 50 client_type 601 identified 1 editor_folder food need_an 1 end object aquamarine_gem name aquamarine name_pl aquamarines race gold and jewels face aquamarine_gem.x11 animation aquamarine_gem speed -0.1 nrof 1 type 60 materialname stone value 70 weight 50 client_type 2011 identified 0 editor_folder jewel end object archon name Archon race chaos face archon.x11 animation archon is_animated 1 con 3 wis 15 pow 50 int 30 hp 1500 maxhp 1500 sp 300 maxsp 300 exp 100000 dam 80 wc -30 ac -30 speed -0.6 level 30 attacktype 262180 resist_physical 50 resist_magic 50 resist_fire 100 resist_electricity 100 resist_cold 100 resist_confusion -100 resist_drain -100 resist_ghosthit 100 resist_poison 100 resist_fear 100 resist_death 100 resist_chaos 100 weight 30000 randomitems liv_chaos move_type fly_low alive 1 monster 1 can_cast_spell 1 editor_folder monster/chaos end object archway face archwood.x11 type 66 client_type 25012 no_pick 1 editor_folder exit end object archway_gold name golden archway face archgold.x11 type 66 client_type 25012 no_pick 1 editor_folder exit end object archway_green name green archway face archgreen.x11 type 66 client_type 25012 no_pick 1 editor_folder exit end object archway_tree name tree forming an arc face archtree.x11 type 66 client_type 25012 no_pick 1 editor_folder exit end object arescrystal name crystal face arescrystal.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal10 name crystal face arescrystal10.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal11 name crystal face arescrystal11.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal12 name crystal face arescrystal12.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal13 name crystal face arescrystal13.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal2 name crystal face arescrystal2.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal3 name crystal face arescrystal3.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal4 name crystal face arescrystal4.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal5 name crystal face arescrystal5.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal6 name crystal face arescrystal6.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal7 name crystal face arescrystal7.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal8 name crystal face arescrystal8.x11 materialname crystal no_pick 1 editor_folder misc end object arescrystal9 name crystal face arescrystal9.x11 materialname crystal no_pick 1 editor_folder misc end object arm name_pl arms face arm.x11 food 150 nrof 1 type 72 materialname organic value 10 weight 8 client_type 626 editor_folder flesh/human need_an 1 end object armless_cook name armless cook race human face armless_cook.x51 animation armless_cook str 12 dex 10 pow 1 int 12 hp 18 maxhp 18 sp 10 maxsp 10 exp 25 dam 2 wc 10 ac 8 speed -0.15 level 3 weight 50000 randomitems man pick_up 24 will_apply 2 move_type walk alive 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_armour 1 can_use_skill 1 body_range 1 body_torso 1 body_head 1 body_skill 1 body_shoulder 1 body_foot 1 body_wrist 1 body_waist 1 editor_folder monster/humanoid/Human end object armour_troll2 name small armoured troll race troll sound_destroy wn/orc-die-2 face armourtroll2.x11 animation armour_troll2 str 20 dex 18 con 5 wis 10 int 5 hp 180 maxhp 180 exp 550 dam 12 wc 4 ac -10 speed 0.12 level 7 resist_fire -100 weight 100000 randomitems troll run_away 5 pick_up 8 will_apply 2 alive 1 no_pick 1 monster 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_see_in_dark 1 body_arm 2 body_skill 1 body_finger 2 editor_folder monster/troll end object armour_troll3 name small armoured troll race troll face armourtroll3.x11 str 21 dex 18 con 5 wis 10 int 5 hp 180 maxhp 180 exp 550 dam 14 wc 4 ac -15 speed 0.12 level 7 resist_fire -100 weight 100000 randomitems troll run_away 5 pick_up 8 will_apply 2 alive 1 no_pick 1 monster 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_see_in_dark 1 body_arm 2 body_skill 1 body_finger 2 editor_folder monster/troll end object armour_troll4 name small armoured troll race troll face armourtroll4.x11 str 22 dex 18 con 5 wis 10 int 5 hp 180 maxhp 180 exp 550 dam 16 wc 4 ac -15 speed 0.12 level 7 resist_fire -100 weight 100000 randomitems troll run_away 5 pick_up 8 will_apply 2 alive 1 no_pick 1 monster 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_see_in_dark 1 body_arm 2 body_skill 1 body_finger 2 editor_folder monster/troll end object arrow name_pl arrows race arrow face arrow.x01 animation arrow is_animated 0 food 20 dam 2 wc 1 nrof 1 type 13 attacktype 1 materialname wood value 4 weight 25 client_type 159 is_turnable 1 editor_folder weapon/bow need_an 1 end object arrow_petrify name arrow name_pl arrows title of petrification race arrows face arrow_petrify.x01 animation arrow_petrify is_animated 0 food 20 dam 1 wc 1 nrof 1 type 13 attacktype 1 materialname granite value 50 weight 25 randomitems arrow_petrify client_type 159 is_turnable 1 editor_folder weapon/bow need_an 1 end object arthritis name arthritis race * msg Your joints are swollen. You feel weak and less dextrous. endmsg str -1 dex -2 maxhp 1 maxsp 0 maxgrace -1 exp 10000 food -1 wc 5 ac 1 speed -0.001 level 7 type 107 attacktype 1048576 invisible 1 magic 0 last_sp 0 last_eat 0 editor_folder disease end object asteroid other_arch snowstorm face asteroid.x12 animation asteroid is_animated 0 speed 1 type 102 subtype 5 move_type fly_low move_on walk fly_low no_pick 1 is_turnable 1 editor_folder spell/Bullet end object atheletes_foot name athelete's foot race * msg Your feet itch. They burn. endmsg dex -1 maxhp 1 maxsp 0 maxgrace 10 exp 100 wc 1 ac 0 speed -0.005 level 5 type 107 attacktype 1 invisible 1 magic 1 last_sp 0 last_eat 0 editor_folder disease end object attache name attache case race scrolls other_arch close_attache face attache.x11 str 10 type 122 materialname cloth value 150 weight 900 container 14000 identified 1 editor_folder misc/Container end object avatar name Avatar face avatar.x31 animation avatar is_animated 1 hp 500 maxhp 500 exp 1000 dam 50 wc -1 ac -10 speed 0.25 level 12 type 46 resist_physical 45 resist_magic 100 weight 200000 alive 1 monster 1 editor_folder spell/Golem end object awall_0 name wall face awall_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_1_1 name wall face awall_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_1_2 name wall face awall_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_1_3 name wall face awall_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_1_4 name wall face awall_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_2_1_1 name wall face awall_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_2_1_2 name wall face awall_A.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_2_2_1 name wall face awall_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_2_2_2 name wall face awall_6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_2_2_3 name wall face awall_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_2_2_4 name wall face awall_9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_3_1 name wall face awall_B.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_3_2 name wall face awall_7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_3_3 name wall face awall_E.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_3_4 name wall face awall_D.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_4 name wall face awall_F.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/awall end object awall_win1 name window face awindow_0.x11 move_block all no_pick 1 editor_folder wall/awall end object awall_win2 name window face awindow_1.x11 move_block all no_pick 1 editor_folder wall/awall end object axe name_pl axes skill one handed weapons face axe_1.x11 dam 7 nrof 1 type 15 attacktype 1 materialname bronze value 20 weight 9000 last_sp 10 weapontype 3 client_type 106 body_arm -1 body_combat -1 editor_folder weapon/axe end object axe_2 name axe name_pl axes skill one handed weapons face axe_2.x11 dam 6 nrof 1 type 15 attacktype 1 materialname bronze value 20 weight 6000 last_sp 10 weapontype 3 client_type 106 is_thrown 1 body_arm -1 body_combat -1 editor_folder weapon/axe end object axe_3 name axe name_pl axes skill one handed weapons face axe_3.x11 dam 8 nrof 1 type 15 attacktype 1 materialname bronze value 23 weight 12000 last_sp 10 weapontype 3 client_type 106 body_arm -1 body_combat -1 editor_folder weapon/axe end object axe_4 name axe name_pl axes skill one handed weapons face axe_4.x11 dam 7 nrof 1 type 15 attacktype 1 materialname bronze value 19 weight 10000 last_sp 10 weapontype 3 client_type 106 body_arm -1 body_combat -1 editor_folder weapon/axe end object axe_5 name vicious axe name_pl vicious axes skill one handed weapons face axe_5.x11 dam 13 nrof 1 type 15 attacktype 1 materialname bronze value 80 weight 12000 last_sp 12 weapontype 3 client_type 106 body_arm -1 body_combat -1 editor_folder weapon/axe end object b_axe1 name axe name_pl axes skill one handed weapons face b_axe1.x11 dam 3 nrof 1 type 15 attacktype 1 materialname bronze value 5 weight 6000 last_sp 10 weapontype 3 client_type 106 is_thrown 1 body_arm -1 body_combat -1 editor_folder weapon/axe end object b_bsword_1 name broadsword name_pl broadswords skill one handed weapons face b_bsword_1.x11 dam 4 nrof 1 type 15 attacktype 1 materialname bronze value 11 weight 20000 last_sp 8 weapontype 1 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object b_bsword_2 name broadsword name_pl broadswords skill one handed weapons face b_bsword_2.x11 dam 4 nrof 1 type 15 attacktype 1 materialname bronze value 11 weight 21500 last_sp 8 weapontype 1 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object b_dagger name dagger name_pl daggers skill one handed weapons face b_dagger.x11 dam 1 nrof 1 type 15 attacktype 1 materialname bronze value 10 weight 2000 last_sp 5 weapontype 2 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object b_full_helmet name full helmet name_pl full helmets face b_fullhelmet.x11 ac 1 nrof 1 type 34 resist_physical 5 materialname bronze value 4 weight 12000 client_type 271 gen_sp_armour 10 body_head -1 editor_folder armour/helmet end object b_gauntlets name gauntlets face b_gauntlet_s.x11 nrof 1 type 100 resist_physical 2 materialname bronze value 6 weight 1800 client_type 305 body_hand -2 editor_folder armour/gauntlets end object b_helmet name helmet name_pl helmets face b_helmet.x11 ac 1 nrof 1 type 34 resist_physical 3 materialname bronze value 4 weight 5000 client_type 271 gen_sp_armour 5 body_head -1 editor_folder armour/helmet end object b_horned_helmet name horned helmet name_pl horned helmets face b_hornhelmet.x11 ac 1 nrof 1 type 34 resist_physical 1 materialname bronze value 3 weight 6000 client_type 271 gen_sp_armour 2 body_head -1 editor_folder armour/helmet end object b_lsword name light sword name_pl light swords skill one handed weapons face b_lsword.x11 dam 3 nrof 1 type 15 attacktype 1 materialname bronze value 11 weight 11500 last_sp 8 weapontype 1 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object b_plate_mail name plate mail name_pl plate mails face b_plate_mail.x11 ac 5 nrof 1 type 16 resist_physical 20 materialname bronze value 25 weight 100000 last_sp 7 client_type 252 gen_sp_armour 30 body_torso -1 editor_folder armour/mail end object b_scale_mail name scale mail name_pl scale mails face b_scale_mail.x11 ac 3 nrof 1 type 16 resist_physical 10 materialname bronze value 8 weight 20000 last_sp 9 client_type 253 gen_sp_armour 10 body_torso -1 editor_folder armour/mail end object b_scimitar name scimitar name_pl scimitars skill one handed weapons face b_scimitar.x11 dam 4 nrof 1 type 15 attacktype 1 materialname bronze value 10 weight 15000 last_sp 8 weapontype 1 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object b_shield name shield name_pl shields face b_shield.x11 ac 1 nrof 1 type 33 resist_physical 3 materialname bronze value 6 weight 15000 client_type 261 body_arm -1 body_shield -1 editor_folder armour/shield end object b_sicklesword name sickle sword name_pl sickle swords skill one handed weapons face b_sicklesword.x11 dam 4 nrof 1 type 15 attacktype 1 materialname bronze value 330 weight 8600 last_sp 4 weapontype 1 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object b_slicingknife name slicing knife name_pl slicing knives slaying cut face b_slicingknife.x11 nrof 1 type 117 materialname bronze value 7 weight 1000 client_type 8021 editor_folder misc end object b_small_shield name small shield name_pl small shields face b_small_shie.x11 ac 1 nrof 1 type 33 materialname bronze value 4 weight 11000 client_type 261 body_arm -1 body_shield -1 editor_folder armour/shield end object b_spikeballmace name spike ball mace name_pl spike ball maces skill one handed weapons face b_spikeballmace.x11 dam 9 nrof 1 type 15 attacktype 1 materialname bronze value 60 weight 20500 last_sp 10 weapontype 7 client_type 129 body_arm -1 body_combat -1 editor_folder weapon/mace end object b_ssword_1 name shortsword name_pl shortswords skill one handed weapons face b_ssword_1.x11 dam 2 nrof 1 type 15 attacktype 1 materialname bronze value 7 weight 10000 last_sp 6 weapontype 1 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object b_ssword_2 name shortsword name_pl shortswords skill one handed weapons face b_ssword_2.x11 dam 2 nrof 1 type 15 attacktype 1 materialname bronze value 8 weight 8000 last_sp 6 weapontype 5 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object b_sword_1 name long sword name_pl long swords skill one handed weapons face b_sword_1.x11 dam 4 nrof 1 type 15 attacktype 1 materialname bronze value 11 weight 15000 last_sp 8 weapontype 1 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object b_sword_2 name long sword name_pl long swords skill one handed weapons face b_sword_2.x11 dam 4 nrof 1 type 15 attacktype 1 materialname bronze value 11 weight 14500 last_sp 8 weapontype 1 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object baby_dragon name baby dragon race dragon face baby_drag.x11 animation baby_dragon con 8 wis 20 pow 8 int 14 hp 550 maxhp 550 maxsp 40 exp 55000 dam 10 wc -10 ac -8 speed -0.3 level 10 resist_magic 30 resist_fire 100 resist_cold -100 resist_fear 100 resist_blind 50 weight 225000 randomitems dragon run_away 3 alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon end object bad_cauldron name cracked cauldron name_pl cracked cauldrons other_arch cauldron_open face cauldron.x11 str -80 type 122 materialname iron value 5000 weight 20000 container 800000 client_type 51 editor_folder misc/Container end object bag name bag name_pl bags other_arch close_bag face bag.x11 str 10 type 122 materialname cloth value 50 weight 10 container 80000 client_type 51 identified 1 editor_folder misc/Container end object bag_popcorn name bag of popcorn name_pl bags of popcorn face bag_popcorn.x11 food 50 nrof 1 type 6 materialname organic value 6 weight 250 client_type 601 identified 1 editor_folder food end object bagpipe name small bagpipe name_pl small bagpipes face bagpipe.x11 animation bagpipe speed -0.3 nrof 1 type 24 value 1000 weight 3000 client_type 8006 editor_folder misc/Bagpipe end object ball_lightning name ball lightning face ball_lightning.x11 animation ball_lightning is_animated 1 wc -30 speed 1 type 102 subtype 35 glow_radius 2 move_type fly_low move_on walk fly_low no_pick 1 is_used_up 1 editor_folder spell/MovingBall end object balm_generic name balm name_pl balms skill use magic item face balm_gen.x11 nrof 1 level 1 type 5 subtype 4 materialname glass value 250 weight 1500 client_type 652 editor_folder spell/Potion end object banana name_pl bananas face banana.x11 food 50 nrof 1 type 6 materialname organic value 2 weight 100 client_type 601 identified 1 editor_folder food end object banishment name banishment slaying undead face turnundead.x11 animation banishment wc -40 speed 1 type 102 subtype 7 move_type fly_low move_on walk fly_low no_pick 1 editor_folder spell/Cone end object bank face bank.x11 type 66 move_block all no_pick 1 editor_folder shop end more object bank_2 name bank face bank.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object bank_3 name bank face bank.x11+0+1 y 1 type 66 no_pick 1 end more object bank_4 name bank face bank.x11+1+1 x 1 y 1 type 66 no_pick 1 end object bank_west name bank face bank_west.x11 type 66 move_block all no_pick 1 editor_folder shop end more object bank_west_2 name bank face bank_west.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object bank_west_3 name bank face bank_west.x11+0+1 y 1 type 66 no_pick 1 end more object bank_west_4 name bank face bank_west.x11+1+1 x 1 y 1 type 66 no_pick 1 end object bankcard name bank card name_pl bank cards skill literacy sound elmex/paper_crumble face bankcard.x11 nrof 1 type 8 subtype 12 materialname paper value 8 weight 2 client_type 1041 editor_folder readable end object banshee name Banshee race undead sound_destroy wn/wail face banshee.x11 animation banshee wis 17 pow 35 int 16 hp 500 maxhp 500 maxsp 60 exp 50000 dam 15 wc 5 ac -5 speed 0.12 level 10 attacktype 17 resist_physical 50 resist_magic 50 resist_blind 90 invisible 1 randomitems banshee pick_up 24 will_apply 2 alive 1 no_pick 1 monster 1 see_invisible 1 undead 1 can_cast_spell 1 sleep 1 body_range 1 body_finger 2 editor_folder monster/undead end object barbarian name barbarian race barbarian face barbarian.x71 animation barbarian is_animated 0 str 4 dex 1 con 4 wis -1 cha -2 int -6 food 500 dam 1 wc 21 ac 10 speed 0.5 level 1 type 37 attacktype 1 weight 71000 randomitems barbarian alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 editor_folder player/old end object barbarian_class name barbarian face barbarian.x51 animation barbarian_class is_animated 1 str 3 dex 2 con 3 wis -1 pow -1 cha -2 int -6 type 37 randomitems barbarian_class_items anim_speed -1 editor_folder player/class/Warrior/barbarian end object barn face barn.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/town end more object barn_2 name barn face barn.x11+1+0 x 1 type 66 no_pick 1 end more object barn_3 name barn face barn.x11+0+1 y 1 type 66 no_pick 1 end more object barn_4 name barn face barn.x11+1+1 x 1 y 1 type 66 no_pick 1 end object barn2 face barn2.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/town end more object barn2_2 name barn face barn2.x11+1+0 x 1 type 66 no_pick 1 end more object barn2_3 name barn face barn2.x11+0+1 y 1 type 66 no_pick 1 end more object barn2_4 name barn face barn2.x11+1+1 x 1 y 1 type 66 no_pick 1 end object barn2_northwest name barn face barn2_northwest.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/town end more object barn2_northwest_2 name barn face barn2_northwest.x11+1+0 x 1 type 66 no_pick 1 end more object barn2_northwest_3 name barn face barn2_northwest.x11+0+1 y 1 type 66 no_pick 1 end more object barn2_northwest_4 name barn face barn2_northwest.x11+1+1 x 1 y 1 type 66 no_pick 1 end object barn_goth name Scheune face barn_goth.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/town end more object barn_goth_2 name Scheune face barn_goth.x11+1+0 x 1 type 66 no_pick 1 end more object barn_goth_3 name Scheune face barn_goth.x11+0+1 y 1 type 66 no_pick 1 end more object barn_goth_4 name Scheune face barn_goth.x11+1+1 x 1 y 1 type 66 no_pick 1 end object barn_west name barn face barn_west.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/town end more object barn_west_2 name barn face barn_west.x11+1+0 x 1 type 66 no_pick 1 end more object barn_west_3 name barn face barn_west.x11+0+1 y 1 type 66 no_pick 1 end more object barn_west_4 name barn face barn_west.x11+1+1 x 1 y 1 type 66 no_pick 1 end object barrack_long name barrack face barrack_l.x11 animation barrack_long speed -0.1 type 66 client_type 25012 no_pick 1 editor_folder construct/barracks end more object barrack_long_2 name barrack face barrack_l.x11+1+0 animation barrack_long_2 x 1 speed -0.1 type 66 no_pick 1 end object barrack_long_goth name Kaserne face barrack_l_goth.x11 animation barrack_long_goth speed -0.1 type 66 client_type 25012 no_pick 1 editor_folder construct/barracks end more object barrack_long_2_goth name Kaserne face barrack_l_goth.x11+1+0 animation barrack_long_2_goth x 1 speed -0.1 type 66 no_pick 1 end object barrack_small name small barrack face barrack_s.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/barracks end object barrack_small_goth name kleine Kaserne face barrack_s_goth.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/barracks end object barrack_up name barrack face barrack_u.x11 animation barrack_up speed -0.1 type 66 client_type 25012 no_pick 1 editor_folder construct/barracks end more object barrack_up_2 name barrack face barrack_u.x11+0+1 animation barrack_up_2 y 1 speed -0.1 type 66 no_pick 1 end object barrel name_pl barrels face barrel.x11 materialname wood weight 100000 client_type 8002 move_type walk move_block all can_roll 1 editor_folder indoor end object barrel2 name barrel name_pl barrels face barrel2.x11 materialname wood weight 120000 client_type 8002 move_type walk move_block all can_roll 1 editor_folder indoor end object baslic name basilisk race unnatural face baslic.x31 animation baslic str 10 con 5 wis 20 pow 5 int 8 hp 1200 maxhp 1200 maxsp 20 exp 40000 dam 10 wc -15 ac -8 speed -0.2 level 19 attacktype 4194305 resist_physical 40 resist_magic 50 resist_fire -100 resist_cold 100 resist_fear 100 resist_blind 100 weight 2000000 randomitems baslic run_away 4 alive 1 no_pick 1 monster 1 see_invisible 1 sleep 1 editor_folder monster/misc/Baslic end more object baslic_2 name baslic face baslic.x31+1+0 animation baslic_2 x 1 alive 1 end more object baslic_3 name baslic face baslic.x31+2+0 animation baslic_3 x 2 alive 1 end more object baslic_4 name baslic face baslic.x31+0+1 animation baslic_4 y 1 alive 1 end more object baslic_5 name baslic face baslic.x31+1+1 animation baslic_5 x 1 y 1 alive 1 end more object baslic_6 name baslic face baslic.x31+2+1 animation baslic_6 x 2 y 1 alive 1 end object bat race animal face bat.x11 animation bat wis 15 int 5 hp 2 maxhp 2 exp 8 dam 3 wc 12 ac 4 speed 0.2 level 2 resist_physical 30 weight 20 randomitems bat run_away 80 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 sleep 1 editor_folder monster/animal end object bat_wing name wing name_pl wings face bat_wing.x11 nrof 1 type 72 materialname organic value 50 weight 15 client_type 626 editor_folder flesh/misc end object battle_axe name Battle Axe name_pl Battle Axes skill two handed weapons face battle_axe.x11 dam 21 speed 0.001 nrof 1 type 15 attacktype 1 materialname bronze value 30000 weight 10000 last_sp 8 weapontype 3 client_type 106 body_arm -2 body_combat -1 editor_folder weapon/axe end object battleground name battleground face pstone_1.x11 type 58 no_pick 1 is_floor 1 editor_folder floor_special end object beach race /terrain/desert face beach.x11 smoothlevel 90 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 0 editor_folder ground end object bear name bear race animal face bear.x31 animation bear str 30 con 2 wis 10 int 8 hp 200 maxhp 200 exp 700 dam 20 wc 2 ac 1 speed -0.085 attack_movement 4 level 6 attacktype 1 weight 300000 randomitems bear run_away 6 alive 1 no_pick 1 monster 1 sleep 1 editor_folder monster/animal/Bear end more object bear_2 name bear face bear.x31+0+1 animation bear_2 y 1 alive 1 no_pick 1 monster 1 end object bed_1 name bed name_pl beds skill two handed weapons face bed_1.x11 dam 12 nrof 1 type 15 materialname wood value 35 weight 200000 last_sp 19 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object bed_2 name bed name_pl beds skill two handed weapons face bed_2.x11 dam 12 nrof 1 type 15 materialname wood value 35 weight 190000 last_sp 19 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object bed_save name bed to reality face bed_save.x11 type 106 value 40 weight 200000 client_type 25091 no_pick 1 no_magic 1 damned 1 editor_folder indoor end object bee race insect face bee.x11 animation bee wis 10 int 6 exp 5 dam 1 wc 15 ac 4 speed 0.2 level 1 resist_physical 30 weight 20 move_type fly_low alive 1 no_pick 1 monster 1 sleep 1 can_see_in_dark 1 editor_folder monster/insect end object beehive name beehive race insect other_arch killer_bee face beehive.x11 animation beehive hp 30 maxhp 30 sp 136 maxsp 1 exp 50 ac 12 speed -0.1 level 1 weight -1 alive 1 generator 1 editor_folder monster/insect end object beggar name beggar race human face beggar.x11 str 8 dex 10 con 1 int 11 hp 4 maxhp 4 sp 4 maxsp 4 exp 05 dam 1 wc 20 ac 9 speed 0.05 level 1 weight 50000 randomitems beggar alive 1 can_use_shield 1 monster 1 unaggressive 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Arabic random_movement 1 end object behemoth race animal face behemoth.x31 animation behemoth con 2 wis 20 int 8 hp 800 maxhp 800 exp 20000 dam 16 wc -10 ac -6 speed -0.5 level 12 attacktype 1025 resist_magic 30 resist_poison 90 resist_fear 100 weight 1800000 randomitems behemoth alive 1 monster 1 sleep 1 editor_folder monster/animal/Behemoth end more object behemoth_2 face behemoth.x31+1+0 animation behemoth_2 x 1 alive 1 end more object behemoth_3 face behemoth.x31+0+1 animation behemoth_3 y 1 alive 1 end more object behemoth_4 face behemoth.x31+1+1 animation behemoth_4 x 1 y 1 alive 1 end object beholder race unnatural face beholder.x11 animation beholder con 1 wis 15 pow 2 int 12 hp 80 maxhp 80 maxsp 15 exp 2000 dam 10 wc 7 ac 5 speed -0.07 attack_movement 1 level 9 resist_magic 100 resist_poison 100 resist_paralyze 100 resist_fear 100 resist_blind -75 weight 1000 randomitems beholder run_away 15 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/beholder end object beholder_leader_arc name strange beholder race unnatural face beholder.x11 animation beholder_leader_arc con 1 wis 15 pow 2 int 16 hp 95 maxhp 95 sp 15 maxsp 15 exp 2500 dam 20 wc 2 ac 2 speed -0.07 attack_movement 1 level 11 resist_physical 40 resist_magic 100 resist_poison 100 resist_paralyze 100 resist_fear 100 resist_blind -60 weight 1000 randomitems beholder run_away 15 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/beholder end object beholdereye name beholdereye name_pl beholdereyes face behold_eye.x11 nrof 1 materialname organic weight 2500 client_type 625 editor_folder flesh/misc end object beige-cyan-c-marble_111 name marble face beige-cyan-c-marble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-cyan-c-marble_112 name marble face beige-cyan-c-marble.x12 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-cyan-c-marble_113 name marble face beige-cyan-c-marble.x13 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-cyan-c-marble_114 name marble face beige-cyan-c-marble.x14 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-green-c-marble_111 name marble face beige-green-c-marble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-green-c-marble_112 name marble face beige-green-c-marble.x12 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-green-c-marble_113 name marble face beige-green-c-marble.x13 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-green-c-marble_114 name marble face beige-green-c-marble.x14 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-pink-c-marble_111 name marble face beige-pink-c-marble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-pink-c-marble_112 name marble face beige-pink-c-marble.x12 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-pink-c-marble_113 name marble face beige-pink-c-marble.x13 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-pink-c-marble_114 name marble face beige-pink-c-marble.x14 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-white-c-marble_111 name marble face beige-white-c-marble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-white-c-marble_112 name marble face beige-white-c-marble.x12 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-white-c-marble_113 name marble face beige-white-c-marble.x13 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beige-white-c-marble_114 name marble face beige-white-c-marble.x14 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object beigemarble name marble face beigemarble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object belzebub name Belzebub race demon face belzebub.x11 animation belzebub str 80 dex 30 con 50 wis 25 pow 40 int 25 hp 5000 maxhp 5000 sp 200 maxsp 200 exp 300000 dam 40 wc -20 ac -14 speed -0.5 level 30 resist_physical 35 resist_magic 100 resist_electricity 30 resist_poison 30 resist_blind 100 weight 1000000 randomitems belzebub run_away 1 will_apply 2 alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/giant/Belzebub end more object belzebub_2 name Belzebub face belzebub.x11+1+0 animation belzebub_2 x 1 weight 100000 alive 1 no_pick 1 end more object belzebub_3 name Belzebub face belzebub.x11+0+1 animation belzebub_3 y 1 weight 100000 alive 1 no_pick 1 end more object belzebub_4 name Belzebub face belzebub.x11+1+1 animation belzebub_4 x 1 y 1 weight 100000 alive 1 no_pick 1 end more object belzebub_5 name Belzebub face belzebub.x11+0+2 animation belzebub_5 y 2 weight 100000 alive 1 no_pick 1 end more object belzebub_6 name Belzebub face belzebub.x11+1+2 animation belzebub_6 x 1 y 2 weight 100000 alive 1 no_pick 1 end object bench_0 name bench face bench_0.x11 no_pick 1 editor_folder wall/bench end object bench_1_1 name bench face bench_4.x11 no_pick 1 editor_folder wall/bench end object bench_1_2 name bench face bench_1.x11 no_pick 1 editor_folder wall/bench end object bench_1_3 name bench face bench_8.x11 no_pick 1 editor_folder wall/bench end object bench_1_4 name bench face bench_2.x11 no_pick 1 editor_folder wall/bench end object bench_2_1_1 name bench face bench_5.x11 no_pick 1 editor_folder wall/bench end object bench_2_1_2 name bench face bench_A.x11 no_pick 1 editor_folder wall/bench end object bench_2_2_1 name bench face bench_3.x11 no_pick 1 editor_folder wall/bench end object bench_2_2_2 name bench face bench_6.x11 no_pick 1 editor_folder wall/bench end object bench_2_2_3 name bench face bench_C.x11 no_pick 1 editor_folder wall/bench end object bench_2_2_4 name bench face bench_9.x11 no_pick 1 editor_folder wall/bench end object bench_3_1 name bench face bench_B.x11 no_pick 1 editor_folder wall/bench end object bench_3_2 name bench face bench_7.x11 no_pick 1 editor_folder wall/bench end object bench_3_3 name bench face bench_E.x11 no_pick 1 editor_folder wall/bench end object bench_3_4 name bench face bench_D.x11 no_pick 1 editor_folder wall/bench end object bench_4 name bench face bench_F.x11 no_pick 1 editor_folder wall/bench end object bforest name Dark Forest race /terrain/jungle face bforest.x11 smoothlevel 129 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 5 no_pick 1 blocksview 1 is_floor 1 is_wooded 1 editor_folder ground/Wood end object big_blackhydra name black hydra race hydra face blackhydra.x71 animation big_blackhydra con 100 wis 20 pow 26 int 20 hp 32000 maxhp 32000 exp 120000 dam 666 wc -116 ac -96 speed -0.5 level 116 resist_fire 100 resist_confusion -100 resist_fear 100 resist_blind 100 weight 900000 randomitems hydra run_away 3 alive 1 no_pick 1 monster 1 see_invisible 1 sleep 1 editor_folder monster/misc/Hydra end more object big_blackhydra_2 name black hydra face blackhydra.x71+1+0 animation big_blackhydra_2 x 1 weight 900000 alive 1 no_pick 1 monster 1 end more object big_blackhydra_3 name black hydra face blackhydra.x71+2+0 animation big_blackhydra_3 x 2 weight 900000 alive 1 no_pick 1 monster 1 end more object big_blackhydra_4 name black hydra face blackhydra.x71+3+0 animation big_blackhydra_4 x 3 weight 900000 alive 1 no_pick 1 monster 1 end more object big_blackhydra_5 name black hydra face blackhydra.x71+0+1 animation big_blackhydra_5 y 1 weight 900000 alive 1 no_pick 1 monster 1 end more object big_blackhydra_6 name black hydra face blackhydra.x71+1+1 animation big_blackhydra_6 x 1 y 1 weight 900000 alive 1 no_pick 1 monster 1 end more object big_blackhydra_7 name black hydra face blackhydra.x71+2+1 animation big_blackhydra_7 x 2 y 1 weight 900000 alive 1 no_pick 1 monster 1 end more object big_blackhydra_8 name black hydra face blackhydra.x71+3+1 animation big_blackhydra_8 x 3 y 1 weight 900000 alive 1 no_pick 1 monster 1 end more object big_blackhydra_9 name black hydra face blackhydra.x71+0+2 animation big_blackhydra_9 y 2 weight 900000 alive 1 no_pick 1 monster 1 end more object big_blackhydra_10 name black hydra face blackhydra.x71+1+2 animation big_blackhydra_10 x 1 y 2 weight 900000 alive 1 no_pick 1 monster 1 end more object big_blackhydra_11 name black hydra face blackhydra.x71+2+2 animation big_blackhydra_11 x 2 y 2 weight 900000 alive 1 no_pick 1 monster 1 end more object big_blackhydra_12 name black hydra face blackhydra.x71+3+2 animation big_blackhydra_12 x 3 y 2 weight 900000 alive 1 no_pick 1 monster 1 end object big_chaos_dragon name dragon of chaos race dragon face chaos_dragon.x71 animation big_chaos_dragon con 68 wis 30 pow 86 int 24 hp 32000 maxhp 32000 sp 1800 maxsp 1800 exp 450000 dam 30 wc -20 ac -12 speed -0.4 level 68 attacktype 29 resist_physical 100 resist_fire 100 resist_electricity 50 resist_cold 100 resist_paralyze 100 resist_blind 100 weight 400000 randomitems chaosdragon run_away 3 alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon/Chaos_Dra end more object big_chaos_dragon.2 name dragon of chaos face chaos_dragon.x71+1+0 animation big_chaos_dragon.2 x 1 weight 4000000 alive 1 monster 1 end more object big_chaos_dragon.3 name dragon of chaos face chaos_dragon.x71+2+0 animation big_chaos_dragon.3 x 2 weight 4000000 alive 1 monster 1 end more object big_chaos_dragon.4 name dragon of chaos face chaos_dragon.x71+0+1 animation big_chaos_dragon.4 y 1 weight 4000000 alive 1 monster 1 end more object big_chaos_dragon.5 name dragon of chaos face chaos_dragon.x71+1+1 animation big_chaos_dragon.5 x 1 y 1 weight 4000000 alive 1 monster 1 end more object big_chaos_dragon.6 name dragon of chaos face chaos_dragon.x71+2+1 animation big_chaos_dragon.6 x 2 y 1 weight 4000000 alive 1 monster 1 end object big_club name large club name_pl large clubs skill two handed weapons face big_club.x11 dam 20 nrof 1 type 15 attacktype 1 materialname wood value 20 weight 40000 last_sp 17 weapontype 8 client_type 121 body_arm -2 body_combat -1 editor_folder weapon/club end object big_demon name big demon race demon face big_demon.x71 animation big_demon str 40 dex 15 con 10 wis 13 pow 10 int 20 hp 1000 maxhp 1000 sp 30 maxsp 50 exp 20000 dam 30 wc -3 ac -2 speed 0.3 attack_movement 5 level 12 attacktype 1029 resist_magic 50 resist_fire 100 resist_confusion 100 resist_poison 100 resist_godpower 50 resist_holyword 50 resist_blind 100 weight 300000 randomitems imp run_away 3 alive 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_weapon 1 can_use_skill 1 can_see_in_dark 1 body_arm 2 body_skill 1 editor_folder monster/demon/Big_Demon end more object big_demon_2 name big demon face big_demon.x71+1+0 animation big_demon_2 x 1 weight 300000 alive 1 monster 1 end more object big_demon_3 name big demon face big_demon.x71+2+0 animation big_demon_3 x 2 weight 300000 alive 1 monster 1 end more object big_demon_4 name big demon face big_demon.x71+0+1 animation big_demon_4 y 1 weight 300000 alive 1 monster 1 end more object big_demon_5 name big demon face big_demon.x71+1+1 animation big_demon_5 x 1 y 1 weight 300000 alive 1 monster 1 end more object big_demon_6 name big demon face big_demon.x71+2+1 animation big_demon_6 x 2 y 1 weight 300000 alive 1 monster 1 end more object big_demon_7 name big demon face big_demon.x71+0+2 animation big_demon_7 y 2 weight 300000 alive 1 monster 1 end more object big_demon_8 name big demon face big_demon.x71+1+2 animation big_demon_8 x 1 y 2 weight 300000 alive 1 monster 1 end more object big_demon_9 name big demon face big_demon.x71+2+2 animation big_demon_9 x 2 y 2 weight 300000 alive 1 monster 1 end more object big_demon_A name big demon face big_demon.x71+0+3 animation big_demon_A y 3 weight 300000 alive 1 monster 1 end more object big_demon_B name big demon face big_demon.x71+1+3 animation big_demon_B x 1 y 3 weight 300000 alive 1 monster 1 end more object big_demon_C name big demon face big_demon.x71+2+3 animation big_demon_C x 2 y 3 weight 300000 alive 1 monster 1 end object big_dragon name dragon race dragon face dragon.x71 animation big_dragon con 11 wis 20 pow 26 int 10 hp 3500 maxhp 3500 sp 60 maxsp 60 exp 90000 dam 25 wc -20 ac -12 speed -0.4 level 18 resist_magic 50 resist_fire 100 resist_cold -100 resist_confusion -100 resist_fear 100 resist_blind 100 weight 400000 randomitems dragon run_away 3 alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon/Dragon end more object big_dragon_2 name dragon face dragon.x71+1+0 animation big_dragon_2 x 1 weight 4000000 alive 1 monster 1 end more object big_dragon_3 name dragon face dragon.x71+2+0 animation big_dragon_3 x 2 weight 4000000 alive 1 monster 1 end more object big_dragon_4 name dragon face dragon.x71+0+1 animation big_dragon_4 y 1 weight 4000000 alive 1 monster 1 end more object big_dragon_5 name dragon face dragon.x71+1+1 animation big_dragon_5 x 1 y 1 weight 4000000 alive 1 monster 1 end more object big_dragon_6 name dragon face dragon.x71+2+1 animation big_dragon_6 x 2 y 1 weight 4000000 alive 1 monster 1 end object big_dragon_ancient name ancient red dragon race dragon face dragon_ac.x71 animation big_dragon_ancient con 11 wis 20 pow 26 int 20 hp 7500 maxhp 7500 sp 60 maxsp 80 exp 200000 dam 40 wc -25 ac -16 speed -0.5 level 26 attacktype 5 resist_physical 40 resist_magic 50 resist_fire 100 resist_cold -50 resist_confusion -100 resist_acid 30 resist_paralyze 80 resist_fear 100 resist_blind 100 weight 400000 randomitems dragon run_away 3 alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon/Dragon end more object big_dragon_ancient2 name dragon face dragon_ac.x71+1+0 animation big_dragon_ancient2 x 1 weight 4000000 alive 1 monster 1 end more object big_dragon_ancient3 name dragon face dragon_ac.x71+2+0 animation big_dragon_ancient3 x 2 weight 4000000 alive 1 monster 1 end more object big_dragon_ancient4 name dragon face dragon_ac.x71+0+1 animation big_dragon_ancient4 y 1 weight 4000000 alive 1 monster 1 end more object big_dragon_ancient5 name dragon face dragon_ac.x71+1+1 animation big_dragon_ancient5 x 1 y 1 weight 4000000 alive 1 monster 1 end more object big_dragon_ancient6 name dragon face dragon_ac.x71+2+1 animation big_dragon_ancient6 x 2 y 1 weight 4000000 alive 1 monster 1 end object big_dragon_worthless name worthless dragon race dragon face worthless_dragon.x71 animation big_dragon_worthless con 11 wis 20 pow 26 int 24 hp 3500 maxhp 3500 sp 60 maxsp 60 exp 1 dam 25 wc -20 ac -12 speed -0.4 level 18 resist_magic 30 resist_fire 100 resist_cold -100 resist_confusion -100 resist_fear 100 weight 400000 randomitems dragon run_away 3 alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon/WDragon end more object big_worthless_dragon_2 name worthless_dragon face worthless_dragon.x71+1+0 animation big_worthless_dragon_2 x 1 weight 4000000 alive 1 monster 1 end more object big_worthless_dragon_3 name worthless_dragon face worthless_dragon.x71+2+0 animation big_worthless_dragon_3 x 2 weight 4000000 alive 1 monster 1 end more object big_worthless_dragon_4 name worthless_dragon face worthless_dragon.x71+0+1 animation big_worthless_dragon_4 y 1 weight 4000000 alive 1 monster 1 end more object big_worthless_dragon_5 name worthless_dragon face worthless_dragon.x71+1+1 animation big_worthless_dragon_5 x 1 y 1 weight 4000000 alive 1 monster 1 end more object big_worthless_dragon_6 name worthless_dragon face worthless_dragon.x71+2+1 animation big_worthless_dragon_6 x 2 y 1 weight 4000000 alive 1 monster 1 end object big_elec name electric dragon race dragon face elec_dr.x11 animation big_elec con 11 wis 20 pow 32 int 18 hp 3500 maxhp 3500 sp 70 maxsp 100 exp 70000 dam 25 wc -20 ac -12 speed -0.4 level 18 resist_fire -100 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_fear 100 resist_blind 100 weight 200000 randomitems acdc run_away 3 alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon/Electric end more object big_elec_2 name electric dragon face elec_dr.x11+1+0 animation big_elec_2 x 1 weight 4000000 alive 1 monster 1 end more object big_elec_3 name electric dragon face elec_dr.x11+0+1 animation big_elec_3 y 1 weight 4000000 alive 1 monster 1 end more object big_elec_4 name electric dragon face elec_dr.x11+1+1 animation big_elec_4 x 1 y 1 weight 4000000 alive 1 monster 1 end more object big_elec_5 name electric dragon face elec_dr.x11+0+2 animation big_elec_5 y 2 weight 4000000 alive 1 monster 1 end more object big_elec_6 name electric dragon face elec_dr.x11+1+2 animation big_elec_6 x 1 y 2 weight 4000000 alive 1 monster 1 end object big_eye name eye name_pl eyes face big_eye.x11 food 35 nrof 1 type 72 materialname organic value 15 weight 1 client_type 625 editor_folder flesh/generic end object big_galleon name big galleon face biggalleon.x11 type 66 client_type 25012 move_block boat move_allow walk no_pick 1 editor_folder transport end more object big_galleon_2 name big galleon face biggalleon.x11+1+0 x 1 type 66 move_block boat move_allow walk no_pick 1 end more object big_galleon_3 name big galleon face biggalleon.x11+0+1 y 1 type 66 move_block boat move_allow walk no_pick 1 end more object big_galleon_4 name big galleon face biggalleon.x11+1+1 x 1 y 1 type 66 move_block boat move_allow walk no_pick 1 end object big_hydra name hydra race hydra face hydra.x71 animation big_hydra con 100 wis 20 pow 26 int 20 hp 9000 maxhp 9000 exp 90000 dam 170 wc -20 ac -12 speed -0.4 level 50 resist_fire -100 resist_confusion -100 resist_fear 100 resist_blind 100 weight 900000 randomitems hydra run_away 3 alive 1 no_pick 1 monster 1 see_invisible 1 sleep 1 editor_folder monster/misc/Hydra end more object big_hydra_2 name hydra face hydra.x71+1+0 animation big_hydra_2 x 1 weight 900000 alive 1 no_pick 1 monster 1 end more object big_hydra_3 name hydra face hydra.x71+2+0 animation big_hydra_3 x 2 weight 900000 alive 1 no_pick 1 monster 1 end more object big_hydra_4 name hydra face hydra.x71+3+0 animation big_hydra_4 x 3 weight 900000 alive 1 no_pick 1 monster 1 end more object big_hydra_5 name hydra face hydra.x71+0+1 animation big_hydra_5 y 1 weight 900000 alive 1 no_pick 1 monster 1 end more object big_hydra_6 name hydra face hydra.x71+1+1 animation big_hydra_6 x 1 y 1 weight 900000 alive 1 no_pick 1 monster 1 end more object big_hydra_7 name hydra face hydra.x71+2+1 animation big_hydra_7 x 2 y 1 weight 900000 alive 1 no_pick 1 monster 1 end more object big_hydra_8 name hydra face hydra.x71+3+1 animation big_hydra_8 x 3 y 1 weight 900000 alive 1 no_pick 1 monster 1 end more object big_hydra_9 name hydra face hydra.x71+0+2 animation big_hydra_9 y 2 weight 900000 alive 1 no_pick 1 monster 1 end more object big_hydra_10 name hydra face hydra.x71+1+2 animation big_hydra_10 x 1 y 2 weight 900000 alive 1 no_pick 1 monster 1 end more object big_hydra_11 name hydra face hydra.x71+2+2 animation big_hydra_11 x 2 y 2 weight 900000 alive 1 no_pick 1 monster 1 end more object big_hydra_12 name hydra face hydra.x71+3+2 animation big_hydra_12 x 3 y 2 weight 900000 alive 1 no_pick 1 monster 1 end object big_slave name big slave race human face big_slave.x11 str 20 con 5 int 14 hp 30 maxhp 30 exp 20 dam 8 wc 15 ac 8 speed 0.16 level 1 weight 150000 randomitems slave alive 1 can_use_shield 1 monster 1 unaggressive 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 body_arm 2 body_torso 1 body_head 1 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 editor_folder monster/humanoid/Arabic end object big_wiz name wizard race giant face big_wiz.x11 animation big_wiz con 28 wis 15 pow 48 int 20 hp 3500 maxhp 3500 sp 100 maxsp 100 exp 100000 dam 19 wc -20 ac -15 speed 1.0 attack_movement 1 level 18 attacktype 128 resist_magic 100 resist_poison 100 resist_paralyze 100 resist_fear 100 resist_godpower 60 resist_holyword 60 resist_blind 75 weight 400000 randomitems big_wizard run_away 3 alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/giant/Big_Wiz end more object big_wiz2 name wizard face big_wiz.x11+1+0 animation big_wiz2 x 1 y 0 weight 4000000 alive 1 monster 1 end more object big_wiz3 name wizard face big_wiz.x11+2+0 animation big_wiz3 x 2 y 0 weight 4000000 alive 1 monster 1 end more object big_wiz4 name wizard face big_wiz.x11+0+1 animation big_wiz4 x 0 y 1 weight 4000000 alive 1 monster 1 end more object big_wiz5 name wizard face big_wiz.x11+1+1 animation big_wiz5 x 1 y 1 weight 4000000 alive 1 monster 1 end more object big_wiz6 name wizard face big_wiz.x11+2+1 animation big_wiz6 x 2 y 1 weight 4000000 alive 1 monster 1 end more object big_wiz7 name wizard face big_wiz.x11+0+2 animation big_wiz7 x 0 y 2 weight 4000000 alive 1 monster 1 end more object big_wiz8 name wizard face big_wiz.x11+1+2 animation big_wiz8 x 1 y 2 weight 4000000 alive 1 monster 1 end more object big_wiz9 name wizard face big_wiz.x11+2+2 animation big_wiz9 x 2 y 2 weight 4000000 alive 1 monster 1 end object bighorned_helmet name horned helmet name_pl horned helmets face bighorn_he.x11 ac 1 nrof 1 type 34 resist_physical 5 materialname bronze value 22 weight 10000 client_type 271 gen_sp_armour 3 body_head -1 editor_folder armour/helmet end object biglake_0 name lake face blake_0.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_1_1 name lake face blake_B.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_1_2 name lake face blake_E.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_1_3 name lake face blake_7.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_1_4 name lake face blake_D.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_2_1_1 name lake face blake_A.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_2_1_2 name lake face blake_5.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_2_2_1 name lake face blake_C.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_2_2_2 name lake face blake_9.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_2_2_3 name lake face blake_3.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_2_2_4 name lake face blake_6.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_3_1 name lake face blake_4.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_3_2 name lake face blake_8.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_3_3 name lake face blake_1.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_3_4 name lake face blake_2.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_4 name lake face blake_F.x11 smoothlevel 255 move_block all no_pick 1 is_floor 1 is_water 1 editor_folder ground/Lake end object biglake_center name biglake center face blake_F.x11 smoothlevel 255 move_block all no_pick 1 is_floor 1 is_water 1 editor_folder ground/Lake end object biglake_e name biglake face blake_2.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_ew name biglake face blake_A.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_n name biglake face blake_1.x11 smoothlevel 255 move_block all no_pick 1 is_floor 1 is_water 1 editor_folder ground/Lake end object biglake_ne name biglake face blake_3.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_nes name biglake face blake_7.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_new name biglake face blake_B.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_nse name biglake face blake_D.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_nw name biglake face blake_9.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_s name biglake face blake_4.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_se name biglake face blake_6.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_sew name biglake face blake_E.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_sn name biglake face blake_5.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_sw name biglake face blake_C.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object biglake_w name biglake face blake_8.x11 smoothlevel 255 move_block all no_pick 1 is_water 1 editor_folder ground/Lake end object bird race bird sound_destroy ss/jungle-bird face bird.x11 animation bird wis 8 int 5 hp 3 maxhp 3 exp 20 dam 1 wc 15 ac 2 speed -0.3 attack_movement 3 level 1 weight 1500 randomitems bird run_away 80 move_type flying alive 1 no_pick 1 monster 1 sleep 1 editor_folder monster/animal end object black_dragon1 name black dragon race dragon face pl_dragon_bl.x51 animation black_dragon1 int 20 food 999 dam 10 wc 21 ac 5 speed -0.3 level 1 attacktype 1 weight 70000 randomitems dragon_player_items alive 1 can_use_shield 0 monster 1 unaggressive 1 can_use_armour 0 can_use_weapon 0 body_range 1 body_arm 0 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_wrist 2 body_waist 1 editor_folder monster/humanoid/Dragon end object black_dragon2 name black dragon race dragon face black_dragon2.x51 animation black_dragon2 int 20 food 999 dam 10 wc 21 ac 5 speed -0.3 level 1 attacktype 1 weight 70000 randomitems dragon_player_items alive 1 can_use_shield 0 monster 1 unaggressive 1 can_use_armour 0 can_use_weapon 0 body_range 1 body_arm 0 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_wrist 2 body_waist 1 editor_folder monster/humanoid/Dragon end object black_metallic_serpent name black metallic serpent race reptile face cobra_black.x12 animation black_metallic_serpent wis 10 int 8 hp 500 maxhp 500 exp 10000 dam 30 wc -10 ac -2 speed -0.1 level 5 attacktype 82945 resist_fire 30 resist_electricity 30 resist_poison 100 weight 20000 randomitems black_metallic_serpent alive 1 no_pick 1 monster 1 sleep 1 can_see_in_dark 1 anim_speed 3 editor_folder monster/animal end more object black_metallic_serpent_2 face cobra_black.x12+0+1 animation black_metallic_serpent_2 y 1 alive 1 no_pick 1 end object black_metallic_serpent_lightning name One sleek black metallic serpent race reptile face cobra_black.x12 animation black_metallic_serpent wis 10 int 10 hp 1000 maxhp 1000 exp 65000 dam 30 wc -10 ac -2 speed 1 level 5 attacktype 82945 resist_fire 30 resist_electricity 30 resist_poison 100 weight 20000 randomitems black_metallic_serpent_lightning alive 1 no_pick 1 monster 1 sleep 1 can_see_in_dark 1 anim_speed 3 editor_folder monster/animal end object black_metallic_serpent_lightning_2 name black metallic serpent lightning face cobra_black.x12+0+1 animation black_metallic_serpent_2 y 1 alive 1 no_pick 1 editor_folder monster/animal end object black_metallic_serpent_sleek name One sleek black metallic serpent race reptile face cobra_black.x12 animation black_metallic_serpent wis 10 int 10 hp 500 maxhp 500 exp 25000 dam 30 wc -10 ac -2 speed 0.7 level 5 attacktype 82945 resist_fire 30 resist_electricity 30 resist_poison 100 weight 20000 randomitems black_metallic_serpent alive 1 no_pick 1 monster 1 sleep 1 can_see_in_dark 1 anim_speed 3 editor_folder monster/animal end more object black_metallic_serpent_sleek_2 face cobra_black.x12+0+1 animation black_metallic_serpent_2 y 1 alive 1 no_pick 1 end object black_pudding name black pudding race slime other_arch black_pudding_split face bpudding.x11 animation black_pudding con 1 wis 15 int 0 hp 250 maxhp 250 exp 800 food 1 dam 15 wc 2 ac 8 speed -0.1 level 5 attacktype 64 resist_fire -100 resist_blind 100 weight 20000 alive 1 monster 1 splitting 1 hitback 1 sleep 1 can_see_in_dark 1 editor_folder monster/acid end object black_pudding_grow name black pudding other_arch black_pudding face bpudding_g.x11 animation black_pudding_grow con 1 int 0 hp 250 maxhp 250 exp 400 food 1 dam 10 wc 2 ac 8 speed 0.1 level 5 attacktype 64 resist_fire -100 weight 20000 alive 1 monster 1 changing 1 hitback 1 editor_folder monster/acid end object black_pudding_split name black pudding other_arch black_pudding_grow face bpudding_s.x11 animation black_pudding_split con 1 int 0 hp 250 maxhp 250 exp 400 food 2 dam 10 wc 2 ac 8 speed 0.1 level 5 attacktype 64 resist_fire -100 weight 20000 alive 1 monster 1 changing 1 hitback 1 editor_folder monster/acid end object blacklostlabfloor5 name floor face blacklostlabfloor5.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object blacklostlabfloor7 name floor face blacklostlabfloor7.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object blacklostlabfloor8 name floor face blacklostlabfloor8.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object blackmarble face blackmarble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object blackrock name blackrock face blackrock.x11 smoothlevel 50 move_block swim boat no_pick 1 is_floor 1 editor_folder ground end object blackroot name blackroot name_pl blackroot face blackroot.x11 food 15 nrof 1 type 6 materialname organic value 300 weight 300 client_type 601 identified 1 editor_folder food end object blackslate face slate_b.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object blindness name blindness face blank.x11 speed 0.05 type 49 invisible 1 no_drop 1 is_blind 1 editor_folder spell end object blob race slime face blob.x11 animation blob wis 5 int 0 hp 40 maxhp 40 exp 1 dam 0 wc 1 ac 4 speed 1.5 level 1 attacktype 1 weight 50000 run_away 100 pick_up 64 alive 1 no_pick 1 monster 1 sleep 1 editor_folder monster/misc end object block_door_closed name stone block face earthwall.x11 animation block_door_closed is_animated 0 maxsp 0 dam 5 wc 5 type 91 move_block all no_pick 1 blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bwall end object block_door_open name stone block face stoneblock.x15 animation block_door_open is_animated 0 maxsp 1 dam 5 wc 0 type 91 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bwall end object blocked face blocked.x11 move_block all no_pick 1 blocksview 1 editor_folder system end object blood name puddle of blood name_pl puddles of blood face blood.x11 nrof 1 type 79 materialname organic value 0 weight 1 client_type 627 editor_folder misc end object blood_blue name puddle of blue blood name_pl puddles of blue blood face blood_blue.x11 food 3 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_blue_medium name puddle of blue blood name_pl puddles of blue blood face blood_blue_medium.x11 food 2 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_blue_small name small puddle of blue blood name_pl small puddles of blue blood face blood_blue_small.x11 food 1 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_green name puddle of green blood name_pl puddles of green blood face blood_green.x11 food 3 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_green_medium name puddle of green blood name_pl puddles of green blood face blood_green_medium.x11 food 2 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_green_small name small puddle of green blood name_pl small puddles of green blood face blood_green_small.x11 food 1 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_red name puddle of red blood name_pl puddles of red blood face blood_red.x11 food 3 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_red2 name puddle of red blood name_pl puddles of red blood face blood_red2.x11 food 3 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_red2_medium name puddle of red blood name_pl puddles of red blood face blood_red2_medium.x11 food 2 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_red2_small name small puddle of red blood name_pl small puddles of red blood face blood_red2_small.x11 food 1 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_red_medium name puddle of red blood name_pl puddles of red blood face blood_red_medium.x11 food 2 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_red_small name small puddle of red blood name_pl small puddles of red blood face blood_red_small.x11 food 1 nrof 1 type 54 materialname blood weight 20 no_pick 1 identified 1 editor_folder flesh/blood end object blood_sea name sea of blood name_pl sea of blood face blood_sea.x11 animation blood_sea smoothlevel 29 speed 0.2 move_block all no_pick 1 is_floor 1 is_water 1 editor_folder ground end object blue_dragon1 name blue dragon race dragon face pl_dragon.x51 animation blue_dragon1 int 20 food 999 dam 10 wc 21 ac 5 speed -0.3 level 1 attacktype 1 weight 70000 randomitems dragon_player_items alive 1 can_use_shield 0 monster 1 unaggressive 1 can_use_armour 0 can_use_weapon 0 body_range 1 body_arm 0 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_wrist 2 body_waist 1 editor_folder monster/humanoid/Dragon end object blue_dragon2 name blue dragon race dragon face blue_dragon2.x51 animation blue_dragon2 int 20 food 999 dam 10 wc 21 ac 5 speed -0.3 level 1 attacktype 1 weight 70000 randomitems dragon_player_items alive 1 can_use_shield 0 monster 1 unaggressive 1 can_use_armour 0 can_use_weapon 0 body_range 1 body_arm 0 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_wrist 2 body_waist 1 editor_folder monster/humanoid/Dragon end object blue_dragon_mail name blue dragon mail name_pl blue dragon mails face bluedragonmail.x11 ac 6 nrof 1 type 16 resist_physical 50 resist_electricity 40 materialname dragonscale value 50000 weight 60000 magic 3 last_sp 13 client_type 251 item_power 5 gen_sp_armour 9 identified 1 body_torso -1 editor_folder armour/mail end object bluemarble name bluemarble face bluemarble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object bluemarblemedium name bluemarble face bluemarblemedium.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object bluesphere name acid sphere race slime face bluesphere.x11 animation bluesphere wis 5 int 0 hp 1 maxhp 1 exp 100 dam 100 wc 1 ac 1 speed 0.01 level 5 attacktype 64 resist_fire 100 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_acid 100 resist_drain 100 resist_weaponmagic 100 resist_ghosthit 100 resist_poison 100 resist_slow 100 resist_paralyze 100 resist_turn_undead 100 resist_blind 100 weight 1 alive 1 monster 1 hitback 1 sleep 1 one_hit 1 anim_speed 1 editor_folder monster/acid end object bolt name_pl bolts race bolt face bolt.x01 animation bolt is_animated 0 food 10 dam 3 wc 2 nrof 1 type 13 attacktype 1 materialname iron value 8 weight 50 client_type 165 is_turnable 1 editor_folder weapon/bow end object bolt_silk name bolt of silk face bolt_silk.x11 nrof 1 materialname cloth value 3000 weight 5000 editor_folder misc/item end object bomb other_arch explosion face bomb.x11 animation bomb speed 0.2 type 102 subtype 8 weight 4000 editor_folder spell/Bomb end object bone_drake name bone drake race dragon face bone_drake.x11 animation bone_drake con 6 int 20 hp 8000 maxhp 8000 maxsp 40 exp 100000 dam 40 wc -60 ac -20 speed -0.2 level 14 resist_fire 70 resist_electricity 70 resist_cold 70 resist_fear 100 resist_blind 100 weight 200000 randomitems chinese run_away 4 alive 1 no_pick 1 monster 1 sleep 1 editor_folder monster/dragon/bone_drake end more object bone_drake_2 name bone drake face bone_drake.x11+1+0 animation bone_drake_2 x 1 alive 1 end more object bone_drake_3 name bone drake face bone_drake.x11+0+1 animation bone_drake_3 y 1 alive 1 end more object bone_drake_4 name bone drake face bone_drake.x11+1+1 animation bone_drake_4 x 1 y 1 alive 1 end object bone_head name Evil Master, Bonehead race demon face bone_head.x11 animation bone_head con 50 wis 20 pow 16 int 24 hp 25000 maxhp 25000 maxsp 50 exp 3500 dam 15 wc -5 ac -2 speed 0.2 attack_movement 1 level 15 attacktype 17 resist_magic 100 resist_cold 100 resist_poison 100 resist_paralyze 100 resist_fear 100 weight 1500 randomitems beholder run_away 15 move_type fly_low alive 1 no_pick 1 monster 1 friendly 1 undead 1 can_cast_spell 1 sleep 1 can_see_in_dark 1 editor_folder monster/demon end object bonecrusher name Bonecrusher name_pl Bonecrushers slaying skeleton skill two handed weapons face bonecrush.x11 dam 50 nrof 1 type 15 attacktype 1 materialname stone value 70000 weight 150000 magic 3 last_sp 15 weapontype 7 client_type 100 item_power 4 body_arm -2 body_combat -1 editor_folder weapon/artifact end object bones1 name bones name_pl bones skill one handed weapons face bones1.x11 dam 20 nrof 1 type 15 materialname bone value 0 weight 7000 last_sp 19 client_type 8002 body_arm -1 body_combat -1 editor_folder misc end object bones2 name bones name_pl bones skill one handed weapons face bones2.x11 dam 20 nrof 1 type 15 materialname bone value 0 weight 2000 last_sp 19 client_type 8002 body_arm -1 body_combat -1 editor_folder misc end object bones2_fire name bones name_pl bones skill one handed weapons face bones2_fire.x11 dam 2 nrof 1 type 15 materialname wood value 0 weight 2000 last_sp 19 client_type 8002 body_arm -1 body_combat -1 editor_folder misc end object bones3 name bones name_pl bones skill one handed weapons face bones3.x11 dam 20 nrof 1 type 15 materialname bone value 0 weight 1000 last_sp 19 client_type 8002 body_arm -1 body_combat -1 editor_folder misc end object bones3_fire name bones name_pl bones skill one handed weapons face bones3_fire.x11 dam 2 nrof 1 type 15 materialname wood value 0 weight 1000 last_sp 19 client_type 8002 body_arm -1 body_combat -1 editor_folder misc end object bones4 name bones name_pl bones skill one handed weapons face bones4.x11 dam 20 nrof 1 type 15 materialname bone value 0 weight 7000 last_sp 19 client_type 8002 body_arm -1 body_combat -1 editor_folder misc end object bones5 name bones name_pl bones skill one handed weapons face bones5.x11 dam 20 nrof 1 type 15 materialname bone value 0 weight 11000 last_sp 19 client_type 8002 body_arm -1 body_combat -1 editor_folder misc end object bones5_fire name bones name_pl bones skill one handed weapons face bones5_fire.x11 dam 2 nrof 1 type 15 materialname wood value 0 weight 11000 last_sp 19 client_type 8002 body_arm -1 body_combat -1 editor_folder misc end object book_build_instructions name Building Instructions name_pl Building Instructions skill literacy msg B To build your own home, you can use different items: * generic builder: this tool lets you build anything. You need one to build. * generic destroyer: this tool lets you destroy a built item. This will remove any built item, except floors and walls. * materials: you need those to build items. For instance, a 'Wood floor material' enables you to build a woodfloor. To build an item: * apply the builder * mark the material of the item you want to build * fire the builder in the desired direction. Of course, the material is used when you build, so you need to buy quite a few. B Building enables you to put walls and floors where you want. Building a floor lets you remove walls. This is the only way to remove them. You can change an existing floor by building another on top. Same goes for walls. All created floors are magic, and will preserve items you put on them. B To build on a spot, all items on this spot must be 'buildable'. Buildable items will display 'this is a buildable item' when examined. I * In all cases you can build on marking runes as they are used for making gates and buttons work together. * Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. * Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. B Some items, like gates, require buttons, pedestals, ..., something to be opened and closed. To build a gate with its associated button: * put a marking rune at the spot where you wish to build the door. The text can be whatever you want, make sure to remember it. * build the gate on this spot. * put a marking rune at the spot where you with to put the button. Use the same text as for the door. * build the button. Your button will now activate the gate when you apply it. Note that you can link together as many gates, buttons, pedestals, as you want. As long as you use the same text on the marking rune, they will all work together. To build gates activated by other buttons, just use another text. Normally all gates with a single marking rune text are either all up or all down at a given time, however if you want one open while another is closed, make use of inverted gates. Also, it is possible to make buttons, levers, and pedestals underneath gates, however it requires things to be made in a specific order: * make 2 marking runes on the square that you want to build the button and gate on. * build the gate first. * then build the button underneath it. This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. B To remove built items, you need a 'generic destroyer'. Simply apply it, and fire in the desired direction. It will remove the first built item from the location. Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. Note that the destroyer will not remove walls or floors. B When making signs and talking (or listening) books, you need to place a book or scroll with the text you want on the square you're building on just like a marking rune. With the talking/listening books, they will take the name and picture of the book used to create them as well. For the talking and listening books, you also need to connect them with a marking rune just like gates buttons and levers, which in the case of the talking books, makes the book say it's message when activated, and in the case of listening books, it causes saying the phrase that the book looks for to act like pulling a lever. For the listening books, the message must be in this format: For instance: I I Which will make it activate upon the somebody within two squares saying "sesame open", and will additionally say "Click." upon activation. B All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. Note that, to avoid any issue, those items can not be picked up. Note also that you can build an item on another. endmsg sound elmex/paper_crumble face book_read.x11 nrof 1 type 8 subtype 3 materialname paper value 20000 weight 3000 client_type 1041 editor_folder mapbuilding end object book_clasp name book name_pl books skill literacy sound elmex/paper_crumble face book_clasp.x11 nrof 1 type 8 subtype 1 materialname paper value 65 weight 4000 client_type 1041 editor_folder readable end object book_clasp_empty name empty book name_pl empty books skill literacy msg It is ruled to make writing in it easier. endmsg other_arch book_clasp face book_clasp.x11 nrof 1 type 110 materialname paper value 65 weight 4000 container 1500 client_type 1041 editor_folder readable end object book_empty name empty book name_pl empty books skill literacy msg It is ruled to make writing in it easier. endmsg other_arch book_read face book_empty.x11 nrof 1 type 110 materialname paper value 50 weight 3000 container 1000 client_type 1041 editor_folder readable end object book_read name book name_pl books skill literacy sound elmex/paper_crumble face book_read.x11 nrof 1 type 8 subtype 3 materialname paper value 50 weight 3000 client_type 1041 editor_folder readable end object bookshelf name bookshelf name_pl bookshelves other_arch close_shelf face bookshelf.x11 type 122 materialname bronze value 50 weight 80000 container 150000 client_type 51 identified 1 editor_folder misc/Container end object bookshelf2 name bookshelf name_pl bookshelves other_arch close_shelf2 face bookshelf2.x11 type 122 materialname bronze value 50 weight 80000 container 150000 client_type 51 identified 1 editor_folder misc/Container end object bookshelf_bottom name bookshelf name_pl bookshelves other_arch bookshelf_bottom_close face bookshelf_bottom.x11 type 122 materialname bronze value 50 weight 80000 container 150000 client_type 51 identified 1 editor_folder misc/Container end object bookshelf_bottom_close name in the shelf face bookshelf_bottom.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object bookshelf_left name bookshelf name_pl bookshelves other_arch bookshelf_left_close face bookshelf_left.x11 type 122 materialname bronze value 50 weight 80000 container 150000 client_type 51 identified 1 editor_folder misc/Container end object bookshelf_left_close name in the shelf face bookshelf_left.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object bookshelf_right name bookshelf name_pl bookshelves other_arch bookshelf_right_close face bookshelf_right.x11 type 122 materialname bronze value 50 weight 80000 container 150000 client_type 51 identified 1 editor_folder misc/Container end object bookshelf_right_close name in the shelf face bookshelf_right.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object booze name_pl boozes slaying vial_poison:poison face booze.x11 food 100 nrof 1 type 54 materialname organic value 5 weight 6500 client_type 611 identified 1 editor_folder food on_use_yield boozebottle_empty end object booze_table name serving booze (3 g.c @) slaying goldcoin other_arch booze face table_2.x11 food 3 type 103 move_on walk no_pick 1 editor_folder shop end object booze_table_rated name serving booze (3 g.c @) slaying goldcoin other_arch booze face table_2.x11 hp 1 food 3 type 103 subtype 2 move_on walk no_pick 1 editor_folder shop end object boozebottle_empty name empty bottle name_pl empty bottles skill one handed weapons face boozebottle_empty.x11 dam 1 nrof 1 type 15 attacktype 1 materialname glass value 3 weight 1000 last_sp 10 weapontype 8 client_type 611 body_arm -1 body_combat -1 editor_folder potion end object bosgrass name grass face bosgrass.x11 smoothlevel 1 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass10 name grass face bosgrass10.x11 smoothlevel 36 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass11 name grass face bosgrass11.x11 smoothlevel 36 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass12 name grass face bosgrass12.x11 smoothlevel 36 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass13 name grass face bosgrass13.x11 smoothlevel 36 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass14 name grass face bosgrass14.x11 smoothlevel 35 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass15 name grass face bosgrass15.x11 smoothlevel 35 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass16 name grass face bosgrass16.x11 smoothlevel 35 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass17 name grass face bosgrass17.x11 smoothlevel 35 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass2 name grass face bosgrass2.x11 smoothlevel 1 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass3 name grass face bosgrass3.x11 smoothlevel 1 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass4 name grass face bosgrass4.x11 smoothlevel 1 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass5 name grass face bosgrass5.x11 smoothlevel 1 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass6 name grass face bosgrass6.x11 smoothlevel 1 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass7 name grass face bosgrass7.x11 smoothlevel 1 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass8 name grass face bosgrass8.x11 smoothlevel 1 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end object bosgrass9 name grass face bosgrass9.x11 smoothlevel 1 type 67 move_block swim boat move_on walk move_slow -all move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 #smoothlevel 40 editor_folder ground/new end # old stone boulder object boulder face boulder.x11 type 79 weight 1000000 move_type walk move_block all no_pick 1 can_roll 1 editor_folder misc end object boulder_lava name boulder lava face boulder_lava.x11 type 79 weight 1000000 move_type walk move_block all no_pick 1 can_roll 1 editor_folder misc end object boulder_steel name boulder steel face boulder_steel.x11 type 79 weight 1000000 move_type walk move_block all no_pick 1 can_roll 1 editor_folder misc end object bouquet name bouquet face bouquet.x11 is_animated 1 nrof 1 weight 100 client_type 2030 editor_folder misc end object bow name_pl bows race arrow skill missile weapons face bow.x11 sp 50 dam 7 nrof 1 type 14 attacktype 1 materialname wood value 50 weight 12000 client_type 151 no_strength 0 body_range -1 body_arm -2 editor_folder weapon/bow end object bow_lythander name Lythander's Elven Bow name_pl Lythander's Elven Bows race arrow skill missile weapons msg You look at this wonderful bow with pride. It is only granted to the best of Lythander's disciples. endmsg face elven_bow.x11 sp 70 dam 30 luck 1 wc 3 nrof 1 type 14 attacktype 1 weight 8000 magic 5 client_type 150 startequip 1 body_range -1 body_arm -2 editor_folder gods/items end object bracers_ac name bracers name_pl bracers face bracers_ac.x11 ac 1 nrof 1 type 104 materialname iron value 1000 weight 3000 client_type 311 body_wrist -2 editor_folder armour/bracers end object bracers_dex name bracers name_pl bracers title of dexterity face bracersdex.x11 dex 2 nrof 1 type 104 value 65000 weight 3000 client_type 311 item_power 2 body_wrist -2 editor_folder armour/bracers end object bracers_gnarg name bracers name_pl bracers title of strength of Wargs msg An exceptional pair of bracers. Not only do they provide the wearer with protection from cold, they also increase the wearer's damage and strength, and help heal the body from damage. A mighty gift from Gnarg sent to aid you in annihilating His enemies. endmsg face bracersdex.x11 str 2 hp 1 dam 15 nrof 1 type 104 resist_physical 30 resist_cold 20 value 65000 weight 9000 client_type 310 startequip 1 body_wrist -2 editor_folder gods/items end object brain name brain name_pl brains face brain.x11 nrof 1 type 72 materialname organic value 220 weight 4 client_type 627 editor_folder flesh/generic end object brazier face brazier.x11 animation brazier speed -0.2 glow_radius 3 move_block all no_pick 1 editor_folder misc end object brazilianite name brazilianite mineral name_pl brazilianite minerals race gold and jewels msg It is told that this special kind of mineral can influence your way to deal with complicated and fragile objects. Some warriors are known to use this mineral to enhance their weapons and rings. H endmsg face brazilianite.x11 dex 1 nrof 1 type 60 materialname stone value 600 weight 200 identified 1 editor_folder mining end object brdaxe1 name bearded axe name_pl bearded axes skill one handed weapons face brdaxe_1.x11 animation brdaxe1 is_animated 0 dam 6 nrof 1 type 15 attacktype 1 materialname bronze value 25 weight 4000 last_sp 9 weapontype 3 client_type 106 is_thrown 1 is_turnable 1 body_arm -1 body_combat -1 editor_folder weapon/axe end object breeder_ant name Queen Ant race insect other_arch ant_egg face breeder_ant.x11 animation breeder_ant con 20 int 16 hp 1000 maxhp 1000 exp 5000 dam 30 wc -12 ac 2 speed -0.1 attack_movement 7 level 10 attacktype 1025 resist_physical 30 resist_cold -100 resist_acid 30 resist_poison 100 weight 300000 alive 1 no_pick 1 monster 1 generator 1 editor_folder monster/insect/ant end more object breeder_ant_2 name Queen Ant face breeder_ant.x11+1+0 animation breeder_ant_2 x 1 weight 300000 move_block all alive 1 no_pick 1 monster 1 end object brefjell face brefjell.x11 move_block all no_pick 1 blocksview 1 editor_folder ground end object bridge_1 name bridge face bridge_m1.x11 no_pick 1 editor_folder wall/gwall end object bridge_2 name bridge face bridge_m0.x11 no_pick 1 editor_folder wall/gwall end object bridge_ns name bridge face bridge_ns.x11 no_pick 1 is_water 1 editor_folder river end object bridge_we name bridge face bridge_we.x11 no_pick 1 is_water 1 editor_folder river end object broadsword name_pl broadswords skill one handed weapons face bsword_1.x11 dam 9 nrof 1 type 15 attacktype 1 materialname iron value 50 weight 20000 last_sp 8 weapontype 1 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object broadsword_2 name broadsword name_pl broadswords skill one handed weapons face bsword_2.x11 dam 9 nrof 1 type 15 attacktype 1 materialname iron value 48 weight 21500 last_sp 8 weapontype 1 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object bronzebar name bronze bar name_pl bronze bars race gold and jewels face bronzebar.x11 nrof 1 type 73 materialname bronze value 675 weight 10000 client_type 2005 identified 1 editor_folder jewel end object broo face broo.x11 animation broo str 15 dex 12 con 15 int 10 hp 150 maxhp 150 exp 400 dam 12 wc 3 ac 3 speed -0.21 level 7 attacktype 1025 resist_confusion -100 resist_poison 100 resist_fear 100 resist_chaos 100 weight 75000 randomitems broo alive 1 can_use_shield 1 no_pick 1 monster 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/misc end object brush race /terrain/plains face brush.x11 smoothlevel 40 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/Wood end object bubonic_plague name Black Death race human,goblin,giant,troll,animal,insect msg You have aches and fever, and you feel nauseous. endmsg str -3 dex -3 con -4 cha -4 hp 1 maxhp 7 sp 1 maxsp 0 maxgrace 10 exp 10000 food -1 dam -11 wc 10 ac 0 speed -0.05 level 15 type 107 attacktype 1048576 invisible 1 magic -1 last_sp 50 last_grace 1 last_eat 0 editor_folder disease end object bug name This is a bug, please report! face bug.x11 no_pick 1 editor_folder system end object building10_east name 建物 name_pl tatemono face building10_east.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object building10_2_east name 建物 name_pl tatemono face building10_east.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object building10_3_east name 建物 name_pl tatemono face building10_east.x11+0+1 y 1 type 66 no_pick 1 end more object building10_4_east name 建物 name_pl tatemono face building10_east.x11+1+1 x 1 y 1 type 66 no_pick 1 end object building1_east name 建物 name_pl tatemono face building1_east.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object building1_2_east name 建物 name_pl tatemono face building1_east.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object building1_3_east name 建物 name_pl tatemono face building1_east.x11+0+1 y 1 type 66 no_pick 1 end more object building1_4_east name 建物 name_pl tatemono face building1_east.x11+1+1 x 1 y 1 type 66 no_pick 1 end object building2_east name 建物 name_pl tatemono face building2_east.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object building2_2_east name 建物 name_pl tatemono face building2_east.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object building2_3_east name 建物 name_pl tatemono face building2_east.x11+0+1 y 1 type 66 no_pick 1 end more object building2_4_east name 建物 name_pl tatemono face building2_east.x11+1+1 x 1 y 1 type 66 no_pick 1 end object building3_east name 建物 name_pl tatemono face building3_east.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object building3_2_east name 建物 name_pl tatemono face building3_east.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object building3_3_east name 建物 name_pl tatemono face building3_east.x11+0+1 y 1 type 66 no_pick 1 end more object building3_4_east name 建物 name_pl tatemono face building3_east.x11+1+1 x 1 y 1 type 66 no_pick 1 end object building4_east name 建物 name_pl tatemono face building4_east.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object building4_2_east name 建物 name_pl tatemono face building4_east.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object building4_3_east name 建物 name_pl tatemono face building4_east.x11+0+1 y 1 type 66 no_pick 1 end more object building4_4_east name 建物 name_pl tatemono face building4_east.x11+1+1 x 1 y 1 type 66 no_pick 1 end object building5_east name 建物 name_pl tatemono face building5_east.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object building5_2_east name 建物 name_pl tatemono face building5_east.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object building5_3_east name 建物 name_pl tatemono face building5_east.x11+0+1 y 1 type 66 no_pick 1 end more object building5_4_east name 建物 name_pl tatemono face building5_east.x11+1+1 x 1 y 1 type 66 no_pick 1 end object building6_east name 建物 name_pl tatemono face building6_east.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object building6_2_east name 建物 name_pl tatemono face building6_east.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object building6_3_east name 建物 name_pl tatemono face building6_east.x11+0+1 y 1 type 66 no_pick 1 end more object building6_4_east name 建物 name_pl tatemono face building6_east.x11+1+1 x 1 y 1 type 66 no_pick 1 end object building7_east name 建物 name_pl tatemono face building7_east.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object building7_2_east name 建物 name_pl tatemono face building7_east.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object building7_3_east name 建物 name_pl tatemono face building7_east.x11+0+1 y 1 type 66 no_pick 1 end more object building7_4_east name 建物 name_pl tatemono face building7_east.x11+1+1 x 1 y 1 type 66 no_pick 1 end object building8_east name 建物 name_pl tatemono face building8_east.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object building8_2_east name 建物 name_pl tatemono face building8_east.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object building8_3_east name 建物 name_pl tatemono face building8_east.x11+0+1 y 1 type 66 no_pick 1 end more object building8_4_east name 建物 name_pl tatemono face building8_east.x11+1+1 x 1 y 1 type 66 no_pick 1 end object building9_east name 建物 name_pl tatemono face building9_east.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object building9_2_east name 建物 name_pl tatemono face building9_east.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object building9_3_east name 建物 name_pl tatemono face building9_east.x11+0+1 y 1 type 66 no_pick 1 end more object building9_4_east name 建物 name_pl tatemono face building9_east.x11+1+1 x 1 y 1 type 66 no_pick 1 end object building_altar_none name Altar material name_pl Altar materials slaying altar_none face buildmaterial-box:altarnone.x11 nrof 1 type 126 subtype 3 value 2500000 weight 1500 editor_folder mapbuilding end object building_beige-cyan-c-marble_111 name Beige Cyan Circle 1 Marble floor material name_pl Beige Cyan Circle 1 Marble floor materials slaying beige-cyan-c-marble_111 face buildmaterial:beige-cyan-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-cyan-c-marble_112 name Beige Cyan Circle 2 Marble floor material name_pl Beige Cyan Circle 2 Marble floor materials slaying beige-cyan-c-marble_112 face buildmaterial:beige-cyan-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-cyan-c-marble_113 name Beige Cyan Circle 3 Marble floor material name_pl Beige Cyan Circle 3 Marble floor materials slaying beige-cyan-c-marble_113 face buildmaterial:beige-cyan-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-cyan-c-marble_114 name Beige Cyan Circle 4 Marble floor material name_pl Beige Cyan Circle 4 Marble floor materials slaying beige-cyan-c-marble_114 face buildmaterial:beige-cyan-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-green-c-marble_111 name Beige Green Circle 1 Marble floor material name_pl Beige Green Circle 1 Marble floor materials slaying beige-green-c-marble_111 face buildmaterial:beige-green-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-green-c-marble_112 name Beige Green Circle 2 Marble floor material name_pl Beige Green Circle 2 Marble floor materials slaying beige-green-c-marble_112 face buildmaterial:beige-green-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-green-c-marble_113 name Beige Green Circle 3 Marble floor material name_pl Beige Green Circle 3 Marble floor materials slaying beige-green-c-marble_113 face buildmaterial:beige-green-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-green-c-marble_114 name Beige Green Circle 4 Marble floor material name_pl Beige Green Circle 4 Marble floor materials slaying beige-green-c-marble_114 face buildmaterial:beige-green-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-pink-c-marble_111 name Beige Pink Circle 1 Marble floor material name_pl Beige Pink Circle 1 Marble floor materials slaying beige-pink-c-marble_111 face buildmaterial:beige-pink-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-pink-c-marble_112 name Beige Pink Circle 2 Marble floor material name_pl Beige Pink Circle 2 Marble floor materials slaying beige-pink-c-marble_112 face buildmaterial:beige-pink-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-pink-c-marble_113 name Beige Pink Circle 3 Marble floor material name_pl Beige Pink Circle 3 Marble floor materials slaying beige-pink-c-marble_113 face buildmaterial:beige-pink-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-pink-c-marble_114 name Beige Pink Circle 4 Marble floor material name_pl Beige Pink Circle 4 Marble floor materials slaying beige-pink-c-marble_114 face buildmaterial:beige-pink-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-white-c-marble_111 name Beige White Circle 1 Marble floor material name_pl Beige White Circle 1 Marble floor materials slaying beige-white-c-marble_111 face buildmaterial:beige-white-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-white-c-marble_112 name Beige White Circle 2 Marble floor material name_pl Beige White Circle 2 Marble floor materials slaying beige-white-c-marble_112 face buildmaterial:beige-white-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-white-c-marble_113 name Beige White Circle 3 Marble floor material name_pl Beige White Circle 3 Marble floor materials slaying beige-white-c-marble_113 face buildmaterial:beige-white-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_beige-white-c-marble_114 name Beige White Circle 4 Marble floor material name_pl Beige White Circle 4 Marble floor materials slaying beige-white-c-marble_114 face buildmaterial:beige-white-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end ## Added by boes 2009-11-05/06 object building_beigemarble name Beige Marble floor material name_pl Beige Marble floor materials slaying beigemarble face buildmaterial:beigemarble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_blackmarble name Black Marble floor material name_pl Black Marble floor materials slaying blackmarble face buildmaterial:blackmarble.x11 nrof 1 type 126 subtype 1 value 40540 weight 1500 editor_folder mapbuilding end object building_brazier name Brazier material name_pl Brazier materials slaying brazier face buildmaterial-sbox:brazier.x11 nrof 1 type 126 subtype 3 value 9500 weight 1500 editor_folder mapbuilding end object building_builder name generic builder name_pl generic builders msg To use, mark a material, then fire the builder at the square you want to build in. endmsg face mbtrowel.x11 nrof 1 type 125 subtype 1 value 150 weight 1500 editor_folder mapbuilding end object building_button name Button material name_pl Button materials slaying button_small msg Creates a button which triggers linked items when anything with weight [such as a player] is on it. If you want something hidden, use a pedestal instead. Place a Marking Rune on the map square before building. The rune will be removed, and the button will be linked to all other elements on the map marked with the same text. endmsg face buildmaterial-sbox:button_sma.x11 nrof 1 type 126 subtype 3 value 2000 weight 100 editor_folder mapbuilding end object building_cyan-beige-c-marble_111 name Cyan Beige Circle 1 Marble floor material name_pl Cyan Beige Circle 1 Marble floor materials slaying cyan-beige-c-marble_111 face buildmaterial:cyan-beige-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_cyan-beige-c-marble_112 name Cyan Beige Circle 2 Marble floor material name_pl Cyan Beige Circle 2 Marble floor materials slaying cyan-beige-c-marble_112 face buildmaterial:cyan-beige-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_cyan-beige-c-marble_113 name Cyan Beige Circle 3 Marble floor material name_pl Cyan Beige Circle 3 Marble floor materials slaying cyan-beige-c-marble_113 face buildmaterial:cyan-beige-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_cyan-beige-c-marble_114 name Cyan Beige Circle 4 Marble floor material name_pl Cyan Beige Circle 4 Marble floor materials slaying cyan-beige-c-marble_114 face buildmaterial:cyan-beige-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_cyanmarble name Cyan Marble floor material name_pl Cyan Marble floor materials slaying cyanmarble face buildmaterial:cyanmarble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_destroyer name generic destroyer name_pl generic destroyers msg To use, fire the destroyer at the element you want to destroy. Can only destroy things built with a builder. Will destroy the lowest item in a square first. If you want to remove a wall, build a floor over it instead. endmsg face mbhammer.x11 nrof 1 type 125 subtype 2 value 150 weight 1500 editor_folder mapbuilding end object building_earbook name Listening book material name_pl Listening book materials slaying magic_ear msg Creates a book which triggers other map elements when someone says the key phrase to it or within two squares. Place a Marking Rune on the map square before building. The rune will be removed, and the book will be linked to all other elements on the map marked with the same text. Place a book or scroll, which will become the listening book, on top of the Marking Rune. The text should be in a special format like: @match blah This will cause the book to trigger when "blah" is said. You can optionally also add text for the book to say in response on a separate line below the @match. endmsg face buildmaterial-box:book_clasp.x11 nrof 1 type 126 subtype 3 value 70000 weight 1000 editor_folder mapbuilding end object building_fireplace name Fireplace material name_pl Fireplace materials slaying fireplace face buildmaterial-box:fireplace.x11 nrof 1 type 126 subtype 3 value 10000 weight 2500 editor_folder mapbuilding end object building_firepot name Firepot material name_pl Firepot materials slaying firepot face buildmaterial-sbox:firepot.x11 nrof 1 type 126 subtype 3 value 7500 weight 1500 editor_folder mapbuilding end object building_fountain name Fountain material name_pl Fountain materials slaying fountain face buildmaterial-box:fountain.x11 nrof 1 type 126 subtype 3 value 50500 weight 25000 editor_folder mapbuilding end object building_gray-white-h-marble_111 name Gray White Angle 1 Marble floor material name_pl Gray White Angle 1 Marble floor materials slaying gray-white-h-marble_111 face buildmaterial:gray-white-h-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_gray-white-h-marble_112 name Gray White Angle 2 Marble floor material name_pl Gray White Angle 2 Marble floor materials slaying gray-white-h-marble_112 face buildmaterial:gray-white-h-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_graymarble name Gray Marble floor material name_pl Gray Marble floor materials slaying graymarble face buildmaterial:graymarble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_green-beige-c-marble_111 name Green Beige Circle 1 Marble floor material name_pl Green Beige Circle 1 Marble floor materials slaying green-beige-c-marble_111 face buildmaterial:green-beige-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_green-beige-c-marble_112 name Green Beige Circle 2 Marble floor material name_pl Green Beige Circle 2 Marble floor materials slaying green-beige-c-marble_112 face buildmaterial:green-beige-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_green-beige-c-marble_113 name Green Beige Circle 3 Marble floor material name_pl Green Beige Circle 3 Marble floor materials slaying green-beige-c-marble_113 face buildmaterial:green-beige-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_green-beige-c-marble_114 name Green Beige Circle 4 Marble floor material name_pl Green Beige Circle 4 Marble floor materials slaying green-beige-c-marble_114 face buildmaterial:green-beige-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_green-white-c-marble_111 name Green White Circle 1 Marble floor material name_pl Green White Circle 1 Marble floor materials slaying green-white-c-marble_111 face buildmaterial:green-white-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_green-white-c-marble_112 name Green White Circle 2 Marble floor material name_pl Green White Circle 2 Marble floor materials slaying green-white-c-marble_112 face buildmaterial:green-white-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_green-white-c-marble_113 name Green White Circle 3 Marble floor material name_pl Green White Circle 3 Marble floor materials slaying green-white-c-marble_113 face buildmaterial:green-white-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_green-white-c-marble_114 name Green White Circle 4 Marble floor material name_pl Green White Circle 4 Marble floor materials slaying green-white-c-marble_114 face buildmaterial:green-white-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_green-white-h-marble_111 name Green White Angle 1 Marble floor material name_pl Green White Angle 1 Marble floor materials slaying green-white-h-marble_111 face buildmaterial:green-white-h-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_green-white-h-marble_112 name Green White Angle 2 Marble floor material name_pl Green White Angle 2 Marble floor materials slaying green-white-h-marble_112 face buildmaterial:green-white-h-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 ## end add by boes editor_folder mapbuilding end object building_greenmarble name Green Marble floor material name_pl Green Marble floor materials slaying greenmarble face buildmaterial:greenmarble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_hangingfirepot name Hanging Firepot material name_pl Hanging Firepot materials slaying hangingfirepot face buildmaterial-sbox:hangingfirepot.x11 nrof 1 type 126 subtype 3 value 8500 weight 1500 editor_folder mapbuilding end object building_horizontal_gate name Horizontal gate material name_pl Horizontal gate materials slaying igate_closed_2 msg Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. endmsg face buildmaterial:iron_gate2.x16 nrof 1 type 126 subtype 3 value 1500 weight 150 editor_folder mapbuilding end object building_horizontal_gate_inv name Horizontal inverted gate material name_pl Horizontal inverted gate materials slaying igate_open_2 msg Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. endmsg face buildmaterial:iron_gate2.x11 nrof 1 type 126 subtype 3 value 3000 weight 150 editor_folder mapbuilding end object building_lever name Lever material name_pl Lever materials slaying button_lever msg Creates a lever which triggers linked items when applied. Place a Marking Rune on the map square before building. The rune will be removed, and the lever will be linked to all other elements on the map marked with the same text. endmsg face buildmaterial:lever.x11 nrof 1 type 126 subtype 3 value 1500 weight 150 editor_folder mapbuilding end object building_lightgreenmarble name Light Green Marble floor material name_pl Light Green Marble floor materials slaying lightgreenmarble face buildmaterial:lightgreenmarble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_lightmagentamarble name Light Magenta Marble floor material name_pl Light Magenta Marble floor materials slaying lightmagentamarble face buildmaterial:lightmagentamarble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_magentamarble name Dark Magenta Marble floor material name_pl Dark Magenta Marble floor materials slaying magentamarble face buildmaterial:magentamarble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_magma name Magma floor material name_pl Magma floor materials slaying magma face buildmaterial:magma.x11 nrof 1 type 126 subtype 1 value 6666 weight 1500 editor_folder mapbuilding end object building_marble name White Marble floor material name_pl White Marble floor materials slaying marble face buildmaterial:marble.x11 nrof 1 type 126 subtype 1 value 40540 weight 1500 editor_folder mapbuilding end object building_marble_blgr name Blue Grey Marble floor material name_pl Blue Grey Marble floor materials slaying marble_blgr face buildmaterial:marble_blgr.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_mouthbook name Talking book material name_pl Talking book materials slaying magic_mouth msg Creates a book which speaks when triggered by another map element. Place a Marking Rune on the map square before building. The rune will be removed, and the book will be linked to all other elements on the map marked with the same text. Place a book or scroll, which will become the talking book, on top of the Marking Rune. The text is the message to be spoken by the talking book. endmsg face buildmaterial-box:book_clasp.x11 nrof 1 type 126 subtype 3 value 45000 weight 1000 editor_folder mapbuilding end object building_pedestal name Pedestal material name_pl Pedestal materials slaying pedestal msg Creates a pedestal which triggers linked items when a player stands on it. The pedestal will be hidden under the floor. If you want something visible, use a button instead. Place a Marking Rune on the map square before building. The rune will be removed, and the pedestal will be linked to all other elements on the map marked with the same text. endmsg face buildmaterial:pedestal.x11 str 1 nrof 1 type 126 subtype 3 value 1500 weight 150 editor_folder mapbuilding end object building_pink-beige-c-marble_111 name Pink Beige Circle 1 Marble floor material name_pl Pink Beige Circle 1 Marble floor materials slaying pink-beige-c-marble_111 face buildmaterial:pink-beige-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_pink-beige-c-marble_112 name Pink Beige Circle 2 Marble floor material name_pl Pink Beige Circle 2 Marble floor materials slaying pink-beige-c-marble_112 face buildmaterial:pink-beige-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_pink-beige-c-marble_113 name Pink Beige Circle 3 Marble floor material name_pl Pink Beige Circle 3 Marble floor materials slaying pink-beige-c-marble_113 face buildmaterial:pink-beige-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_pink-beige-c-marble_114 name Pink Beige Circle 4 Marble floor material name_pl Pink Beige Circle 4 Marble floor materials slaying pink-beige-c-marble_114 face buildmaterial:pink-beige-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_pinkmarble name Pink Marble floor material name_pl Pink Marble floor materials slaying pinkmarble face buildmaterial:pinkmarble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_redmarble name Red Marble floor material name_pl Red Marble floor materials slaying redmarble face buildmaterial:redmarble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_redrugfloor1 name Red Rug floor material name_pl Red Rug floor materials slaying redrugfloor1 face buildmaterial:redrugfloor1.x11 nrof 1 type 126 subtype 1 value 16000 weight 500 editor_folder mapbuilding end object building_sign name Sign material name_pl Sign materials slaying sign msg Place a book or scroll, which will be destroyed, on the square before building. The text will be used as the text of the sign. endmsg face buildmaterial-box:sign.x11 nrof 1 type 126 subtype 3 value 25000 weight 1500 editor_folder mapbuilding end object building_vertical_gate name Vertical gate material name_pl Vertical gate materials slaying igate_closed_1 msg Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. endmsg face buildmaterial:iron_gate1.x18 nrof 1 type 126 subtype 3 value 1500 weight 150 editor_folder mapbuilding end object building_vertical_gate_inv name Vertical inverted gate material name_pl Vertical inverted gate materials slaying igate_open_1 msg Place a Marking Rune on the map square before building. The rune will be removed, and the gate will be linked to all other elements on the map marked with the same text. endmsg face buildmaterial:iron_gate1.x11 nrof 1 type 126 subtype 3 value 3000 weight 150 editor_folder mapbuilding end object building_wall name Wall material name_pl Wall materials slaying wall_0 face buildmaterial:wall_0.x11 nrof 1 type 126 subtype 2 value 1500 weight 1500 editor_folder mapbuilding end object building_wall2 name DWall material name_pl DWall materials slaying dwall_0 face buildmaterial:dwall_0.x11 nrof 1 type 126 subtype 2 value 1750 weight 1700 editor_folder mapbuilding end object building_wall2_fake name DWall material name_pl DWall materials slaying dwall_fake_0 face buildmaterial:dwall_0.x11 nrof 1 type 126 subtype 2 value 1750 weight 1700 editor_folder mapbuilding end object building_wall3 name WestCWall material name_pl WestCWall materials slaying westcwall_0 face buildmaterial:westcwall_0.x11 nrof 1 type 126 subtype 2 value 1650 weight 1700 editor_folder mapbuilding end object building_wall3_fake name WestCWall material name_pl WestCWall materials slaying westcwall_fake_0 face buildmaterial:westcwall_0.x11 nrof 1 type 126 subtype 2 value 1650 weight 1700 editor_folder mapbuilding end object building_wall4 name Red CWall material name_pl Red CWall materials slaying redcwall_0 face buildmaterial:redcwall_0.x11 nrof 1 type 126 subtype 2 value 1900 weight 1700 editor_folder mapbuilding end object building_wall4_fake name Red CWall material name_pl Red CWall materials slaying redcwall_fake_0 face buildmaterial:redcwall_0.x11 nrof 1 type 126 subtype 2 value 1900 weight 1700 editor_folder mapbuilding end object building_wall5 name EastWall material name_pl EastWall materials slaying ewall_0 face buildmaterial:ewall_0.x11 nrof 1 type 126 subtype 2 value 1600 weight 1000 editor_folder mapbuilding end object building_wall5_fake name EastWall material name_pl EastWall materials slaying ewall_fake_0 face buildmaterial:ewall_0.x11 nrof 1 type 126 subtype 2 value 1600 weight 1000 editor_folder mapbuilding end object building_wall6 name BurningWall material name_pl BurningWall materials slaying burningwall_0 face buildmaterial:burningwall_0.x11 nrof 1 type 126 subtype 2 value 1650 weight 1700 editor_folder mapbuilding end object building_wall6_fake name BurningWall material name_pl BurningWall materials slaying burningwall_fake_0 face buildmaterial:burningwall_0.x11 nrof 1 type 126 subtype 2 value 1650 weight 1700 editor_folder mapbuilding end object building_wall7 name STWall material name_pl STWall materials slaying stwall_0 face buildmaterial:stwall_0.x11 nrof 1 type 126 subtype 2 value 1850 weight 2100 editor_folder mapbuilding end object building_wall7_fake name STWall material name_pl STWall materials slaying stwall_fake_0 face buildmaterial:stwall_0.x11 nrof 1 type 126 subtype 2 value 1850 weight 2100 editor_folder mapbuilding end object building_wall8 name WWall material name_pl WWall materials slaying wwall_0 face buildmaterial:wwall_0.x11 nrof 1 type 126 subtype 2 value 1550 weight 1600 editor_folder mapbuilding end object building_wall8_fake name WWall material name_pl WWall materials slaying wwall_fake_0 face buildmaterial:wwall_0.x11 nrof 1 type 126 subtype 2 value 1550 weight 1600 editor_folder mapbuilding end object building_wall9 name Earth Wall material name_pl Earth Wall materials slaying mbbwall_0 face buildmaterial:bwall_0.x11 nrof 1 type 126 subtype 2 value 800 weight 2000 editor_folder mapbuilding end object building_wall_fake name Wall material name_pl Wall materials slaying wall_fake_0 face buildmaterial:wall_0.x11 nrof 1 type 126 subtype 2 value 1500 weight 1500 editor_folder mapbuilding end object building_white-beige-c-marble_111 name White Beige Circle 1 Marble floor material name_pl White Beige Circle 1 Marble floor materials slaying white-beige-c-marble_111 face buildmaterial:white-beige-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-beige-c-marble_112 name White Beige Circle 2 Marble floor material name_pl White Beige Circle 2 Marble floor materials slaying white-beige-c-marble_112 face buildmaterial:white-beige-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-beige-c-marble_113 name White Beige Circle 3 Marble floor material name_pl White Beige Circle 3 Marble floor materials slaying white-beige-c-marble_113 face buildmaterial:white-beige-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-beige-c-marble_114 name White Beige Circle 4 Marble floor material name_pl White Beige Circle 4 Marble floor materials slaying white-beige-c-marble_114 face buildmaterial:white-beige-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-gray-h-marble_111 name White Gray Angle 1 Marble floor material name_pl White Gray Angle 1 Marble floor materials slaying white-gray-h-marble_111 face buildmaterial:white-gray-h-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-gray-h-marble_112 name White Gray Angle 2 Marble floor material name_pl White Gray Angle 2 Marble floor materials slaying white-gray-h-marble_112 face buildmaterial:white-gray-h-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-green-c-marble_111 name White Green Circle 1 Marble floor material name_pl White Green Circle 1 Marble floor materials slaying white-green-c-marble_111 face buildmaterial:white-green-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-green-c-marble_112 name White Green Circle 2 Marble floor material name_pl White Green Circle 2 Marble floor materials slaying white-green-c-marble_112 face buildmaterial:white-green-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-green-c-marble_113 name White Green Circle 3 Marble floor material name_pl White Green Circle 3 Marble floor materials slaying white-green-c-marble_113 face buildmaterial:white-green-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-green-c-marble_114 name White Green Circle 4 Marble floor material name_pl White Green Circle 4 Marble floor materials slaying white-green-c-marble_114 face buildmaterial:white-green-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-green-h-marble_111 name White Green Angle 1 Marble floor material name_pl White Green Angle 1 Marble floor materials slaying white-green-h-marble_111 face buildmaterial:white-green-h-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-green-h-marble_112 name White Green Angle 2 Marble floor material name_pl White Green Angle 2 Marble floor materials slaying white-green-h-marble_112 face buildmaterial:white-green-h-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-pink-c-marble_111 name White Pink Circle 1 Marble floor material name_pl White Pink Circle 1 Marble floor materials slaying white-pink-c-marble_111 face buildmaterial:white-pink-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-pink-c-marble_112 name White Pink Circle 2 Marble floor material name_pl White Pink Circle 2 Marble floor materials slaying white-pink-c-marble_112 face buildmaterial:white-pink-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-pink-c-marble_113 name White Pink Circle 3 Marble floor material name_pl White Pink Circle 3 Marble floor materials slaying white-pink-c-marble_113 face buildmaterial:white-pink-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-pink-c-marble_114 name White Pink Circle 4 Marble floor material name_pl White Pink Circle 4 Marble floor materials slaying white-pink-c-marble_114 face buildmaterial:white-pink-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-red-c-marble_111 name White Red Circle 1 Marble floor material name_pl White Red Circle 1 Marble floor materials slaying white-red-c-marble_111 face buildmaterial:white-red-c-marble.x11 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-red-c-marble_112 name White Red Circle 2 Marble floor material name_pl White Red Circle 2 Marble floor materials slaying white-red-c-marble_112 face buildmaterial:white-red-c-marble.x12 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-red-c-marble_113 name White Red Circle 3 Marble floor material name_pl White Red Circle 3 Marble floor materials slaying white-red-c-marble_113 face buildmaterial:white-red-c-marble.x13 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_white-red-c-marble_114 name White Red Circle 4 Marble floor material name_pl White Red Circle 4 Marble floor materials slaying white-red-c-marble_114 face buildmaterial:white-red-c-marble.x14 nrof 1 type 126 subtype 1 value 50000 weight 1500 editor_folder mapbuilding end object building_whiterugfloor1 name White Rug floor material name_pl White Rug floor materials slaying whiterugfloor1 face buildmaterial:whiterugfloor1.x11 nrof 1 type 126 subtype 1 value 16000 weight 500 editor_folder mapbuilding end object building_woodfloor name Wood floor material name_pl Wood floor materials slaying woodfloor face buildmaterial:woodfloor.x11 nrof 1 type 126 subtype 1 value 1500 weight 1500 editor_folder mapbuilding end object building_woodfloor2 name Dark Wood floor material name_pl Dark Wood floor materials slaying woodfloor2 face buildmaterial:woodfloor2.x11 nrof 1 type 126 subtype 1 value 1500 weight 1500 editor_folder mapbuilding end object bullet face bullet.x12 animation bullet is_animated 0 dam 6 wc -10 speed 1 type 102 subtype 5 attacktype 2 move_type fly_low move_on walk fly_low no_pick 1 is_turnable 1 editor_folder spell/Bullet end object bullet_mania name bullet mania face bullet.x12 animation bullet_mania is_animated 0 dam 50 wc -30 speed 10 type 102 attacktype 32770 move_type fly_low move_on walk fly_low no_pick 1 is_turnable 0 reflecting 0 editor_folder spell/Bullet end object bulletwall name bulletwall other_arch spell_magic_bullet face bul_wall_0.x11 speed -0.4 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bulletwall end object bulletwall_1 name bulletwall other_arch spell_magic_bullet face bul_wall_1.x11 sp 1 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bulletwall end object bulletwall_2 name bulletwall other_arch spell_magic_bullet face bul_wall_2.x11 sp 2 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bulletwall end object bulletwall_3 name bulletwall other_arch spell_magic_bullet face bul_wall_3.x11 sp 3 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bulletwall end object bulletwall_4 name bulletwall other_arch spell_magic_bullet face bul_wall_4.x11 sp 4 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bulletwall end object bulletwall_5 name bulletwall other_arch spell_magic_bullet face bul_wall_5.x11 sp 5 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bulletwall end object bulletwall_6 name bulletwall other_arch spell_magic_bullet face bul_wall_6.x11 sp 6 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bulletwall end object bulletwall_7 name bulletwall other_arch spell_magic_bullet face bul_wall_7.x11 sp 7 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bulletwall end object bulletwall_8 name bulletwall other_arch spell_magic_bullet face bul_wall_8.x11 sp 8 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bulletwall end object bungalow face bungalow.x11 type 66 client_type 25012 no_pick 1 editor_folder construct end object burning_barn name burning barn face burning_barn.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end more object burning_barn_2 name burning barn face burning_barn.x11+1+0 x 1 type 66 no_pick 1 end more object burning_barn_3 name burning barn face burning_barn.x11+0+1 y 1 type 66 no_pick 1 end more object burning_barn_4 name burning barn face burning_barn.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_cathedral name burning cathedral face burning_cathedral.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_cathedral_2 name burning cathedral face burning_cathedral.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_cathedral_3 name burning cathedral face burning_cathedral.x11+2+0 x 2 type 66 move_block all no_pick 1 end more object burning_cathedral_4 name burning cathedral face burning_cathedral.x11+0+1 y 1 type 66 move_block all no_pick 1 end more object burning_cathedral_5 name burning cathedral face burning_cathedral.x11+1+1 x 1 y 1 type 66 move_block all no_pick 1 end more object burning_cathedral_6 name burning cathedral face burning_cathedral.x11+2+1 x 2 y 1 type 66 move_block all no_pick 1 end more object burning_cathedral_7 name burning cathedral face burning_cathedral.x11+0+2 y 2 type 66 move_block all no_pick 1 end more object burning_cathedral_8 name burning cathedral face burning_cathedral.x11+1+2 x 1 y 2 type 66 move_block all no_pick 1 end more object burning_cathedral_9 name burning cathedral face burning_cathedral.x11+2+2 x 2 y 2 type 66 move_block all no_pick 1 end more object burning_cathedral_10 name burning cathedral face burning_cathedral.x11+0+3 y 3 type 66 move_block all no_pick 1 end more object burning_cathedral_11 name burning cathedral face burning_cathedral.x11+1+3 x 1 y 3 type 66 move_block all no_pick 1 end more object burning_cathedral_12 name burning cathedral face burning_cathedral.x11+2+3 x 2 y 3 type 66 move_block all no_pick 1 end object burning_church name burning church face burning_church.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end more object burning_church_2 name burning church face burning_church.x11+1+0 x 1 type 66 no_pick 1 end more object burning_church_3 name burning church face burning_church.x11+0+1 y 1 type 66 no_pick 1 end more object burning_church_4 name burning church face burning_church.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_collesium name burning collesium face burning_collesium.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end more object burning_collesium_2 name burning collesium face burning_collesium.x11+1+0 x 1 type 66 no_pick 1 end more object burning_collesium_3 name burning collesium face burning_collesium.x11+2+0 x 2 type 66 no_pick 1 end more object burning_collesium_4 name burning collesium face burning_collesium.x11+3+0 x 3 type 66 no_pick 1 end more object burning_collesium_5 name burning collesium face burning_collesium.x11+4+0 x 4 type 66 no_pick 1 end more object burning_collesium_6 name burning collesium face burning_collesium.x11+0+1 y 1 type 66 no_pick 1 end more object burning_collesium_7 name burning collesium face burning_collesium.x11+1+1 x 1 y 1 type 66 no_pick 1 end more object burning_collesium_8 name burning collesium face burning_collesium.x11+2+1 x 2 y 1 type 66 no_pick 1 end more object burning_collesium_9 name burning collesium face burning_collesium.x11+3+1 x 3 y 1 type 66 no_pick 1 end more object burning_collesium_10 name burning collesium face burning_collesium.x11+4+1 x 4 y 1 type 66 no_pick 1 end more object burning_collesium_11 name burning collesium face burning_collesium.x11+0+2 y 2 type 66 no_pick 1 end more object burning_collesium_12 name burning collesium face burning_collesium.x11+1+2 x 1 y 2 type 66 no_pick 1 end more object burning_collesium_13 name burning collesium face burning_collesium.x11+2+2 x 2 y 2 type 66 no_pick 1 end more object burning_collesium_14 name burning collesium face burning_collesium.x11+3+2 x 3 y 2 type 66 no_pick 1 end more object burning_collesium_15 name burning collesium face burning_collesium.x11+4+2 x 4 y 2 type 66 no_pick 1 end object burning_courthouse name burning courthouse face burning_courthouse.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_courthouse_2 name burning courthouse face burning_courthouse.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_courthouse_3 name burning courthouse face burning_courthouse.x11+0+1 y 1 type 66 no_pick 1 end more object burning_courthouse_4 name burning courthouse face burning_courthouse.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_fort name burning fortress face burning_fort.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end more object burning_fort_2 name burning fortress face burning_fort.x11+1+0 x 1 type 66 no_pick 1 end more object burning_fort_3 name burning fortress face burning_fort.x11+0+1 y 1 type 66 no_pick 1 end more object burning_fort_4 name burning fortress face burning_fort.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_fort_sym name burning fortress face burning_fort_sym.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end object burning_fountain name burning fountain face burning_fountain.x11 animation burning_fountain speed 0.50 type 67 move_on walk no_pick 1 editor_folder planes/fire end object burning_guild name burning guild face burning_guild.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_guild_2 name burning guild face burning_guild.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_guild_3 name burning guild face burning_guild.x11+0+1 y 1 type 66 no_pick 1 end more object burning_guild_4 name burning guild face burning_guild.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_house_1 name burning house face burning_house_1.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end object burning_house_largish name burning house face burning_house_larg.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end more object burning_house_largish_2 name burning house face burning_house_larg.x11+1+0 x 1 type 66 no_pick 1 end object burning_house_long name burning house face burning_house_long.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end more object burning_house_long_2 name burning house face burning_house_long.x11+1+0 x 1 type 66 no_pick 1 end object burning_house_small name burning small house face burning_housesmall.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end object burning_house_up name burning house face burning_house_up.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end more object burning_house_up_2 name burning house face burning_house_up.x11+0+1 y 1 type 66 no_pick 1 end object burning_l_shop1 name burning shop face burning_l_shop1.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_l_shop1_2 name burning shop face burning_l_shop1.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_l_shop1_3 name burning shop face burning_l_shop1.x11+0+1 y 1 type 66 no_pick 1 end more object burning_l_shop1_4 name burning shop face burning_l_shop1.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_market1 name burning market face burning_market1.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end object burning_market2 name burning market face burning_market2.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end object burning_market3 name burning market face burning_market3.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end object burning_shrine name burning shrine face burning_shrine.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end object burning_small_temple name burning small temple face burning_smalltemple.x11 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end object burning_store_alchemy name burning shop face burning_store_alch.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_store_alchemy_2 name burning shop face burning_store_alch.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_store_alchemy_3 name burning shop face burning_store_alch.x11+0+1 y 1 type 66 no_pick 1 end more object burning_store_alchemy_4 name burning shop face burning_store_alch.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_store_armour name burning shop face burning_store_armo.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_store_armour_2 name burning shop face burning_store_armo.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_store_armour_3 name burning shop face burning_store_armo.x11+0+1 y 1 type 66 no_pick 1 end more object burning_store_armour_4 name burning shop face burning_store_armo.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_store_general name burning shop face burning_store_gene.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_store_general_2 name burning shop face burning_store_gene.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_store_general_3 name burning shop face burning_store_gene.x11+0+1 y 1 type 66 no_pick 1 end more object burning_store_general_4 name burning shop face burning_store_gene.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_store_magic name burning shop face burning_store_magi.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_store_magic_2 name burning shop face burning_store_magi.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_store_magic_3 name burning shop face burning_store_magi.x11+0+1 y 1 type 66 no_pick 1 end more object burning_store_magic_4 name burning shop face burning_store_magi.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_store_weapons name burning shop face burning_store_weap.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_store_weapons_2 name burning shop face burning_store_weap.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_store_weapons_3 name burning shop face burning_store_weap.x11+0+1 y 1 type 66 no_pick 1 end more object burning_store_weapons_4 name burning shop face burning_store_weap.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_stronghold name burning stronghold face burning_stronghold.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_stronghold_2 name burning stronghold face burning_stronghold.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_stronghold_3 name burning stronghold face burning_stronghold.x11+2+0 x 2 type 66 move_block all no_pick 1 end more object burning_stronghold_4 name burning stronghold face burning_stronghold.x11+0+1 y 1 type 66 move_block all no_pick 1 end more object burning_stronghold_5 name burning stronghold face burning_stronghold.x11+1+1 x 1 y 1 type 66 move_block all no_pick 1 end more object burning_stronghold_6 name burning stronghold face burning_stronghold.x11+2+1 x 2 y 1 type 66 move_block all no_pick 1 end more object burning_stronghold_7 name burning stronghold face burning_stronghold.x11+0+2 y 2 type 66 move_block all no_pick 1 end more object burning_stronghold_8 name burning stronghold face burning_stronghold.x11+1+2 x 1 y 2 type 66 no_pick 1 end more object burning_stronghold_9 name burning stronghold face burning_stronghold.x11+2+2 x 2 y 2 type 66 move_block all no_pick 1 end object burning_t_house2 name burning town house face burning_t_house2.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_t_house2_2 name burning town house face burning_t_house2.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_t_house2_3 name burning town house face burning_t_house2.x11+0+1 y 1 type 66 no_pick 1 end more object burning_t_house2_4 name burning town house face burning_t_house2.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burning_temple1 name burning temple face burning_temple1.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder planes/fire end more object burning_temple1_2 name temple face burning_temple1.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object burning_temple1_3 name temple face burning_temple1.x11+0+1 y 1 type 66 no_pick 1 end more object burning_temple1_4 name temple face burning_temple1.x11+1+1 x 1 y 1 type 66 no_pick 1 end object burningtail name Burning Tail of many lashings of Ruggilli name_pl Burning Tails of many lashings of Ruggilli skill one handed weapons face burningtail.x11 animation burningtail dam 40 speed 0.1 nrof 1 type 15 attacktype 4101 resist_fire 15 resist_cold 25 materialname adamant value 75000 weight 10000 magic 15 last_sp 8 glow_radius 3 weapontype 6 client_type 100 item_power 25 startequip 1 body_arm -1 body_combat -1 editor_folder gods/items/burning_tail end object burningwall_0 name burning wall face burningwall_0.x11 animation burningwall_0 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_1_1 name burning wall face burningwall_4.x11 animation burningwall_1_1 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_1_2 name burning wall face burningwall_1.x11 animation burningwall_1_2 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_1_3 name burning wall face burningwall_8.x11 animation burningwall_1_3 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_1_4 name burning wall face burningwall_2.x11 animation burningwall_1_4 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_2_1_1 name burning wall face burningwall_5.x11 animation burningwall_2_1_1 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_2_1_2 name burning wall face burningwall_A.x11 animation burningwall_2_1_2 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_2_2_1 name burning wall face burningwall_3.x11 animation burningwall_2_2_1 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_2_2_2 name burning wall face burningwall_6.x11 animation burningwall_2_2_2 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_2_2_3 name burning wall face burningwall_C.x11 animation burningwall_2_2_3 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_2_2_4 name burning wall face burningwall_9.x11 animation burningwall_2_2_4 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_3_1 name burning wall face burningwall_B.x11 animation burningwall_3_1 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_3_2 name burning wall face burningwall_7.x11 animation burningwall_3_2 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_3_3 name burning wall face burningwall_E.x11 animation burningwall_3_3 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_3_4 name burning wall face burningwall_D.x11 animation burningwall_3_4 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_4 name burning wall face burningwall_F.x11 animation burningwall_4 is_animated 1 speed 0.2 move_block all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_0 name burning wall face burningwall_0.x11 animation burningwall_fake_0 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_1_1 name burning wall face burningwall_4.x11 animation burningwall_fake_1_1 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_1_2 name burning wall face burningwall_1.x11 animation burningwall_fake_1_2 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_1_3 name burning wall face burningwall_8.x11 animation burningwall_fake_1_3 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_1_4 name burning wall face burningwall_2.x11 animation burningwall_fake_1_4 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_2_1_1 name burning wall face burningwall_5.x11 animation burningwall_fake_2_1_1 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_2_1_2 name burning wall face burningwall_A.x11 animation burningwall_fake_2_1_2 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_2_2_1 name burning wall face burningwall_3.x11 animation burningwall_fake_2_2_1 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_2_2_2 name burning wall face burningwall_6.x11 animation burningwall_fake_2_2_2 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_2_2_3 name burning wall face burningwall_C.x11 animation burningwall_fake_2_2_3 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_2_2_4 name burning wall face burningwall_9.x11 animation burningwall_fake_2_2_4 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_3_1 name burning wall face burningwall_B.x11 animation burningwall_fake_3_1 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_3_2 name burning wall face burningwall_7.x11 animation burningwall_fake_3_2 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_3_3 name burning wall face burningwall_E.x11 animation burningwall_fake_3_3 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_3_4 name burning wall face burningwall_D.x11 animation burningwall_fake_3_4 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burningwall_fake_4 name burning wall face burningwall_F.x11 animation burningwall_fake_4 is_animated 1 speed 0.2 move_block -all no_pick 1 blocksview 1 editor_folder planes/fire/burningwall end object burnout name burning item face burnout.x14 animation burnout food 41 speed 1 no_pick 1 is_used_up 1 editor_folder spell/Burnout end object burnt_torch name burnt out torch name_pl burnt out torches msg This is your standard torch, unfortunately, it is burned down. Except for poking into other people's eyes with it, it is now next to useless. endmsg other_arch torch_type_on face torch_unlit.x11 animation torch food 0 speed 0.15 nrof 1 type 81 materialname ironwood value 20 weight 500 client_type 1102 range 3 is_lightable 1 editor_folder light end object butterflysword_1 name butterflysword name_pl butterflyswords skill one handed weapons face butterflysword_1.x11 dam 4 nrof 1 type 15 attacktype 1 materialname iron value 45 weight 10000 last_sp 5 weapontype 5 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object butterflysword_2 name butterflysword name_pl butterflyswords skill one handed weapons face butterflysword_2.x11 dam 4 nrof 1 type 15 attacktype 1 materialname iron value 45 weight 10000 last_sp 5 weapontype 5 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object button_handle name handle face handle.x11 animation button_handle type 93 client_type 25042 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object button_lever name lever face lever.x11 animation button_lever type 93 client_type 25042 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object button_plate name large button face button_big.x11 animation button_plate is_animated 0 type 92 weight 1000000 move_on walk move_off walk no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object button_small name small button face button_sma.x11 animation button_small is_animated 0 type 92 weight 1 move_on walk move_off walk no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object button_trigger name button face button_sma.x11 animation button_trigger is_animated 0 exp 30 type 30 weight 1 move_on walk move_off walk no_pick 1 editor_folder connect end object bwall-gray_0 name wall face bwall-gray_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_1_1 name wall face bwall-gray_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_1_2 name wall face bwall-gray_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_1_3 name wall face bwall-gray_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_1_4 name wall face bwall-gray_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_2_1_1 name wall face bwall-gray_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_2_1_2 name wall face bwall-gray_A.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_2_2_1 name wall face bwall-gray_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_2_2_2 name wall face bwall-gray_6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_2_2_3 name wall face bwall-gray_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_2_2_4 name wall face bwall-gray_9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_3_1 name wall face bwall-gray_B.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_3_2 name wall face bwall-gray_7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_3_3 name wall face bwall-gray_E.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_3_4 name wall face bwall-gray_D.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_4 name wall face bwall-gray_F.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_earthwall name bwall-gray earthwall race wall face bwall-gray_earthwall.x11 animation bwall-gray_earthwall is_animated 0 hp 400 maxhp 800 ac 30 level 1 type 45 resist_magic 100 resist_fire 100 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_acid 100 resist_drain 100 alive 1 no_pick 1 blocksview 1 tear_down 1 editor_folder wall/bwall-gray end object bwall-gray_false_wall name false wall face bwall-gray_earthwall.x11 no_pick 1 blocksview 1 editor_folder wall/bwall-gray end object bwall-gray_stoneblock_door_closed name stone block face bwall-gray_earthwall.x11 animation bwall-gray_stoneblock_door_closed is_animated 0 maxsp 0 dam 5 wc 5 type 91 move_block all no_pick 1 blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bwall-gray end object bwall-gray_stoneblock_door_open name stone block face bwall-gray_stoneblock.x15 animation bwall-gray_stoneblock_door_open is_animated 0 maxsp 1 dam 5 wc 0 type 91 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder wall/bwall-gray end object bwall-gray_weak_wall_5 name wall race wall face bwall-gray_w_0.x11 animation bwall-gray_weak_wall_5 is_animated 0 hp 1000 maxhp 1000 ac 30 level 1 resist_magic 100 resist_fire 100 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_acid 100 resist_drain 100 alive 1 no_pick 1 blocksview 1 tear_down 1 editor_folder wall/bwall-gray end object bwall-gray_weak_wall_6 name wall race wall face bwall-gray_w_1.x11 animation bwall-gray_weak_wall_6 is_animated 0 hp 1000 maxhp 1000 ac 30 level 1 resist_magic 100 resist_fire 100 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_acid 100 resist_drain 100 alive 1 no_pick 1 blocksview 1 tear_down 1 editor_folder wall/bwall-gray end object bwall_0 name wall face bwall_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_1_1 name wall face bwall_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_1_2 name wall face bwall_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_1_3 name wall face bwall_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_1_4 name wall face bwall_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_2_1_1 name wall face bwall_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_2_1_2 name wall face bwall_A.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_2_2_1 name wall face bwall_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_2_2_2 name wall face bwall_6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_2_2_3 name wall face bwall_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_2_2_4 name wall face bwall_9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_3_1 name wall face bwall_B.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_3_2 name wall face bwall_7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_3_3 name wall face bwall_E.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_3_4 name wall face bwall_D.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object bwall_4 name wall face bwall_F.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/bwall end object byakie race chaos face byakie.x11 animation byakie str 100 con 20 wis 21 pow 1 int 1 hp 4000 maxhp 4000 sp 20 maxsp 20 exp 250000 dam 30 wc -15 ac -10 speed -0.35 level 25 resist_physical 100 resist_magic 100 resist_fire 50 resist_electricity 50 resist_cold 50 resist_confusion -100 resist_acid 50 resist_drain 50 resist_poison 100 resist_slow 50 resist_paralyze 50 resist_fear 100 resist_chaos 100 weight 30000000 randomitems byakie run_away 2 alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/giant/byakie end more object byakie_2 name byakie face byakie.x11+1+0 animation byakie_2 x 1 weight 30000000 alive 1 no_pick 1 monster 1 end more object byakie_3 name byakie face byakie.x11+0+1 animation byakie_3 y 1 weight 30000000 alive 1 no_pick 1 monster 1 end more object byakie_4 name byakie face byakie.x11+1+1 animation byakie_4 x 1 y 1 weight 30000000 alive 1 no_pick 1 monster 1 end object c_knight name Chaos Knight face c_knight.x11 animation c_knight str 25 dex 20 con 10 wis 10 int 17 hp 200 maxhp 200 exp 500 dam 12 wc -1 ac -7 speed 0.15 level 10 attacktype 1025 resist_physical 30 resist_magic 50 resist_fear 100 resist_chaos 100 weight 75000 randomitems c_knight alive 1 can_use_shield 1 no_pick 1 monster 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/misc end object c_man name city dweller race human face man.x51 animation c_man str 10 dex 10 pow 1 int 10 hp 18 maxhp 18 sp 10 maxsp 10 exp 25 dam 2 wc 10 ac 8 speed 0.15 level 3 weight 50000 randomitems jail pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Human end object c_minor_priest name Minor Chaos Priest face c_priest.x31 animation c_minor_priest str 10 dex 10 con 10 wis 10 pow 5 int 20 hp 100 maxhp 100 sp 40 maxsp 40 exp 1500 dam 8 wc 1 ac -1 speed 0.15 attack_movement 7 level 8 resist_magic 50 resist_confusion -100 resist_weaponmagic -100 resist_chaos 100 resist_godpower -100 weight 75000 randomitems c_m_priest alive 1 can_use_shield 1 no_pick 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/misc end object c_priest name Chaos Priest face c_priest.x31 animation c_priest str 13 dex 13 con 10 wis 10 pow 25 int 23 hp 400 maxhp 400 sp 200 maxsp 200 exp 5000 dam 16 wc -1 ac -5 speed 0.2 attack_movement 7 level 12 attacktype 1025 resist_physical 30 resist_magic 30 resist_confusion -100 resist_weaponmagic -100 resist_fear 100 resist_chaos 100 resist_godpower -100 weight 75000 randomitems c_priest alive 1 can_use_shield 1 no_pick 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/misc end object c_sage name sage race human msg @match * I'm too busy to answer your queries. endmsg face sage.x11 str 5 dex 5 pow 5 int 25 hp 18 maxhp 18 sp 40 maxsp 40 exp 0 dam 1 wc 25 ac 10 speed 0.06 level 15 weight 50000 randomitems jail alive 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_skill 1 body_skill 1 editor_folder monster/humanoid/Human end object c_woman name city dweller race human face woman.x51 animation c_woman str 10 dex 10 pow 1 int 10 hp 18 maxhp 18 sp 10 maxsp 10 exp 20 dam 1 wc 15 ac 10 speed 0.15 level 2 weight 50000 randomitems jail pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Human end object cabbage name_pl cabbages face cabbage.x11 food 80 nrof 1 type 6 materialname organic value 4 weight 1500 client_type 601 identified 1 editor_folder food end object cactus1 name cactus name_pl cacti face cactus1.x11 move_slow walk move_slow_penalty 1 no_pick 1 is_wooded 1 editor_folder ground end object cactus2 name cactus face cactus2.x11 move_slow walk move_slow_penalty 1 no_pick 1 is_wooded 1 editor_folder ground end object cactus3 name cactus face cactus3.x11 move_slow walk move_slow_penalty 1 no_pick 1 is_wooded 1 editor_folder ground end object cake name_pl cakes face cake.x11 food 125 nrof 1 type 6 materialname organic value 8 weight 3000 client_type 601 identified 1 editor_folder food end object calm_floor name calm floor face calm_floor.x11 speed 1 type 65 invisible 1 last_sp 2 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object campfire face campfire.x11 animation campfire dam 3 wc -30 speed -0.2 level 1 type 102 subtype 7 attacktype 4 glow_radius 2 move_on walk no_pick 1 lifesave 1 editor_folder misc/Camp end object campfire_out name old campfire face campfire_out.x11 no_pick 1 editor_folder misc/Camp end object cancellation face cancellation.x11 animation cancellation is_animated 1 dam 0 wc 0 speed 1 type 102 subtype 4 attacktype 32768 move_type fly_low move_on walk fly_low no_pick 1 is_turnable 0 editor_folder spell/Bolt end object cannon name cannon other_arch spell_shell face cannon_0.x11 speed -0.4 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder misc end object cannon_1 name cannon other_arch spell_shell face cannon_0.x11 sp 1 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder misc end object cannon_2 name cannon other_arch spell_shell face cannon_0.x11 sp 2 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder misc end object cannon_3 name cannon other_arch spell_shell face cannon_0.x11 sp 3 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder misc end object cannon_4 name cannon other_arch spell_shell face cannon_0.x11 sp 4 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder misc end object cannon_5 name cannon other_arch spell_shell face cannon_0.x11 sp 5 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder misc end object cannon_6 name cannon other_arch spell_shell face cannon_0.x11 sp 6 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder misc end object cannon_7 name cannon other_arch spell_shell face cannon_7.x11 sp 7 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder misc end object cannon_8 name cannon other_arch spell_shell face cannon_0.x11 sp 8 speed -0.1 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder misc end object capitalhold_east name 京洛 本塁 name_pl keiraku honrui face capitalhold_east.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/keep end more object capitalhold_2_east name 京洛 本塁 name_pl keiraku honrui face capitalhold_east.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object capitalhold_3_east name 京洛 本塁 name_pl keiraku honrui face capitalhold_east.x11+2+0 x 2 type 66 move_block all no_pick 1 end more object capitalhold_4_east name 京洛 本塁 name_pl keiraku honrui face capitalhold_east.x11+0+1 y 1 type 66 move_block all no_pick 1 end more object capitalhold_5_east name 京洛 本塁 name_pl keiraku honrui face capitalhold_east.x11+1+1 x 1 y 1 type 66 move_block all no_pick 1 end more object capitalhold_6_east name 京洛 本塁 name_pl keiraku honrui face capitalhold_east.x11+2+1 x 2 y 1 type 66 move_block all no_pick 1 end more object capitalhold_7_east name 京洛 本塁 name_pl keiraku honrui face capitalhold_east.x11+0+2 y 2 type 66 move_block all no_pick 1 end more object capitalhold_8_east name 京洛 本塁 name_pl keiraku honrui face capitalhold_east.x11+1+2 x 1 y 2 type 66 no_pick 1 end more object capitalhold_9_east name 京洛 本塁 name_pl keiraku honrui face capitalhold_east.x11+2+2 x 2 y 2 type 66 move_block all no_pick 1 end object capitalhold_west name capitalhold face capitalhold_west.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/keep end more object capitalhold_2_west name capitalhold face capitalhold_west.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object capitalhold_3_west name capitalhold face capitalhold_west.x11+2+0 x 2 type 66 move_block all no_pick 1 end more object capitalhold_4_west name capitalhold face capitalhold_west.x11+0+1 y 1 type 66 move_block all no_pick 1 end more object capitalhold_5_west name capitalhold face capitalhold_west.x11+1+1 x 1 y 1 type 66 move_block all no_pick 1 end more object capitalhold_6_west name capitalhold face capitalhold_west.x11+2+1 x 2 y 1 type 66 move_block all no_pick 1 end more object capitalhold_7_west name capitalhold face capitalhold_west.x11+0+2 y 2 type 66 move_block all no_pick 1 end more object capitalhold_8_west name capitalhold face capitalhold_west.x11+1+2 x 1 y 2 type 66 no_pick 1 end more object capitalhold_9_west name capitalhold face capitalhold_west.x11+2+2 x 2 y 2 type 66 move_block -all no_pick 1 end more object capitalhold_10_west name capitalhold face capitalhold_west.x11+3+0 x 3 type 66 move_block all no_pick 1 end more object capitalhold_11_west name capitalhold face capitalhold_west.x11+3+1 x 3 y 1 type 66 move_block all no_pick 1 end more object capitalhold_12_west name capitalhold face capitalhold_west.x11+3+2 x 3 y 2 type 66 move_block -all no_pick 1 end more object capitalhold_13_west name capitalhold face capitalhold_west.x11+4+0 x 4 type 66 move_block all no_pick 1 end more object capitalhold_14_west name capitalhold face capitalhold_west.x11+4+1 x 4 y 1 type 66 move_block all no_pick 1 end more object capitalhold_15_west name capitalhold face capitalhold_west.x11+4+2 x 4 y 2 type 66 move_block all no_pick 1 end object card name_pl cards skill literacy sound elmex/paper_crumble face card.x11 nrof 1 type 8 subtype 12 materialname paper value 8 weight 2 client_type 1041 editor_folder readable end object carrot name carrots name_pl carrots face carrot.x11 food 20 nrof 1 type 6 materialname organic value 1 weight 100 client_type 601 identified 1 editor_folder food end object castle face castle.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/castle end object castle_a name castle face castle_a.x11 animation castle_a speed -0.300 type 66 client_type 25012 no_pick 1 editor_folder construct/castle end more object castle_b name castle face castle_a.x11+1+0 animation castle_b x 1 type 66 no_pick 1 end more object castle_c name castle face castle_a.x11+0+1 animation castle_c y 1 type 66 no_pick 1 end more object castle_d name castle face castle_a.x11+1+1 animation castle_d x 1 y 1 type 66 no_pick 1 end object castle_a_east name キャッスル name_pl kyassuru face castle_a_east.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/castle end more object castle_b_east name キャッスル name_pl kyassuru face castle_a_east.x11+1+0 x 1 type 66 no_pick 1 end more object castle_c_east name キャッスル name_pl kyassuru face castle_a_east.x11+0+1 y 1 type 66 no_pick 1 end more object castle_d_east name キャッスル name_pl kyassuru face castle_a_east.x11+1+1 x 1 y 1 type 66 no_pick 1 end object castle_a_northwest name castle face castle_a_northwest.x11 animation castle_a_northwest speed -0.300 type 66 client_type 25012 no_pick 1 editor_folder construct/castle end more object castle_b_northwest name castle face castle_a_northwest.x11+1+0 animation castle_b_northwest x 1 type 66 no_pick 1 end more object castle_c_northwest name castle face castle_a_northwest.x11+0+1 animation castle_c_northwest y 1 type 66 no_pick 1 end more object castle_d_northwest name castle face castle_a_northwest.x11+1+1 animation castle_d_northwest x 1 y 1 type 66 no_pick 1 end object castle_a_western name castle face castle_a_western.x11 animation castle_a_western speed -0.300 type 66 client_type 25012 no_pick 1 editor_folder construct/castle end more object castle_b_western name castle face castle_a_western.x11+1+0 animation castle_b_western x 1 type 66 no_pick 1 end more object castle_c_western name castle face castle_a_western.x11+0+1 animation castle_c_western y 1 type 66 no_pick 1 end more object castle_d_western name castle face castle_a_western.x11+1+1 animation castle_d_western x 1 y 1 type 66 no_pick 1 end object castle_west name castle face castle_west.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/castle end object cathedral name cathedral face cathedral.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/temple end more object cathedral_2 name cathedral face cathedral.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object cathedral_3 name cathedral face cathedral.x11+2+0 x 2 type 66 move_block all no_pick 1 end more object cathedral_4 name cathedral face cathedral.x11+0+1 y 1 type 66 move_block all no_pick 1 end more object cathedral_5 name cathedral face cathedral.x11+1+1 x 1 y 1 type 66 move_block all no_pick 1 end more object cathedral_6 name cathedral face cathedral.x11+2+1 x 2 y 1 type 66 move_block all no_pick 1 end more object cathedral_7 name cathedral face cathedral.x11+0+2 y 2 type 66 move_block all no_pick 1 end more object cathedral_8 name cathedral face cathedral.x11+1+2 x 1 y 2 type 66 move_block all no_pick 1 end more object cathedral_9 name cathedral face cathedral.x11+2+2 x 2 y 2 type 66 move_block all no_pick 1 end more object cathedral_10 name cathedral face cathedral.x11+0+3 y 3 type 66 move_block all no_pick 1 end more object cathedral_11 name cathedral face cathedral.x11+1+3 x 1 y 3 type 66 move_block -all no_pick 1 end more object cathedral_12 name cathedral face cathedral.x11+2+3 x 2 y 3 type 66 move_block all no_pick 1 end object cauldron name_pl cauldrons skill alchemy other_arch cauldron_open face cauldron.x11 str 0 type 122 materialname iron value 18000 weight 80000 container 800000 client_type 51 is_cauldron 1 editor_folder misc/Container end object cauldron_open name close the cauldron face cauldron_open.x11 type 121 no_pick 1 no_drop 1 editor_folder misc/Container end object cause_wounds name cause wounds face cause.x11 animation cause_wounds is_animated 1 wc -30 speed 1 type 102 subtype 5 move_type fly_low move_on walk fly_low no_pick 1 is_turnable 0 editor_folder spell/Bullet end object cave1 name wall face cave1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave10 name wall face cave10.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave11 name wall face cave11.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave12 name wall face cave12.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave13 name wall face cave13.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave14 name wall face cave14.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave15 name wall face cave15.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave16 name wall face cave16.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave17 name wall face cave17.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave18 name wall face cave18.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave19 name wall face cave19.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave2 name wall face cave2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave20 name wall face cave20.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave21 name wall face cave21.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave22 name wall face cave22.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave23 name wall face cave23.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave24 name wall face cave24.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave25 name wall face cave25.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave3 name wall face cave3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave4 name wall face cave4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave5 name wall face cave5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave6 name wall face cave6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave7 name wall face cave7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave8 name wall face cave8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave9 name wall face cave9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_0 name wall face cave_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_1 name wall face cave_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_10 name wall face cave_10.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_11 name wall face cave_11.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_12 name wall face cave_12.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_13 name wall face cave_13.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_14 name wall face cave_14.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_15 name wall face cave_15.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_2 name wall face cave_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_3 name wall face cave_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_4 name wall face cave_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_5 name wall face cave_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_6 name wall face cave_6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_7 name wall face cave_7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_8 name wall face cave_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object cave_9 name wall face cave_9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cave end object caveh1 name wall face caveh1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh10 name wall face caveh10.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh11 name wall face caveh11.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh12 name wall face caveh12.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh13 name wall face caveh13.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh14 name wall face caveh14.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh15 name wall face caveh15.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh16 name wall face caveh16.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh17 name wall face caveh17.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh18 name wall face caveh18.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh19 name wall face caveh19.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh2 name wall face caveh2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh20 name wall face caveh20.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh21 name wall face caveh21.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh22 name wall face caveh22.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh23 name wall face caveh23.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh24 name wall face caveh24.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh25 name wall face caveh25.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh3 name wall face caveh3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh4 name wall face caveh4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh5 name wall face caveh5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh6 name wall face caveh6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh7 name wall face caveh7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh8 name wall face caveh8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object caveh9 name wall face caveh9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/caveh end object centipede name large centipede race insect other_arch centipede face centipede.x11 animation centipede con 1 wis 5 int 5 hp 10 maxhp 10 sp 135 maxsp 60 exp 32 dam 10 wc 8 ac 10 speed -0.1 level 4 weight 5000 alive 1 no_pick 1 monster 1 generator 1 sleep 1 can_see_in_dark 1 editor_folder monster/insect end object centipede_r name giant centipede race insect other_arch centipede_r face centipede_r.x11 animation centipede_r con 1 wis 5 int 6 hp 50 maxhp 50 sp 135 maxsp 60 exp 32 dam 10 wc 8 ac 10 speed -0.1 level 4 weight 5000 alive 1 no_pick 1 monster 1 generator 1 sleep 1 can_see_in_dark 1 editor_folder monster/insect end object cforest1 race /terrain/forest face cforest1.x11 type 67 move_on walk move_slow walk move_slow_penalty 3 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/Winter end object cforest2 race /terrain/forest face cforest2.x11 type 67 move_on walk move_slow walk move_slow_penalty 3 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/Winter end object cforest3 race /terrain/forest face cforest3.x11 type 67 move_on walk move_slow walk move_slow_penalty 3 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/Winter end object cforest4 race /terrain/forest face cforest4.x11 type 67 move_on walk move_slow walk move_slow_penalty 3 no_pick 1 is_wooded 1 editor_folder ground/Winter end object cforest5 race /terrain/forest face cforest5.x11 type 67 move_on walk move_slow walk move_slow_penalty 3 no_pick 1 is_wooded 1 editor_folder ground/Winter end object cforest6 race /terrain/forest face cforest6.x11 type 67 move_on walk move_slow walk move_slow_penalty 3 no_pick 1 is_wooded 1 editor_folder ground/Winter end object chain_mail name chain mail name_pl chain mails face chainmail.x11 ac 4 nrof 1 type 16 resist_physical 30 materialname iron value 75 weight 60000 last_sp 10 client_type 253 gen_sp_armour 15 body_torso -1 editor_folder armour/mail end object chair name_pl chairs skill two handed weapons face chair.x11 dam 4 nrof 1 type 15 materialname wood value 20 weight 40000 last_sp 16 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_1.1 name chair name_pl chairs skill two handed weapons face chair_1.x01 dam 5 nrof 1 type 15 materialname wood value 25 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_1.2 name chair name_pl chairs skill two handed weapons face chair_1.x11 dam 5 nrof 1 type 15 materialname wood value 25 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_1.3 name chair name_pl chairs skill two handed weapons face chair_1.x21 dam 5 nrof 1 type 15 materialname wood value 25 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_1.4 name chair name_pl chairs skill two handed weapons face chair_1.x31 dam 5 nrof 1 type 15 materialname wood value 25 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_2.1 name chair name_pl chairs skill two handed weapons face chair_2.x01 dam 5 nrof 1 type 15 materialname wood value 25 weight 50000 last_sp 18 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_2.2 name chair name_pl chairs skill two handed weapons face chair_2.x11 dam 5 nrof 1 type 15 materialname wood value 25 weight 50000 last_sp 18 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_2.3 name chair name_pl chairs skill two handed weapons face chair_2.x21 dam 5 nrof 1 type 15 materialname wood value 25 weight 50000 last_sp 18 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_2.4 name chair name_pl chairs skill two handed weapons face chair_2.x31 dam 5 nrof 1 type 15 materialname wood value 25 weight 50000 last_sp 18 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_3.1 name chair name_pl chairs skill two handed weapons face chair_3.x01 dam 6 nrof 1 type 15 materialname wood value 25 weight 60000 last_sp 19 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_3.2 name chair name_pl chairs skill two handed weapons face chair_3.x11 dam 6 nrof 1 type 15 materialname wood value 25 weight 60000 last_sp 19 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_bc_2.1 name chair name_pl chairs skill two handed weapons face chair_bc_2.x01 dam 5 nrof 1 type 15 materialname satin covered wood value 1600 weight 50000 last_sp 18 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_bc_2.2 name chair name_pl chairs skill two handed weapons face chair_bc_2.x11 dam 5 nrof 1 type 15 materialname satin covered wood value 1600 weight 50000 last_sp 18 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_bc_2.3 name chair name_pl chairs skill two handed weapons face chair_bc_2.x21 dam 5 nrof 1 type 15 materialname satin covered wood value 1600 weight 50000 last_sp 18 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_bc_2.4 name chair name_pl chairs skill two handed weapons face chair_bc_2.x31 dam 5 nrof 1 type 15 materialname satin covered wood value 1600 weight 50000 last_sp 18 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_cw_1.1 name chair name_pl chairs skill two handed weapons face chair_cw_1.x01 dam 5 nrof 1 type 15 materialname cherry value 150 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_cw_1.2 name chair name_pl chairs skill two handed weapons face chair_cw_1.x11 dam 5 nrof 1 type 15 materialname cherry value 150 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_cw_1.3 name chair name_pl chairs skill two handed weapons face chair_cw_1.x21 dam 5 nrof 1 type 15 materialname cherry value 150 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_cw_1.4 name chair name_pl chairs skill two handed weapons face chair_cw_1.x31 dam 5 nrof 1 type 15 materialname cherry value 150 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_gv_1.1 name chair name_pl chairs skill two handed weapons face chair_gv_1.x01 dam 5 nrof 1 type 15 materialname gold value 45000 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_gv_1.2 name chair name_pl chairs skill two handed weapons face chair_gv_1.x11 dam 5 nrof 1 type 15 materialname gold value 45000 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_gv_1.3 name chair name_pl chairs skill two handed weapons face chair_gv_1.x21 dam 5 nrof 1 type 15 materialname gold value 45000 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_gv_1.4 name chair name_pl chairs skill two handed weapons face chair_gv_1.x31 dam 5 nrof 1 type 15 materialname gold value 45000 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_wv_1.1 name chair name_pl chairs skill two handed weapons face chair_wv_1.x01 dam 5 nrof 1 type 15 materialname velvet covered wood value 25000 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_wv_1.2 name chair name_pl chairs skill two handed weapons face chair_wv_1.x11 dam 5 nrof 1 type 15 materialname velvet covered wood value 25000 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_wv_1.3 name chair name_pl chairs skill two handed weapons face chair_wv_1.x21 dam 5 nrof 1 type 15 materialname velvet covered wood value 25000 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chair_wv_1.4 name chair name_pl chairs skill two handed weapons face chair_wv_1.x31 dam 5 nrof 1 type 15 materialname velvet covered wood value 25000 weight 45000 last_sp 17 client_type 8002 body_arm -2 body_combat -1 editor_folder indoor end object chakram name chakram name_pl chakrams skill one handed weapons face chakram.x11 dam 6 nrof 1 type 15 attacktype 1 materialname iron value 50 weight 700 last_sp 3 weapontype 2 client_type 101 is_thrown 1 body_arm -1 body_combat -1 editor_folder weapon/misc end object chalcedony name chalcedony name_pl chalcedonies race gold and jewels face chalcedony.x11 animation chalcedony speed -0.1 nrof 1 type 60 value 20 weight 50 client_type 2011 identified 0 editor_folder jewel end object chalice name_pl chalices face chalice.x11 animation chalice is_animated 1 speed 0.2 nrof 1 type 60 materialname iron value 2500 weight 23700 client_type 2030 editor_folder misc end object chalice_bro name chalice name_pl chalices face chalice_bro.x11 animation chalice_bro is_animated 1 speed 0.2 nrof 1 type 60 materialname bronze value 700 weight 23700 client_type 2030 editor_folder misc end object chalice_cop name chalice name_pl chalices face chalice_cop.x11 animation chalice_cop is_animated 1 speed 0.2 nrof 1 type 60 materialname copper value 500 weight 23700 client_type 2030 editor_folder misc end object chalice_iro name chalice name_pl chalices face chalice_iro.x11 animation chalice_iro is_animated 1 speed 0.2 nrof 1 type 60 materialname iron value 200 weight 23700 client_type 2030 editor_folder misc end object chalice_plat name chalice name_pl chalices face chalice_plat.x11 animation chalice_plat is_animated 1 speed 0.2 nrof 1 type 60 materialname platinum value 5000 weight 23700 client_type 2030 editor_folder misc end object chalice_sil name chalice name_pl chalices face chalice_sil.x11 animation chalice_sil is_animated 1 speed 0.2 nrof 1 type 60 materialname silver value 1200 weight 23700 client_type 2030 editor_folder misc end object chalice_tin name chalice name_pl chalices face chalice_tin.x11 animation chalice_tin is_animated 1 speed 0.2 nrof 1 type 60 materialname tin value 50 weight 23700 client_type 2030 editor_folder misc end object chandelier_1 name grand chandelier face chandelier_1.x11 glow_radius 5 no_pick 1 editor_folder misc end more object chandelier_2_1 name grand chandelier face chandelier_1.x11+1+0 x 1 no_pick 1 end more object chandelier_3_1 name grand chandelier face chandelier_1.x11+2+0 x 2 glow_radius 5 no_pick 1 end more object chandelier_4_1 name grand chandelier face chandelier_1.x11+3+0 x 3 glow_radius 5 no_pick 1 end more object chandelier_5_1 name grand chandelier face chandelier_1.x11+0+1 y 1 glow_radius 5 no_pick 1 end more object chandelier_6_1 name grand chandelier face chandelier_1.x11+1+1 x 1 y 1 glow_radius 5 no_pick 1 end more object chandelier_7_1 name grand chandelier face chandelier_1.x11+2+1 x 2 y 1 glow_radius 5 no_pick 1 end more object chandelier_8_1 name grand chandelier face chandelier_1.x11+3+1 x 3 y 1 glow_radius 5 no_pick 1 end more object chandelier_9_1 name grand chandelier face chandelier_1.x11+0+2 y 2 glow_radius 5 no_pick 1 end more object chandelier_10_1 name grand chandelier face chandelier_1.x11+1+2 x 1 y 2 glow_radius 5 no_pick 1 end more object chandelier_11_1 name grand chandelier face chandelier_1.x11+2+2 x 2 y 2 glow_radius 5 no_pick 1 end more object chandelier_12_1 name grand chandelier face chandelier_1.x11+3+2 x 3 y 2 glow_radius 5 no_pick 1 end more object chandelier_13_1 name grand chandelier face chandelier_1.x11+0+3 y 3 glow_radius 5 no_pick 1 end more object chandelier_14_1 name grand chandelier face chandelier_1.x11+1+3 x 1 y 3 glow_radius 5 no_pick 1 end more object chandelier_15_1 name grand chandelier face chandelier_1.x11+2+3 x 2 y 3 glow_radius 5 no_pick 1 end more object chandelier_16_1 name grand chandelier face chandelier_1.x11+3+3 x 3 y 3 glow_radius 5 no_pick 1 end object chandelier_2 name chandelier face chandelier_2.x11 animation chandelier_2 speed -0.30 glow_radius 4 no_pick 1 editor_folder misc end object chandelier_2_copper name chandelier face chandelier_2_copper.x11 animation chandelier_2_copper speed -0.30 glow_radius 4 no_pick 1 editor_folder misc end # This is actually set up as a cone effect. IT basically persists # and does a little amount of damage. object chaos name chaos face ball_lightning.x11 animation chaos dam 2 wc -30 speed 1 level 1 type 102 subtype 7 attacktype 262144 move_on walk no_pick 1 is_floor 1 lifesave 1 editor_folder ground end # a specific type of spell effect (cone) which operates # as a ground object. object chaos_ball name chaos face ball_lightning.x11 animation chaos_ball dam 5 wc -30 speed 1 level 1 type 102 subtype 7 attacktype 262144 move_type fly_low move_on walk fly_low no_pick 1 is_used_up 1 lifesave 1 editor_folder ground random_movement 1 end object chaos_witch name chaos witch race chaos face witch_chaos.x11 animation chaos_witch con 10 wis 10 pow 10 int 14 hp 1200 maxhp 1200 sp 50 maxsp 100 exp 10000 dam 30 wc -7 ac -8 speed -0.4 attack_movement 3 level 20 attacktype 262144 resist_physical 50 resist_magic 50 resist_fire 50 resist_electricity 50 resist_cold 50 resist_confusion -100 resist_drain -100 resist_weaponmagic -100 resist_ghosthit 100 resist_poison 100 resist_fear 100 resist_death 100 resist_chaos 100 weight 900 randomitems witch_chaos move_type fly_low alive 1 monster 1 can_cast_spell 1 can_use_skill 1 editor_folder monster/chaos end object charm_aura name charm aura face charm_aura.x11 animation charm_aura food 3 speed 1 no_pick 1 is_used_up 1 see_anywhere 1 editor_folder spell/MoodChange end object charm_floor name charm floor face charm_floor.x11 type 65 invisible 1 last_sp 4 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object charwoman name cleaning woman race human face charwoman.x71 animation charwoman pow 1 int 8 hp 8 maxhp 8 sp 1 maxsp 1 exp 0 dam 1 wc 25 ac 10 speed 0.15 level 1 weight 50000 run_away 90 alive 1 monster 1 unaggressive 1 editor_folder monster/humanoid/Human random_movement 1 end object check_floor name check_inv_trigger face check_inv.x11 type 64 invisible 1 last_sp 1 move_on walk fly_low no_pick 1 editor_folder deprecated/connect end object check_inv name check_inv face check_inv.x11 type 64 invisible 1 last_sp 1 move_on walk fly_low move_off walk fly_low no_pick 1 editor_folder connect end object checkbook name cheque book name_pl cheque books skill literacy sound elmex/paper_crumble face checkbook.x11 nrof 1 type 8 subtype 5 materialname paper value 10 weight 1000 client_type 1041 editor_folder readable end object cheeseburger name_pl cheeseburgers face ch_burger.x11 food 350 nrof 1 type 6 materialname organic value 10 weight 6500 client_type 601 identified 1 editor_folder food end object cherry name cherries name_pl cherries face cherry.x11 food 15 nrof 1 type 6 materialname organic value 2 weight 100 client_type 601 identified 1 editor_folder food end object cherub name cherub race angel face cherub.x11 wis 8 int 8 hp 25 maxhp 25 exp 35 dam 5 wc 16 ac 6 speed 0.3 level 3 attacktype 1 resist_magic 50 weight 25000 run_away 18 move_type walk fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_see_in_dark 1 editor_folder monster/angel end object chess_bishop name bishop race chess face ch_bish.x11 pow 10 hp 20 maxhp 20 sp 10 maxsp 10 exp 50 dam 5 wc 10 ac 8 speed 0.25 level 4 weight 50000 randomitems chess pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/misc/Chess end object chess_club name chess club face chess_club.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end object chess_figure name chess figure face ch_pawn_w.x11 nrof 1 materialname wood weight 500 editor_folder monster/misc/Chess end object chess_king name king race chess face ch_king.x11 pow 10 hp 20 maxhp 20 sp 10 maxsp 10 exp 150 dam 4 wc 10 ac 5 speed 0.25 level 3 weight 50000 randomitems chess pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/misc/Chess end object chess_knight name knight race chess face ch_knight.x11 pow 10 hp 25 maxhp 25 sp 10 maxsp 10 exp 55 dam 6 wc 12 ac 8 speed 0.35 level 4 weight 50000 randomitems chess pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/misc/Chess end object chess_pawn name pawn race chess face ch_pawn.x11 pow 1 hp 10 maxhp 20 sp 10 maxsp 10 exp 20 dam 5 wc 5 ac 5 speed 0.25 level 2 weight 50000 randomitems chess pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/misc/Chess end object chess_queen name queen race chess face ch_queen.x11 pow 15 hp 20 maxhp 20 sp 15 maxsp 15 exp 90 dam 5 wc 10 ac 8 speed 0.45 level 5 weight 50000 randomitems chess pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/misc/Chess end object chess_rook name rook race chess face ch_rook.x11 pow 8 hp 20 maxhp 20 sp 10 maxsp 10 exp 70 dam 4 wc 10 ac 0 speed 0.25 level 4 weight 50000 randomitems chess pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/misc/Chess end object chest name_pl chests face chest_1.x11 hp 1 nrof 0 type 4 materialname bronze value 50 weight 50000 randomitems chest client_type 51 identified 1 editor_folder misc/Container end object chest_2 name chest name_pl chests other_arch close_chest face chest_1.x11 type 122 materialname bronze value 50 weight 40000 container 150000 client_type 51 identified 1 editor_folder misc/Container end object chicken race bird face chicken.x31 animation chicken wis 1 int 4 hp 3 maxhp 3 exp 1 dam 0 wc 15 ac 9 speed -0.2 attack_movement 2 level 1 weight 1500 randomitems chicken run_away 80 alive 1 monster 1 editor_folder monster/animal/farmyard end object chicken_egg name egg face ant_egg.x11 food 10 type 72 weight 20 editor_folder disease end object child name child race human face child.x11 str 8 dex 13 con 1 int 12 hp 10 maxhp 10 exp 10 dam 1 wc 25 ac 7 speed 0.3 level 1 weight 50000 randomitems child alive 1 monster 1 unaggressive 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_skill 1 body_finger 2 can_use_wand 1 editor_folder monster/humanoid/Human random_movement 1 end object child2 name child race human face child2.x11 str 8 dex 13 con 1 int 12 hp 10 maxhp 10 exp 10 dam 1 wc 25 ac 7 speed 0.3 level 1 weight 50000 randomitems child alive 1 monster 1 unaggressive 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_skill 1 body_finger 2 can_use_wand 1 editor_folder monster/humanoid/Human random_movement 1 end object child_thief name young rogue race human face child.x11 str 8 dex 16 con 2 int 14 hp 15 maxhp 15 exp 15 dam 2 wc 18 ac 7 speed 0.4 level 1 weight 50000 randomitems c_thief alive 1 monster 1 can_use_scroll 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_skill 1 body_finger 2 can_use_wand 1 editor_folder monster/humanoid/Human end object chinese_dragon name chinese dragon race dragon face chinese_dr.x71 animation chinese_dragon con 4 wis 20 pow 32 int 20 hp 1000 maxhp 1000 maxsp 40 exp 40000 dam 15 wc -15 ac -8 speed -0.2 level 14 resist_magic 30 resist_fire -100 resist_cold 100 resist_fear 100 resist_blind 100 weight 200000 randomitems chinese run_away 4 alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon/Chinese_Dra end more object chinese_dragon_2 name chinese dragon face chinese_dr.x71+1+0 animation chinese_dragon_2 x 1 alive 1 end more object chinese_dragon_3 name chinese dragon face chinese_dr.x71+0+1 animation chinese_dragon_3 y 1 alive 1 end more object chinese_dragon_4 name chinese dragon face chinese_dr.x71+1+1 animation chinese_dragon_4 x 1 y 1 alive 1 end object chocolate name_pl chocolates msg Hmmm... tasty chocolate! endmsg face chocolate.x11 food 50 nrof 1 type 6 materialname organic value 20 weight 100 client_type 601 identified 1 editor_folder food end object chocolate_w name white chocolate name_pl white chocolate pieces msg Unlike the normal brown chocolate, white chocolate is made mostly out of butter and milk, giving it a very creamy taste. This is a special white chocolate for special occasions, and has a sizable amount of almonds added to it, making it much more expensive than other chocolates. endmsg face chocolate_w.x11 food 75 nrof 1 type 6 materialname organic value 80 weight 100 client_type 601 identified 1 editor_folder food end object chole_1 name hole in the ground face chole_1.x11 type 66 client_type 25012 no_pick 1 editor_folder exit end object chole_2 name hole in the ground face chole_2.x11 type 66 client_type 25012 no_pick 1 editor_folder exit end object christmas_s_tree5 name snow covered christmas tree face s_tree_5_christmas.x11 glow_radius 2 move_slow walk move_slow_penalty 1 no_pick 1 is_wooded 1 editor_folder ground/Winter end object christmas_tree5 name christmas tree face tree_5_christmas.x11 glow_radius 2 move_slow walk move_slow_penalty 1 no_pick 1 is_wooded 1 editor_folder ground/Winter end object chrysoberyl name chrysoberyl name_pl chrysoberyls race gold and jewels face chrysoberyl.x11 animation chrysoberyl speed -0.1 nrof 1 type 60 value 60 weight 50 client_type 2011 identified 0 editor_folder jewel end object church face church.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/town end more object church_2 name church face church.x11+1+0 x 1 type 66 no_pick 1 end more object church_3 name church face church.x11+0+1 y 1 type 66 no_pick 1 end more object church_4 name church face church.x11+1+1 x 1 y 1 type 66 no_pick 1 end object church_fant name church face church_fant.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/town end more object church_2_fant name church face church_fant.x11+1+0 x 1 type 66 no_pick 1 end more object church_3_fant name church face church_fant.x11+0+1 y 1 type 66 no_pick 1 end more object church_4_fant name church face church_fant.x11+1+1 x 1 y 1 type 66 no_pick 1 end object church_goth name Kirche face church_goth.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/town end more object church_2_goth name Kirche face church_goth.x11+1+0 x 1 type 66 no_pick 1 end more object church_3_goth name Kirche face church_goth.x11+0+1 y 1 type 66 no_pick 1 end more object church_4_goth name Kirche face church_goth.x11+1+1 x 1 y 1 type 66 no_pick 1 end object cinnabar name pile name_pl piles title of cinnabar face cinna.x11 nrof 1 type 73 materialname cinnabar value 70 weight 3000 client_type 641 editor_folder inorganic end object city_tower name tower face city-tower.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/tower end more object city_tower_2 name tower face city-tower.x11+0+1 y 1 type 66 no_pick 1 end object city_tower_east name 塔 name_pl tou face city_tower_east.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/tower end more object city_tower_east_2 name 塔 name_pl tou face city_tower_east.x11+0+1 y 1 type 66 no_pick 1 end object city_tower_fant name tower face city_tower_fant.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/tower end more object city_tower_fant_2 name tower face city_tower_fant.x11+0+1 y 1 type 66 no_pick 1 end object city_tower_goth name Wachturm face city_tower_goth.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/tower end more object city_tower_goth_2 name Wachturm face city_tower_goth.x11+0+1 y 1 type 66 no_pick 1 end object city_tower_northwest name tower face city_tower_northwest.x11 type 66 no_pick 1 editor_folder construct/tower end more object city_tower_northwest_2 name tower face city_tower_northwest.x11+0+1 y 1 type 66 no_pick 1 end object city_tower_west name tower face city-tower_west.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/tower end more object city_tower_west_2 name tower face city-tower_west.x11+0+1 y 1 type 66 no_pick 1 end object cityport_a name cityport face cityport_1.x11 no_pick 1 blocksview 1 editor_folder wall/cwall end object cityport_b name cityport face cityport_0.x11 no_pick 1 blocksview 1 editor_folder wall/cwall end object claypipe skill one handed weapons face claypipe.x11 speed 0.1 nrof 1 level 1 materialname glass value 50 weight 50 body_arm -1 editor_folder misc end object cleric name cleric race cleric face cleric.x71 animation cleric is_animated 0 str 0 dex -1 con -1 wis 2 pow 1 cha 1 int -2 food 500 dam 1 wc 21 ac 10 speed 0.5 level 1 type 37 attacktype 1 weight 70000 randomitems cleric alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 editor_folder player/old end object cleric_book name prayerbook name_pl prayerbooks skill literacy face prayer_book.x11 nrof 1 type 85 materialname paper value 400 weight 5000 randomitems prayer_book client_type 1002 editor_folder spell/SpellBook end object cleric_book_l1 name prayerbook name_pl prayerbooks skill literacy face prayer_book.x11 nrof 1 type 85 materialname paper value 100 weight 5000 randomitems praying_l1 client_type 1002 editor_folder spell/SpellBook end object cleric_class name cleric race cleric face cleric.x51 animation cleric_class is_animated 1 str 0 dex -1 con -1 wis 2 pow 1 cha 1 int -2 food 500 dam 1 wc 21 ac 10 speed 0.5 level 1 type 37 attacktype 1 weight 70000 randomitems cleric alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 anim_speed -1 editor_folder player/class/Religious/cleric end object cloak name cloak name_pl cloaks face cloak.x11 ac 0 nrof 1 type 87 materialname cloth value 40 weight 5000 client_type 281 body_shoulder -1 editor_folder armour/cloak end object clock name_pl clocks face clock.x11 animation clock speed 0.1 nrof 1 type 9 materialname ancient wood value 100 weight 80000 client_type 8001 editor_folder indoor end object clock_ag name ancient gnomish clock name_pl ancient gnomish clocks face clock_ag.x11 animation clock_ag speed -0.05 nrof 1 type 9 materialname ancient wood value 52890 weight 320000 client_type 8001 editor_folder indoor end object clock_cw name clock name_pl clocks face clock_cw.x11 animation clock_cw speed -0.05 nrof 1 type 9 materialname cherry value 1400 weight 80000 client_type 8001 editor_folder indoor end object clock_grand name clock name_pl clocks face clock_grand.x11 animation clock_grand speed -0.05 nrof 1 type 9 materialname ancient wood value 500 weight 80000 client_type 8001 editor_folder indoor end object close_attache name close the attache case face close_attache.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_bag name close the bag face close_bag.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_chest name close the chest face closechest.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_dbox name close the deposit box face close_dbox.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_desk name close the desk face desk.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_desk_cw name close the desk face desk_cw.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_dresser name in the dresser face dresser.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_dresser2 name in the dresser face dresser2.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_dresser2_cw name in the dresser face dresser2_cw.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_dresser_cw name in the dresser face dresser_cw.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_key_ring name close the key ring face close_keys.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_mail name close the mailbox face closemail.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_pouch name close the pouch face close_pouc.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_present_box_1 name close the box face present_box_1.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_present_box_2 name close the box face present_box_2.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_present_box_3 name close the box face present_box_3.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_present_box_4 name close the box face present_box_4.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_present_box_5 name close the box face present_box_5.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_present_box_6 name close the box face present_box_6.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_quiver name close the quiver face close_quiv.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_rsack name close the rucksack face close_rsack.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_sack name close the sack face close_sack.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_sarcophagus_container name close the sarcophagus face sarcophagus.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_schest name close the chest face schest.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_scrollcase name close the scroll case face close_rsack.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_shelf name in the shelf face bookshelf.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_shelf2 name in the shelf face bookshelf2.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_wallet1 name close the wallet face wallet1.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_wallet2 name close the wallet face wallet2.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_wallet3 name close the wallet face wallet3.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_wallet4 name close the wallet face wallet4.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object close_wizdesk name close the desk face wizdesk.x11 type 121 no_pick 1 identified 1 no_drop 1 editor_folder misc/Container end object cloudfloor name cloud face fog.x11 no_pick 1 is_floor 1 editor_folder floor end object cloudwall name cloud face fog.x12 move_block all no_pick 1 blocksview 1 editor_folder wall end object clover name_pl clovers face clover.x11 food 5 nrof 1 type 6 materialname organic value 5 weight 100 client_type 601 editor_folder food end object clown name clown race human face clown.x11 str 12 dex 15 con 3 int 14 hp 100 maxhp 100 exp 60 dam 5 wc 8 ac 3 speed 0.20 level 10 resist_physical 20 resist_magic 100 resist_fire 100 resist_electricity 100 resist_confusion 100 resist_weaponmagic 100 resist_fear 100 resist_holyword 100 weight 50000 randomitems courier alive 1 can_use_shield 1 monster 1 unaggressive 1 reflect_missile 1 reflect_spell 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 can_use_horn 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Human end object club name_pl clubs skill one handed weapons face club.x11 dam 6 nrof 1 type 15 attacktype 1 materialname wood value 10 weight 9000 last_sp 9 weapontype 8 client_type 121 body_arm -1 body_combat -1 editor_folder weapon/club end object cmarsh name cold marsh race /terrain/swamp face cmarsh.x11 smoothlevel 8 type 67 move_on walk move_slow walk move_slow_penalty 20 no_pick 1 is_floor 1 is_wooded 0 is_water 1 editor_folder ground end object cobbles_black name cobblestones face cobbles_black.x11 smoothlevel 30 move_block swim boat no_pick 1 is_floor 1 editor_folder floor end object cobbles_blue name cobblestones face cobbles_blue.x11 smoothlevel 30 move_block swim boat no_pick 1 is_floor 1 editor_folder floor end object cobbles_brown name cobblestones face cobbles_brown.x11 smoothlevel 30 move_block swim boat no_pick 1 is_floor 1 editor_folder floor end object cobbles_green name cobblestones face cobbles_green.x11 smoothlevel 30 move_block swim boat no_pick 1 is_floor 1 editor_folder floor end object cobbles_red name cobblestones face cobbles_red.x11 smoothlevel 30 move_block swim boat no_pick 1 is_floor 1 editor_folder floor end object cobbles_white name cobblestones face cobbles_white.x11 smoothlevel 30 move_block swim boat no_pick 1 is_floor 1 editor_folder floor end object cobblestones face cobblesto2.x11 smoothlevel 31 move_block swim boat no_pick 1 is_floor 1 editor_folder floor end object cobblestones2 name cobblestones face cobblesto1.x11 smoothlevel 30 move_block swim boat no_pick 1 is_floor 1 editor_folder floor end object cobra name giant cobra race reptile face cobra.x12 animation cobra wis 10 int 10 hp 30 maxhp 30 exp 150 dam 40 wc -10 ac -2 speed -0.1 level 5 attacktype 1025 weight 20000 randomitems cobra alive 1 no_pick 1 monster 1 sleep 1 anim_speed 3 editor_folder monster/animal end more object cobra_2 name giant cobra face cobra.x12+0+1 animation cobra_2 y 1 alive 1 no_pick 1 end object cockatrice name cockatrice race bird face cockatrice.x17 animation cockatrice con 11 wis 20 pow 32 int 14 hp 3500 maxhp 3500 sp 70 maxsp 100 exp 40000 dam 10 wc -127 ac -12 speed -0.4 level 116 resist_confusion 100 resist_fear 100 resist_blind 100 weight 200000 randomitems cockatrice run_away 3 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 can_see_in_dark 1 editor_folder monster/animal/cockatrice end more object cockatrice_2 name cockatrice face cockatrice.x17+1+0 animation cockatrice_2 x 1 weight 100000 move_type fly_low alive 1 monster 1 end more object cockatrice_3 name cockatrice face cockatrice.x17+0+1 animation cockatrice_3 y 1 weight 100000 move_type fly_low alive 1 monster 1 end more object cockatrice_4 name cockatrice face cockatrice.x17+1+1 animation cockatrice_4 x 1 y 1 weight 100000 move_type fly_low alive 1 monster 1 end more object cockatrice_5 name cockatrice face cockatrice.x17+0+2 animation cockatrice_5 y 2 weight 100000 move_type fly_low alive 1 monster 1 end more object cockatrice_6 name cockatrice face cockatrice.x17+1+2 animation cockatrice_6 x 1 y 2 weight 100000 move_type fly_low alive 1 monster 1 end object cockatrice_small name baby cockatrice race bird face cockatrice_small.x11 animation cockatrice_small con 11 wis 20 pow 32 int 8 hp 500 maxhp 500 sp 70 maxsp 100 exp 40000 dam 5 wc -30 ac -6 speed -0.1 level 116 resist_confusion 50 resist_fear 50 resist_blind 50 weight 2000 randomitems cockatrice run_away 3 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 can_see_in_dark 1 editor_folder monster/animal/cockatrice end object coffee name cup of coffee name_pl cups of coffee face coffee.x11 food 10 nrof 1 type 6 materialname organic value 1 weight 100 client_type 601 identified 1 editor_folder food on_use_yield coffee_empty end object coffee_empty name empty cup name_pl empty cups skill one handed weapons face coffee_empty.x11 dam 1 nrof 1 type 15 attacktype 1 materialname glass value 1 weight 50 last_sp 10 weapontype 8 client_type 611 body_arm -1 body_combat -1 editor_folder potion end object coffin skill two handed weapons face coffin.x11 dam 10 nrof 1 type 15 materialname wood value 30 weight 80000 last_sp 19 body_arm -2 body_combat -1 editor_folder misc end object cold_dragon name cold dragon hatchling race dragon face cold_drag.x71 animation cold_dragon con 3 wis 15 pow 2 int 14 hp 80 maxhp 80 sp 40 maxsp 40 exp 1500 dam 15 wc 7 ac 5 speed -0.07 attack_movement 1 level 8 resist_magic 30 resist_cold 100 resist_blind 50 weight 70000 randomitems cold_drag run_away 20 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon/Hatchlings end object coldmagma name cold magma other_arch fire_elemental face coldmagma.x11 animation coldmagma is_animated 1 maxsp 5000 dam 75 wc -30 speed 0.15 level 30000 type 102 subtype 7 attacktype 4 move_on walk no_pick 1 generator 1 is_floor 1 lifesave 1 editor_folder planes/fire end object collar name neko chan's collar name_pl neko chan's collars face collar.x11 animation collar speed .3 nrof 1 type 39 materialname runestone value 1000 weight 500 client_type 381 body_neck -1 editor_folder talisman end object collesium name collesium face collesium.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/town end more object collesium_2 name collesium face collesium.x11+1+0 x 1 type 66 no_pick 1 end more object collesium_3 name collesium face collesium.x11+2+0 x 2 type 66 no_pick 1 end more object collesium_4 name collesium face collesium.x11+3+0 x 3 type 66 no_pick 1 end more object collesium_5 name collesium face collesium.x11+4+0 x 4 type 66 no_pick 1 end more object collesium_6 name collesium face collesium.x11+0+1 y 1 type 66 no_pick 1 end more object collesium_7 name collesium face collesium.x11+1+1 x 1 y 1 type 66 no_pick 1 end more object collesium_8 name collesium face collesium.x11+2+1 x 2 y 1 type 66 no_pick 1 end more object collesium_9 name collesium face collesium.x11+3+1 x 3 y 1 type 66 no_pick 1 end more object collesium_10 name collesium face collesium.x11+4+1 x 4 y 1 type 66 no_pick 1 end more object collesium_11 name collesium face collesium.x11+0+2 y 2 type 66 no_pick 1 end more object collesium_12 name collesium face collesium.x11+1+2 x 1 y 2 type 66 no_pick 1 end more object collesium_13 name collesium face collesium.x11+2+2 x 2 y 2 type 66 no_pick 1 end more object collesium_14 name collesium face collesium.x11+3+2 x 3 y 2 type 66 no_pick 1 end more object collesium_15 name collesium face collesium.x11+4+2 x 4 y 2 type 66 no_pick 1 end object color_spray name color spray face confusion.x11 animation color_spray wc -30 speed 1 type 102 subtype 7 move_type fly_low move_on walk fly_low no_pick 1 editor_folder spell/Cone end object compositebow name composite bow name_pl composite bows race arrow skill missile weapons face compositebow.x11 sp 35 dam 14 nrof 1 type 14 attacktype 1 materialname wood value 100 weight 3000 client_type 151 no_strength 0 body_range -1 body_arm -2 editor_folder weapon/bow end object confusion name madness face confusion.x11 animation confusion wc -30 speed 1 level 1 type 102 subtype 7 move_type fly_low move_on walk fly_low no_pick 1 editor_folder spell/Cone end object conjurer name conjurer race human face conjurer.x11 animation conjurer str 10 dex 10 pow 5 int 20 hp 40 maxhp 40 sp 40 maxsp 40 exp 100 dam 4 wc 15 ac 1 speed -0.1 level 15 weight 50000 randomitems conjurer alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 can_use_horn 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Class end object conjurer2 name conjurer race human face conjurer.x11 animation conjurer2 str 10 dex 10 pow 5 int 20 hp 40 maxhp 40 sp 40 maxsp 40 exp 100 dam 4 wc 15 ac 1 speed -0.1 level 15 weight 50000 randomitems conjurer2 alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 can_use_horn 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Class end object copperbar name copper bar name_pl copper bars race gold and jewels face copperbar.x11 nrof 1 type 73 materialname copper value 500 weight 10000 client_type 2005 identified 1 editor_folder jewel end #The value of copper is 1/2 that of silver. #If this copper coin had a weight of 10 it's value would be 0.5 #However, these coins have a weight of 2, so their value is 0.1 #10 copper coins equal 1 silver coin. #Since there are no decimal values in CF I have used 0 as the value. #thus converters are needed in banks (and the 'broken converter' check #in apply.c or converter.c needs to be removed or disabled when playing #with copper coins. #--MikeeUSA-- object coppercoin name copper coin name_pl copper coins race gold and jewels face coppercoin.x11 nrof 1 type 36 materialname copper value 0 weight 2 client_type 2001 editor_folder deprecated/jewel end object copperingot name copper ingot name_pl copper ingots race gold and jewels face copperingot.x11 nrof 1 type 73 materialname copper value 250 weight 5000 client_type 2005 identified 1 editor_folder jewel end object copperore name ore name_pl ores title of copper race gold and jewels face ore_g.x11 nrof 1 type 73 materialname rock value 100 weight 20000 client_type 2005 identified 0 editor_folder jewel end object copperore1kg name ore name_pl ores title of copper race gold and jewels face oresmall_g.x11 nrof 1 type 73 materialname rock value 5 weight 1000 client_type 2005 identified 0 editor_folder jewel end object coppersilver_converter name convert silver into copper slaying silvercoin other_arch coppercoin face conv.x11 sp 10 food 1 type 103 move_on walk no_pick 1 editor_folder shop end object corpse name_pl corpses face corpse.x11 nrof 1 materialname organic weight 75000 client_type 622 editor_folder flesh/human end object corpse1 name corpse name_pl corpses face corpse1.x11 nrof 1 type 7 materialname organic weight 75000 client_type 622 editor_folder flesh/human end object corpse_pl name corpse pl name_pl corpse_pls face corpse1.x11 nrof 1 type 119 resist_physical 100 resist_magic 100 resist_fire 100 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_acid 100 resist_drain 100 resist_weaponmagic 100 resist_ghosthit 100 resist_poison 100 resist_slow 100 resist_paralyze 100 resist_turn_undead 100 resist_fear 100 resist_cancellation 100 resist_deplete 100 resist_death 100 materialname organic weight 75000 client_type 622 editor_folder flesh/human end object counterspell name counterspell face counterspell.x11 wc -30 speed 1 type 102 subtype 7 move_type fly_low move_on walk fly_low no_pick 1 editor_folder spell/Cone end object courier name courier race human face courier.x11 str 12 dex 15 con 3 int 12 hp 30 maxhp 30 exp 60 dam 5 wc 8 ac 3 speed 0.20 level 5 resist_physical 20 weight 50000 randomitems courier alive 1 can_use_shield 1 monster 1 unaggressive 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Human end object courthouse face courthouse.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object courthouse_2 name courthouse face courthouse.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object courthouse_3 name courthouse face courthouse.x11+0+1 y 1 type 66 no_pick 1 end more object courthouse_4 name courthouse face courthouse.x11+1+1 x 1 y 1 type 66 no_pick 1 end object cplate name chicken name_pl chickens face cplate.x11 nrof 1 materialname organic value 10 weight 6500 client_type 601 identified 1 editor_folder misc end object crashed_chandelier_1 name crashed grand chandelier face crashed_chandelier_1.x11 glow_radius 5 no_pick 1 editor_folder misc end more object crashed_chandelier_2_1 name crashed grand chandelier face crashed_chandelier_1.x11+1+0 x 1 no_pick 1 end more object crashed_chandelier_3_1 name crashed grand chandelier face crashed_chandelier_1.x11+2+0 x 2 glow_radius 5 no_pick 1 end more object crashed_chandelier_4_1 name crashed grand chandelier face crashed_chandelier_1.x11+3+0 x 3 glow_radius 5 no_pick 1 end more object crashed_chandelier_5_1 name crashed grand chandelier face crashed_chandelier_1.x11+0+1 y 1 glow_radius 5 no_pick 1 end more object crashed_chandelier_6_1 name crashed grand chandelier face crashed_chandelier_1.x11+1+1 x 1 y 1 glow_radius 5 no_pick 1 end more object crashed_chandelier_7_1 name crashed grand chandelier face crashed_chandelier_1.x11+2+1 x 2 y 1 glow_radius 5 no_pick 1 end more object crashed_chandelier_8_1 name crashed grand chandelier face crashed_chandelier_1.x11+3+1 x 3 y 1 glow_radius 5 no_pick 1 end more object crashed_chandelier_9_1 name crashed grand chandelier face crashed_chandelier_1.x11+0+2 y 2 glow_radius 5 no_pick 1 end more object crashed_chandelier_10_1 name crashed grand chandelier face crashed_chandelier_1.x11+1+2 x 1 y 2 glow_radius 5 no_pick 1 end more object crashed_chandelier_11_1 name crashed grand chandelier face crashed_chandelier_1.x11+2+2 x 2 y 2 glow_radius 5 no_pick 1 end more object crashed_chandelier_12_1 name crashed grand chandelier face crashed_chandelier_1.x11+3+2 x 3 y 2 glow_radius 5 no_pick 1 end more object crashed_chandelier_13_1 name crashed grand chandelier face crashed_chandelier_1.x11+0+3 y 3 glow_radius 5 no_pick 1 end more object crashed_chandelier_14_1 name crashed grand chandelier face crashed_chandelier_1.x11+1+3 x 1 y 3 glow_radius 5 no_pick 1 end more object crashed_chandelier_15_1 name crashed grand chandelier face crashed_chandelier_1.x11+2+3 x 2 y 3 glow_radius 5 no_pick 1 end more object crashed_chandelier_16_1 name crashed grand chandelier face crashed_chandelier_1.x11+3+3 x 3 y 3 glow_radius 5 no_pick 1 end object crater face crater.x11 smoothlevel 12 move_slow walk move_slow_penalty 3 no_pick 1 is_floor 1 is_hilly 1 editor_folder ground/Stone end object crawling_chaos name crawling chaos face crawling_chaos.x11 animation crawling_chaos con 15 wis 5 int 14 hp 600 maxhp 600 exp 2500 dam 30 wc -5 ac 3 speed -0.25 level 10 attacktype 1089 resist_electricity -100 resist_confusion -100 resist_poison 100 resist_fear 100 resist_chaos 100 resist_blind 100 weight 750000 alive 1 no_pick 1 monster 1 editor_folder monster/misc/crawl end object crazy_jeweler_child name crazy jeweler child race human face child.x11 str 8 dex 13 con 1 int 8 hp 250 maxhp 250 sp 20 maxsp 20 exp 20000 dam 15 wc -2 ac -2 speed 0.3 level 20 attacktype 33 resist_physical 30 resist_magic 20 resist_fire 100 resist_cold 30 resist_confusion 100 weight 50000 randomitems jeweler_child alive 1 monster 1 unaggressive 0 reflect_spell 1 can_cast_spell 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_skill 1 body_finger 2 can_use_wand 1 editor_folder monster/humanoid/Human random_movement 1 end object create_Pdragon_mail name Power Dragonmail: sixty dragon scales slaying dragon_scale other_arch Pdragon_mail face ambolt.x11 food 60 type 103 move_on walk no_pick 1 precious 1 editor_folder shop end object create_dragon_mail name dragonmail: five dragon scales slaying dragon_scale other_arch dragon_mail face ambolt.x11 food 5 type 103 move_on walk no_pick 1 precious 1 editor_folder shop end object create_dragon_shield name dragon shields: one dragon scale slaying dragon_scale other_arch dragon_shield face ambolt.x11 food 1 type 103 move_on walk no_pick 1 precious 1 editor_folder shop end object create_eyeshield name eyeshield: one beholdereye slaying beholdereye other_arch eyeshield face ambolt.x11 food 1 type 103 move_on walk no_pick 1 precious 1 editor_folder shop end object create_mithril_ar_ele name mithril chainmail: 500 mithril crystals slaying mithril other_arch mithril_ar_ele face ambolt.x11 food 500 type 103 move_on walk no_pick 1 precious 1 editor_folder shop end object create_serpent_cloak name Serpent cloak: three serpent skins slaying serp_skin other_arch serp_cloak face crea_serp_c.x11 food 3 type 103 move_on walk no_pick 1 precious 1 editor_folder shop end object creator name creator other_arch fire_trail face creator.x11 hp 1 type 42 invisible 1 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object creeping_frost name creeping frost title You freeze race * msg Frost creeps over your body! endmsg face fireball.x11 hp 1 maxhp 0 sp 1 maxsp 0 maxgrace 10 exp 10000 food -1 dam -10 wc 3 ac 0 speed -0.1 level 10 type 107 attacktype 16 magic 0 last_heal 1 last_sp 50 last_eat 0 no_pick 1 no_drop 1 editor_folder disease end object creeping_frost_immunity name creeping frost level 127 type 98 invisible 1 no_pick 1 no_drop 1 editor_folder disease end object crone race human face crone.x11 pow 2 int 2 hp 8 maxhp 8 sp 40 maxsp 40 exp 5 dam 1 wc 18 ac 9 speed 0.05 level 1 weight 50000 randomitems all_spell_skills alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_skill 1 can_use_rod 1 can_use_horn 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Human end object cross_sign name sign face crossroad.x11 type 98 subtype 41 client_type 25021 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder readable end object crossbow name_pl crossbows race bolt skill missile weapons face crossbow.x11 sp 19 dam 15 wc 1 nrof 1 type 14 attacktype 1 materialname wood value 75 weight 25000 client_type 161 no_strength 1 body_range -1 body_arm -2 editor_folder weapon/bow end object crown name crown name_pl crowns face crown.x11 nrof 1 type 34 resist_physical 3 materialname iron value 1700 weight 12300 client_type 271 body_head -1 editor_folder armour/helmet end object crown_dark name crown name_pl crowns face crown_dark.x11 nrof 1 type 34 resist_physical 3 materialname iron value 1700 weight 12300 client_type 271 body_head -1 editor_folder armour/helmet end object crown_gray name crown name_pl crowns face crown_gray.x11 nrof 1 type 34 resist_physical 3 materialname iron value 1700 weight 12300 client_type 271 body_head -1 editor_folder armour/helmet end object crown_r name crown name_pl crowns face crown_r.x11 nrof 1 type 34 resist_physical 3 materialname iron value 1700 weight 12300 client_type 271 body_head -1 editor_folder armour/helmet end object crown_white name crown name_pl crowns face crown_white.x11 nrof 1 type 34 resist_physical 3 materialname iron value 1700 weight 12300 client_type 271 body_head -1 editor_folder armour/helmet end object crystalball name glass sphere name_pl glass spheres face crystalball.x11 nrof 1 materialname glass value 10000 weight 10000 client_type 2030 editor_folder optical end object cudgel name cudgel name_pl cudgels skill two handed weapons face cudgel.x11 dam 40 nrof 1 type 15 attacktype 1 materialname bronze value 654 weight 85000 last_sp 25 weapontype 8 client_type 121 body_arm -2 body_combat -1 editor_folder weapon/club end object cwall_0 name wall face cwall_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_1_1 name wall face cwall_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_1_2 name wall face cwall_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_1_3 name wall face cwall_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_1_4 name wall face cwall_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_2_1_1 name wall face cwall_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_2_1_2 name wall face cwall_A.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_2_2_1 name wall face cwall_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_2_2_2 name wall face cwall_6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_2_2_3 name wall face cwall_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_2_2_4 name wall face cwall_9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_3_1 name wall face cwall_B.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_3_2 name wall face cwall_7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_3_3 name wall face cwall_E.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_3_4 name wall face cwall_D.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_4 name wall face cwall_F.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_beigemarble name marble wall column face cwall_beigemarble.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_bluemarblemedium name marble wall column face cwall_bluemarblemedium.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_closed_1 name wall face cwallsec.x18 animation cwall_closed_1 is_animated 0 maxsp 0 dam 6 wc 7 type 91 move_block all no_pick 1 blocksview 1 no_magic 1 damned 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object cwall_cyanmarble name marble wall column face cwall_cyanmarble.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_cyanmarbledark name marble wall column face cwall_cyanmarbledark.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_graymarble name marble wall column face cwall_graymarble.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_greenmarble name marble wall column face cwall_greenmarble.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_greenmarblemedium name marble wall column face cwall_greenmarblemedium.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_magentamarble name marble wall column face cwall_magentamarble.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_marble name marble wall column face cwall_marble.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_1_1 name wall face cwall_mural_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_1_2 name wall face cwall_mural_1.x12 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_1_3 name wall face cwall_mural_1.x13 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_1_4 name wall face cwall_mural_1.x14 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_2_1 name wall face cwall_mural_2_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_2_2 name wall face cwall_mural_2_1.x12 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_2_3 name wall face cwall_mural_2_1.x13 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_2_4 name wall face cwall_mural_2_1.x14 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_2_end_1_1 name wall face cwall_mural_2_end_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_2_end_1_2 name wall face cwall_mural_2_end_1.x12 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_end_1_1 name wall face cwall_mural_end_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_mural_end_1_2 name wall face cwall_mural_end_1.x12 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwall_open_1 name wall face cwallsec.x11 animation cwall_open_1 is_animated 0 maxsp 1 dam 6 wc 0 type 91 no_pick 1 no_magic 1 damned 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object cwall_pinkmarble name marble wall column face cwall_pinkmarble.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/cwall end object cwallmural1_closed_1 name wall face cwallsec_mural_1.x18 animation cwallmural1_closed_1 is_animated 0 maxsp 0 dam 6 wc 7 type 91 move_block all no_pick 1 blocksview 1 no_magic 1 damned 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object cwallmural1_open_1 name wall face cwallsec_mural_1.x11 animation cwallmural1_open_1 is_animated 0 maxsp 1 dam 6 wc 0 type 91 no_pick 1 no_magic 1 damned 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object cyan-beige-c-marble_111 name marble face cyan-beige-c-marble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object cyan-beige-c-marble_112 name marble face cyan-beige-c-marble.x12 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object cyan-beige-c-marble_113 name marble face cyan-beige-c-marble.x13 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object cyan-beige-c-marble_114 name marble face cyan-beige-c-marble.x14 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object cyanbrush race /terrain/plains face cyanbrush.x11 smoothlevel 45 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 2 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/Wood end object cyangrass race /terrain/plains face cyangrass.x11 smoothlevel 45 type 67 move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground end object cyangrass_only name cyangrass face cyangrass.x11 smoothlevel 45 type 67 move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground end object cyangrasspond name small pond race /terrain/plains face cyangrasspond.x11 smoothlevel 45 type 67 move_on walk no_pick 1 is_floor 1 is_water 1 editor_folder ground end object cyanmarble name marble face cyanmarble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object cyclops race giant face cyclops.x31 animation cyclops str 80 dex 30 con 56 wis 11 int 13 hp 8000 maxhp 8000 exp 250000 dam 50 wc -15 ac -10 speed -0.35 level 25 resist_physical 50 resist_magic 50 resist_fire 50 resist_electricity 50 resist_cold 50 resist_confusion -100 resist_acid 50 resist_drain 50 resist_poison 100 resist_slow 50 resist_paralyze 50 resist_chaos 100 resist_godpower 75 resist_holyword 85 resist_blind -100 weight 30000000 randomitems cyclops run_away 5 alive 1 no_pick 1 monster 1 see_invisible 1 can_use_bow 1 can_use_weapon 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_skill 1 can_use_wand 1 editor_folder monster/giant/cyclops end more object cyclops_2 name cyclops face cyclops.x31+1+0 animation cyclops_2 x 1 alive 1 no_pick 1 monster 1 end more object cyclops_3 name cyclops face cyclops.x31+0+1 animation cyclops_3 y 1 alive 1 no_pick 1 monster 1 end more object cyclops_4 name cyclops face cyclops.x31+1+1 animation cyclops_4 x 1 y 1 alive 1 no_pick 1 monster 1 end more object cyclops_5 name cyclops face cyclops.x31+0+2 animation cyclops_5 y 2 alive 1 no_pick 1 monster 1 end more object cyclops_6 name cyclops face cyclops.x31+1+2 animation cyclops_6 x 1 y 2 alive 1 no_pick 1 monster 1 end object d_statue name d statue face d_statue.x11 type 98 subtype 45 move_block all no_pick 1 editor_folder misc end object dagger name_pl daggers skill one handed weapons face dagger.x11 dam 2 nrof 1 type 15 attacktype 1 materialname iron value 20 weight 2000 last_sp 5 weapontype 2 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object dagger_f name dagger of fortune name_pl daggers of fortune skill one handed weapons face dagger_f.x11 animation dagger_f cha 4 dam 2 luck 3 speed .2 nrof 1 type 15 attacktype 1 materialname glacium value 50000 weight 2000 last_sp 5 weapontype 2 client_type 100 item_power 5 body_arm -1 body_combat -1 editor_folder weapon/artifact/Fdagger end object dagger_r name dagger name_pl daggers skill one handed weapons face dagger_r.x11 dam 2 nrof 1 type 15 attacktype 1 materialname iron value 20 weight 2000 last_sp 5 weapontype 2 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object dancing_girl name Dancing girl race human face dancing_girl.x11 animation dancing_girl str 15 con 5 int 12 hp 10 maxhp 10 exp 10 dam 5 wc 18 ac 6 speed 0.5 level 1 weight 100000 randomitems dancing_girl alive 1 no_pick 1 monster 1 unaggressive 1 can_use_bow 1 can_use_weapon 1 can_use_rod 1 body_range 1 body_arm 2 can_use_wand 1 editor_folder monster/humanoid/Arabic random_movement 1 end object dancingsword name dancing sword face dancingsword.x11 animation dancingsword str 15 dex 20 con 1 wis 3 pow 0 cha 0 int 3 hp 100 maxhp 100 exp 10000 dam 20 wc -5 ac -5 speed -0.3 level 15 attacktype 256 resist_physical 25 resist_fire 30 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_drain 100 resist_ghosthit 100 resist_poison 100 resist_paralyze 100 resist_fear 100 resist_death 100 resist_blind 100 weight 15000 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 editor_folder monster/misc end object dark_elf name dark elf race faerie face dark_elf.x11 animation dark_elf str 13 dex 25 wis 20 pow 1 int 15 hp 20 maxhp 20 maxsp 20 exp 20 dam 4 wc 1 ac 1 speed 0.5 attack_movement 1 level 9 weight 50000 randomitems dark_elf run_away 30 pick_up 24 will_apply 2 alive 1 can_use_shield 1 no_pick 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Elf end object dark_elf2 name dark elf captain race faerie face dark_elf2.x31 animation dark_elf2 str 13 dex 25 wis 25 pow 2 int 15 hp 40 maxhp 40 maxsp 40 exp 40 dam 8 wc 1 ac 1 speed 0.5 attack_movement 1 level 18 weight 50000 randomitems dark_elf run_away 30 pick_up 24 will_apply 2 alive 1 can_use_shield 1 no_pick 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Elf end object dark_palace name dark palace face dark_palace.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/Palace end more object dark_palace_2 face dark_palace.x11+1+0 x 1 type 66 no_pick 1 end more object dark_palace_3 face dark_palace.x11+2+0 x 2 type 66 no_pick 1 end more object dark_palace_4 face dark_palace.x11+3+0 x 3 type 66 no_pick 1 end more object dark_palace_5 face dark_palace.x11+0+1 y 1 type 66 no_pick 1 end more object dark_palace_6 face dark_palace.x11+1+1 x 1 y 1 type 66 no_pick 1 end more object dark_palace_7 face dark_palace.x11+2+1 x 2 y 1 type 66 no_pick 1 end more object dark_palace_8 face dark_palace.x11+3+1 x 3 y 1 type 66 no_pick 1 end more object dark_palace_9 face dark_palace.x11+0+2 y 2 type 66 no_pick 1 end more object dark_palace_10 face dark_palace.x11+1+2 x 1 y 2 type 66 no_pick 1 end more object dark_palace_11 face dark_palace.x11+2+2 x 2 y 2 type 66 no_pick 1 end more object dark_palace_12 face dark_palace.x11+3+2 x 3 y 2 type 66 no_pick 1 end object darkangel name angel of darkness race angel face darkangel.x11 animation darkangel con 30 wis 15 pow 30 int 30 hp 3000 maxhp 3000 sp 300 maxsp 300 exp 60000 dam 55 wc -106 ac -80 speed 0.3 level 115 attacktype 1048577 resist_physical 25 resist_magic 100 resist_electricity 25 resist_cold 25 resist_confusion 100 resist_acid 25 resist_drain 25 resist_weaponmagic 25 resist_ghosthit 90 resist_poison 25 resist_slow 25 resist_paralyze 100 resist_turn_undead 100 resist_fear 100 resist_cancellation 25 resist_deplete 25 resist_chaos 25 resist_counterspell 25 resist_godpower 25 resist_holyword 40 resist_blind 90 weight 75000 randomitems darkangel run_away 18 pick_up 24 will_apply 2 move_type fly_low alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/angel/darkangel end object darkblade name Darkblade name_pl Darkblades skill one handed weapons face darkblade.x11 animation darkblade con 2 cha -1 hp 1 dam 10 speed 0.2 nrof 1 type 15 attacktype 256 resist_drain 100 resist_poison 30 value 143000 weight 20000 magic 4 last_sp 7 weapontype 1 client_type 100 item_power 15 body_arm -1 body_combat -1 editor_folder weapon/artifact/Darkblade end object darkforest race /terrain/forest face darkforest.x11 smoothlevel 136 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 5 no_pick 1 blocksview 1 is_floor 1 is_wooded 1 editor_folder ground/Wood end object darkforest_nb name darkforest race /terrain/forest face darkforest.x11 smoothlevel 136 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 5 no_pick 1 blocksview 0 is_floor 1 is_wooded 1 editor_folder ground end object darkhold name darkhold face darkhold.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/hold end more object darkhold_2 name darkhold face darkhold.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object darkhold_3 name darkhold face darkhold.x11+2+0 x 2 type 66 move_block all no_pick 1 end more object darkhold_4 name darkhold face darkhold.x11+0+1 y 1 type 66 move_block all no_pick 1 end more object darkhold_5 name darkhold face darkhold.x11+1+1 x 1 y 1 type 66 move_block all no_pick 1 end more object darkhold_6 name darkhold face darkhold.x11+2+1 x 2 y 1 type 66 move_block all no_pick 1 end more object darkhold_7 name darkhold face darkhold.x11+0+2 y 2 type 66 move_block all no_pick 1 end more object darkhold_8 name darkhold face darkhold.x11+1+2 x 1 y 2 type 66 move_block all no_pick 1 end more object darkhold_9 name darkhold face darkhold.x11+2+2 x 2 y 2 type 66 move_block all no_pick 1 end more object darkhold_10 name darkhold face darkhold.x11+0+3 y 3 type 66 move_block all no_pick 1 end more object darkhold_11 name darkhold face darkhold.x11+1+3 x 1 y 3 type 66 move_block all no_pick 1 end more object darkhold_12 name darkhold face darkhold.x11+2+3 x 2 y 3 type 66 move_block all no_pick 1 end more object darkhold_13 name darkhold face darkhold.x11+0+4 y 4 type 66 move_block all no_pick 1 end more object darkhold_14 name darkhold face darkhold.x11+1+4 x 1 y 4 type 66 no_pick 1 end more object darkhold_15 name darkhold face darkhold.x11+2+4 x 2 y 4 type 66 move_block all no_pick 1 end object darkhold_sym name darkhold face darkhold_s.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/hold end object darkness face darkness.x11 smoothlevel 255 speed 0.03 move_type fly_low no_pick 1 is_used_up 1 blocksview 1 editor_folder spell/Misc end object dave name Dave race undead sound_destroy wn/wail face dave.x11 animation dave str 100 dex 100 con 100 wis 100 pow 100 int 30 hp 30000 maxhp 30000 maxsp 40 exp 10000 dam 200 wc -100 ac -100 speed 0.150000 level 50 attacktype 4225 resist_physical 50 resist_magic 50 randomitems lich pick_up 24 will_apply 2 alive 1 no_pick 1 monster 1 see_invisible 1 undead 1 can_cast_spell 1 can_use_scroll 1 can_use_ring 1 sleep 1 body_range 1 body_finger 2 can_use_wand 1 editor_folder monster/undead end object dcross-red face dcross-red.x11 move_block swim boat no_pick 1 is_floor 1 editor_folder floor end object dcross-white face dcross-white.x11 move_block swim boat no_pick 1 is_floor 1 editor_folder floor end object dead_neko name corpse name_pl corpses face dead_neko.x11 food 10 nrof 1 type 6 materialname organic value 1 weight 650 client_type 622 identified 1 editor_folder flesh/misc end object deathbringer name Deathbringer name_pl Deathbringers skill two handed weapons face deathbring.x11 dam 15 nrof 1 type 15 attacktype 65537 materialname iron value 55000 weight 30000 magic 3 last_sp 9 weapontype 1 client_type 100 body_arm -2 body_combat -1 editor_folder weapon/artifact end object deathshead name Death's Head race undead sound_destroy wn/wail face deathshead.x11 animation deathshead con 100 wis 40 pow 100 int 6 hp 22000 maxhp 22000 sp 10000 maxsp 10000 exp 900000 dam 400 wc -70 ac -70 speed 0.5 attack_movement 1 level 130 attacktype 17 resist_physical 75 resist_magic 100 resist_fire 100 resist_electricity 90 resist_cold 100 resist_confusion 100 resist_acid 90 resist_drain 100 resist_weaponmagic 80 resist_ghosthit 100 resist_poison 100 resist_slow 100 resist_paralyze 100 resist_fear 100 resist_cancellation 65 resist_deplete 100 resist_death 100 resist_chaos 100 resist_counterspell 65 resist_godpower 80 resist_blind 100 weight 1500 glow_radius -5 randomitems deathshead move_type fly_low alive 1 no_pick 1 monster 1 undead 1 can_cast_spell 1 sleep 1 can_see_in_dark 1 editor_folder monster/undead end object deathtree name tree race faerie face deathtree.x11 animation deathtree con 1 int 8 hp 500 maxhp 500 exp 1000 dam 3 wc -1 speed -0.2 level 13 resist_magic 100 weight 1000000 alive 1 no_pick 1 monster 1 stand_still 1 editor_folder monster/misc end object deep_sea name deep sea face deep_sea.x11 animation deep_sea smoothlevel 17 speed -0.12 move_block walk fly_low swim boat no_pick 1 is_floor 1 is_water 1 editor_folder ground end object deep_swamp name swamp face deep_swamp.x11 animation deep_swamp smoothlevel 8 speed -0.07 type 47 move_on walk move_slow walk move_slow_penalty 5 no_pick 1 is_floor 1 is_wooded 1 is_water 1 editor_folder ground end object defender name Defender name_pl Defenders skill one handed weapons face defender.x11 dam 8 ac -1 nrof 1 type 15 attacktype 1 resist_physical 50 resist_drain 50 materialname iron value 150000 weight 20000 magic 3 last_sp 8 weapontype 1 client_type 100 item_power 5 body_arm -1 body_combat -1 editor_folder weapon/artifact end object demilich name demilich race undead sound_destroy wn/wail face demilich.x11 animation demilich str 10 wis 20 pow 80 int 18 hp 1000 maxhp 1000 sp 100 maxsp 100 exp 90000 dam 20 wc -3 ac -15 speed 0.25 level 31 attacktype 65552 resist_physical 50 resist_magic 100 resist_fire 100 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_acid 100 resist_drain 100 resist_poison 100 resist_slow 100 resist_paralyze 100 resist_fear 100 resist_blind 100 weight 150000 randomitems demilich alive 1 no_pick 1 monster 1 see_invisible 1 undead 1 unaggressive 1 can_cast_spell 1 anim_speed 5 editor_folder monster/undead random_movement 1 end object demon_head name head name_pl heads face demon_head.x11 nrof 1 type 72 materialname organic value 400 weight 25 client_type 625 editor_folder flesh/demon end object demon_lord name Demon Lord race demon face demon_lord.x11+1+3 animation demon_lord con 8 wis 20 pow 35 int 14 hp 3000 maxhp 3000 sp 200 maxsp 200 exp 50000 dam 40 wc -30 ac -11 speed -0.4 level 19 attacktype 5 resist_physical 75 resist_magic 80 resist_fire 100 resist_cold 80 resist_paralyze 100 resist_fear 100 resist_godpower 90 resist_holyword 90 resist_blind 100 weight 8000000 randomitems demonlord run_away 2 alive 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/demon/Demon_Lord end more object demon_lord_1 name Demon Lord face demon_lord.x11 animation demon_lord_1 x -1 y -3 alive 1 end more object demon_lord_2 name Demon Lord face demon_lord.x11+1+0 animation demon_lord_2 y -3 alive 1 end more object demon_lord_3 name Demon Lord face demon_lord.x11+2+0 animation demon_lord_3 x 1 y -3 alive 1 end more object demon_lord_4 name Demon Lord face demon_lord.x11+3+0 animation demon_lord_4 x 2 y -3 alive 1 end more object demon_lord_5 name Demon Lord face demon_lord.x11+0+1 animation demon_lord_5 x -1 y -2 alive 1 end more object demon_lord_6 name Demon Lord face demon_lord.x11+1+1 animation demon_lord_6 y -2 alive 1 end more object demon_lord_7 name Demon Lord face demon_lord.x11+2+1 animation demon_lord_7 x 1 y -2 alive 1 end more object demon_lord_8 name Demon Lord face demon_lord.x11+3+1 animation demon_lord_8 x 2 y -2 alive 1 end more object demon_lord_9 name Demon Lord face demon_lord.x11+0+2 animation demon_lord_9 x -1 y -1 alive 1 end more object demon_lord_10 name Demon Lord face demon_lord.x11+1+2 animation demon_lord_10 y -1 alive 1 end more object demon_lord_11 name Demon Lord face demon_lord.x11+2+2 animation demon_lord_11 x 1 y -1 alive 1 end more object demon_lord_12 name Demon Lord face demon_lord.x11+3+2 animation demon_lord_12 x 2 y -1 alive 1 end more object demon_lord_13 name Demon Lord face demon_lord.x11+0+3 animation demon_lord_13 x -1 alive 1 end more object demon_lord_15 name Demon Lord face demon_lord.x11+2+3 animation demon_lord_15 x 1 alive 1 end more object demon_lord_16 name Demon Lord face demon_lord.x11+3+3 animation demon_lord_16 x 2 alive 1 end more object demon_lord_17 name Demon Lord face demon_lord.x11+0+4 animation demon_lord_17 x -1 y 1 alive 1 end more object demon_lord_18 name Demon Lord face demon_lord.x11+1+4 animation demon_lord_18 y 1 alive 1 end more object demon_lord_19 name Demon Lord face demon_lord.x11+2+4 animation demon_lord_19 x 1 y 1 alive 1 end more object demon_lord_20 name Demon Lord face demon_lord.x11+3+4 animation demon_lord_20 x 2 y 1 alive 1 end more object demon_lord_21 name Demon Lord face demon_lord.x11+0+5 animation demon_lord_21 x -1 y 2 alive 1 end more object demon_lord_22 name Demon Lord face demon_lord.x11+1+5 animation demon_lord_22 y 2 alive 1 end more object demon_lord_23 name Demon Lord face demon_lord.x11+2+5 animation demon_lord_23 x 1 y 2 alive 1 end more object demon_lord_24 name Demon Lord face demon_lord.x11+3+5 animation demon_lord_24 x 2 y 2 alive 1 end more object demon_lord_25 name Demon Lord face demon_lord.x11+0+6 animation demon_lord_25 x -1 y 3 alive 1 end more object demon_lord_26 name Demon Lord face demon_lord.x11+1+6 animation demon_lord_26 y 3 alive 1 end more object demon_lord_27 name Demon Lord face demon_lord.x11+2+6 animation demon_lord_27 x 1 y 3 alive 1 end more object demon_lord_28 name Demon Lord face demon_lord.x11+3+6 animation demon_lord_28 x 2 y 3 alive 1 end more object demon_lord_29 name Demon Lord face demon_lord.x11+0+7 animation demon_lord_29 x -1 y 4 alive 1 end more object demon_lord_30 name Demon Lord face demon_lord.x11+1+7 animation demon_lord_30 y 4 alive 1 end more object demon_lord_31 name Demon Lord face demon_lord.x11+2+7 animation demon_lord_31 x 1 y 4 alive 1 end more object demon_lord_32 name Demon Lord face demon_lord.x11+3+7 animation demon_lord_32 x 2 y 4 alive 1 end object demonbane name Demonbane name_pl Demonbanes slaying demon skill two handed weapons face demonbane.x11 animation demonbane dam 11 speed 0.2 nrof 1 type 15 attacktype 1 resist_fire 30 materialname iron value 90000 weight 32000 magic 3 last_sp 9 weapontype 1 client_type 100 item_power 7 body_arm -2 body_combat -1 editor_folder weapon/artifact/Demonbane end #Above composition ^^ #99.9% U235 object depleteduraniumbar name depleted uranium bar name_pl depleted uranium bars race gold and jewels face uraniumbar.x11 nrof 1 type 73 materialname depleted uranium value 20 weight 10000 client_type 2005 identified 1 editor_folder jewel end object depleteduraniumpile name pile name_pl piles title of depleted uranium face uranium.x11 nrof 1 type 73 materialname depleted uranium value 10 weight 5000 client_type 641 editor_folder inorganic end object depletion face blank.x11 invisible 1 no_drop 1 editor_folder system end object depositbox name deposit box race gold and jewels other_arch close_dbox face depositbox.x11 type 122 materialname marble container 150000 no_pick 1 identified 1 editor_folder misc/Container end object desert race /terrain/desert face desert.x11 smoothlevel 90 type 67 randomitems desert move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground treasure_env 1 end object desk name desk name_pl desks other_arch close_desk face desk.x11 str 10 type 122 materialname bronze value 150 weight 120000 container 80000 client_type 51 identified 1 editor_folder misc/Container end object desk_cw name desk name_pl desks other_arch close_desk_cw face desk_cw.x11 str 10 type 122 materialname cherry value 2100 weight 120000 container 80000 client_type 51 identified 1 editor_folder misc/Container end object destroy_monster_floor name destroy monster floor face burnout.x11 speed 1 type 65 invisible 1 last_sp 5 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object destroy_pets_floor name destroy pets floor face burnout.x11 speed 1 type 65 invisible 1 last_sp 6 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object destroying_angel name Retributioner race angel face retributioner.x11 con 10 wis 12 pow 32 int 20 hp 4000 maxhp 4000 sp 60 maxsp 60 exp 150000 dam 50 wc -30 ac -5 speed 0.3 level 27 attacktype 1048577 resist_magic 80 resist_holyword 80 resist_blind 100 weight 75000 randomitems angel run_away 18 pick_up 24 will_apply 2 move_type fly_low alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/angel end more object destroying_angel_2 name Retributioner face retributioner.x11+1+0 x 1 weight 75000 alive 1 no_pick 1 monster 1 end more object destroying_angel_3 name Retributioner face retributioner.x11+0+1 y 1 weight 75000 alive 1 no_pick 1 monster 1 end more object destroying_angel_4 name Retributioner face retributioner.x11+1+1 x 1 y 1 weight 75000 alive 1 no_pick 1 monster 1 end more object destroying_angel_5 name Retributioner face retributioner.x11+0+2 x 0 y 2 weight 75000 alive 1 no_pick 1 monster 1 end more object destroying_angel_6 name Retributioner face retributioner.x11+1+2 x 1 y 2 weight 75000 alive 1 no_pick 1 monster 1 end object destruction name destruction face destruction.x11 animation destruction food 4 speed 1 no_pick 1 is_used_up 1 see_anywhere 1 editor_folder spell/Misc end object detect_magic name magic glow face det_magic.x11 animation detect_magic food 3 speed 1 no_pick 1 is_used_up 1 see_anywhere 1 editor_folder spell/Detect end object detect_mineral name magic glow face det_magic.x11 animation detect_mineral food 16 speed 1 no_pick 1 is_used_up 1 editor_folder spell/Detect end # Basically same as detect magic, but slower so the effect # sticks around longer. object detect_monster name magic glow face det_magic.x11 animation detect_monster food 3 speed 0.2 no_pick 1 is_used_up 1 see_anywhere 1 editor_folder spell/Detect end object detector name detector slaying player face pedestal.x12 animation detector sp 1 speed 0.5 type 51 no_pick 1 editor_folder deprecated/connect end object devil name demon race demon face devil.x11 animation devil con 4 wis 15 pow 4 int 15 hp 165 maxhp 165 sp 30 maxsp 30 exp 800 dam 12 wc 3 ac 1 speed 0.11 level 9 resist_physical 30 resist_fire 100 resist_cold -100 resist_confusion -100 resist_blind 30 weight 180000 randomitems devil run_away 15 pick_up 24 will_apply 2 alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/demon end object devotee_class name devotee face wizard_white.x71 animation devotee_class is_animated 0 str -2 dex 0 con -2 wis 2 pow 2 cha 1 int 0 type 37 randomitems devotee_class_items editor_folder player/class/Wizardry/devotee end object devourers_avatar name devourers avatar race undead face grimreaper.x12 animation grimreaper is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 350 maxhp 350 exp 1 dam 50 wc -1 ac -12 speed 0.35 level 15 attacktype 196752 resist_physical 20 resist_fire -50 resist_cold 50 resist_drain 100 resist_fear 100 resist_deplete 100 resist_death 100 path_attuned 262144 path_repelled 129 path_denied 590082 weight 1 last_heal -1 last_eat -3 alive 1 can_use_shield 1 monster 1 undead 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 can_see_in_dark 1 editor_folder gods/supernatural end object devourers_avatar_info name avatar other_arch devourers_avatar type 8 invisible 1 editor_folder gods/supernatural end object devourers_general_info name message msg You feel a bond with all things which are undead. endmsg type 8 invisible 1 editor_folder gods/supernatural end object devourers_holy_servant_info name holy servant other_arch wight type 8 invisible 1 editor_folder gods/supernatural end object dforest_exit name dforest exit face darkforest.x11 smoothlevel 136 type 66 client_type 25012 move_on walk no_pick 1 is_floor 1 editor_folder exit end object dhaxe1 name war axe name_pl war axes skill one handed weapons face dhaxe_1.x11 dam 11 nrof 1 type 15 attacktype 1 materialname bronze value 600 weight 10000 last_sp 9 weapontype 3 client_type 106 body_arm -1 body_combat -1 editor_folder weapon/axe end object dhaxe2 name axe name_pl axes skill one handed weapons face dhaxe_2.x11 dam 10 nrof 1 type 15 attacktype 1 materialname bronze value 520 weight 9660 last_sp 10 weapontype 3 client_type 106 body_arm -1 body_combat -1 editor_folder weapon/axe end object diamond_converter name drop gold to buy diamonds slaying goldcoin other_arch gem face conv.x11 food 40 type 103 move_on walk no_pick 1 editor_folder shop end object diarrhea name the runs race * msg You can't control your sphincter. You have a messy accident. Yuck! endmsg other_arch disgusting_puddle maxhp 1 maxsp 0 maxgrace 10 exp 100 dam 0 wc 0 speed -0.001 level 5 type 107 attacktype 1 invisible 1 magic 0 last_sp 0 last_eat 0 editor_folder disease end object dim_torch name pyrophor torch name_pl pyrophor torches msg This unique product will be revolutionising the torch business! Due to remarkable technologies used to produce it, it doesn't need any special means of lighting it, instead, you can start the fire simply by rubbing it at a rough surface: It even lights up when you club it into the face of a monster! No flint & steel is required! Unfortunately, the light it gives off is not yet very strong, and once burning, they can not be extinguished anymore. But at least it is cheap, and it burns for over I! H endmsg other_arch torch_type_on face torch_pyro_unlit.x11 animation torch_type food 144 speed 0.15 level 10 type 81 materialname ironwood value 5 weight 500 glow_radius 2 client_type 1102 range 2 editor_folder light end object diploma name_pl diplomata skill literacy sound elmex/paper_crumble face diploma.x11 nrof 1 type 8 subtype 15 materialname paper value 8000 weight 500 client_type 1041 editor_folder readable end object dire_wolf name dire wolf race animal sound_destroy ss/roar face dwolf.x71 animation dire_wolf con 2 wis 20 pow 5 int 16 hp 450 maxhp 460 sp 30 maxsp 30 exp 6000 dam 45 wc 1 ac -4 speed 0.2 attack_movement 3 level 9 attacktype 17 resist_fire -25 resist_cold 50 weight 80000 randomitems dwolf run_away 7 alive 1 no_pick 1 monster 1 can_cast_spell 1 sleep 1 can_see_in_dark 1 editor_folder monster/animal/Wolf end object dire_wolf_sire name dire wolf sire race animal sound_destroy ss/roar face dwolf.x71 animation dire_wolf_sire con 4 wis 20 pow 7 int 18 hp 1450 maxhp 1460 sp 45 maxsp 45 exp 16000 dam 45 wc 1 ac -6 speed 0.2 attack_movement 3 level 18 attacktype 17 resist_fire -5 resist_cold 60 weight 160000 randomitems dwolf_sire run_away 4 alive 1 no_pick 1 monster 1 can_cast_spell 1 sleep 1 can_see_in_dark 1 editor_folder monster/animal/Wolf end object direct_attune_cold name attune cold type 114 path_attuned 4 invisible 1 no_drop 1 editor_folder player/dragon_ability end object direct_attune_elec name attune electricity type 114 path_attuned 8 invisible 1 no_drop 1 editor_folder player/dragon_ability end object direct_attune_fire name attune fire type 114 path_attuned 2 invisible 1 no_drop 1 editor_folder player/dragon_ability end object director_1 name director face director.x11 animation director_1 sp 1 speed 0.2 type 112 move_on walk fly_low no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Director end object director_2 name director face director.x21 animation director_2 sp 2 speed 0.2 type 112 move_on walk fly_low no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Director end object director_3 name director face director.x31 animation director_3 sp 3 speed 0.2 type 112 move_on walk fly_low no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Director end object director_4 name director face director.x41 animation director_4 sp 4 speed 0.2 type 112 move_on walk fly_low no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Director end object director_5 name director face director.x51 animation director_5 sp 5 speed 0.2 type 112 move_on walk fly_low no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Director end object director_6 name director face director.x61 animation director_6 sp 6 speed 0.2 type 112 move_on walk fly_low no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Director end object director_7 name director face director.x71 animation director_7 sp 7 speed 0.2 type 112 move_on walk fly_low no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Director end object director_8 name director face director.x81 animation director_8 sp 8 speed 0.2 type 112 move_on walk fly_low no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Director end object director_turn name director face director.x81 animation director_turn sp 8 maxsp 1 speed 0.2 type 112 move_on walk fly_low no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Director end object dirtfloor face dirtfloor.x11 smoothlevel 50 no_pick 1 is_floor 1 editor_folder floor end object dirtroad_0 name dirtroad face dirtroad_0.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_1_1 name dirtroad face dirtroad_4.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_1_2 name dirtroad face dirtroad_1.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_1_3 name dirtroad face dirtroad_8.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_1_4 name dirtroad face dirtroad_2.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_2_1_1 name dirtroad face dirtroad_5.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_2_1_2 name dirtroad face dirtroad_A.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_2_2_1 name dirtroad face dirtroad_3.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_2_2_2 name dirtroad face dirtroad_6.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_2_2_3 name dirtroad face dirtroad_C.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_2_2_4 name dirtroad face dirtroad_9.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_3_1 name dirtroad face dirtroad_B.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_3_2 name dirtroad face dirtroad_7.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_3_3 name dirtroad face dirtroad_E.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_3_4 name dirtroad face dirtroad_D.x11 no_pick 1 editor_folder wall/dirtroad end object dirtroad_4 name dirtroad face dirtroad_F.x11 no_pick 1 editor_folder wall/dirtroad end object disease_cold name cold race * msg You develop a sniffle. endmsg con -1 cha -1 hp 1 maxhp 10 sp 1 maxsp 0 maxgrace 6 exp 100 food -1 dam 1 wc 20 ac 0 speed -0.05 level 2 type 107 attacktype 1048576 invisible 1 magic 3 last_sp 50 last_grace 1 last_eat 0 editor_folder disease end object disgusting_puddle name stinking puddle of diarrhea face icor.x11 food 1 type 72 weight 20 editor_folder disease end object divine_shock name divine shock face ball_lightning.x11 animation divine_shock is_animated 1 wc -30 speed 1 type 102 subtype 35 glow_radius 2 move_type fly_low move_on walk fly_low no_pick 1 is_used_up 1 editor_folder spell/MovingBall end object djinn name Major djinn race faerie face djinn.x31 animation djinn con 10 wis 25 pow 30 int 28 hp 5000 maxhp 5000 sp 300 maxsp 300 exp 300000 dam 30 wc -15 ac -20 speed -0.50 attack_movement 7 level 40 attacktype 15 resist_physical 100 resist_magic 100 resist_fire 100 resist_electricity 100 resist_cold 100 resist_acid 100 resist_drain 50 resist_ghosthit 100 resist_poison 100 resist_fear 100 resist_chaos 50 weight 300000 randomitems djinn run_away 5 alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_rod 1 can_use_horn 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/giant/djinn end more object djinn_2 name Major djinn face djinn.x31+0+1 animation djinn_2 y 1 weight 300000 alive 1 no_pick 1 monster 1 end object djinn_magenta name djinn race faerie face djinn_magenta.x11 animation djinn_magenta con 50 wis 25 pow 50 int 29 hp 20000 maxhp 20000 sp 2200 maxsp 2200 exp 800000 dam 30 wc -15 ac -20 speed -0.50 attack_movement 7 level 100 attacktype 15 resist_physical 100 resist_magic 100 resist_fire 100 resist_electricity 100 resist_cold 100 resist_acid 100 resist_drain 50 resist_ghosthit 100 resist_poison 100 resist_fear 100 resist_chaos 50 weight 300000 randomitems djinn_magenta run_away 5 alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_rod 1 can_use_horn 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/giant/djinn end more object djinn_magenta_2 name djinn face djinn_magenta.x11+0+1 animation djinn_magenta_2 y 1 weight 300000 alive 1 no_pick 1 monster 1 end object djinn_magenta_big name djinn race faerie face djinn_magenta_big.x11 animation djinn_magenta_big con 70 wis 50 pow 70 int 30 hp 31000 maxhp 31000 sp 3300 maxsp 3300 exp 800000 dam 90 wc -45 ac -50 speed -0.50 attack_movement 7 level 116 attacktype 15 resist_physical 100 resist_magic 100 resist_fire 100 resist_electricity 100 resist_cold 100 resist_acid 100 resist_drain 70 resist_ghosthit 100 resist_poison 100 resist_fear 100 resist_chaos 70 weight 900000 randomitems djinn_magenta run_away 5 alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_rod 1 can_use_horn 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/giant/djinn end more object djinn_magenta_big_2 name djinn face djinn_magenta_big.x11+0+1 animation djinn_magenta_big_2 y 1 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_3 name djinn face djinn_magenta_big.x11+0+2 animation djinn_magenta_big_3 y 2 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_4 name djinn face djinn_magenta_big.x11+0+3 animation djinn_magenta_big_4 y 3 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_5 name djinn face djinn_magenta_big.x11+0+4 animation djinn_magenta_big_5 y 4 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_6 name djinn face djinn_magenta_big.x11+0+5 animation djinn_magenta_big_6 y 5 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_7 name djinn face djinn_magenta_big.x11+1+0 animation djinn_magenta_big_7 x 1 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_8 name djinn face djinn_magenta_big.x11+1+1 animation djinn_magenta_big_8 x 1 y 1 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_9 name djinn face djinn_magenta_big.x11+1+2 animation djinn_magenta_big_9 x 1 y 2 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_10 name djinn face djinn_magenta_big.x11+1+3 animation djinn_magenta_big_10 x 1 y 3 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_12 name djinn face djinn_magenta_big.x11+1+4 animation djinn_magenta_big_12 x 1 y 4 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_13 name djinn face djinn_magenta_big.x11+1+5 animation djinn_magenta_big_13 x 1 y 5 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_14 name djinn face djinn_magenta_big.x11+2+0 animation djinn_magenta_big_14 x 2 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_15 name djinn face djinn_magenta_big.x11+2+1 animation djinn_magenta_big_15 x 2 y 1 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_16 name djinn face djinn_magenta_big.x11+2+2 animation djinn_magenta_big_16 x 2 y 2 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_17 name djinn face djinn_magenta_big.x11+2+3 animation djinn_magenta_big_17 x 2 y 3 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_18 name djinn face djinn_magenta_big.x11+2+4 animation djinn_magenta_big_18 x 2 y 4 weight 900000 alive 1 no_pick 1 monster 1 end more object djinn_magenta_big_19 name djinn face djinn_magenta_big.x11+2+5 animation djinn_magenta_big_19 x 2 y 5 weight 900000 alive 1 no_pick 1 monster 1 end object dog race animal face dog.x31 animation dog con 2 wis 20 int 8 hp 10 maxhp 10 exp 30 dam 5 wc 1 ac 4 speed -0.2 attack_movement 3 level 4 weight 30000 randomitems dog run_away 15 alive 1 monster 1 sleep 1 editor_folder monster/animal/Dog end object dolomite name dolomite mineral name_pl dolomite minerals race gold and jewels msg This mineral is used by many warriors to enhance their weapons. They claim it enhances their stamina. H endmsg face dolomite.x11 con 1 nrof 1 type 60 materialname stone value 500 weight 200 identified 1 editor_folder mining end object door_0 name door sound_destroy open_door face door_0.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_1 name door sound_destroy open_door face odoor_1.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door end object door_1_1 name door sound_destroy open_door face door_1.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_1_2 name door sound_destroy open_door face door_4.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_1_3 name door sound_destroy open_door face door_2.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_1_4 name door sound_destroy open_door face door_8.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_2 name door sound_destroy open_door face odoor_2.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door end object door_2_1_1 name door sound_destroy open_door face door_5.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_2_1_2 name door sound_destroy open_door face door_A.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_2_2_1 name door sound_destroy open_door face door_3.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_2_2_2 name door sound_destroy open_door face door_6.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_2_2_3 name door sound_destroy open_door face door_C.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_2_2_4 name door sound_destroy open_door face door_9.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_3_1 name door sound_destroy open_door face door_B.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_3_2 name door sound_destroy open_door face door_7.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_3_3 name door sound_destroy open_door face door_E.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_3_4 name door sound_destroy open_door face door_D.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_4 name door sound_destroy open_door face door_F.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname wood randomitems door move_block all alive 1 no_pick 1 blocksview 1 editor_folder door/Door end object door_look_1 name door sound_destroy open_door face wooddoor_1.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname iron randomitems door move_block all alive 1 no_pick 1 editor_folder door end object door_look_2 name door sound_destroy open_door face wooddoor_2.x11 hp 400 exp 1 ac 10 level 1 type 23 materialname iron randomitems door move_block all alive 1 no_pick 1 editor_folder door end object doubledemilich name doubledemilich race undead sound_destroy wn/wail face demilich.x11 animation demilich str 10 con 4 wis 20 pow 20 int 20 hp 2000 maxhp 2000 sp 200 maxsp 200 exp 270000 dam 60 wc -20 ac -30 x 15 y 63 speed 0.75 level 31 attacktype 70680 resist_physical 50 resist_magic 100 resist_fire 100 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_acid 100 resist_drain 100 resist_poison 100 resist_slow 100 resist_paralyze 100 resist_fear 100 resist_blind 100 weight 150000 randomitems demilich alive 1 no_pick 1 monster 1 see_invisible 1 undead 1 unaggressive 0 can_cast_spell 1 anim_speed 5 editor_folder monster/undead random_movement 1 end object dragon name wyvern race dragon face wyvern.x71 animation dragon con 2 wis 20 pow 2 int 14 hp 300 maxhp 300 maxsp 10 exp 4000 dam 25 wc 2 ac 2 speed -0.07 level 8 attacktype 1 resist_fire 100 resist_cold -100 resist_confusion -100 resist_fear 100 resist_blind 50 weight 150000 randomitems wyvern run_away 6 alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon end more object dragon_2 name wyvern face wyvern.x71+1+0 animation dragon_2 x 1 weight 150000 alive 1 no_pick 1 monster 1 end object dragon_ability_force name dragon ability title fire hatchling face blank.x11 exp 2 type 114 invisible 1 no_drop 1 neutral 1 editor_folder player/race/animal_dragon end object dragon_ability_xrays name xrays msg Your senses are stimulated. You gain the ability of X-ray vision! endmsg type 114 invisible 1 no_drop 1 xrays 1 editor_folder player/dragon_ability end object dragon_exit name dragon face dragon.x71 animation dragon_exit speed 0.4 type 66 client_type 25012 no_pick 1 editor_folder transport end more object dragon_exit_2 name dragon face dragon.x71+1+0 animation dragon_exit_2 x 1 type 66 weight 4000000 no_pick 1 end more object dragon_exit_3 name dragon face dragon.x71+2+0 animation dragon_exit_3 x 2 type 66 weight 4000000 no_pick 1 end more object dragon_exit_4 name dragon face dragon.x71+0+1 animation dragon_exit_4 y 1 type 66 weight 4000000 no_pick 1 end more object dragon_exit_5 name dragon face dragon.x71+1+1 animation dragon_exit_5 x 1 y 1 type 66 weight 4000000 no_pick 1 end more object dragon_exit_6 name dragon face dragon.x71+2+1 animation dragon_exit_6 x 2 y 1 type 66 weight 4000000 no_pick 1 end object dragon_eye name eye name_pl eyes face dragon_eye.x11 nrof 1 type 72 materialname organic value 30 weight 2 client_type 625 editor_folder flesh/dragon end object dragon_mail name dragon mail name_pl dragon mails face dragonmail.x11 ac 6 nrof 1 type 16 resist_physical 50 resist_fire 40 materialname dragonscale value 50000 weight 60000 magic 3 last_sp 13 client_type 251 item_power 5 gen_sp_armour 9 identified 1 body_torso -1 editor_folder armour/mail end object dragon_scale name dragon scale name_pl dragon scales face dragon_sca.x11 nrof 1 type 79 weight 25000 client_type 627 editor_folder flesh/dragon end object dragon_shield name dragon shield name_pl dragon shields face dragon_shi.x11 ac 1 nrof 1 type 33 resist_physical 8 resist_fire 30 materialname dragonscale value 28000 weight 5000 magic 2 client_type 260 item_power 2 identified 1 body_arm -1 body_shield -1 editor_folder armour/shield end object dragon_skin_force name dragon skin face blank.x11 type 114 invisible 1 applied 1 no_drop 1 editor_folder player/race/animal_dragon end object dragon_steak name steak name_pl steaks face drag_steak.x11 food 400 nrof 1 type 72 materialname organic value 10 weight 5 client_type 624 identified 1 editor_folder food end object dragon_steak_table name serving dragon steak (15 g.c. @) slaying goldcoin other_arch dragon_steak face table_2.x11 food 15 type 103 move_on walk no_pick 1 editor_folder shop end object dragon_wing name wing name_pl wings face dragon_wing.x11 nrof 1 type 72 materialname organic value 100 weight 25 client_type 626 editor_folder flesh/dragon end object dragonclaw name dragon's claw name_pl dragon's claws face dragon_claw.x11 nrof 1 materialname organic value 55 weight 1 client_type 626 editor_folder flesh/dragon end object dragonman name dragonman race dragon face dragonman.x31 animation dragonman con 11 wis 20 pow 13 int 18 hp 3500 maxhp 3500 sp 80 maxsp 80 exp 160000 dam 10 wc -10 ac -10 speed -0.4 level 18 resist_physical 30 resist_fire 100 resist_electricity 100 resist_cold -30 resist_confusion 30 resist_acid 100 resist_drain 100 resist_poison 100 resist_slow 100 resist_paralyze 100 resist_fear 100 resist_blind 100 weight 150000 randomitems dragon run_away 3 alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon/Dragonman end more object dragonman_2 name dragon man face dragonman.x31+0+1 animation dragonman_2 y 1 weight 4000000 alive 1 monster 1 end object dragonslayer name Dragonslayer name_pl Dragonslayers slaying dragon skill two handed weapons face dragonslay.x11 dam 11 nrof 1 type 15 attacktype 1 resist_fire 30 materialname iron value 85000 weight 35000 magic 3 last_sp 9 weapontype 1 client_type 100 item_power 7 body_arm -2 body_combat -1 editor_folder weapon/artifact end object drake name drake race dragon face drake.x11 animation drake str 15 con 5 wis 15 int 16 hp 220 maxhp 220 exp 5000 dam 20 wc 5 ac -3 speed 0.42 level 9 attacktype 1025 resist_magic 85 resist_blind 30 weight 70000 randomitems drake move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 0 sleep 1 editor_folder monster/dragon/drake end object drawbridge_1 name drawbridge face dbridge1.x11 no_pick 1 editor_folder wall/gwall end object drawbridge_2 name drawbridge face dbridge2.x11 no_pick 1 editor_folder wall/gwall end object dread name Dread race unnatural face dread.x11 animation dread con 5 wis 20 pow 14 int 18 hp 1500 maxhp 1500 maxsp 30 exp 50000 dam 25 wc -20 ac -10 speed -0.30 attack_movement 1 level 15 resist_magic 90 resist_fire 100 resist_poison 100 resist_paralyze 100 resist_fear 100 resist_blind -50 weight 30000 randomitems dread run_away 2 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/beholder end more object dread_2 name Dread face dread.x11+1+0 animation dread_2 x 1 move_type fly_low alive 1 no_pick 1 end more object dread_3 name Dread face dread.x11+0+1 animation dread_3 y 1 move_type fly_low alive 1 no_pick 1 end more object dread_4 name Dread face dread.x11+1+1 animation dread_4 x 1 y 1 move_type fly_low alive 1 no_pick 1 end object dress1 name dress name_pl dresses face dress1.x11 cha 2 ac 1 nrof 1 type 16 resist_physical 1 materialname cloth value 10000 weight 10000 last_sp 5 client_type 255 body_torso -1 editor_folder armour/mail end object dress2 name dress name_pl dresses face dress2.x11 cha 1 ac 1 nrof 1 type 16 materialname cloth value 3000 weight 5000 last_sp 8 client_type 255 body_torso -1 editor_folder armour/mail end object dress3 name dress name_pl dresses face dress3.x11 cha 1 nrof 1 type 16 materialname cloth value 1000 weight 4500 last_sp 8 client_type 255 body_torso -1 editor_folder armour/mail end object dresser name dresser name_pl dressers other_arch close_dresser face dresser.x11 type 122 materialname bronze value 150 weight 160000 container 150000 client_type 51 identified 1 editor_folder misc/Container end object dresser2 name dresser name_pl dressers other_arch close_dresser2 face dresser2.x11 type 122 materialname bronze value 150 weight 160000 container 150000 client_type 51 identified 1 editor_folder misc/Container end object dresser2_cw name dresser name_pl dressers other_arch close_dresser2_cw face dresser2_cw.x11 type 122 materialname cherry value 2400 weight 160000 container 150000 client_type 51 identified 1 editor_folder misc/Container end object dresser_cw name dresser name_pl dressers other_arch close_dresser_cw face dresser_cw.x11 type 122 materialname cherry value 2400 weight 160000 container 150000 client_type 51 identified 1 editor_folder misc/Container end object drifts race /terrain/hills face drifts.x11 smoothlevel 191 type 67 move_on walk move_slow walk move_slow_penalty 3 no_pick 1 is_floor 1 is_hilly 1 editor_folder ground/Winter end object duf6pile name pile name_pl piles title of depleted uranium hexafluoride face uf6pile.x11 nrof 1 type 73 materialname uranium value 5 weight 5000 client_type 641 editor_folder inorganic end object dun0 face dungeon_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun10 face dungeon_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun11 face dungeon_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun12 face dungeon_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun13 face dungeon_A.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun14 face dungeon_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun16 face dungeon_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun17 face dungeon_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun18 face dun_10.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun19 face dun_11.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun2 face dungeon_A.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun20 face dun_12.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun21 face dun_13.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun22 face dun_14.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun23 face dun_15.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun24 face dun_16.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun25 face dun_17.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun26 face dun_18.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun27 face dun_19.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun28 face dun_20.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun29 face dun_21.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun3 face dungeon_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun30 face dun_22.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun31 face dun_23.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun32 face dun_24.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun33 face dun_25.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun4 face dungeon_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun5 face dungeon_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun6 face dungeon_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun7 face dungeon_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun8 face dungeon_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun9 face dungeon_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_0 name dun face dun_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_1_1 name dun face dun_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_1_2 name dun face dun_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_1_3 name dun face dun_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_1_4 name dun face dun_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_2_1_1 name dun face dun_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_2_1_2 name dun face dun_A.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_2_2_1 name dun face dun_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_2_2_2 name dun face dun_6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_2_2_3 name dun face dun_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_2_2_4 name dun face dun_9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_3_1 name dun face dun_B.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_3_2 name dun face dun_7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_3_3 name dun face dun_E.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_3_4 name dun face dun_D.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dun_4 name dun face dun_F.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dun end object dunes race /terrain/desert face dunes.x11 smoothlevel 91 type 67 randomitems desert move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/new treasure_env 1 end object dungeon_floor name stones face dung_floor.x11 smoothlevel 5 no_pick 1 is_floor 1 editor_folder floor end object dungeon_floor2 name stones face dung_floor2.x11 smoothlevel 5 no_pick 1 is_floor 1 editor_folder floor end #for backward compatibility, this arch is named "dungeon magic" #It forbids both magic and cleric spells. object dungeon_magic name no_spells face no_spells.x11 invisible 1 no_pick 1 no_magic 1 damned 1 editor_folder floor_special end object duplicator name duplicator face duplicator.x11 hp 1 type 83 invisible 1 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object dust_effect name cloud of dust name_pl clouds of dust face dust_effect.x11 animation dust_effect dam 1 wc -3 speed 1 level 1 type 88 attacktype 4194304 client_type 641 move_type fly_low no_pick 1 editor_folder inorganic end object dust_elemental name dust devil race air_elemental face elem_dust.x11 animation dust_elemental int 8 hp 160 maxhp 160 exp 250 dam 10 wc 8 ac 0 speed -0.3 level 8 attacktype 8 resist_physical -100 resist_electricity 100 resist_blind 100 weight 200 move_type fly_low alive 1 monster 1 editor_folder monster/elemental end object dust_generic name dust name_pl dusts skill throwing face dust_gen.x11 nrof 1 level 1 type 5 subtype 2 materialname glass value 230 weight 100 client_type 652 editor_folder spell/Potion end object dwall_0 name wall face dwall_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_1_1 name wall face dwall_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_1_2 name wall face dwall_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_1_3 name wall face dwall_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_1_4 name wall face dwall_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_2_1_1 name wall face dwall_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_2_1_2 name wall face dwall_A.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_2_2_1 name wall face dwall_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_2_2_2 name wall face dwall_6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_2_2_3 name wall face dwall_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_2_2_4 name wall face dwall_9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_3_1 name wall face dwall_B.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_3_2 name wall face dwall_7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end # Above is misnamed object dwall_3_3 name wall face dwall_E.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_3_4 name wall face dwall_D.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_4 name wall face dwall_F.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_0 name wall face dwall_0.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_1_1 name wall face dwall_4.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_1_2 name wall face dwall_1.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_1_3 name wall face dwall_8.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_1_4 name wall face dwall_2.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_2_1_1 name wall face dwall_5.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_2_1_2 name wall face dwall_A.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_2_2_1 name wall face dwall_3.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_2_2_2 name wall face dwall_6.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_2_2_3 name wall face dwall_C.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_2_2_4 name wall face dwall_9.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_3_1 name wall face dwall_B.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_3_2 name wall face dwall_7.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_3_3 name wall face dwall_E.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_3_4 name wall face dwall_D.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_fake_4 name wall face dwall_F.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/dwall end object dwall_win1 name window face dwindow_0.x11 move_block all no_pick 1 editor_folder wall/dwall end object dwall_win2 name window face dwindow_1.x11 move_block all no_pick 1 editor_folder wall/dwall end object dwall_win3 name window face dwindow_2.x11 move_block all no_pick 1 editor_folder wall/dwall end object dwall_win4 name window face dwindow_3.x11 move_block all no_pick 1 editor_folder wall/dwall end object dwarf name dwarf race dwarf face dwarf.x11 animation dwarf str 20 dex 10 pow 21.6 int 15 hp 70 maxhp 70 sp 9 maxsp 9 exp 100 dam 9 wc 8 ac 1 speed 0.15 level 3 weight 50000 randomitems dwarf pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Dwarf end object dwarf_p name dwarf face dwarf_p.x11 animation dwarf_p is_animated 0 str 3 dex -4 con 4 cha -3 food 500 dam 1 wc 21 ac 10 speed 0.5 level 1 type 37 attacktype 1 weight 80000 randomitems dwarf alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 editor_folder player/old end object dwarf_player name dwarf race dwarf msg The Dwarves are the hardy scions of Mostrai. The traditional profession of the dwarf is smithery, and you'll be hard-pressed to find a dwarf who is not competent at it. Whether their great strength and hardiness leads them to become smiths and miners, or whether their profession leads to their strength and hardiness is unknown. Their thick musculature makes them slow of body, and seemingly, some of their muscle has crept into their brain. Perhaps their repetitive tasks dull their minds, perhaps they're simply born dumb. Dwarves can see in the dark, but they're slightly impious and tend to be a bit poor at controlling magic. Despite this, there are indeed dwarven clerics and mages. They're just not quite as good as human clerics or mages. endmsg face dwarf_p.x51 animation dwarf_player is_animated 1 str 3 dex -2 con 4 wis -1 pow -2 cha -1 int -2 food 999 dam 1 wc 21 ac 10 speed 1 level 1 type 1 attacktype 1 weight 80000 randomitems dwarf_player_items alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 can_see_in_dark 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 anim_speed -1 body_combat 1 body_shield 1 editor_folder player/race/humanoid_dwarf end object dwarf_priest name dwarf priest race dwarf msg @match * I'm too busy to answer your queries. endmsg face dwarf_pr.x11 animation dwarf_priest pow 9 int 16 hp 28 maxhp 28 sp 40 maxsp 40 exp 5 dam 5 wc 15 ac 10 speed 0.06 level 15 weight 50000 randomitems prayer_book alive 1 monster 1 unaggressive 1 can_cast_spell 1 editor_folder monster/humanoid/Dwarf end object dwarf_wiz name dwarf wizard race dwarf msg @match * I'm too busy to answer your queries. endmsg face dwarf_wiz.x11 animation dwarf_wiz pow 18 int 18 hp 38 maxhp 38 sp 50 maxsp 50 exp 10 dam 5 wc 15 ac 10 speed 0.06 level 15 weight 50000 randomitems monster_spells alive 1 monster 1 unaggressive 1 can_cast_spell 1 editor_folder monster/humanoid/Dwarf end object earth name earth face earth.x11 smoothlevel 5 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/new end object earth_elemental name earth elemental race earth_elemental face elem_earth.x11 animation earth_elemental int 4 hp 280 maxhp 280 exp 250 dam 50 wc 8 ac 5 speed -0.08 level 8 attacktype 1 resist_physical 70 resist_fire -60 resist_cold 50 resist_blind 100 weight 100000 alive 1 monster 1 editor_folder monster/elemental end object earth_witch name earth witch race earth_elemental face witch_earth.x11 animation earth_witch con 2 wis 10 pow 5 int 14 hp 1120 maxhp 1120 sp 30 maxsp 50 exp 4000 dam 40 wc 10 ac -2 speed -0.1 attack_movement 3 level 15 attacktype 1 resist_physical 50 resist_magic 25 resist_fire -20 resist_cold 50 resist_poison 100 weight 5200 randomitems witch_earth alive 1 monster 1 can_cast_spell 1 can_use_skill 1 editor_folder monster/elemental end object earthwall race wall face earthwall.x11 animation earthwall is_animated 0 hp 24 maxhp 24 ac 30 level 1 type 45 resist_magic 100 resist_fire 100 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_acid 100 resist_drain 100 alive 1 no_pick 1 blocksview 1 tear_down 1 editor_folder wall/bwall end object ebola name Red Death race * msg Blood leaks out of your eyes and your pores! endmsg str -3 dex -2 con -4 wis -2 cha -7 int -4 hp 1 maxhp 5 sp 1 maxsp 0 maxgrace 15 exp 10000 food -1 dam -10 wc 30 ac 0 speed -0.05 level 10 type 107 attacktype 1048576 invisible 1 magic -1 last_sp 50 last_grace 5 last_eat 0 editor_folder disease end object ectoplasm name ectoplasm name_pl ectoplasms face ectoplasm.x11 food 0 nrof 1 type 72 materialname stone value 200 weight 20 client_type 627 identified 1 editor_folder flesh/misc end object editcursor face wizard.x51 animation editcursor editor_folder system end object editor_archetype name editor archetype editor_folder system end object egg_disease name egg disease race * msg Buck, buck, buck, buck! You lay an EGG!! You feel ridiculous. endmsg other_arch chicken_egg maxhp 1 maxsp 0 maxgrace 5 exp 100 dam 0 wc 0 speed -0.001 level 5 type 107 attacktype 1 invisible 1 magic 0 last_sp 0 last_eat 0 editor_folder disease end object elec_dragon name electric dragon hatchling race dragon face elec_drag.x71 animation elec_dragon con 3 wis 15 pow 2 int 14 hp 90 maxhp 90 sp 40 maxsp 40 exp 1800 dam 15 wc 7 ac 5 speed -0.07 attack_movement 1 level 8 resist_magic 30 resist_electricity 100 resist_blind 50 weight 70000 randomitems elec_drag run_away 20 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon/Hatchlings end object electric_clawing name electric claws title clawing skill clawing msg Your claws emit sparks of electricity! endmsg animation electric_clawing type 74 subtype 31 attacktype 8 invisible 1 no_drop 1 editor_folder player/dragon_ability end object elem_acidborn_player name acidborn race para_air msg These supremely acidious elementals can bite through five thumbs thick steel plates. The people of Scorn were once surprised by an assault of over a hundred Acidborns. They destroyed and eroded many buildings until a Fireborn that was just passing by annihilated them with a blast of Meteor Swarm. Fire is their greatest weakness. They cannot wield weapons but like all other elementals, they can wear four instead of two rings and two instead of one amulet. endmsg face acidborn.x11 animation elem_acidborn_player is_animated 1 str -5 dex 4 con 0 wis 2 pow 7 cha -2 int 2 food 999 dam 0 wc 21 ac 0 speed 1 level 1 type 1 attacktype 64 resist_fire -30 resist_acid 100 resist_ghosthit -50 resist_poison 100 path_attuned 8 weight 30000 randomitems acidborn_player_items alive 1 can_use_shield 0 can_use_armour 0 can_use_weapon 0 body_range 1 body_neck 2 body_skill 1 body_finger 4 # Do they have shoulders? Or waists? Or wrists? body_combat 1 body_shield 1 editor_folder player/race/elem_acidborn end object elem_iceborn_player name iceborn race para_ice msg These creatures have been living under the arktic icecap for millennia, but the global warming is destroying their habitat. Therefore the Iceborns have gone to warmer areas, trying to adapt and to find food in these regions. Ever since they have come here, they have been aggressive and impulsive, feeling hurt for having lost their home. As all elementals, the Iceborn is very magical but physically weak. endmsg face iceborn.x11 animation elem_iceborn_player is_animated 1 str -5 dex 4 con 0 wis 2 pow 7 cha -2 int 2 food 999 dam 0 wc 21 ac 0 speed 1 level 1 type 1 attacktype 16 resist_electricity -30 resist_cold 100 resist_ghosthit -50 resist_poison 100 path_attuned 8 weight 30000 randomitems iceborn_player_items alive 1 can_use_shield 0 can_use_armour 0 can_use_weapon 0 body_range 1 body_neck 2 body_skill 1 body_finger 4 # Do they have shoulders? Or waists? Or wrists? body_combat 1 body_shield 1 editor_folder player/race/elem_iceborn end object elf name elf race elf face elf.x71 animation elf is_animated 0 str -2 dex 4 con -2 wis -3 pow 1 cha 2 int 1 food 500 dam 1 wc 21 ac 10 speed 0.5 level 1 type 37 attacktype 1 weight 70000 randomitems elf alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 editor_folder player/old end object elf_1 name elf race faerie face elf_1.x11 animation elf_1 str 17 dex 19 con 2 pow 4 int 15 hp 30 maxhp 30 sp 7 maxsp 7 exp 30 dam 5 wc 12 ac 0 speed 0.25 level 1 weight 50000 randomitems elf_1 pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Elf end object elf_guard name elf guard race faerie face elf_guard.x11 animation elf_guard str 25 con 15 wis 5 pow 1 int 15 hp 80 maxhp 80 sp 10 maxsp 10 exp 150 dam 10 wc 5 ac 3 speed 0.06 level 4 resist_physical 30 resist_magic 30 weight 150000 alive 1 no_pick 1 monster 1 see_invisible 1 unaggressive 1 can_cast_spell 1 sleep 1 stand_still 1 editor_folder monster/humanoid/Elf end object elf_lass name elf lass race faerie face elf_lass.x11 animation elf_lass str 17 dex 19 con 2 pow 4 int 15 hp 30 maxhp 30 sp 7 maxsp 7 exp 30 dam 5 wc 12 ac 0 speed 0.25 level 1 weight 50000 randomitems elf_1 pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Elf end object elf_man name elf man race faerie face elf_lad.x11 animation elf_man str 17 dex 19 con 2 pow 4 int 15 hp 30 maxhp 30 sp 7 maxsp 7 exp 30 dam 5 wc 12 ac 0 speed 0.25 level 1 weight 50000 randomitems elf_1 pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Elf end object elf_player name elf race faerie msg An Elf is a child of Faerie, a scion of Lythander. Being of Faerie, they heal more slowly than other races, but mana flows into them more quickly. They also need far less food than other races. Every elf is taught the use of a bow, but their long lives allow them to take up any trade. They are weaker and less hardy than humans, but quicker of body and mind, and generally make more powerful spellcasters. However, they have a notoriously offhanded attitude toward their religious devotions and make poor priests. As a race, Elves possess a preternatural beauty and eyes that see in the dark. endmsg face elf.x51 animation elf_player is_animated 1 str -2 dex 3 con -2 wis -3 pow 2 cha 4 int 2 food 500 dam 1 wc 21 ac 10 speed 1 level 1 type 1 attacktype 1 weight 70000 randomitems elf_player_items alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 can_see_in_dark 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 anim_speed -1 body_combat 1 body_shield 1 editor_folder player/race/humanoid_elf end object elf_player_force name elf_force face blank.x11 hp -1 sp 1 food 2 speed 0 type 114 invisible 1 applied 1 no_drop 1 can_see_in_dark 1 editor_folder player/race/humanoid_elf end object elven_bow name elven bow name_pl elven bows race arrow skill missile weapons face elven_bow.x11 sp 70 dam 15 wc 1 nrof 1 type 14 attacktype 1 materialname wood value 17000 weight 15000 magic 3 client_type 150 no_strength 0 body_range -1 body_arm -2 editor_folder weapon/bow end object elven_robe name Elven Robe name_pl Elven Robes face elven_robe.x11 dex 4 food 4 ac 3 nrof 1 type 16 resist_confusion 60 materialname cloth value 3000 weight 5000 magic 1 last_sp 12 client_type 256 item_power 13 stealth 1 body_torso -1 editor_folder armour/mail end object elvenboots name elven boots name_pl elven boots face elvenboots.x11 exp 3 nrof 1 type 99 materialname leather value 30000 weight 500 client_type 290 item_power 3 stealth 1 body_foot -2 editor_folder armour/boots/elvenboots end object emerald name_pl emeralds race gold and jewels face emerald.x11 animation emerald speed -0.1 nrof 1 type 60 value 160 weight 50 client_type 2011 identified 1 editor_folder jewel need_an 1 end object empty_archetype name empty archetype editor_folder system end object ench_armour name Enchant Armour name_pl Enchant Armours race scrolls msg This scroll possesses magical powers to enchant armour. H endmsg face scroll.x11 sp 1 nrof 1 type 123 materialname paper value 9500 weight 200 client_type 1011 identified 1 editor_folder spell/Scroll need_an 1 end object enchantment name enchantment face enchantment.x11 animation enchantment food 5 speed 1 no_pick 1 is_used_up 1 see_anywhere 1 editor_folder spell/Misc end #Above composition ^^ #99.5% U238 #0.5% U235 #(Note in the real world usually 0.7% U235). object enricheduraniumbar name enriched uranium bar name_pl enriched uranium bars race gold and jewels face uraniumbar.x11 dam 5 speed 0.100000 nrof 1 type 73 attacktype 4 materialname enriched uranium value 400000 weight 10000 glow_radius 1 client_type 2005 identified 1 # adeb0 editor_folder jewel end object enricheduraniumpile name pile name_pl piles title of enriched uranium face uranium.x11 nrof 1 type 73 materialname enriched uranium value 4000 weight 5000 glow_radius 1 client_type 641 editor_folder inorganic end object ent race faerie msg @match * Hey! Careful of my roots, stranger. endmsg face ent.x11 animation ent con 10 wis 15 int 10 hp 1500 maxhp 1500 exp 16000 dam 25 wc -1 ac -1 speed -0.3 level 12 resist_fire -50 resist_electricity 50 resist_cold 50 weight 3000000 randomitems giant run_away 3 alive 1 monster 1 unaggressive 1 can_use_weapon 1 sleep 1 can_see_in_dark 1 body_arm 2 editor_folder monster/misc/Ent end more object ent_2 name ent face ent.x11+1+0 animation ent_2 x 1 weight 3000000 alive 1 monster 1 end more object ent_3 name ent face ent.x11+0+1 animation ent_3 y 1 weight 3000000 alive 1 monster 1 end more object ent_4 name ent face ent.x11+1+1 animation ent_4 x 1 y 1 weight 3000000 alive 1 monster 1 end object euf6pile name pile name_pl piles title of enriched uranium hexafluoride face uf6pile.x11 nrof 1 type 73 materialname uranium value 200 weight 5000 client_type 641 editor_folder inorganic end object evergreen face tree_2.x11 smoothlevel 125 move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/Wood end object evergreens race /terrain/forest face evergreens.x11 smoothlevel 135 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 3 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/Wood end object evergreens2 name evergreens race /terrain/forest face evergreens_2.x11 smoothlevel 125 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 3 no_pick 1 is_wooded 1 editor_folder ground/Wood end object evil_ice name strange looking ice face evil_ice.x11 animation evil_ice hp 1 dam 10 wc -30 speed 0.2 level 1 type 102 subtype 7 attacktype 16 move_on walk no_pick 1 is_floor 1 lifesave 1 editor_folder ground/Winter end object evil_master1 name Evil Master race demon face evil_master.x11 animation evil_master1 con 100 wis 50 pow 50 int 30 hp 30000 maxhp 30000 sp 1000 maxsp 1000 exp 1000000 dam 50 wc -50 ac -120 speed 0.850000 level 117 attacktype 66332 resist_physical 100 resist_magic 30 resist_fire 30 resist_electricity 60 resist_cold 100 resist_acid 30 resist_weaponmagic 60 resist_paralyze 100 resist_turn_undead 100 resist_fear 30 resist_death 100 resist_godpower 100 resist_holyword 95 resist_blind 100 randomitems all_spell_skills pick_up 24 will_apply 2 alive 1 no_pick 1 monster 1 see_invisible 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_finger 2 can_use_wand 1 editor_folder monster/demon end object evil_master2 name Evil Master race demon face evil_master2.x11 animation evil_master2 is_animated 1 con 100 wis 40 pow 30 int 30 hp 20000 maxhp 20000 sp 1000 maxsp 1000 exp 400000 dam 80 wc -60 ac -110 speed 0.700000 attack_movement 3 level 100 attacktype 5242880 resist_physical 100 resist_magic 30 resist_fire 80 resist_weaponmagic 50 resist_blind 100 weight 75000 randomitems all_spell_skills run_away 3 pick_up 24 will_apply 1 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_ring 1 sleep 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_skill 1 body_finger 2 can_use_wand 1 editor_folder monster/demon end object evil_master3 name Evil Master race demon face evil_master3.x11 animation evil_master3 is_animated 1 con 100 wis 40 pow 40 int 30 hp 31000 maxhp 31000 sp 1000 maxsp 1000 exp 1000000 dam 30 wc -80 ac -120 speed 0.500000 level 120 attacktype 1049089 resist_physical 100 resist_fire 100 resist_electricity 50 resist_cold 100 resist_confusion 30 resist_acid 30 resist_drain 100 resist_weaponmagic 95 resist_poison 100 resist_paralyze 100 resist_fear 100 resist_godpower 100 resist_holyword 30 resist_blind 100 carrying 100 weight 180000 run_away 3 pick_up 24 will_apply 2 alive 1 no_pick 1 monster 1 see_invisible 1 undead 1 unaggressive 1 can_cast_spell 1 can_use_bow 1 sleep 1 can_use_skill 1 can_use_rod 1 can_see_in_dark 1 body_range 1 body_arm 2 body_skill 1 body_finger 2 editor_folder monster/demon end object evil_master4 name Evil Master race demon face evil_master4.x11 animation evil_master4 is_animated 1 str 30 con 80 wis 25 pow 25 int 25 hp 20000 maxhp 20000 sp 250 maxsp 250 exp 200000 dam 100 wc -50 ac -105 speed 0.500000 attack_movement 5 level 100 attacktype 1 resist_physical 100 resist_magic 20 resist_fire -100 weight 200000 run_away 15 alive 1 no_pick 1 monster 1 unaggressive 1 editor_folder monster/demon end object evilclown name evil clown race human face evilclown.x11 str 20 dex 15 con 30 pow 50 int 14 hp 3300 maxhp 3300 sp 1000 maxsp 1000 exp 10000 dam 200 wc -50 ac -80 speed 0.5 level 115 resist_physical 75 resist_magic 100 resist_fire 100 resist_electricity 100 resist_confusion 100 resist_weaponmagic 100 resist_fear 100 resist_holyword 100 weight 50000 randomitems evilclown alive 1 can_use_shield 1 monster 1 reflect_missile 1 reflect_spell 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 can_use_horn 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Human end object evilpentagram name pentagram face evilpenta.x11 no_pick 1 editor_folder misc end object evilpentagramdarkgrey name pentagram face evilpentadarkgrey.x11 no_pick 1 editor_folder misc end object evilpentagramdarkred name pentagram face evilpentadarkred.x11 no_pick 1 editor_folder misc end object evilpentagramgrey name pentagram face evilpentagrey.x11 no_pick 1 editor_folder misc end object evilpentagramred name pentagram face evilpentared.x11 no_pick 1 editor_folder misc end object evoker_book name evoker's spellbook name_pl evoker's spellbooks skill literacy face evoker_book.x11 nrof 1 type 85 materialname paper value 500 weight 5000 randomitems evocation_book client_type 1001 editor_folder spell/SpellBook end object evoker_book_l1 name evoker's spellbook name_pl evoker's spellbooks skill literacy face evoker_book.x11 nrof 1 type 85 materialname paper value 100 weight 5000 randomitems evocation_l1 client_type 1001 editor_folder spell/SpellBook end object evoker_class name evoker face evoker.x51 animation evoker_class is_animated 1 str -2 dex 0 con -1 wis 0 pow 3 int 0 type 37 randomitems evoker_class_items anim_speed -1 editor_folder player/class/Wizardry/evoker end object ewall_0 name wall face ewall_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_1_1 name wall face ewall_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_1_2 name wall face ewall_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_1_3 name wall face ewall_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_1_4 name wall face ewall_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_2_1_1 name wall face ewall_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_2_1_2 name wall face ewall_A.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_2_2_1 name wall face ewall_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_2_2_2 name wall face ewall_6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_2_2_3 name wall face ewall_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_2_2_4 name wall face ewall_9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_3_1 name wall face ewall_B.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_3_2 name wall face ewall_7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_3_3 name wall face ewall_E.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_3_4 name wall face ewall_D.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_4 name wall face ewall_F.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_0 name wall face ewall_0.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_1_1 name wall face ewall_4.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_1_2 name wall face ewall_1.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_1_3 name wall face ewall_8.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_1_4 name wall face ewall_2.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_2_1_1 name wall face ewall_5.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_2_1_2 name wall face ewall_A.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_2_2_1 name wall face ewall_3.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_2_2_2 name wall face ewall_6.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_2_2_3 name wall face ewall_C.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_2_2_4 name wall face ewall_9.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_3_1 name wall face ewall_B.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_3_2 name wall face ewall_7.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_3_3 name wall face ewall_E.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_3_4 name wall face ewall_D.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_fake_4 name wall face ewall_F.x11 move_block -all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_redpost name wall face ewall_redpost.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/ewall end object ewall_win1 name window face ewindow_0.x11 move_block all no_pick 1 editor_folder wall/ewall end object ewall_win2 name window face ewindow_1.x11 move_block all no_pick 1 editor_folder wall/ewall end object excalibur name Excalibur name_pl Excaliburs skill two handed weapons face excalibur.x11 str 1 cha 2 dam 12 nrof 1 type 15 attacktype 256 resist_magic 30 resist_drain 100 materialname iron value 220000 weight 25000 magic 5 last_sp 7 weapontype 1 client_type 100 item_power 15 body_arm -2 body_combat -1 editor_folder weapon/artifact end object exit face exit.x11 animation exit speed 1 type 66 client_type 25012 move_on walk fly_low no_pick 1 editor_folder exit end # this arch is set up so that it can be inserted into a map with # no changes, and it will explode into a fireball object exploding_fireball name exploding fireball other_arch fireball hp 15 maxhp 10 speed 1.0 speed_left 1.0 type 102 subtype 5 range 1 dam_modifier 10 editor_folder spell end object explosion face explosion.x11 animation explosion wc -30 speed 0.2 speed_left -0.21 type 102 subtype 6 move_type fly_low no_pick 1 editor_folder spell/Bomb end object explosion2 face explosion.x11 animation explosion2 wc -30 speed 0.2 speed_left -0.21 type 102 subtype 6 move_type fly_low no_pick 1 editor_folder spell/Bullet/Shell end object eye name_pl eyes face eye.x11 food 1 nrof 1 type 72 materialname organic value 15 weight 1 client_type 625 editor_folder flesh/generic end object eyeglasses name eye glasses face eyeglasses.x11 dex 2 cha -2 nrof 1 type 34 materialname glass value 1000 weight 120 client_type 275 body_head -1 editor_folder armour/helmet end object eyes face eyes.x11 food 1 nrof 1 type 72 materialname organic value 30 weight 1 editor_folder flesh/generic end object eyeshield name eyeshield name_pl eyeshields face eyeshield.x11 ac 3 nrof 1 type 33 resist_physical 3 resist_magic 30 materialname organic value 30000 weight 15000 client_type 260 item_power 2 identified 1 body_arm -1 body_shield -1 editor_folder armour/shield end object face_of_death name deathstrike face face_of_death.x11 wc -30 speed 1 type 102 subtype 7 move_type fly_low move_on walk fly_low no_pick 1 editor_folder spell/Cone end object faerie_dragon name faerie dragon race faerie face fae_drag.x71 animation faerie_dragon con 1 wis 15 pow 6 int 14 hp 40 maxhp 40 sp 20 maxsp 40 exp 1000 dam 10 wc 7 ac 5 speed -0.07 attack_movement 1 level 8 resist_magic 100 resist_poison 100 resist_paralyze 100 resist_fear 100 resist_blind 60 weight 70000 randomitems wyvern run_away 20 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 unaggressive 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon end object falchion name_pl falchions skill one handed weapons face falchion.x11 dam 7 nrof 1 type 15 attacktype 1 materialname iron value 42 weight 13000 last_sp 8 weapontype 1 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object fallenangel_knight name fallen angel race angel face fallenangelknight.x11 con 60 wis 12 int 14 hp 10616 maxhp 10616 sp 500 maxsp 500 exp 600000 dam 150 wc -126 ac -100 speed 0.6 level 116 attacktype 1048577 resist_physical 25 resist_magic 50 resist_fire 100 resist_electricity 25 resist_cold 25 resist_confusion 100 resist_acid 25 resist_drain 25 resist_weaponmagic 25 resist_ghosthit 90 resist_poison 25 resist_slow 25 resist_paralyze 100 resist_turn_undead 100 resist_fear 100 resist_cancellation 25 resist_deplete 25 resist_chaos 25 resist_counterspell 25 resist_godpower 25 resist_holyword 40 resist_blind 90 weight 75000 randomitems all_spell_skills run_away 18 pick_up 24 will_apply 2 move_type fly_low alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/angel/fallenangel end more object fallenangel_knight_2 name fallen angel face fallenangelknight.x11+0+1 y 1 weight 75000 alive 1 no_pick 1 monster 1 end object falls face falls.x11 no_pick 1 is_water 1 editor_folder ground end object falls_2 name falls face falls2.x11 no_pick 1 is_water 1 editor_folder ground end object falls_3 name falls face falls3.x11 no_pick 1 is_water 1 editor_folder ground end object falls_4 name falls face falls4.x11 no_pick 1 is_water 1 editor_folder ground end object false_wall name false wall face earthwall.x11 no_pick 1 blocksview 1 editor_folder wall/bwall end object farmer name farmer race human face farmer.x11 animation farmer str 12 dex 10 pow 1 int 10 hp 18 maxhp 18 sp 10 maxsp 10 exp 25 dam 2 wc 10 ac 8 speed 0.15 level 3 weight 50000 randomitems farmer pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Human end object farmhouse name farmhouse face farmhouse.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end more object farmhouse_2 name farmhouse face farmhouse.x11+1+0 x 1 type 66 no_pick 1 end object farmland face farmland.x11 smoothlevel 35 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground end object fatman name large man race human face fatman.x11 str 15 dex 8 con 3 int 12 hp 10 maxhp 10 exp 15 dam 2 wc 14 ac 8 speed 0.05 level 1 weight 50000 randomitems skill_use_magic_item alive 1 can_use_shield 1 monster 1 unaggressive 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Human random_movement 1 end object fatwoman name large woman race human face fatwoman.x11 str 14 dex 9 con 3 int 13 hp 10 maxhp 10 exp 15 dam 2 wc 14 ac 8 speed 0.05 level 1 weight 50000 randomitems skill_use_magic_item alive 1 can_use_shield 1 monster 1 unaggressive 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Human random_movement 1 end object fear face fear.x11 animation fear wc -30 speed 1 type 102 subtype 7 move_type fly_low move_on walk fly_low no_pick 1 editor_folder spell/Cone end object fernsdense race /terrain/forest face fernsdense.x11 type 67 move_on walk move_slow walk move_slow_penalty 3 no_pick 1 is_wooded 1 editor_folder ground/new end object fernssparse race /terrain/forest face fernssparse.x11 type 67 move_on walk move_slow walk move_slow_penalty 2 no_pick 1 is_wooded 1 editor_folder ground/new end object field_stone name stone name_pl stones face lstone.x11 nrof 1 type 73 resist_acid 100 materialname stone value 1 weight 800 client_type 641 editor_folder inorganic end object fiend name Fiend race demon face fiend.x11 animation fiend con 5 wis 15 pow 8 int 15 hp 265 maxhp 265 sp 40 maxsp 40 exp 3600 dam 22 wc 0 ac -3 speed 0.2 level 15 resist_physical 30 resist_magic 50 resist_fire 100 resist_cold -50 resist_blind 50 weight 180000 randomitems fiend run_away 15 pick_up 24 will_apply 2 alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/demon end object fighter name fighter race human face fighter.x11 animation fighter str 15 dex 15 pow 1 int 10 hp 50 maxhp 50 sp 5 maxsp 5 exp 40 dam 8 wc 9 ac 1 speed 0.15 level 3 weight 50000 randomitems fighter pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Class end object figurine_generic name figurine name_pl figurines skill use magic item face figurine_gen.x11 nrof 1 level 1 type 5 subtype 3 materialname glass value 400 weight 1500 client_type 653 editor_folder spell/Potion end object filth name stinking filth face filth.x11 animation filth smoothlevel 8 speed -0.07 type 47 move_on walk move_slow walk move_slow_penalty 5 no_pick 1 is_floor 1 is_water 1 editor_folder ground end object finger name_pl fingers face finger.x11 food 1 nrof 1 type 72 materialname organic value 2 weight 2 client_type 626 editor_folder flesh/human end object fire_clawing name fire claws title clawing skill clawing msg Your claws are enveloped in a hot blazing fire! endmsg animation fire_clawing type 74 subtype 31 attacktype 4 invisible 1 no_drop 1 editor_folder player/dragon_ability end object fire_dragon name dragon hatchling race dragon face fire_drag.x71 animation fire_dragon con 3 wis 15 pow 3 int 14 hp 100 maxhp 100 sp 40 maxsp 40 exp 2000 dam 15 wc 7 ac 5 speed -0.07 attack_movement 1 level 8 resist_magic 30 resist_fire 100 resist_blind 50 weight 70000 randomitems wyvern run_away 20 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon/Hatchlings end object fire_elemental name fire elemental race fire_elemental face elem_fire.x11 animation fire_elemental int 4 hp 200 maxhp 200 exp 250 dam 20 wc 10 ac 2 speed -0.25 level 8 attacktype 4 resist_fire 100 resist_confusion -100 resist_blind 100 weight 200 glow_radius 1 move_type fly_low alive 1 monster 1 editor_folder monster/elemental end object fire_permanent name fire face burnout.x11 animation fire_permanent speed 1 no_pick 1 editor_folder spell end object fire_serpent name fire serpent race reptile face serpent.x31 animation serpent con 4 wis 15 pow 2 int 6 hp 120 maxhp 120 sp 5 maxsp 5 exp 400 dam 7 wc 4 ac -1 speed -0.10 level 9 attacktype 5 resist_fire 30 resist_cold -100 weight 90000 randomitems fire_serpent alive 1 no_pick 1 monster 1 can_cast_spell 1 editor_folder monster/giant/serpent end more object fire_serpent_2 name fire serpent face serpent.x31+1+0 animation serpent_2 x 1 weight 900000 alive 1 no_pick 1 monster 1 end object fire_trail name burningtrail face burnout.x11 animation fire_trail food 9 speed 1 no_pick 1 is_used_up 1 editor_folder spell/Bullet end object fire_witch name fire witch race fire_elemental face witch_fire.x11 animation fire_witch con 2 wis 10 pow 5 int 14 hp 600 maxhp 600 sp 50 maxsp 70 exp 5000 dam 30 wc 1 ac -2 speed -0.4 attack_movement 4 level 14 attacktype 4 resist_physical 100 resist_magic 25 resist_fire 100 resist_cold -100 resist_poison 100 weight 20 glow_radius 2 randomitems witch_fire move_type fly_low alive 1 monster 1 can_cast_spell 1 can_use_skill 1 editor_folder monster/elemental end object fireball sound wn/fire face fireball.x11 animation fireball smoothlevel 250 wc -30 speed 0.2 speed_left -0.21 type 102 subtype 6 attacktype 4 glow_radius 1 move_type fly_low no_pick 1 editor_folder spell/Bullet/Fire end object firebolt face firebolt.x11 animation firebolt is_animated 0 speed 1 type 102 subtype 4 glow_radius 1 move_type fly_low no_pick 1 is_turnable 1 editor_folder spell/Bolt end object firebombarrow name_pl firebombarrows race arrows face firebombarrow.x01 animation firebombarrow is_animated 0 food 20 dam 30 wc 1 nrof 1 type 13 attacktype 5 materialname wood value 6800 weight 50 client_type 159 is_turnable 1 editor_folder weapon/bow need_an 1 end object fireborn name fireborn race fireborn face fireborn.x11 animation fireborn is_animated 1 str -7 dex 4 con -4 pow 6 cha -4 int 3 food 999 dam 0 wc 21 ac 0 speed 1 level 1 type 37 attacktype 5 resist_fire 100 resist_cold -100 resist_drain -100 resist_ghosthit -100 resist_poison 100 weight 30000 randomitems fireborn alive 1 can_use_shield 0 can_use_armour 0 can_use_weapon 0 body_range 1 body_neck 1 body_skill 1 body_finger 2 editor_folder player/old end object fireborn_player name fireborn race fire_elemental msg Legends say that fireborn are sparks struck off the anvil of creation, with life and spirit, and eventually mind. Those who research magic think that they are relatives of some kind to will o' the wisps. An observer seeing one for the first time would see a strangely intelligent vortex of flame somehow carrying items without burning them. Their insubstantial nature makes them both very weak and very quick. Their minds are agile, and they are able to commune well with the gods. However, their area of excellence is magic. They spellcast more powerfully than any other race, and mana flows into them readily. They can even cast cold spells with devastating effectiveness. They all know a basic fire spell. They have the ability to levitate at will, and they can touch to burn. As they gain more power, they are increasingly difficult to hit with weapons. However, they cannot use weapons or armour, and thereby miss out on many benefits (including powerful magical enchantments) those items may bring. Fire does not harm them, nor poison. Cold, spiritual drain, and physical drain present great peril to them. endmsg face fireborn.x11 animation fireborn_player is_animated 1 str -5 dex 4 con 0 wis 2 pow 7 cha -2 int 2 food 999 dam 0 wc 21 ac 0 speed 1 level 1 type 1 attacktype 5 resist_fire 100 resist_cold -30 resist_ghosthit -50 resist_poison 100 path_attuned 2 weight 30000 glow_radius 4 randomitems fireborn_player_items alive 1 can_use_shield 0 can_use_armour 0 can_use_weapon 0 body_range 1 body_neck 2 body_skill 1 body_finger 4 # Do they have shoulders? Or waists? Or wrists? body_combat 1 body_shield 1 editor_folder player/race/elem_fireborn end object fireborn_player_force name Fireborn_Force face blank.x11 sp 2 speed 0 type 114 invisible 1 applied 1 no_drop 1 editor_folder player/race/elem_fireborn end object firebrand name Firebrand name_pl Firebrands skill two handed weapons face firebrand.x11 animation firebrand dam 9 speed 0.25 nrof 1 type 15 attacktype 4 resist_cold 30 materialname iron value 75000 weight 22000 magic 3 last_sp 8 weapontype 1 client_type 100 item_power 5 body_arm -2 body_combat -1 editor_folder weapon/artifact end object firebreath name fire face fireball.x11 animation firebreath wc -30 speed 1 type 102 subtype 7 glow_radius 1 move_type fly_low move_on walk fly_low no_pick 1 editor_folder spell/Cone end object firebullet other_arch fireball sound wn/crossbow-fire-miss face firebullet.x11 animation firebullet is_animated 0 speed 1 type 102 subtype 5 glow_radius 1 move_type fly_low move_on walk fly_low no_pick 1 is_turnable 1 editor_folder spell/Bullet/Fire end object firechest other_arch spell_small_fireball face firechest.x11 hp 250 maxhp 250 sp 0 ac 3 speed -0.02 level 1 type 62 resist_fire 100 weight 30 alive 1 no_pick 1 editor_folder monster/misc end object fireholes_moving name holes face fireholes.x11 speed -0.02 no_pick 1 editor_folder floor end object fireplace face fireplace.x11 animation fireplace speed -0.2 materialname marble glow_radius 2 move_block all no_pick 1 editor_folder misc end object firepot face firepot.x11 animation firepot speed -0.30 materialname iron glow_radius 3 move_block all no_pick 1 editor_folder misc end object firestar name Firestar name_pl Firestars title named Fearless skill two handed weapons face firestar.x11 animation firestar dam 35 speed 0.30 nrof 1 type 15 attacktype 261 resist_fire 30 resist_drain 100 resist_fear 100 materialname iron value 400000 weight 40000 magic 6 last_sp 9 weapontype 7 client_type 100 item_power 25 body_arm -2 body_combat -1 editor_folder weapon/artifact/Firestar end object firewall other_arch spell_small_fireball face earthwall.x11 hp 250 maxhp 250 exp 50 dam 1 ac 3 speed -0.02 level 1 type 62 resist_fire 100 alive 1 blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/firewall end object firewall_1 name firewall other_arch spell_small_fireball face firewall_1.x11 sp 1 dam 1 speed -0.02 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/firewall end object firewall_2 name firewall other_arch spell_small_fireball face firewall_2.x11 sp 2 dam 1 speed -0.02 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/firewall end object firewall_3 name firewall other_arch spell_small_fireball face firewall_3.x11 sp 3 dam 1 speed -0.02 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/firewall end object firewall_4 name firewall other_arch spell_small_fireball face firewall_4.x11 sp 4 dam 1 speed -0.02 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/firewall end object firewall_5 name firewall other_arch spell_small_fireball face firewall_5.x11 sp 5 dam 1 speed -0.02 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/firewall end object firewall_6 name firewall other_arch spell_small_fireball face firewall_6.x11 sp 6 dam 1 speed -0.02 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/firewall end object firewall_7 name firewall other_arch spell_small_fireball face firewall_7.x11 sp 7 dam 1 speed -0.02 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/firewall end object firewall_8 name firewall other_arch spell_small_fireball face firewall_8.x11 sp 8 dam 1 speed -0.02 level 1 type 62 move_block all blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder wall/firewall end object fishboat name fishing boat face fishboat.x11 type 66 client_type 25012 move_block boat move_allow walk no_pick 1 editor_folder transport end more object fishboat_2 name fishing boat face fishboat.x11+1+0 x 1 type 66 move_block boat move_allow walk no_pick 1 end object fishfood name fish name_pl fishes face fishfood.x11 food 100 nrof 1 type 6 materialname organic value 4 weight 3500 client_type 601 identified 1 editor_folder food end object fix_mercury name block name_pl blocks title of fixed mercury face fix_mercury.x11 animation fix_mercury speed 0.5 nrof 1 type 73 resist_electricity 100 resist_acid 100 materialname mercury value 400 weight 8000 client_type 642 editor_folder inorganic end object fl_corpse name corpse name_pl corpses face corpse.x11 food 600 nrof 1 type 72 materialname organic value 50 weight 100 client_type 622 editor_folder flesh/human end object flagstone face flagstone.x11 smoothlevel 29 move_block swim boat no_pick 1 is_floor 1 editor_folder floor end object flagstone_0 name wall face flagstone_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_1_1 name wall face flagstone_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_1_2 name wall face flagstone_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_1_3 name wall face flagstone_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_1_4 name wall face flagstone_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_2_1_1 name wall face flagstone_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_2_1_2 name wall face flagstone_A.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_2_2_1 name wall face flagstone_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_2_2_2 name wall face flagstone_6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_2_2_3 name wall face flagstone_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_2_2_4 name wall face flagstone_9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_3_1 name wall face flagstone_B.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_3_2 name wall face flagstone_7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_3_3 name wall face flagstone_E.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_3_4 name wall face flagstone_D.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flagstone_4 name wall face flagstone_F.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/flagstone end object flaming_aura name Flaming Aura other_arch flaming_aura_mark face burnout.x11 dam 1 speed 1 type 102 subtype 46 attacktype 4 invisible 1 no_pick 1 no_drop 1 editor_folder spell/Aura end object flaming_aura_mark name Flaming Aura face fireball.x11 food 2 speed 1 type 98 move_type fly_low no_pick 1 is_used_up 1 editor_folder spell/Aura end object flaming_fart name flaming farts race * msg You blow a great fart. It ignites. My God, the REEK! endmsg other_arch burnout sound ss/fart maxhp 1 maxsp 0 maxgrace 10 exp 100 dam 0 wc 0 speed -0.001 level 5 type 107 attacktype 1 invisible 1 magic 0 last_sp 0 last_eat 0 editor_folder disease end object flaming_tower name fire tower face flamingtower.x11 animation flaming_tower is_animated 1 speed 0.5 type 66 client_type 25012 no_pick 1 editor_folder planes/fire end more object flaming_tower_2 name fire tower face flamingtower.x11+0+1 animation flaming_tower_2 is_animated 1 y 1 speed 0.5 type 66 no_pick 1 end object flint_and_steel name flint and steel name_pl flints and steels face flint_and_steel.x11 food 500 type 75 materialname marble value 2000 weight 300 last_eat 1 client_type 1101 editor_folder light end object flourite name flourite mineral name_pl flourite minerals race gold and jewels msg This special mineral enhances the whole energy flow through your body and thus enhances your overall strength a lot. Many warriors enhance their weapons with this mineral. But also wizards, who are often not known for their strength, like to enhance their rings with this mineral. H endmsg face flourite.x11 str 1 nrof 1 type 60 materialname stone value 650 weight 200 identified 1 editor_folder mining end object flowerbed name flowers face flowerbed.x11 smoothlevel 47 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/new end object flowerbush1 name flowers face flowerbush_1.x11 move_slow -all move_slow_penalty 1 no_pick 1 is_wooded 1 editor_folder ground/Wood end object flowers name flower name_pl flowers face flowers.x11 speed 0.5 nrof 1 type 102 subtype 7 materialname organic weight 20 client_type 8015 move_type fly_low editor_folder spell/Cone end object flowers_permanent name flower name_pl flowers face flowers.x11 nrof 1 materialname organic weight 20 editor_folder ground end object flu name flu race * msg You have aches and fever, and you feel nauseous. endmsg str -1 dex -1 con -1 wis -1 cha -1 int -1 hp 1 maxhp 10 sp 1 maxsp 0 maxgrace 6 exp 100 food -1 dam 2 wc 20 ac 0 speed -0.05 level 2 type 107 attacktype 1048576 invisible 1 magic 3 last_sp 50 last_grace 1 last_eat 0 editor_folder disease end object fly_ant name fly ant race insect face fly_ant.x31 animation fly_ant wis 6 int 8 hp 1 maxhp 1 exp 20 dam 5 wc 1 ac 10 speed -0.3 level 3 weight 7 move_type fly_low alive 1 no_pick 1 monster 1 sleep 1 editor_folder monster/insect/ant end object fog other_arch fog face fog.x11 animation fog smoothlevel 250 speed 0.001 type 67 resist_fire 100 resist_electricity 100 resist_confusion 100 resist_acid 100 resist_drain 100 resist_weaponmagic 100 resist_ghosthit 100 resist_poison 100 resist_slow 100 resist_paralyze 100 resist_turn_undead 100 resist_fear 100 resist_cancellation 100 resist_deplete 100 resist_death 100 materialname paper move_type fly_low no_pick 1 generator 1 is_used_up 1 changing 1 blocksview 1 editor_folder ground end # a specific type of spell effect (cone) which operates # as a ground object. object fog_wall name fog face fog.x11 animation fog_wall speed 0.001 type 102 subtype 7 resist_fire 100 resist_electricity 100 resist_confusion 100 resist_acid 100 resist_drain 100 resist_weaponmagic 100 resist_ghosthit 100 resist_poison 100 resist_slow 100 resist_paralyze 100 resist_turn_undead 100 resist_fear 100 resist_cancellation 100 resist_deplete 100 resist_death 100 materialname paper move_type fly_low no_pick 1 changing 1 blocksview 1 editor_folder ground end object fogexit name mysterious fog face fog.x11 animation fogexit speed 0.2 type 66 client_type 25012 move_on walk fly_low no_pick 1 editor_folder exit end object food name_pl foods face food.x11 food 200 nrof 1 type 6 materialname organic value 10 weight 6500 client_type 601 identified 1 editor_folder food end object food_table name serving food (7 g.c. @) slaying goldcoin other_arch food face table_2.x11 food 7 type 103 move_on walk no_pick 1 editor_folder shop end object foot name_pl feet face foot.x11 food 50 nrof 1 type 72 materialname organic value 10 weight 5 client_type 626 editor_folder flesh/human end object footbridge_0 name footbridge face footbridge_0.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_1_1 name footbridge face footbridge_4.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_1_2 name footbridge face footbridge_1.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_1_3 name footbridge face footbridge_8.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_1_4 name footbridge face footbridge_2.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_2_1_1 name footbridge face footbridge_5.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_2_1_2 name footbridge face footbridge_A.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_2_2_1 name footbridge face footbridge_3.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_2_2_2 name footbridge face footbridge_6.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_2_2_3 name footbridge face footbridge_C.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_2_2_4 name footbridge face footbridge_9.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_3_1 name footbridge face footbridge_B.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_3_2 name footbridge face footbridge_7.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_3_3 name footbridge face footbridge_E.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_3_4 name footbridge face footbridge_D.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footbridge_4 name footbridge face footbridge_F.x11 no_pick 1 editor_folder construct/bridge/footbridge end object footpath_0 name footpath face footpath_0.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_1_1 name footpath face footpath_4.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_1_2 name footpath face footpath_1.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_1_3 name footpath face footpath_8.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_1_4 name footpath face footpath_2.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_2_1_1 name footpath face footpath_5.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_2_1_2 name footpath face footpath_A.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_2_2_1 name footpath face footpath_3.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_2_2_2 name footpath face footpath_6.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_2_2_3 name footpath face footpath_C.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_2_2_4 name footpath face footpath_9.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_3_1 name footpath face footpath_B.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_3_2 name footpath face footpath_7.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_3_3 name footpath face footpath_E.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_3_4 name footpath face footpath_D.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object footpath_4 name footpath face footpath_F.x11 smoothlevel 40 no_pick 1 is_floor 1 editor_folder wall/footpath end object force name force face blank.x11 speed 0.002 speed_left -1 type 114 invisible 1 no_drop 1 editor_folder spell end object ford_ns name ford face ford_ns.x11 no_pick 1 is_water 1 editor_folder river end object ford_we name ford face ford_we.x11 no_pick 1 is_water 1 editor_folder river end object forestsparse race /terrain/forest face forestsparse.x11 type 67 move_on walk move_slow walk move_slow_penalty 2 no_pick 1 is_wooded 1 editor_folder ground/new end object forge name_pl forges skill smithery face forge.x11 animation forge str 0 speed -0.2 type 122 materialname marble value 18000 weight 80000 glow_radius 1 container 800000 client_type 51 no_pick 1 is_cauldron 1 editor_folder misc/Container end object forked_lightning name lightning face lightning.x11 animation forked_lightning is_animated 0 speed 1 type 102 subtype 4 glow_radius 2 move_type fly_low no_pick 1 is_turnable 1 reflecting 1 editor_folder spell/Bolt end object fort name fortress face fort.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/fort end more object fort_2 name fortress face fort.x11+1+0 x 1 type 66 no_pick 1 end more object fort_3 name fortress face fort.x11+0+1 y 1 type 66 no_pick 1 end more object fort_4 name fortress face fort.x11+1+1 x 1 y 1 type 66 no_pick 1 end object fort_sym name fortress face fort_sym.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/fort end object fountain name fountain face fountain.x11 animation fountain speed 0.50 type 67 move_on walk no_pick 1 editor_folder construct/fountain end object frost_hammer name Frost Hammer name_pl Frost Hammers skill two handed weapons face frost_hammer.x11 animation frost_hammer pow 3 dam 10 speed .4 nrof 1 type 15 attacktype 18 resist_cold 30 materialname glacium value 90000 weight 30000 magic 3 last_sp 8 weapontype 7 client_type 100 item_power 10 body_arm -2 body_combat -1 editor_folder weapon/artifact/Fhammer end object frostbolt face frostbolt.x11 animation frostbolt is_animated 0 speed 1 type 102 subtype 4 move_type fly_low no_pick 1 is_turnable 1 editor_folder spell/Bolt end object frostbrand name Frostbrand name_pl Frostbrands skill two handed weapons face frostbrand.x11 dam 9 nrof 1 type 15 attacktype 16 resist_fire 30 materialname iron value 85000 weight 22000 magic 3 last_sp 8 weapontype 1 client_type 100 item_power 5 body_arm -2 body_combat -1 editor_folder weapon/artifact end object frostshield name Frost Shield name_pl Frost Shields face frostshield.x11 dam 1 ac -1 nrof 1 type 33 resist_physical 3 resist_fire 10 resist_cold 15 materialname bronze value 100 weight 2000 client_type 261 body_arm -1 body_shield -1 editor_folder armour/shield end object frypan_closed name frypan other_arch frypan_opened face frypan_closed.x11 type 122 materialname marble container 150000 identified 1 editor_folder misc/Container end object frypan_opened name frypan face frypan_opened.x11 type 121 identified 1 no_drop 1 editor_folder misc/Container end object fslotmachine1 name slotmachine slaying neverusethisarch face fslotmachine1.x11 animation fslotmachine1 is_animated 0 exp 30 food 1 type 31 client_type 25041 move_on walk no_pick 1 editor_folder connect/Casino end object full_helmet name full helmet name_pl full helmets face fullhelmet.x11 ac 1 nrof 1 type 34 resist_physical 10 materialname iron value 16 weight 12000 client_type 271 gen_sp_armour 10 body_head -1 editor_folder armour/helmet end object fungus name violent fungi race slime other_arch fungus face fungus.x11 animation fungus wis 5 int 0 hp 5 maxhp 5 sp 129 maxsp 20 exp 25 dam 2 wc 2 ac 8 speed -0.03 level 3 attacktype 1024 weight 10000 alive 1 no_pick 1 monster 1 generator 1 sleep 1 editor_folder monster/animal end object furious_floor name furious floor face furious_floor.x11 speed 1 type 65 invisible 1 last_sp 0 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect end object g_worm name Giant Worm race animal face g_worm.x31 animation g_worm str 40 dex 15 con 30 wis 20 pow 30 int 10 hp 4000 maxhp 4000 sp 80 maxsp 80 exp 100000 dam 50 wc -10 ac -15 speed -0.05 level 35 attacktype 3137 resist_magic 30 resist_fire 30 resist_electricity 50 resist_acid 100 resist_poison 100 resist_paralyze 100 resist_death 100 resist_blind 100 weight 1800000 randomitems giant_worm alive 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 can_see_in_dark 1 armour 85 editor_folder monster/animal/giant_worm end more object g_worm_2 name Giant Worm face g_worm.x31+1+0 animation g_worm_2 x 1 alive 1 end more object g_worm_3 name Giant Worm face g_worm.x31+0+1 animation g_worm_3 y 1 alive 1 end more object g_worm_4 name Giant Worm face g_worm.x31+1+1 animation g_worm_4 x 1 y 1 alive 1 end object gaea_avatar name gaea avatar race animal,bird,slime,insect,reptile,water_elemental,earth_elemental,air_elemental,fire_elemental slaying undead,unnatural face panther.x31 animation panther is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 500 maxhp 500 exp 1 dam 40 wc -1 ac -5 speed 0.18 level 15 attacktype 1 resist_drain 100 resist_fear -100 resist_deplete 100 resist_death 100 path_attuned 526784 path_repelled 30 path_denied 393216 weight 500000 last_heal 2 last_grace 3 alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_armour 1 armour 50 editor_folder gods/elemental end object gaea_avatar_info name avatar other_arch gaea_avatar type 8 invisible 1 editor_folder gods/elemental end object gaea_general_info name message msg You are filled with a desire to slay all undead and unnatural creatures. endmsg type 8 invisible 1 editor_folder gods/elemental end object gaea_holy_servant_info name holy servant other_arch para_earth type 8 invisible 1 editor_folder gods/elemental end object gaelotroll race troll sound_destroy wn/troll-die face gaelotroll.x31 animation gaelotroll str 55 dex 25 con 20 wis 13 int 10 hp 3000 maxhp 3000 exp 70000 dam 25 wc -50 ac -15 speed -0.2 level 12 attacktype 65 resist_physical 50 resist_fire -100 resist_fear 50 weight 3000000 randomitems gaelotroll run_away 3 alive 1 monster 1 can_use_weapon 1 sleep 1 can_use_skill 1 can_see_in_dark 1 body_arm 2 body_skill 1 editor_folder monster/troll/Gaelotroll end more object gaelotroll_2 name troll face gaelotroll.x31+1+0 animation gaelotroll_2 x 1 alive 1 monster 1 end more object gaelotroll_3 name troll face gaelotroll.x31+0+1 animation gaelotroll_3 y 1 alive 1 monster 1 end more object gaelotroll_4 name troll face gaelotroll.x31+1+1 animation gaelotroll_4 x 1 y 1 alive 1 monster 1 end more object gaelotroll_5 name troll face gaelotroll.x31+0+2 animation gaelotroll_5 y 2 alive 1 monster 1 end more object gaelotroll_6 name troll face gaelotroll.x31+1+2 animation gaelotroll_6 x 1 y 2 alive 1 monster 1 end object gale name Gale Armour name_pl Gale Armours face gale.x11 dex 2 ac 4 speed 2.000000 nrof 1 type 16 resist_physical 40 resist_electricity 30 materialname leather value 220000 weight 10000 last_sp 50 client_type 250 item_power 4 body_torso -1 editor_folder armour/mail end object galleon face galleon.x12 type 66 client_type 25012 move_block boat move_allow walk no_pick 1 editor_folder transport end object galleonfacings face galleon.x12 animation galleonfacings type 66 client_type 25012 move_block boat move_allow walk no_pick 1 editor_folder transport end object gardengnome name gnome race dwarf face gardengnome.x11 animation gardengnome str 15 dex 20 con 30 wis 20 pow 3 int 20 hp 400 maxhp 400 sp 400 maxsp 400 exp 2000 dam 25 wc 5 ac 1 speed 0.4 level 25 attacktype 4098 resist_fire 100 resist_cold 100 resist_confusion 100 resist_turn_undead 100 weight 50000 randomitems gnome run_away 99 pick_up 3 will_apply 15 alive 1 can_use_shield 1 no_pick 1 monster 1 reflect_spell 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Gnome random_movement 1 end object gargolye face gargoyle.x11 animation gargolye str 30 con 10 wis 15 int 10 hp 300 maxhp 300 exp 1000 dam 20 wc -7 ac -6 speed -0.1 level 10 resist_physical 50 resist_magic 100 resist_acid 100 resist_poison 100 weight 100000 randomitems gargoyle move_type fly_low alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 body_arm 2 body_torso 1 body_head 1 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 editor_folder monster/misc end object garnet name garnet name_pl garnets race gold and jewels face garnet.x11 animation garnet speed -0.1 nrof 1 type 60 value 60 weight 50 client_type 2011 identified 0 editor_folder jewel need_an 1 end object gateTrg1 name gate face gate_1.x17 animation gateTrg1 is_animated 0 hp 20 maxhp 20 maxsp 0 dam 1 wc 6 speed 0.35 type 26 value 1 move_block all no_pick 1 blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object gateTrg2 name gate face gate_2.x15 animation gateTrg2 is_animated 0 hp 20 maxhp 20 maxsp 0 dam 1 wc 7 speed 0.35 type 26 value 1 move_block all no_pick 1 blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object gate_closed_1 name gate face gate_1.x17 animation gate_closed_1 is_animated 0 maxsp 0 dam 1 wc 6 type 91 move_block all no_pick 1 blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object gate_closed_2 name gate face gate_2.x15 animation gate_closed_2 is_animated 0 maxsp 0 dam 1 wc 7 type 91 move_block all no_pick 1 blocksview 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object gate_open_1 name gate face gate_1.x11 animation gate_open_1 is_animated 0 maxsp 1 dam 1 wc 0 type 91 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object gate_open_2 name gate face gate_2.x11 animation gate_open_2 is_animated 0 hp 0 maxsp 1 dam 1 type 91 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object gauntlets name gauntlets face gauntlet_s.x11 nrof 1 type 100 resist_physical 3 materialname iron value 25 weight 1800 client_type 305 body_hand -2 editor_folder armour/gauntlets end object gauntlets_dex name gauntlets title of dexterity face gauntlet_s.x11 dex 2 nrof 1 type 100 resist_physical 3 materialname iron value 65000 weight 1800 client_type 305 item_power 1 body_hand -2 editor_folder armour/gauntlets end object gauntlets_str name gauntlets name_pl gauntlets title of strength face gauntlet_s.x11 str 1 nrof 1 type 100 resist_physical 3 materialname iron value 65000 weight 2000 client_type 305 item_power 0 body_hand -2 editor_folder armour/gauntlets end object gem name diamond name_pl diamonds race gold and jewels face gem.x11 animation gem speed -0.1 nrof 1 type 60 materialname stone value 400 weight 50 client_type 2011 identified 1 editor_folder jewel end object gen_mushroom name mouldy patch face gen_mushroom.x11 hp 1 maxhp 1 exp 1 ac 25 speed -1.0 level 1 invisible 1 randomitems random_mushroom alive 1 no_pick 1 is_used_up 1 editor_folder food end object generate_ant name generator race insect other_arch ant face ant_gen.x11 hp 120 maxhp 120 maxsp 1 exp 35 ac 20 speed 0.03 level 1 weight 100000 alive 1 no_pick 1 generator 1 editor_folder monster/insect end object generate_bat name generator race animal other_arch bat face bat_gen.x11 hp 100 exp 20 speed 0.015 level 1 resist_physical 30 alive 1 no_pick 1 generator 1 editor_folder monster/animal end object generate_bee name generator race insect other_arch bee face bee_gen.x11 hp 20 maxhp 20 maxsp 1 exp 20 ac 4 speed 0.02 level 1 weight 10000 alive 1 no_pick 1 generator 1 editor_folder monster/insect end object generate_beholder name generator race unnatural other_arch beholder face behold_gen.x11 hp 100 maxhp 100 maxsp 1 exp 180 ac 13 speed -0.001 level 1 resist_magic 100 weight 90000 alive 1 generator 1 editor_folder monster/beholder end object generate_bird name nest race bird other_arch bird face bird_gen.x11 hp 30 maxhp 30 maxsp 1 exp 200 ac 5 speed 0.01 level 1 weight 1000 alive 1 generator 1 editor_folder monster/animal end object generate_devil name generator race demon other_arch devil face devil_gen.x11 hp 400 maxhp 400 maxsp 1 exp 180 ac 7 speed 0.01 level 1 resist_fire 100 resist_cold -100 resist_confusion -100 weight 300000 alive 1 generator 1 editor_folder monster/demon end object generate_dragon name dragoncave race dragon other_arch dragon face dragoncave.x11 hp 300 maxhp 300 maxsp 1 exp 1000 ac 3 speed 0.0008 level 10 resist_fire 100 weight 1000000 alive 1 no_pick 1 generator 1 editor_folder monster/dragon end object generate_ghost name generator race undead other_arch ghost face ghost_gen.x11 maxsp 1 exp 70 ac 5 speed 0.01 level 1 resist_cold 50 weight 25000 alive 1 no_pick 1 generator 1 undead 1 editor_folder monster/undead end object generate_giant name bean stalk race giant other_arch giant face giant_gen.x11 hp 100 maxhp 100 maxsp 1 exp 200 speed 0.003 level 10 weight 30000 alive 1 no_pick 1 generator 1 editor_folder monster/giant end object generate_gnoll name generator race goblin other_arch gnoll face gnoll_gen.x11 hp 40 maxhp 40 maxsp 1 exp 80 ac 10 speed 0.004 level 1 weight 1000000 alive 1 generator 1 editor_folder monster/goblin end object generate_goblin name generator race goblin other_arch goblin face goblin_gen.x11 hp 30 maxhp 30 maxsp 1 exp 100 ac 8 speed 0.02 level 1 weight 1000000 alive 1 no_pick 1 generator 1 editor_folder monster/goblin end object generate_kobold name generator race goblin other_arch kobold face kobold_gen.x11 hp 20 maxhp 20 maxsp 1 exp 30 ac 15 speed 0.02 level 1 weight 1000000 alive 1 generator 1 editor_folder monster/goblin end object generate_madman name generator race human other_arch madman face madman_gen.x11 hp 50 maxhp 50 maxsp 1 exp 100 ac 2 speed 0.01 level 1 weight 1000000 alive 1 no_pick 1 generator 1 editor_folder monster/humanoid end object generate_mouse name generator race animal other_arch mouse face mouse_gen.x11 hp 30 maxhp 30 maxsp 1 exp 50 ac 3 speed 0.006 level 1 alive 1 generator 1 editor_folder monster/animal end object generate_ogre name generator race giant other_arch ogre face ogre_gen.x11 hp 60 maxhp 60 maxsp 1 exp 300 ac 7 speed 0.002 level 1 weight 1000000 alive 1 generator 1 editor_folder monster/goblin end object generate_orc name generator race goblin other_arch orc face orc_gen.x11 hp 30 maxhp 30 maxsp 1 exp 60 ac 9 speed 0.006 level 1 weight 1000000 alive 1 generator 1 editor_folder monster/goblin end object generate_panther name generator race animal other_arch panther face panthergen.x11 hp 100 exp 50 speed 0.004 level 1 weight 900000 alive 1 generator 1 editor_folder monster/animal end object generate_pixie name generator race faerie other_arch pixie face pixie_gen.x11 hp 60 maxhp 60 maxsp 1 exp 20 ac 10 speed -0.003 level 1 weight 1000 alive 1 no_pick 1 generator 1 editor_folder monster/misc end object generate_postman name generator race human other_arch postman face postman_gen.x11 hp 80 maxhp 80 sp 1 maxsp 1 exp 80 ac 13 speed -0.08 level 1 weight 90000 alive 1 generator 1 editor_folder monster/humanoid/Human/postman end object generate_scorpion name generator race animal other_arch scorpion face scorpi_gen.x11 hp 50 maxhp 50 maxsp 1 exp 50 ac 3 speed 0.002 level 1 weight 10000 alive 1 generator 1 editor_folder monster/animal end object generate_serp_man name generator race reptile other_arch serp_man face serpman_gen.x11 hp 100 maxhp 100 sp 1 maxsp 1 exp 250 ac 10 speed -0.05 level 1 resist_magic 100 weight 90000 alive 1 generator 1 editor_folder monster/misc/serpmen end object generate_skeleton name generator race undead other_arch skeleton face gravestone.x11 hp 75 maxhp 75 maxsp 1 exp 50 ac 3 speed 0.006 level 1 resist_cold 50 weight 750000 alive 1 no_pick 1 generator 1 undead 1 editor_folder monster/undead end object generate_skull name generator race undead other_arch skull face skull_gen.x11 hp 500 maxhp 500 maxsp 1 exp 1000 ac 7 speed 0.0002 level 1 weight 2000 alive 1 no_pick 1 generator 1 undead 1 editor_folder monster/undead end object generate_sockpuppet name old sock dryer race earth_elemental other_arch sockpuppet face sockpuppet_gen.x11 hp 600 maxhp 600 maxsp 1 exp 2000 ac -10 speed -0.5 level 1 weight 1000 alive 1 no_pick 1 generator 1 editor_folder monster/misc end object generate_stalker name generator race faerie other_arch stalker face stalkergen.x11 hp 150 maxhp 150 maxsp 1 exp 400 ac 1 speed -0.002 level 5 move_type fly_low alive 1 no_pick 1 generator 1 editor_folder monster/misc end object generate_vampire name sarcophagus race undead other_arch vampire face vampiregen.x11 hp 400 maxhp 400 sp 127 maxsp 1 exp 200 ac 0 speed 0.001 level 1 resist_cold 100 weight 2000000 alive 1 generator 1 undead 1 editor_folder monster/undead end object generate_xan name Mosquito eggs race insect other_arch xan face xan_gen.x11 hp 30 maxhp 30 exp 40 ac 6 speed 0.1 level 1 weight 750000 alive 1 no_pick 1 generator 1 editor_folder monster/insect end object generate_zombie name generator race undead other_arch zombie face zombie_gen.x11 hp 100 maxhp 100 maxsp 1 exp 50 ac 3 speed 0.01 level 1 resist_cold 30 weight 750000 randomitems grave alive 1 no_pick 1 generator 1 undead 1 editor_folder monster/undead end object generic_rune name Magical Rune face generic_rune.x11 animation generic_rune is_animated 0 cha 20 hp 1 speed 1 level 1 type 96 attacktype 2 invisible 1 move_on walk no_pick 1 editor_folder spell/Rune end object ggate_closed name garden gate face gard_gate.x11 animation ggate_closed is_animated 0 hp 0 maxsp 0 dam 0 wc 3 ac 1 type 91 move_block all no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Garden_gate end object ggate_open name garden gate face gard_gate.x14 animation ggate_open is_animated 0 hp 0 maxsp 1 dam 0 wc 0 ac 1 type 91 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Garden_gate end object ghast race undead sound_destroy wn/wail face ghast.x11 animation ghast con 5 wis 14 int 1 hp 100 maxhp 100 exp 100 dam 4 wc 14 ac 2 speed 0.15 level 8 attacktype 4095 resist_fire 50 resist_cold 50 resist_fear 100 resist_blind 60 weight 5000 randomitems standard pick_up 24 will_apply 2 alive 1 can_use_shield 1 no_pick 1 monster 1 undead 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_see_in_dark 1 one_hit 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 editor_folder monster/undead end object ghost race undead sound_destroy wn/wail face ghost.x11 animation ghost wis 10 int 2 hp 15 maxhp 15 exp 40 dam 14 wc 2 ac 10 speed 0.14 level 3 attacktype 528 resist_cold 50 resist_fear 100 resist_blind 30 weight 500 randomitems ghost move_type fly_low alive 1 no_pick 1 monster 1 undead 1 sleep 1 can_see_in_dark 1 one_hit 1 editor_folder monster/undead end object giant name hill giant race giant face giant.x11 animation giant str 30 con 4 wis 10 int 13 hp 250 maxhp 250 exp 1500 dam 20 wc 2 ac 1 speed -0.085 level 10 resist_electricity 50 resist_blind -30 weight 300000 randomitems giant run_away 6 pick_up 1 alive 1 no_pick 1 monster 1 can_use_weapon 1 sleep 1 can_use_skill 1 body_arm 2 body_skill 1 editor_folder monster/giant end more object giant_2 name hill giant face giant.x11+0+1 animation giant_2 y 1 weight 300000 alive 1 no_pick 1 monster 1 end object giant_bat name giant bat race animal face giant_bat.x11 animation giant_bat wis 15 int 9 hp 30 maxhp 30 exp 100 dam 13 wc 10 ac 2 speed 0.3 attack_movement 3 level 4 weight 5000 randomitems giant_bat move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 sleep 1 editor_folder monster/animal end object giantrat name giant rat race animal face giantrat.x31 animation giantrat str 30 dex 30 con 20 wis 10 int 12 hp 4000 maxhp 4000 exp 30000 dam 60 wc -10 ac -6 speed -0.4 attack_movement 3 level 25 attacktype 1 resist_poison 75 resist_fear 100 weight 2400000 randomitems giantrat alive 1 monster 1 can_cast_spell 1 sleep 1 editor_folder monster/animal/Giant_rat end more object giantrat_2 face giantrat.x31+1+0 animation giantrat_2 x 1 alive 1 end more object giantrat_3 face giantrat.x31+0+1 animation giantrat_3 y 1 alive 1 end more object giantrat_4 face giantrat.x31+1+1 animation giantrat_4 x 1 y 1 alive 1 end object girdle_con name girdle name_pl girdles title of constitution face girdle_con.x11 animation girdle_con con 2 speed 0.1 nrof 1 type 113 materialname leather value 85000 weight 2500 client_type 321 item_power 1 body_waist -1 editor_folder armour/girdle end object girdle_dam name girdle name_pl girdles title of damage face girdle_dam.x11 animation girdle_dam dam 10 speed 0.1 nrof 1 type 113 materialname leather value 70000 weight 2500 client_type 321 item_power 1 body_waist -1 editor_folder armour/girdle end object girdle_str name girdle name_pl girdles title of strength face girdle_str.x11 animation girdle_str str 2 speed 0.1 nrof 1 type 113 materialname leather value 80000 weight 2500 client_type 321 item_power 1 body_waist -1 editor_folder armour/girdle end object girdle_strcon name girdle name_pl girdles title of fighting face gir_strcon.x11 animation girdle_strcon str 1 con 1 speed 0.1 nrof 1 type 113 materialname leather value 75000 weight 2500 client_type 321 item_power 1 body_waist -1 editor_folder armour/girdle end object glacier name glacier race /terrain/mountain face glacier.x11 smoothlevel 23 dam 2 type 67 attacktype 16 move_on walk move_slow walk move_slow_penalty 15 no_pick 1 is_floor 1 is_hilly 1 editor_folder ground/Winter end object gloves name gloves name_pl gloves face gloves.x11 nrof 1 type 100 resist_physical 1 materialname leather value 4 weight 100 client_type 301 body_hand -2 editor_folder armour/gauntlets end object gloves_b name gloves name_pl gloves face gloves_b.x11 nrof 1 type 100 resist_physical 1 materialname leather value 64 weight 100 client_type 301 body_hand -2 editor_folder armour/gauntlets end object gloves_w name gloves name_pl gloves face gloves_w.x11 cha 1 nrof 1 type 100 resist_physical 1 resist_blind 2 materialname leather value 6000 weight 100 client_type 301 body_hand -2 editor_folder armour/gauntlets end object gloves_w_l name gloves name_pl gloves title of light face gloves_w.x11 cha 1 nrof 1 type 100 resist_physical 20 resist_blind 20 materialname steel value 42000 weight 200 client_type 301 body_hand -2 editor_folder armour/gauntlets end object glovesofsun name Gloves of the Sun name_pl Gloves of the Sun msg This pair of gloves will aid any of Gaea's most faithful in seeing her will protected. endmsg face glovesofsun.x11 animation glovesofsun dex 2 dam 2 wc 2 ac 1 speed 0.25 nrof 1 type 100 attacktype 5 materialname leather value 20000 weight 900 magic 1 client_type 300 startequip 1 body_hand -2 editor_folder gods/items/glovesofsun end object glue face glue.x11 animation glue speed -0.06 materialname organic move_slow walk move_slow_penalty 4 no_pick 1 editor_folder ground end object glyph_0 name 0 name_pl 0s face glyph_0.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_1 name 1 name_pl 1s face glyph_1.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_2 name 2 name_pl 2s face glyph_2.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_3 name 3 name_pl 3s face glyph_3.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_4 name 4 name_pl 4s face glyph_4.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_5 name 5 name_pl 5s face glyph_5.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_6 name 6 name_pl 6s face glyph_6.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_7 name 7 name_pl 7s face glyph_7.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_8 name 8 name_pl 8s face glyph_8.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_9 name 9 name_pl 9s face glyph_9.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_A name A name_pl As face glyph_A.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_B name B name_pl Bs face glyph_B.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_C name C name_pl Cs face glyph_C.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_D name D name_pl Ds face glyph_D.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_E name E name_pl Es face glyph_E.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_F name F name_pl Fs face glyph_F.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_G name G name_pl Gs face glyph_G.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_H name H name_pl Hs face glyph_H.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_I name I name_pl Is face glyph_I.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_J name J name_pl Js face glyph_J.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_K name K name_pl Ks face glyph_K.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_L name L name_pl Ls face glyph_L.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_M name M name_pl Ms face glyph_M.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_N name N name_pl Ns face glyph_N.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_O name O name_pl Os face glyph_O.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_P name P name_pl Ps face glyph_P.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_Q name Q name_pl Qs face glyph_Q.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_R name R name_pl Rs face glyph_R.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_S name S name_pl Ss face glyph_S.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_T name T name_pl Ts face glyph_T.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_U name U name_pl Us face glyph_U.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_V name V name_pl Vs face glyph_V.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_W name W name_pl Ws face glyph_W.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_X name X name_pl Xs face glyph_X.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_Y name Y name_pl Ys face glyph_Y.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object glyph_Z name Z name_pl Zs face glyph_Z.x11 nrof 1 weight 1000000 no_pick 1 editor_folder readable/glyph end object gnarg_avatar name gnarg avatar race goblin,giant,troll slaying faerie,dwarf face smalltroll.x11 animation small_troll is_animated 1 str 20 dex 30 con 30 wis 30 pow 30 int 30 hp 500 maxhp 500 exp 1 dam 30 wc -3 ac -5 speed 0.25 level 15 attacktype 1025 resist_physical 40 resist_magic -10 resist_poison 100 path_attuned 131088 path_repelled 65792 weight 500000 alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 editor_folder gods/demihumans end object gnarg_avatar_info name avatar other_arch gnarg_avatar type 8 invisible 1 editor_folder gods/demihumans end object gnarg_general_info name message msg You are filled with a desire to slay all faeries and dwarfs. endmsg type 8 invisible 1 editor_folder gods/demihumans end object gnarg_holy_servant_info name holy servant other_arch small_troll type 8 invisible 1 editor_folder gods/demihumans end object gnoll race goblin sound_destroy wn/goblin-die-2 face gnoll.x11 animation gnoll str 15 dex 12 wis 8 int 8 hp 8 maxhp 8 exp 30 dam 4 wc 12 ac 13 speed -0.1 level 3 weight 45000 randomitems gnoll run_away 30 alive 1 no_pick 1 monster 1 sleep 1 can_use_skill 1 body_skill 1 editor_folder monster/goblin end object gnoll_chief_arc name gnoll chief race goblin sound_destroy wn/goblin-die-2 face gnoll_chief.x11 animation gnoll_chief_arc str 15 dex 12 wis 8 int 8 hp 40 maxhp 40 exp 120 dam 20 wc 10 ac 11 speed -0.1 level 5 resist_physical 30 weight 45000 randomitems gnoll run_away 30 alive 1 no_pick 1 monster 1 sleep 1 can_use_skill 1 body_skill 1 editor_folder monster/goblin end object gnoll_leader_arc name gnoll champion race goblin sound_destroy wn/goblin-die-2 face gnoll_leader.x11 animation gnoll_leader_arc str 15 dex 12 wis 8 int 8 hp 21 maxhp 21 exp 50 dam 17 wc 11 ac 12 speed 0.1 level 4 weight 45000 randomitems gnoll run_away 30 alive 1 no_pick 1 monster 1 sleep 1 can_use_skill 1 body_skill 1 editor_folder monster/goblin end object gnome name cunning gnome race dwarf face gnome.x11 animation gnome str 10 dex 13 con 8 wis 20 pow 1 int 15 hp 100 maxhp 100 sp 300 maxsp 300 exp 1000 dam 4 wc 5 ac 1 speed 0.4 level 4 attacktype 4098 resist_fire 100 resist_cold 100 resist_confusion 100 resist_turn_undead 100 weight 50000 randomitems gnome run_away 99 pick_up 3 will_apply 15 alive 1 can_use_shield 1 no_pick 1 monster 1 reflect_spell 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Gnome random_movement 1 end object gnome_player name gnome race dwarf msg Gnomes and dwarves look so much alike that some speculate that they are the same race, but with very different cultures. No one has been able to talk a Dwarf and a Gnome into attempting interbreeding, however, which would settle the issue. Dwarves and gnomes have a disgust for one another and both find the thought of intimacy with the other repulsive. Despite that, they coexist peacefully enough: perhaps because their interests and needs never conflict. Gnomes do not have nearly the strength or hardiness of dwarves, and they are even more clumsy. They are quite spiritual, and make very good priests, and many are very strong magicians. They can see in the dark, and their familiarity with the gods seems to bring a general blessing of good luck on all Gnomekind. endmsg face gnome_p.x51 animation gnome_player is_animated 1 str -1 dex -3 con -2 wis 3 pow 3 cha 0 int 0 food 999 dam 1 luck 1 wc 21 ac 10 speed 1 level 1 type 1 attacktype 1 weight 50000 randomitems gnome_player_items alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 can_see_in_dark 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 anim_speed -1 body_combat 1 body_shield 1 editor_folder player/race/humanoid_gnome end object goblin race goblin sound_destroy wn/goblin-die-1 face goblin.x11 animation goblin wis 10 int 4 hp 6 maxhp 6 exp 20 dam 3 wc 17 ac 14 speed -0.1 level 2 weight 50000 randomitems goblin run_away 10 pick_up 24 will_apply 2 alive 1 can_use_shield 1 no_pick 1 monster 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/goblin end object goblin_chief_arc name goblin chief race goblin sound_destroy wn/goblin-die-1 face goblin.x11 animation goblin_chief_arc wis 10 int 5 hp 30 maxhp 30 exp 120 dam 16 wc 15 ac 12 speed 0.1 level 4 resist_physical 30 weight 50000 randomitems goblin run_away 10 pick_up 24 will_apply 2 alive 1 can_use_shield 1 no_pick 1 monster 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/goblin end object goblin_head name head name_pl heads face goblin_head.x11 food 30 nrof 1 type 72 materialname organic value 15 weight 25 client_type 625 editor_folder flesh/goblin end object goblin_leader_arc name goblin champion race goblin sound_destroy wn/goblin-die-1 face goblin_leader.x11 animation goblin_leader_arc wis 10 int 6 hp 16 maxhp 16 exp 40 dam 16 wc 16 ac 13 speed 0.1 level 3 weight 50000 randomitems goblin run_away 10 pick_up 24 will_apply 2 alive 1 can_use_shield 1 no_pick 1 monster 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 can_use_wand 1 editor_folder monster/goblin end object god_cure_blindness name heal spell slaying spell_cure_blindness type 8 invisible 1 editor_folder gods/randomitems end object god_cure_confusion name heal spell slaying spell_cure_confusion type 8 invisible 1 editor_folder gods/randomitems end object god_cure_disease name heal spell slaying spell_cure_disease type 8 invisible 1 editor_folder gods/randomitems end object god_cure_poison name heal spell slaying spell_cure_poison type 8 invisible 1 editor_folder gods/randomitems end object god_enchant_weapon_high name enchant weapon face blank.x11 level 4 type 8 invisible 1 editor_folder gods/randomitems end object god_enchant_weapon_low name enchant weapon face blank.x11 level 10 type 8 invisible 1 editor_folder gods/randomitems end object god_enchant_weapon_medium name enchant weapon face blank.x11 level 6 type 8 invisible 1 editor_folder gods/randomitems end object god_finger name God Finger name_pl God Fingers face god_finger.x11 animation god_finger str 2 dex -1 dam 3 speed .1 nrof 1 type 100 resist_physical 3 materialname iron value 120000 weight 1800 client_type 300 item_power 2 make_invisible 1 body_hand -2 editor_folder armour/gauntlets end object god_grace_limit_high name grace limit face god_grace_limit.x11 grace 600 type 8 invisible 1 editor_folder gods/randomitems end object god_grace_limit_insane name grace limit face god_grace_limit.x11 grace 1000 type 8 invisible 1 editor_folder gods/randomitems end object god_grace_limit_low name grace limit face god_grace_limit.x11 grace 100 type 8 invisible 1 editor_folder gods/randomitems end object god_grace_limit_medium name grace limit face god_grace_limit.x11 grace 300 type 8 invisible 1 editor_folder gods/randomitems end object god_major_healing name heal spell slaying spell_major_healing type 8 invisible 1 editor_folder gods/randomitems end object god_medium_healing name heal spell slaying spell_medium_healing type 8 invisible 1 editor_folder gods/randomitems end object god_minor_healing name heal spell slaying spell_minor_healing type 8 invisible 1 editor_folder gods/randomitems end # God power isn't cast as a spell per se, but instead is cast # as a fumble effect. As such, more of the values in this # object are relevant. object god_power name godly retribution face manabolt.x11 animation god_power wc -30 speed 1 type 102 subtype 6 attacktype 1048576 duration 4 range 4 move_type fly_low no_pick 1 editor_folder spell/Smite end object god_remove_curse name remove curse type 8 invisible 1 editor_folder gods/randomitems end object god_remove_damnation name remove damnation type 8 invisible 1 editor_folder gods/randomitems end object god_remove_depletion name heal depletion type 8 invisible 1 editor_folder gods/randomitems end object god_restore_grace name restore grace type 8 invisible 1 editor_folder gods/randomitems end object god_restore_hitpoints name restore hitpoints type 8 invisible 1 editor_folder gods/randomitems end object god_restore_spellpoints_high name restore spellpoints maxsp 150 type 8 invisible 1 editor_folder gods/randomitems end object god_restore_spellpoints_low name restore spellpoints maxsp 80 type 8 invisible 1 editor_folder gods/randomitems end object god_restore_spellpoints_medium name restore spellpoints maxsp 100 type 8 invisible 1 editor_folder gods/randomitems end object god_restore_spellpoints_very_high name restore spellpoints maxsp 200 type 8 invisible 1 editor_folder gods/randomitems end object god_spellbook_protection_from_fire name prayerbook slaying protection from fire skill literacy face quarto.x11 nrof 1 type 85 materialname paper value 0 weight 5000 identified 1 startequip 1 editor_folder gods/randomitems end object gold_converter name convert gold into platinum slaying goldcoin other_arch platinacoin face conv.x11 food 100 type 103 move_on walk no_pick 1 editor_folder shop end object goldbar name gold bar name_pl gold bars race gold and jewels face goldbar.x11 nrof 1 type 60 materialname gold value 10000 weight 10000 client_type 2005 identified 1 editor_folder jewel end object goldblock name gold block name_pl gold blocks race gold and jewels face goldblock.x11 nrof 1 type 60 materialname gold value 1000000 weight 1000000 client_type 2005 identified 1 editor_folder jewel end object goldcoin name gold coin name_pl gold coins race gold and jewels msg One gold piece is worth 100 silver; One platinum piece is worth 100 gold. endmsg face goldcoin.x11 nrof 1 type 36 materialname gold value 100 weight 10 client_type 2001 editor_folder jewel end object goldflagstone name slaying goldcoin msg Click! endmsg face goldflagstone.x11 animation goldflagstone smoothlevel 29 food 10 type 18 move_on walk no_pick 1 is_floor 1 activate_on_push 1 activate_on_release 1 editor_folder floor end object goldfloor name slaying goldcoin msg Click! endmsg face goldfloor.x11 animation goldfloor food 10 type 18 move_on walk no_pick 1 is_floor 1 activate_on_push 1 activate_on_release 1 editor_folder floor end object goldfloor2 name slaying goldcoin msg Click! endmsg face goldfloor2.x11 animation goldfloor2 food 10 type 18 move_on walk no_pick 1 is_floor 1 activate_on_push 1 activate_on_release 1 editor_folder floor end object goldingot name gold ingot name_pl gold ingots race gold and jewels face goldingot.x11 nrof 1 type 60 materialname gold value 5000 weight 5000 client_type 2005 identified 1 editor_folder jewel end object goldmask1 name gold mask name_pl gold masks face goldmask1.x11 ac 1 nrof 1 type 34 resist_physical 12 materialname gold value 16000 weight 16000 client_type 271 gen_sp_armour 12 is_blind 1 body_head -1 editor_folder armour/helmet end object goldore name ore name_pl ores title of gold race gold and jewels face ore_y.x11 nrof 1 type 73 materialname rock value 2000 weight 20000 client_type 2005 identified 0 editor_folder jewel end object goldore1kg name ore name_pl ores title of gold race gold and jewels face oresmall_y.x11 nrof 1 type 73 materialname rock value 100 weight 1000 client_type 2005 identified 0 editor_folder jewel end object goldround name gold round name_pl gold rounds race gold and jewels face goldround.x11 nrof 1 type 60 materialname gold value 1000 weight 1000 client_type 2005 identified 1 editor_folder jewel end object golem face golem.x11 animation golem hp 50 maxhp 50 exp 50 dam 8 wc 12 ac 5 speed 0.1 level 5 type 46 attacktype 1 weight 200000 alive 1 monster 1 editor_folder spell/Golem end object golem_necro name golem of Necromancer race unnatural face gol.x11 animation golem_necro str 60 dex 25 con 20 wis 20 pow 15 int 15 hp 10000 maxhp 10000 maxsp 30 exp 100000 dam 50 wc -20 ac -40 speed -0.4 level 50 resist_magic 50 resist_electricity 100 resist_fear 100 weight 1500000 randomitems titan run_away 1 pick_up 24 will_apply 2 alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/misc/Ngolem end more object golem_necro_2 name golem of Necromancer face gol.x11+1+0 animation golem_necro_2 x 1 alive 1 monster 1 end more object golem_necro_3 name golem of Necromancer face gol.x11+0+1 animation golem_necro_3 y 1 alive 1 monster 1 end more object golem_necro_4 name golem of Necromancer face gol.x11+1+1 animation golem_necro_4 x 1 y 1 alive 1 monster 1 end more object golem_necro_5 name golem of Necromancer face gol.x11+0+2 animation golem_necro_5 y 2 alive 1 monster 1 end more object golem_necro_6 name golem of Necromancer face gol.x11+1+2 animation golem_necro_6 x 1 y 2 alive 1 monster 1 end object goose race bird face goose.x31 animation goose wis 1 int 4 hp 12 maxhp 12 exp 1 dam 15 wc 15 ac 9 speed -0.2 attack_movement 2 level 2 weight 8500 randomitems goose run_away 80 alive 1 monster 1 editor_folder monster/animal/farmyard end object gorokh_avatar name gorokh avatar race demon slaying angel face devil.x11 animation devil is_animated 1 str 30 dex 30 con 30 wis 30 pow 30 int 30 hp 350 maxhp 350 exp 1 dam 40 wc -3 ac -5 speed 0.25 level 15 attacktype 16385 resist_physical 50 resist_magic 20 resist_fear 100 path_attuned 393216 path_denied 1025 weight 400000 alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_armour 1 can_use_weapon 1 editor_folder gods/supernatural end object gorokh_avatar_info name avatar other_arch gorokh_avatar type 8 invisible 1 editor_folder gods/supernatural end object gorokh_general_info name message msg You are filled with a desire to slay all angels. endmsg type 8 invisible 1 editor_folder gods/supernatural end object gorokh_holy_servant_info name holy servant other_arch devil type 8 invisible 1 editor_folder gods/supernatural end object gostone_b name black stone name_pl black stones face gostone_b.x11 nrof 1 value 1 weight 1000 editor_folder misc/goboard end object gostone_w1 name white stone name_pl white stones face gostone_w1.x11 nrof 1 value 1 weight 1000 editor_folder misc/goboard end object gostone_w2 name white stone name_pl white stones face gostone_w2.x11 nrof 1 value 1 weight 1000 editor_folder misc/goboard end object gostone_w3 name white stone name_pl white stones face gostone_w3.x11 nrof 1 value 1 weight 1000 editor_folder misc/goboard end object gps name ground positioning system face gps.x11 type 9 weight 6500 randomitems gps identified 1 editor_folder misc end object gps_event name gps event title Python slaying /python/items/positioning_system.py type 116 subtype 1 editor_folder misc end object gr_hellhound name greater hellhound race demon face hellhound.x31 animation gr_hellhound con 40 wis 20 pow 60 int 14 hp 6000 maxhp 6000 sp 150 maxsp 150 exp 300000 dam 70 wc -30 ac -11 speed -0.2 attack_movement 5 level 40 attacktype 1029 resist_physical 90 resist_magic 80 resist_fire 100 resist_confusion 100 resist_poison 100 resist_paralyze 100 resist_fear 100 resist_godpower 60 resist_holyword 60 resist_blind 100 weight 130000 randomitems gr_hellhound run_away 2 alive 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 can_use_skill 1 can_see_in_dark 1 editor_folder monster/demon end object gram name Gram name_pl Grams skill two handed weapons face gram.x11 animation gram exp 1 dam 18 luck 1 speed 0.1 nrof 1 type 15 attacktype 33 resist_ghosthit 30 resist_fear 30 materialname iron value 80000 weight 30000 magic 3 last_sp 15 weapontype 1 client_type 100 item_power 10 body_arm -2 body_combat -1 editor_folder weapon/artifact/Gram end object grand_piano_black name grand piano slaying goldcoin face grand_piano_black.x11 exp 30 food 1 type 31 move_on walk no_pick 1 editor_folder misc end more object grand_piano_2_black name grand piano slaying goldcoin face grand_piano_black.x11+1+0 exp 30 food 1 x 1 type 31 move_on walk no_pick 1 end more object grand_piano_3_black name grand piano slaying goldcoin face grand_piano_black.x11+0+1 exp 30 food 1 y 1 type 31 move_on walk no_pick 1 end more object grand_piano_4_black name grand piano slaying goldcoin face grand_piano_black.x11+1+1 exp 30 food 1 x 1 y 1 type 31 move_on walk no_pick 1 end object grand_piano_white name grand piano slaying goldcoin face grand_piano_white.x11 exp 30 food 1 type 31 move_on walk no_pick 1 editor_folder misc end more object grand_piano_2_white name grand piano slaying goldcoin face grand_piano_white.x11+1+0 exp 30 food 1 x 1 type 31 move_on walk no_pick 1 end more object grand_piano_3_white name grand piano slaying goldcoin face grand_piano_white.x11+0+1 exp 30 food 1 y 1 type 31 move_on walk no_pick 1 end more object grand_piano_4_white name grand piano slaying goldcoin face grand_piano_white.x11+1+1 exp 30 food 1 x 1 y 1 type 31 move_on walk no_pick 1 end object grape name grapes name_pl grapes face grape.x11 food 25 nrof 1 type 6 materialname organic value 2 weight 100 client_type 601 identified 1 editor_folder food end object graphite name pile name_pl piles title of graphite face graphite.x11 nrof 1 type 73 resist_fire -100 resist_electricity -100 resist_acid 100 materialname graphite value 1 weight 500 client_type 641 editor_folder inorganic end object grass race /terrain/plains face grass.x11 smoothlevel 40 type 67 randomitems grass move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground treasure_env 1 end object grass_br_gr name dying grass face grass_br_gr.x11 smoothlevel 38 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/new end object grass_only name grass face grass.x11 smoothlevel 40 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground end object grassbrown name brown grass face grassbrown.x11 smoothlevel 38 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/new end object grassdark name dark grass face grassdark.x11 smoothlevel 39 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/new end object grassmedium name medium grass face grassmedium.x11 smoothlevel 41 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_wooded 1 editor_folder ground/new end object grasspond name small pond race /terrain/plains face grasspond.x11 smoothlevel 40 type 67 move_block swim boat move_on walk no_pick 1 is_floor 1 is_water 1 editor_folder ground end object grate_closed_1 name grate face grate_1.x18 animation grate_closed_1 is_animated 0 maxsp 0 dam 5 wc 7 ac 1 type 91 move_block all no_pick 1 no_magic 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object grate_closed_2 name grate face grate_2.x18 animation grate_closed_2 is_animated 0 maxsp 0 dam 5 wc 7 ac 1 type 91 move_block all no_pick 1 no_magic 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object grate_open_1 name grate face grate_1.x11 animation grate_open_1 is_animated 0 maxsp 1 dam 5 wc 0 ac 1 type 91 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object grate_open_2 name iron gate face grate_2.x11 animation grate_open_2 is_animated 0 hp 0 maxsp 1 dam 5 ac 1 type 91 no_pick 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object gratedoor_1 name gratedoor face gratedoor1.x11 move_block all no_pick 1 blocksview 1 editor_folder connect/Gates end object gratedoor_2 name gratedoor face gratedoor2.x11 move_block all no_pick 1 blocksview 1 editor_folder connect/Gates end object gravedirt name graveyard dirt name_pl graveyard dirts face dirt.x11 nrof 1 type 73 materialname stone value 1 weight 100 client_type 641 identified 1 editor_folder inorganic end object gravestone name_pl gravestones face gravestone.x11 nrof 1 type 98 subtype 48 materialname stone value 40 weight 200000 client_type 8011 editor_folder misc end object gravestone2 name gravestone name_pl gravestones face gravestone2.x11 nrof 1 type 98 subtype 49 materialname stone value 40 weight 200000 client_type 8011 editor_folder misc end object gray-white-h-marble_111 name marble face gray-white-h-marble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object gray-white-h-marble_112 name marble face gray-white-h-marble.x12 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object graymarble face graymarble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object greater_dwarven_guard name greater dwarven guard race dwarf face greater_dwarven_guard.x11 animation greater_dwarven_guard str 30 dex 14 pow 43 int 9 hp 600 maxhp 600 sp 9 maxsp 9 exp 20000 dam 12 wc 20 ac -10 speed 0.30 attack_movement 4 level 20 weight 50000 randomitems gdwar_guard pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Dwarf end object green-beige-c-marble_111 name marble face green-beige-c-marble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object green-beige-c-marble_112 name marble face green-beige-c-marble.x12 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object green-beige-c-marble_113 name marble face green-beige-c-marble.x13 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object green-beige-c-marble_114 name marble face green-beige-c-marble.x14 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object green-white-c-marble_111 name marble face green-white-c-marble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object green-white-c-marble_112 name marble face green-white-c-marble.x12 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object green-white-c-marble_113 name marble face green-white-c-marble.x13 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object green-white-c-marble_114 name marble face green-white-c-marble.x14 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object green-white-h-marble_111 name marble face green-white-h-marble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object green-white-h-marble_112 name marble face green-white-h-marble.x12 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor/inlayed end object green_dragon1 name green dragon race dragon face pl_dragon_g.x51 animation green_dragon1 int 14 food 999 dam 10 wc 21 ac 5 speed -0.3 level 1 attacktype 1 weight 70000 randomitems dragon_player_items alive 1 can_use_shield 0 monster 1 unaggressive 1 can_use_armour 0 can_use_weapon 0 body_range 1 body_arm 0 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_wrist 2 body_waist 1 editor_folder monster/humanoid/Dragon end object green_dragon2 name green dragon race dragon face green_dragon2.x51 animation green_dragon2 int 14 food 999 dam 10 wc 21 ac 5 speed -0.3 level 1 attacktype 1 weight 70000 randomitems dragon_player_items alive 1 can_use_shield 0 monster 1 unaggressive 1 can_use_armour 0 can_use_weapon 0 body_range 1 body_arm 0 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_wrist 2 body_waist 1 editor_folder monster/humanoid/Dragon end object green_dragon_mail name green dragon mail name_pl green dragon mails face greendragonmail.x11 ac 6 nrof 1 type 16 resist_physical 50 resist_cold 40 materialname dragonscale value 50000 weight 60000 magic 3 last_sp 13 client_type 251 item_power 5 gen_sp_armour 9 identified 1 body_torso -1 editor_folder armour/mail end object green_slime name green slime race slime face greenslime.x11 animation green_slime wis 5 int 1 hp 20 maxhp 20 exp 200 dam 40 wc 5 ac 9 speed -0.1 level 5 attacktype 64 resist_blind 100 weight 5000 alive 1 monster 1 hitback 1 sleep 1 can_see_in_dark 1 editor_folder monster/acid end object greenmarble face greenmarble.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object greenmarblelight name greenmarble face greenmarblelight.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object greenmarblemedium name greenmarble face greenmarblemedium.x11 smoothlevel 30 no_pick 1 is_floor 1 editor_folder floor end object grey_dragon name dragon hatchling race dragon face grey_drag.x71 animation grey_dragon con 3 wis 15 pow 3 int 14 hp 100 maxhp 100 sp 40 maxsp 40 exp 2000 dam 15 wc 7 ac 5 speed -0.07 attack_movement 1 level 8 resist_magic 30 resist_fire 100 resist_blind 50 weight 70000 randomitems wyvern run_away 20 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 sleep 1 editor_folder monster/dragon/Hatchlings end object grid4_0 name grid face grid4_0.x11 no_pick 1 editor_folder misc/goboard end object grid4_1_1 name grid face grid4_4.x11 no_pick 1 editor_folder misc/goboard end object grid4_1_2 name grid face grid4_1.x11 no_pick 1 editor_folder misc/goboard end object grid4_1_3 name grid face grid4_8.x11 no_pick 1 editor_folder misc/goboard end object grid4_1_4 name grid face grid4_2.x11 no_pick 1 editor_folder misc/goboard end object grid4_2_1_1 name grid face grid4_5.x11 no_pick 1 editor_folder misc/goboard end object grid4_2_1_2 name grid face grid4_A.x11 no_pick 1 editor_folder misc/goboard end object grid4_2_2_1 name grid face grid4_3.x11 no_pick 1 editor_folder misc/goboard end object grid4_2_2_2 name grid face grid4_6.x11 no_pick 1 editor_folder misc/goboard end object grid4_2_2_3 name grid face grid4_C.x11 no_pick 1 editor_folder misc/goboard end object grid4_2_2_4 name grid face grid4_9.x11 no_pick 1 editor_folder misc/goboard end object grid4_3_1 name grid face grid4_B.x11 no_pick 1 editor_folder misc/goboard end object grid4_3_2 name grid face grid4_7.x11 no_pick 1 editor_folder misc/goboard end object grid4_3_3 name grid face grid4_E.x11 no_pick 1 editor_folder misc/goboard end object grid4_3_4 name grid face grid4_D.x11 no_pick 1 editor_folder misc/goboard end object grid4_4 name grid face grid4_F.x11 no_pick 1 editor_folder misc/goboard end object grid4_4_dot name grid face grid4_FD.x11 no_pick 1 editor_folder misc/goboard end object grimreaper race undead sound_destroy wn/wail face grimreaper.x11 animation grimreaper con 1 wis 15 int 8 hp 50 maxhp 50 exp 800 dam 10 wc 1 ac 10 speed 0.3 level 4 type 28 attacktype 128 resist_physical 100 resist_magic -100 resist_cold 50 resist_drain 100 resist_fear 100 resist_blind 70 weight 50000 randomitems grimreaper run_away 15 move_type fly_low alive 1 no_pick 1 monster 1 undead 1 sleep 1 can_see_in_dark 1 editor_folder monster/undead end object gryphon name Dark Gryphon race animal face gryphon.x31 animation gryphon str 80 dex 30 con 28 wis 15 pow 48 int 20 hp 3500 maxhp 3500 sp 100 maxsp 100 exp 350000 dam 19 wc -20 ac -15 speed 0.5 attack_movement 1 level 18 attacktype 128 resist_magic 100 resist_poison 100 resist_paralyze 100 resist_fear 100 resist_godpower 60 resist_holyword 60 weight 400000 randomitems gryphon alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 0 can_cast_spell 1 can_use_scroll 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 sleep 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 anim_speed 0.4 can_use_wand 1 editor_folder monster/animal/gryphon end more object gryphon2 name Dark Gryphon face gryphon.x31+1+0 animation gryphon2 x 1 alive 1 monster 1 anim_speed 1.0 end more object gryphon3 name Dark Gryphon face gryphon.x31+2+0 animation gryphon3 x 2 alive 1 anim_speed 1.0 end more object gryphon4 name Dark Gryphon face gryphon.x31+0+1 animation gryphon4 y 1 alive 1 monster 1 anim_speed 1.0 end more object gryphon5 name Dark Gryphon face gryphon.x31+1+1 animation gryphon5 x 1 y 1 alive 1 monster 1 anim_speed 1.0 end more object gryphon6 name Dark Gryphon face gryphon.x31+2+1 animation gryphon6 x 2 y 1 alive 1 monster 1 anim_speed 1.0 end more object gryphon7 name Dark Gryphon face gryphon.x31+0+2 animation gryphon7 y 2 alive 1 monster 1 anim_speed 1.0 end more object gryphon8 name Dark Gryphon face gryphon.x31+1+2 animation gryphon8 x 1 y 2 alive 1 monster 1 anim_speed 1.0 end more object gryphon9 name Dark Gryphon face gryphon.x31+2+2 animation gryphon9 x 2 y 2 alive 1 monster 1 anim_speed 1.0 end object gstone_4 name mossy rocks face gstone_4.x11 move_slow walk move_slow_penalty 1 no_pick 1 is_floor 1 is_hilly 1 editor_folder ground/Pstone end object gu_horn name Golden Unicorn Horn name_pl Golden Unicorn Horns skill use magic item msg A beautiful unicorn horn shining with golden light. You feel a sence of peace when you hold it. This is one of the most powerful healing artifact in the realm. It is rumored to have been created by a god of healing. Hanuk imprisoned the god by trickery and acquired the artifact. endmsg other_arch spell_restoration face gu_horn.x14 animation gu_horn hp 100 maxhp 130 speed 0.3 nrof 1 level 1 type 35 materialname iron value 10000000 weight 5000 client_type 721 body_range -1 editor_folder spell/Wand end object guard name castle guard race human face guard_hard.x11 str 25 con 15 wis 15 pow 3 int 14 hp 250 maxhp 250 sp 25 maxsp 25 exp 1200 dam 15 wc 1 ac 0 speed 0.06 level 10 resist_physical 75 resist_magic 100 weight 150000 alive 1 no_pick 1 monster 1 see_invisible 1 unaggressive 1 reflect_missile 1 reflect_spell 1 can_cast_spell 1 sleep 1 stand_still 1 editor_folder monster/humanoid/Guard end object guard_ant name Guardian Ant race insect face war_ant.x31 animation war_ant con 10 wis 5 int 8 hp 100 maxhp 100 exp 250 dam 25 wc -5 ac -5 speed -0.2 level 10 resist_physical 50 resist_cold -100 resist_acid 30 resist_poison 100 weight 15000 alive 1 no_pick 1 monster 1 unaggressive 1 sleep 1 stand_still 1 editor_folder monster/insect/ant end object guard_goth name Wächter race human face guard_hard_goth.x11 str 25 con 15 wis 15 pow 3 int 12 hp 250 maxhp 250 sp 25 maxsp 25 exp 1200 dam 15 wc 1 ac 0 speed 0.06 level 10 resist_physical 75 resist_magic 100 weight 150000 alive 1 no_pick 1 monster 1 see_invisible 1 unaggressive 1 reflect_missile 1 reflect_spell 1 can_cast_spell 1 sleep 1 stand_still 1 editor_folder monster/humanoid/Guard end object guard_house_1 name Guard House face guard_ho_8.x11 type 66 client_type 25012 move_on walk fly_low no_pick 1 blocksview 1 editor_folder wall/cwall end object guard_house_2 name Guard House face guard_ho_2.x11 type 66 client_type 25012 move_on walk fly_low no_pick 1 blocksview 1 editor_folder wall/cwall end object guard_house_3 name Guard House face guard_ho_4.x11 type 66 client_type 25012 move_on walk fly_low no_pick 1 blocksview 1 editor_folder wall/cwall end object guard_house_4 name Guard House face guard_ho_1.x11 type 66 client_type 25012 move_on walk fly_low no_pick 1 blocksview 1 editor_folder wall/cwall end object guide_alchemy name guide to Alchemy skill literacy msg o To practice the art of alchemy, you will first need to learn some recipes. These can be found in some of the old books that are sold in magic shops. o To earn a little money, you should kill some orcs/goblins and cast the spell "alchemy" over the loot, turning it into small "gold" nuggets you can sell. o When you know some recipes, you must try to collect the listed ingredients. Some can be bought in alchemy-shops, others must be collected in dungeons. To identify unknown minerals or potions type "use_skill alchemy". o Once you got all ingredients to complete a recipe, you must put them into your cauldron. The amount of ingredients must also be correct. Put the cauldron on the floor, close it and use the skill "alchemy" upon it. If you are lucky, you will get what you longed for. o Use alchemy to earn money as well as for creating potions/balms for combat. endmsg sound elmex/paper_crumble face book_red.x11 nrof 1 type 8 subtype 2 materialname paper weight 4000 editor_folder readable/guide end object guide_melee name guide to Close Combat skill literacy msg o To become a mighty warrior, you need basically three things: A good weapon, good armour and physical toughness. Then you can kill your foes simply by running into them. o Physical toughness means you will need high Str (for good attacking power) and Con (for many hitpoints) stats. Look for "potions of Strength/Constitution". Try to get items that speed up your health-regeneration too. o Weapons will be very important for you. Note that every weapon has certain "attacktypes". Most monsters are vulner- able to one or two attacktypes. Search for artifact weapons and experiment with different weapons on different monsters. o You should know that there are ways to enchant ordinary weapons. However, it tends to be very costly. o It can be helpful to advance at least a very little bit in divine magic. Spells for healing, curing and protections can save your life more than once. o Use resistance potions to level up quickly. o Feeling strong already? Hah - You're a greenhorn unless you can at least kill a titan with one hit! endmsg sound elmex/paper_crumble face book_red.x11 nrof 1 type 8 materialname paper weight 4000 editor_folder readable/guide end object guide_priest name guide to Faith skill literacy msg o If you plan to utilize divine powers you must first choose a cult. Enter a temple of the cult you want to join. Step onto the altar and pray (type "ready_skill praying" and shift+a direction key). The divine spirit will touch your soul, attuning your mortal being to your god. o Next you must learn prayers. Prayer books can be bought in magic shops. Some prayers will have different effects for every cult. Try to find "holy word" and "cause light wounds". o Casting divine spells (= prayers) will drain grace. When it runs low, pray to renew your faith. If your maximum grace is too low you should try to increase your Wisdom or Power attribute. o You can change cults anytime, but beware: Your former deity will become very angry and punish you! You might lose prayer levels. o Return to the temple of your cult regularly. Step onto the altar and pray. This will please your deity... And rest assured, the gods do know how to reward a worthy disciple! o Never lose your faith! Rumors tell about divine spells of incredible power, and of old, wise priests that have almost reached immortality... endmsg sound elmex/paper_crumble face book_red.x11 nrof 1 type 8 subtype 2 materialname paper weight 4000 editor_folder readable/guide end object guide_summon name guide to the Art of Summoning skill literacy msg o There are two classes of summoning spells: Golem-type spells, which summon a creature that will move straight forward attempting to kill any monster blocking the way; and Petmonster-type spells, which summon masses of little helpers, that fight in your cause. o Use golem-like spells to take down strong enemies. For example: "summon golem", "summon xxx elemental", "staff to snake", "summon avatar". o Use petmonsters to clear out large maps with creatures of decent level (compared to yours). For example: "summon pet monster", "summon cult monster", "call holy servant". o As you raise your skill-level, most summoning spells will increase in power. o It is probably stupid to use *nothing* except summoning spells. But there are situations where a summoner survives while another wizard would have died. Once you have seen the first Balrog fall to your avatar, there will be no doubt about your power. endmsg sound elmex/paper_crumble face book_red.x11 nrof 1 type 8 subtype 2 materialname paper weight 4000 editor_folder readable/guide end object guide_wizard name guide to Wizardry skill literacy msg o There are four separate magic skills: evocation, pyromancy, sorcery, and summoning. Each skill allows a different set of spells to be learned and used. o To advance in the powerful art of magic you must first learn some spells. Spellbooks can be bought in magic stores. o Spellcasting will drain your mana. If you run low drink a "magic power potion" if you can afford it. Extremely helpful are items that speed up your mana-regeneration. Don't expect to find them easily though! o Try to increase your Power stat. by wearing rings and drinking "potions of power". This will boost your maximum amount of mana. o All spells are classified in certain spell- paths. Most of them divide up into one of the elemental paths: fire, cold and electricity. Search for items granting attunement to these spell-paths. This will reduce the mana-cost for affected spells. Sometimes it can have other positive effects as well. o Most monsters are vulnerable to certain elemental (and other) attacks. Try to figure out what spells work best for each type of monster. This will increase your efficiency. o Your magic attacks might soon become very powerful. But don't forget to seize your full capabilities: use spells for protection, concealing, summoning... be inventive! endmsg sound elmex/paper_crumble face book_red.x11 nrof 1 type 8 subtype 2 materialname paper weight 4000 editor_folder readable/guide end object guild face guild.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object guild_2 name guild face guild.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object guild_3 name guild face guild.x11+0+1 y 1 type 66 no_pick 1 end more object guild_4 name guild face guild.x11+1+1 x 1 y 1 type 66 no_pick 1 end object guild2 name guild face guild2.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object guild2_2 name guild face guild2.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object guild2_3 name guild face guild2.x11+0+1 y 1 type 66 no_pick 1 end more object guild2_4 name guild face guild2.x11+1+1 x 1 y 1 type 66 no_pick 1 end object guild_fant name guild fant face guild_fant.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object guild_2_fant name guild face guild_fant.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object guild_3_fant name guild face guild_fant.x11+0+1 y 1 type 66 no_pick 1 end more object guild_4_fant name guild face guild_fant.x11+1+1 x 1 y 1 type 66 no_pick 1 end object guild_force name GUILD_FORCE face blank.x11 speed 0 type 114 invisible 1 applied 1 no_drop 1 editor_folder player end object guild_goth name Zunft face guild_goth.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object guild_goth_2 name Zunft face guild_goth.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object guild_goth_3 name Zunft face guild_goth.x11+0+1 y 1 type 66 no_pick 1 end more object guild_goth_4 name Zunft face guild_goth.x11+1+1 x 1 y 1 type 66 no_pick 1 end object guild_northwest name guild northwest face guild_northwest.x11 type 66 move_block all no_pick 1 editor_folder construct/town end more object guild_2_northwest name guild face guild_northwest.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object guild_3_northwest name guild face guild_northwest.x11+0+1 y 1 type 66 no_pick 1 end more object guild_4_northwest name guild face guild_northwest.x11+1+1 x 1 y 1 type 66 no_pick 1 end object guild_west name guild west face guild_west.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object guild_2_west name guild face guild_west.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object guild_3_west name guild face guild_west.x11+0+1 y 1 type 66 no_pick 1 end more object guild_4_west name guild face guild_west.x11+1+1 x 1 y 1 type 66 no_pick 1 end object guildmaster name guildmaster race human msg @match * I'm too busy to help you. endmsg face guildmaste.x11 pow 5 int 14 hp 50 maxhp 50 sp 20 maxsp 20 exp 0 dam 1 wc 25 ac 10 speed 0.06 level 10 weight 50000 randomitems random_read pick_up 1 alive 1 monster 1 unaggressive 1 can_cast_spell 1 editor_folder monster/humanoid/Human end object guildtwo_west name guildtwo west face guildtwo_west.x11 type 66 client_type 25012 move_block all no_pick 1 editor_folder construct/town end more object guildtwo_2_west name guild face guildtwo_west.x11+1+0 x 1 type 66 move_block all no_pick 1 end more object guildtwo_3_west name guild face guildtwo_west.x11+0+1 y 1 type 66 no_pick 1 end more object guildtwo_4_west name guild face guildtwo_west.x11+1+1 x 1 y 1 type 66 no_pick 1 end object gwall_0 name wall face gwall_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_1_1 name wall face gwall_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_1_2 name wall face gwall_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_1_3 name wall face gwall_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_1_4 name wall face gwall_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_2_1_1 name wall face gwall_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_2_1_2 name wall face gwall_A.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_2_2_1 name wall face gwall_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_2_2_2 name wall face gwall_6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_2_2_3 name wall face gwall_C.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_2_2_4 name wall face gwall_9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_3_1 name wall face gwall_B.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_3_2 name wall face gwall_7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_3_3 name wall face gwall_E.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_3_4 name wall face gwall_D.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_4 name wall face gwall_F.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_a name wall face gwall_xa.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_b name wall face gwall_xb.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_c name wall face gwall_xc.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gwall_d name wall face gwall_xd.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/gwall end object gypsum name pile name_pl piles title of gypsum face gypsum.x11 nrof 1 type 73 resist_acid 100 materialname gypsum value 9 weight 1500 client_type 641 editor_folder inorganic end object h_kobold name hyper kobold race goblin sound_destroy wn/human-female-die-2 face h_kobold.x11 animation h_kobold str 30 dex 30 con 30 wis 50 int 12 hp 2000 maxhp 2000 exp 50000 dam 70 wc -30 ac -30 speed 1.200000 attack_movement 3 level 50 resist_cold -100 carrying 6000 weight 30000 alive 1 no_pick 1 monster 1 sleep 1 editor_folder monster/goblin/Kobold end object haggis name haggis name_pl haggis face haggis.x11 food 500 nrof 1 type 6 materialname organic value 80 weight 8000 client_type 601 identified 1 editor_folder food end object halfling name halfling race halfling face halfling.x51 animation halfling str 12 dex 10 pow 1 int 10 hp 18 maxhp 18 sp 10 maxsp 10 exp 25 dam 2 wc 10 ac 8 speed 0.15 level 3 weight 30000 randomitems halfling pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Halfling end object halfling2 name halfling race halfling face halfling2.x51 animation halfling2 str 12 dex 10 pow 1 int 10 hp 18 maxhp 18 sp 10 maxsp 10 exp 25 dam 2 wc 10 ac 8 speed 0.15 level 3 weight 30000 randomitems halfling pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Halfling end object halfling3 name halfling race halfling face halfling3.x51 animation halfling3 str 12 dex 10 pow 1 int 10 hp 18 maxhp 18 sp 10 maxsp 10 exp 25 dam 2 wc 10 ac 8 speed 0.15 level 3 weight 30000 randomitems halfling pick_up 24 will_apply 2 alive 1 can_use_shield 1 monster 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_bow 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_skill 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Halfling end object halfling_p name halfling face halfling.x11 animation halfling_p is_animated 0 str -4 dex 3 con 4 wis -3 food 500 dam 1 wc 21 ac 10 speed 0.5 level 1 type 37 attacktype 1 weight 40000 randomitems halfling alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 editor_folder player/old end object halfling_player name halfling race human msg Halflings are another sub-race of humankind, like the Northman. They are much smaller and shorter than humans, so they are weaker, but they are far quicker and hardier. They're quite unreligious, but many take up magic. Their small size lets them hide more effectively, and for some reason chance seems to favor them with good luck. They are also surprisingly resistant to loss of lifeforce. endmsg face halfling.x51 animation halfling_player is_animated 1 str -4 dex 3 con 4 wis -3 food 999 dam 1 luck 1 wc 21 ac 10 speed 1 level 1 type 1 attacktype 1 resist_drain 30 weight 40000 randomitems halfling_player alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 # Arguably, halfings should have a body_small_torso or something. anim_speed -1 body_combat 1 body_shield 1 editor_folder player/race/humanoid_halfling end object hammer name_pl hammers skill one handed weapons face hammer_1.x11 dam 7 nrof 1 type 15 attacktype 1 materialname bronze value 25 weight 17500 last_sp 9 weapontype 7 client_type 126 body_arm -1 body_combat -1 editor_folder weapon/hammer end object hammer_2 name throwing hammer name_pl throwing hammers skill one handed weapons face hammer_2.x21 animation hammer_2 is_animated 0 dam 6 nrof 1 type 15 attacktype 1 materialname stone value 23 weight 15500 last_sp 9 weapontype 7 client_type 126 is_thrown 1 is_turnable 1 body_arm -1 body_combat -1 editor_folder weapon/hammer end object hand name_pl hands face hand.x11 food 2 nrof 1 type 72 materialname organic value 10 weight 3 client_type 626 editor_folder flesh/human end object handcrossbow name crossbow pistol name_pl crossbow pistols race bolt skill missile weapons face handcrossbow.x11 sp 30 dam 5 wc 1 nrof 1 type 14 attacktype 1 materialname wood value 52800 weight 1500 client_type 161 no_strength 1 body_range -1 body_arm -1 editor_folder weapon/bow end object handcrossbow_ivory name crossbow pistol name_pl crossbow pistols race bolt skill missile weapons face handcrossbow_bone.x11 sp 30 dam 5 wc 1 nrof 1 type 14 attacktype 1 materialname wood value 130050 weight 1500 client_type 161 no_strength 1 body_range -1 body_arm -1 editor_folder weapon/bow end object hands name_pl hands face hands.x11 food 2 nrof 1 type 72 materialname organic value 20 weight 6 client_type 626 editor_folder flesh/human end object hangingfirepot name hanging firepot face hangingfirepot.x11 animation hangingfirepot speed -0.30 glow_radius 3 no_pick 1 editor_folder misc end object harakiri name Harakiri sword name_pl Harakiri swords skill one handed weapons face harakiri.x11 str 1 dex 1 dam 30 nrof 1 type 15 attacktype 1 materialname iron value 1000000 weight 5000 last_sp 6 weapontype 1 client_type 100 body_arm -1 body_combat -1 editor_folder weapon/artifact end object harpsichord1 name harpsichord slaying goldcoin face harpsichord1.x11 exp 30 food 1 type 31 move_on walk no_pick 1 editor_folder indoor end more object harpsichord1_2 name harpsichord slaying goldcoin face harpsichord1.x11+1+0 exp 30 food 1 x 1 type 31 move_on walk no_pick 1 end more object harpsichord1_3 name harpsichord slaying goldcoin face harpsichord1.x11+0+1 exp 30 food 1 y 1 type 31 move_on walk no_pick 1 end more object harpsichord1_4 name harpsichord slaying goldcoin face harpsichord1.x11+1+1 exp 30 food 1 x 1 y 1 type 31 move_on walk no_pick 1 end object harpsichord2 name harpsichord slaying goldcoin face harpsichord2.x11 exp 30 food 1 type 31 move_on walk no_pick 1 editor_folder indoor end more object harpsichord2_2 name harpsichord slaying goldcoin face harpsichord2.x11+1+0 exp 30 food 1 x 1 type 31 move_on walk no_pick 1 end more object harpsichord2_3 name harpsichord slaying goldcoin face harpsichord2.x11+0+1 exp 30 food 1 y 1 type 31 move_on walk no_pick 1 end more object harpsichord2_4 name harpsichord slaying goldcoin face harpsichord2.x11+1+1 exp 30 food 1 x 1 y 1 type 31 move_on walk no_pick 1 end object harpsichord3 name harpsichord slaying goldcoin face harpsichord3.x11 exp 30 food 1 type 31 move_on walk no_pick 1 editor_folder indoor end more object harpsichord3_2 name harpsichord slaying goldcoin face harpsichord3.x11+1+0 exp 30 food 1 x 1 type 31 move_on walk no_pick 1 end more object harpsichord3_3 name harpsichord slaying goldcoin face harpsichord3.x11+0+1 exp 30 food 1 y 1 type 31 move_on walk no_pick 1 end more object harpsichord3_4 name harpsichord slaying goldcoin face harpsichord3.x11+1+1 exp 30 food 1 x 1 y 1 type 31 move_on walk no_pick 1 end object harpsichord4 name harpsichord slaying goldcoin face harpsichord4.x11 exp 30 food 1 type 31 move_on walk no_pick 1 editor_folder indoor end more object harpsichord4_2 name harpsichord slaying goldcoin face harpsichord4.x11+1+0 exp 30 food 1 x 1 type 31 move_on walk no_pick 1 end more object harpsichord4_3 name harpsichord slaying goldcoin face harpsichord4.x11+0+1 exp 30 food 1 y 1 type 31 move_on walk no_pick 1 end more object harpsichord4_4 name harpsichord slaying goldcoin face harpsichord4.x11+1+1 exp 30 food 1 x 1 y 1 type 31 move_on walk no_pick 1 end object head name_pl heads face head.x11 food 50 nrof 1 type 72 materialname organic value 15 weight 15 client_type 625 editor_folder flesh/human end object healing name healing sound wn/heal face healing.x11 animation healing food 5 speed 1 type 102 subtype 21 no_pick 1 is_used_up 1 see_anywhere 1 editor_folder spell/Healing end object heart name heart name_pl hearts face heart.x11 nrof 1 type 72 materialname organic value 200 weight 4 client_type 627 editor_folder flesh/generic end object hedge face hedge.x11 animation hedge is_animated 0 hp 24 maxhp 24 ac 20 level 1 type 45 resist_magic 100 resist_fire 30 resist_electricity 100 resist_cold 100 resist_confusion 100 resist_acid 100 resist_drain 100 alive 1 no_pick 1 blocksview 1 tear_down 1 editor_folder wall/bwall end object hedge_0 name hedge face hedge_0.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_1_1 name hedge face hedge_4.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_1_2 name hedge face hedge_1.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_1_3 name hedge face hedge_8.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_1_4 name hedge face hedge_2.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_2_1_1 name hedge face hedge_5.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_2_1_2 name hedge face hedge_A.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_2_2_1 name hedge face hedge_3.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_2_2_2 name hedge face hedge_6.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_2_2_3 name hedge face hedge_C.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_2_2_4 name hedge face hedge_9.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_3_1 name hedge face hedge_B.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_3_2 name hedge face hedge_7.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_3_3 name hedge face hedge_E.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_3_4 name hedge face hedge_D.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hedge_4 name hedge face hedge_F.x11 blocksview 1 is_wooded 1 editor_folder wall/hedge end object hellhound name hellhound race demon face hellhound.x31 animation hellhound con 6 wis 20 pow 5 int 12 hp 800 maxhp 800 sp 25 maxsp 40 exp 5000 dam 9 wc -20 ac -9 speed -0.2 attack_movement 5 level 20 attacktype 1029 resist_physical 30 resist_magic 20 resist_fire 100 resist_cold -10 weight 40000 randomitems hellhound run_away 5 alive 1 monster 1 can_cast_spell 1 sleep 1 can_see_in_dark 1 editor_folder monster/demon end object helmet name helmet name_pl helmets face helmet.x11 ac 1 nrof 1 type 34 resist_physical 5 materialname iron value 14 weight 5000 client_type 271 gen_sp_armour 5 body_head -1 editor_folder armour/helmet end object helmet_gnarg name Gnarg's Orc Helmet name_pl Gnarg's Orc Helmets msg This helmet good protection. From mighty Gnarg it is. endmsg face bighorn_he.x11 dex 1 ac 3 nrof 1 type 34 resist_physical 20 resist_poison 30 weight 7000 client_type 270 gen_sp_armour 1 startequip 1 body_head -1 editor_folder gods/items end object helmet_of_brilliance name helmet name_pl helmets title of brilliance face helmet_bri.x11 pow 2 int 2 sp 1 ac 2 nrof 1 type 34 resist_physical 5 value 95000 weight 7000 client_type 270 item_power 5 body_head -1 editor_folder armour/helmet end object helmet_of_xrays name helmet name_pl helmets title of xray vision face helmetxray.x11 animation helmet_of_xrays ac 2 speed 0.05 nrof 1 type 34 resist_physical 5 materialname iron value 70000 weight 6000 client_type 270 item_power 3 xrays 1 body_head -1 editor_folder armour/helmet end object hide_black name hide name_pl hides face hide_black.x11 nrof 1 type 72 materialname organic value 300 weight 20 editor_folder flesh/generic end object hide_brown name hide name_pl hides face hide_brown.x11 nrof 1 type 72 materialname organic value 300 weight 20 editor_folder flesh/generic end object hide_grey name hide name_pl hides face hide_grey.x11 nrof 1 type 72 materialname organic value 300 weight 20 editor_folder flesh/generic end object hide_white name hide name_pl hides face hide_white.x11 nrof 1 type 72 materialname organic value 300 weight 20 editor_folder flesh/generic end object high_boots name jack boots name_pl jack boots face high_boots.x11 ac 1 nrof 1 type 99 resist_physical 4 materialname leather value 60 weight 6500 client_type 291 gen_sp_armour 4 body_foot -2 editor_folder armour/boots/high_boots end object high_boots_b name jack boots name_pl jack boots face high_boots_b.x11 cha 1 ac 1 nrof 1 type 99 resist_physical 4 resist_death 1 materialname leather value 1700 weight 6500 client_type 291 gen_sp_armour 4 body_foot -2 editor_folder armour/boots/high_boots end object high_boots_b_d name jack boots name_pl jack boots title of death face high_boots_b.x11 cha 1 ac 1 nrof 1 type 99 resist_physical 25 resist_death 25 materialname steel value 30000 weight 13000 client_type 291 gen_sp_armour 4 body_foot -2 editor_folder armour/boots/high_boots end object high_boots_w name jack boots name_pl jack boots face high_boots_w.x11 cha 1 ac 1 nrof 1 type 99 resist_physical 4 resist_blind 1 materialname leather value 2000 weight 6500 client_type 291 gen_sp_armour 4 body_foot -2 editor_folder armour/boots/high_boots end object high_boots_w_l name jack boots name_pl jack boots title of light face high_boots_w.x11 cha 1 ac 1 nrof 1 type 99 resist_physical 25 resist_blind 25 materialname steel value 40000 weight 13000 client_type 291 gen_sp_armour 4 body_foot -2 editor_folder armour/boots/high_boots end object high_shield name high shield name_pl high shields face highshield.x11 ac 1 nrof 1 type 33 resist_physical 8 materialname iron value 24 weight 20000 client_type 261 body_arm -1 body_shield -1 editor_folder armour/shield end object hills race /terrain/hills face hills.x11 smoothlevel 59 type 67 randomitems hills move_block swim boat move_on walk move_slow walk move_slow_penalty 3 no_pick 1 is_floor 1 is_hilly 1 editor_folder ground treasure_env 1 end object hills_rocky name hills race /terrain/hills face hillsrocky.x11 smoothlevel 60 type 67 move_block swim boat move_on walk move_slow walk move_slow_penalty 2 no_pick 1 is_floor 1 is_hilly 1 editor_folder ground end object hole face hole1.x11 smoothlevel 10 type 66 client_type 25012 no_pick 1 is_floor 1 editor_folder exit end object holy_avenger name Holy Avenger name_pl Holy Avengers skill two handed weapons face holyave.x11 animation holy_avenger str 1 wis 2 cha 2 dam 15 speed 0.2 nrof 1 type 15 attacktype 4194560 resist_magic 30 resist_drain 100 value 220000 weight 25000 magic 5 last_sp 9 weapontype 1 client_type 100 item_power 25 body_arm -2 body_combat -1 editor_folder weapon/artifact/HolyAvenger end object holy_effect name holy power slaying undead,demon face turnundead.x11 animation holy_effect wc -30 speed 0.2 speed_left -0.21 type 102 subtype 6 attacktype 2097152 move_type fly_low no_pick 1 editor_folder spell/Bullet end object holy_orb name holy orb slaying undead,demon other_arch holy_effect sound_destroy wn/wail-long face holy_orb.x11 is_animated 0 speed 1 type 102 subtype 5 attacktype 2097152 move_type fly_low move_on walk fly_low no_pick 1 editor_folder spell/Bullet end object holy_priest name Holy man race human face holy_priest.x11 animation holy_priest str 25 con 40 wis 10 pow 30 int 30 hp 500 maxhp 500 sp 100 maxsp 100 exp 5000 dam 18 wc 19 ac -7 speed 0.16 attack_movement 7 level 17 resist_physical 100 resist_magic 100 resist_fire 30 resist_electricity 30 resist_cold 30 resist_confusion 30 resist_acid 30 resist_drain 100 resist_poison 30 resist_fear 100 resist_deplete 100 resist_death 100 resist_chaos 30 weight 100000 randomitems holy_priest alive 1 can_use_shield 1 no_pick 1 monster 1 see_invisible 1 unaggressive 1 can_cast_spell 1 can_use_scroll 1 can_use_armour 1 can_use_weapon 1 can_use_ring 1 can_use_rod 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_finger 2 body_shoulder 1 body_foot 1 body_hand 2 body_wrist 1 body_waist 1 can_use_wand 1 editor_folder monster/humanoid/Arabic end object holy_servant name Servant face golem.x11 animation holy_servant is_animated 1 hp 50 maxhp 50 exp 50 dam 5 wc 6 ac 4 speed 0.15 level 8 type 46 resist_physical 25 resist_magic 100 weight 200000 alive 1 monster 1 editor_folder spell/Golem end object holy_shield name holy shield name_pl holy shields face holyshield.x11 ac 4 nrof 1 type 33 resist_physical 10 resist_drain 100 resist_ghosthit 50 materialname iron value 35000 weight 20000 client_type 260 item_power 6 body_arm -1 body_shield -1 editor_folder armour/shield end object holy_symbol name holy symbol name_pl holy symbols skill praying face holy_symbol.x11 nrof 1 type 74 materialname ancient wood value 1500 weight 5000 client_type 451 editor_folder skills/Skill_Tools end object holy_word name fear slaying undead,demon face turnundead.x11 animation holy_word smoothlevel 255 wc -30 speed 1 type 102 subtype 7 move_type fly_low move_on walk fly_low no_pick 1 editor_folder spell/Cone end object holy_wrath name holy wrath slaying undead,demon face turnundead.x11 animation holy_wrath wc -40 speed 0.2 speed_left -0.21 type 102 subtype 6 move_type fly_low move_on walk fly_low no_pick 1 editor_folder spell/Smite end object holyghost name holy ghost race angel face holyghost.x11 wis 10 int 14 hp 30 maxhp 30 exp 150 dam 30 wc 12 ac 0 speed 0.2 level 5 attacktype 512 resist_magic 50 resist_blind 50 weight 25000 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 sleep 1 can_see_in_dark 1 editor_folder monster/angel/holyghost end object hooksword name hooksword name_pl hookswords skill one handed weapons face hooksword.x11 dam 6 ac 2 nrof 1 type 15 attacktype 1 materialname iron value 50 weight 13000 last_sp 7 weapontype 4 client_type 101 body_arm -1 body_combat -1 editor_folder weapon/sword end object horn name_pl horns skill use magic item face horn.x11 speed 0.1 nrof 1 level 1 type 35 materialname iron value 5800 weight 4500 client_type 721 body_range -1 editor_folder spell/Wand end object horn2 name horn name_pl horns skill use magic item face horn2.x11 speed 0.1 nrof 1 level 1 type 35 materialname iron value 5900 weight 4000 client_type 721 body_range -1 editor_folder spell/Wand end object horn3 name horn name_pl horns skill use magic item face horn3.x11 speed 0.1 nrof 1 level 1 type 35 materialname iron value 5900 weight 4000 client_type 721 body_range -1 editor_folder spell/Wand end object horn_siren name horn name_pl horns title of the Sirens skill use magic item msg Putting this shell to your ear, you hear a strange and haunting melody. endmsg face shellhorn1.x11 hp 20 maxhp 20 speed 0.2 nrof 1 level 40 type 35 materialname iron value 590 weight 1500 randomitems horn_siren client_type 721 startequip 1 body_range -1 editor_folder gods/items end object horn_waves name horn name_pl horns title of Ocean Waves skill use magic item msg Putting this shell to your ear, you hear the crashing sound of ocean waves. endmsg face shellhorn2.x11 hp 24 maxhp 24 speed 0.1 nrof 1 level 30 type 35 materialname iron value 590 weight 1000 randomitems horn_waves client_type 721 startequip 1 body_range -1 editor_folder gods/items end object horned_helmet name horned helmet name_pl horned helmets face hornhelmet.x11 ac 1 nrof 1 type 34 resist_physical 2 materialname bronze value 12 weight 6000 client_type 271 gen_sp_armour 2 body_head -1 editor_folder armour/helmet end object horse1 race animal face horse1.x31 con 2 wis 20 int 8 hp 10 maxhp 10 exp 30 dam 5 wc 1 ac 4 speed -0.2 attack_movement 3 level 4 weight 30000 run_away 15 alive 1 monster 1 sleep 1 editor_folder monster/animal end object horse1u name untamed horse race horse face horse1.x31 con 6 wis 6 pow 6 int 6 hp 200 maxhp 200 exp 20 dam 23 wc 4 ac 4 speed -0.1 level 6 attacktype 1 resist_fear -100 weight 600000 run_away 5 alive 1 no_pick 1 monster 1 sleep 1 editor_folder monster/animal end object horse2 race animal face horse2.x31 con 2 wis 20 int 7 hp 10 maxhp 10 exp 30 dam 5 wc 1 ac 4 speed -0.2 attack_movement 3 level 4 weight 30000 run_away 15 alive 1 monster 1 sleep 1 editor_folder monster/animal end object horse2u name untamed horse race horse face horse2.x31 con 6 wis 6 pow 6 int 6 hp 200 maxhp 200 exp 22 dam 25 wc 4 ac 4 speed -0.1 level 8 attacktype 1 resist_fear -100 weight 600000 run_away 5 alive 1 no_pick 1 monster 1 sleep 1 editor_folder monster/animal end object horse3 race animal face horse3.x31 con 2 wis 20 int 8 hp 10 maxhp 10 exp 30 dam 5 wc 1 ac 4 speed -0.2 attack_movement 3 level 4 weight 30000 run_away 15 alive 1 monster 1 sleep 1 editor_folder monster/animal end object horse3u name untamed horse race horse face horse3.x31 con 6 wis 6 pow 6 int 6 hp 200 maxhp 200 exp 18 dam 20 wc 4 ac 4 speed -0.1 level 6 attacktype 1 resist_fear -100 weight 600000 run_away 5 alive 1 no_pick 1 monster 1 sleep 1 editor_folder monster/animal end object house1_east name 住居 name_pl jyuukyo face house1_east.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end object house2_east name 住居 name_pl jyuukyo face house2_east.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end object house_1 name house face house_1.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end object house_2 name house face house_2.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end object house_larg_west name house face house_larg_west.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end more object house_larg_west_2 name house face house_larg_west.x11+1+0 x 1 type 66 no_pick 1 end object house_largish name house face house_larg.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end more object house_largish_2 name house face house_larg.x11+1+0 x 1 type 66 no_pick 1 end object house_long name house face house_long.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end more object house_long_2 name house face house_long.x11+1+0 x 1 type 66 no_pick 1 end object house_small name small house face housesmall.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end object house_up name house face house_up.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end more object house_up_2 name house face house_up.x11+0+1 y 1 type 66 no_pick 1 end object hovels name houses face hovels.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/town end object hovels2 name hovels face hovels2.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/town end more object hovels2_2 name hovels face hovels2.x11+1+0 x 1 type 66 no_pick 1 end more object hovels2_3 name hovels face hovels2.x11+0+1 y 1 type 66 no_pick 1 end more object hovels2_4 name hovels face hovels2.x11+1+1 x 1 y 1 type 66 no_pick 1 end object hugenugget name huge gold nugget name_pl huge gold nuggets race gold and jewels face nugget_huge.x11 nrof 1 type 73 materialname gold value 177777 weight 700000000 client_type 2005 editor_folder jewel end object human name human race human face human.x71 animation human is_animated 0 str 0 dex 0 con 0 wis 0 pow 0 cha 0 int 0 food 500 dam 1 wc 21 ac 10 speed 0.5 level 1 type 37 attacktype 1 weight 70000 randomitems human alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 editor_folder player/old end object human_player name human race human msg Humans are the generalists of the races. They are fit for any trade, and usually pick up a skill from their parents in addition to what they've learned as apprentices in their craft. endmsg face human.x51 animation human_player is_animated 1 str 0 dex 0 con 0 wis 0 pow 0 cha 0 int 0 food 999 dam 1 wc 21 ac 10 speed 1 level 1 type 1 attacktype 1 weight 70000 randomitems human_player alive 1 can_use_shield 1 can_use_armour 1 can_use_weapon 1 body_range 1 body_arm 2 body_torso 1 body_head 1 body_neck 1 body_skill 1 body_finger 2 body_shoulder 1 body_foot 2 body_hand 2 body_wrist 2 body_waist 1 anim_speed -1 body_combat 1 body_shield 1 editor_folder player/race/humanoid_human end object huntersbow name hunter's bow name_pl hunter's bows race arrow skill missile weapons face huntersbow.x11 sp 20 dam 10 nrof 1 type 14 attacktype 1 materialname wood value 50 weight 2000 client_type 150 no_strength 0 body_range -1 body_arm -2 editor_folder weapon/bow end object hut face hut.x11 type 66 client_type 25012 no_pick 1 editor_folder construct/house end object hut_hori name hut face hut_hori.x11 type 66 no_pick 1 editor_folder construct/house end more object hut_hori_2 name hut face hut_hori.x11+1+0 x 1 type 66 no_pick 1 end object hut_vert name hut face hut_vert.x11 type 66 no_pick 1 editor_folder construct/house end more object hut_vert_2 name hut face hut_vert.x11+0+1 y 1 type 66 no_pick 1 end object ice name ice face ice.x11 smoothlevel 22 move_slow walk move_slow_penalty 8 no_pick 1 editor_folder ground/Winter end object ice2 name Ice face ice2.x11 smoothlevel 4 no_pick 1 is_floor 1 editor_folder ground/Winter end object ice_clawing name ice claws title clawing skill clawing msg Your claws are covered with shards of ice! endmsg animation ice_clawing type 74 subtype 31 attacktype 16 invisible 1 no_drop 1 editor_folder player/dragon_ability end object iceball face iceball.x11 animation iceball wc -30 speed 0.2 speed_left -0.21 type 102 subtype 6 attacktype 16 glow_radius 1 move_type fly_low no_pick 1 editor_folder spell/Bullet/Frost end object icecave1 name ice wall face icecave1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave10 name ice wall face icecave10.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave11 name ice wall face icecave11.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave12 name ice wall face icecave12.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave13 name ice wall face icecave13.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave14 name ice wall face icecave14.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave15 name ice wall face icecave15.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave16 name ice wall face icecave16.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave17 name ice wall face icecave17.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave18 name ice wall face icecave18.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave19 name ice wall face icecave19.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave2 name ice wall face icecave2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave20 name ice wall face icecave20.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave21 name ice wall face icecave21.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave22 name ice wall face icecave22.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave23 name ice wall face icecave23.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave24 name ice wall face icecave24.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave25 name ice wall face icecave25.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave3 name ice wall face icecave3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave4 name ice wall face icecave4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave5 name ice wall face icecave5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave6 name ice wall face icecave6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave7 name ice wall face icecave7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave8 name ice wall face icecave8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave9 name ice wall face icecave9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_0 name ice wall face icecave_0.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_1 name ice wall face icecave_1.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_10 name ice wall face icecave_10.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_11 name ice wall face icecave_11.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_12 name ice wall face icecave_12.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_13 name ice wall face icecave_13.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_14 name ice wall face icecave_14.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_2 name ice wall face icecave_2.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_3 name ice wall face icecave_3.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_4 name ice wall face icecave_4.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_5 name ice wall face icecave_5.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_6 name ice wall face icecave_6.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_7 name ice wall face icecave_7.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_8 name ice wall face icecave_8.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecave_9 name ice wall face icecave_9.x11 move_block all no_pick 1 blocksview 1 editor_folder wall/icecave end object icecube name_pl icecubes face icecube.x11 type 79 resist_cold 100 materialname ice weight 15000 client_type 8020 move_slow walk move_slow_penalty 1 editor_folder misc end object icestorm name icestorm face icestorm.x11 animation icestorm smoothlevel 255 wc -30 speed 1 level 1 type 102 subtype 7 move_type fly_low move_on walk fly_low no_pick 1 editor_folder spell/Cone end object icor name_pl icors face icor.x11 animation icor hp -100 food 40 speed 0.03 nrof 1 type 72 materialname organic value 400 weight 45 client_type 627 is_used_up 1 editor_folder flesh/demon end object idaten name Idaten boots name_pl Idaten boots face idaten.x11 animation idaten exp 20 speed 0.3 nrof 1 type 99 resist_physical 3 materialname leather value 50000 weight 5000 client_type 290 item_power 25 body_foot -2 editor_folder armour/boots/idaten end object identify_table name item identify table slaying money face conv.x11 food 200 type 44 move_on walk no_pick 1 editor_folder shop end object igateTrg1 name iron gate face iron_gate1.x18 animation igateTrg1 is_animated 0 hp 20 maxhp 20 maxsp 0 dam 6 wc 7 speed 0.35 type 26 value 1 move_block all no_pick 1 blocksview 1 no_magic 1 damned 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object igateTrg2 name iron gate face iron_gate2.x16 animation igateTrg2 is_animated 0 hp 20 maxhp 20 maxsp 0 dam 6 wc 5 speed 0.35 type 26 value 1 move_block all no_pick 1 blocksview 1 no_magic 1 damned 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object igate_closed_1 name iron gate face iron_gate1.x18 animation igate_closed_1 is_animated 0 maxsp 0 dam 6 wc 7 type 91 move_block all no_pick 1 blocksview 1 no_magic 1 damned 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object igate_closed_2 name iron gate face iron_gate2.x16 animation igate_closed_2 is_animated 0 maxsp 0 dam 6 wc 5 type 91 move_block all no_pick 1 blocksview 1 no_magic 1 damned 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object igate_open_1 name iron gate face iron_gate1.x11 animation igate_open_1 is_animated 0 maxsp 1 dam 6 wc 0 type 91 no_pick 1 no_magic 1 damned 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object igate_open_2 name iron gate face iron_gate2.x11 animation igate_open_2 is_animated 0 hp 0 maxsp 1 dam 6 type 91 no_pick 1 no_magic 1 damned 1 activate_on_push 1 activate_on_release 1 editor_folder connect/Gates end object igocert name imperial gold certificate name_pl imperial gold certificates race gold and jewels skill literacy msg Five Gold Bar Imperial certificate "Nunc Est Dispendum" etacifitrec lairepmI raB dloG eviF endmsg sound elmex/paper_crumble face imperialgoldcert5.x11 nrof 1 level 1 type 8 materialname paper value 1 weight 5 client_type 1041 editor_folder readable end object ihole name hole in the snow face ihole.x11 type 66 client_type 25012 no_pick 1 editor_folder ground/Winter end object immolation name immolation title You set fire to race *,undead msg You burn! endmsg other_arch burnout face fireball.x11 hp 1 maxhp 0 sp 1 maxsp 0 maxgrace 11 exp 10000 food -1 dam -10 wc 3 ac 0 speed -0.1 level 10 type 107 attacktype 4 invisible 1 magic 0 last_heal 1 last_sp 50 last_grace 10 last_eat 0 no_pick 1 startequip 1 no_drop 1 editor_folder disease end object immolation_immunity name immolation level 127 type 98 invisible 1 no_pick 1 startequip 1 no_drop 1 editor_folder disease end # these are actually invisible signs :/ object immunity title immunity face bone_head.x11 type 98 invisible 1 editor_folder disease end object imp name imp race demon face imp.x71 animation imp str 24 con 1 wis 3 pow 1 int 4 hp 5 maxhp 5 sp 0 maxsp 5 exp 150 dam 2 wc 4 ac 4 speed 0.25 attack_movement 5 level 1 attacktype 5 resist_physical 20 resist_magic 30 resist_fire 100 weight 200000 randomitems imp run_away 15 move_type fly_low alive 1 no_pick 1 monster 1 see_invisible 1 can_cast_spell 1 can_see_in_dark 1 editor_folder monster/demon end object imperial name_pl imperials race gold and jewels skill literacy msg One Imperial note "Nunc Est Dispendum" eton lairepmI enO endmsg sound elmex/paper_crumble face imperial.x11 nrof 1 level 1 type 8 materialname paper value 1 weight 5 client_type 1041 editor_folder readable end object improve_cha name Improve Charisma Bonus name_pl Improve Charisma Bonus race scrolls slaying olivine msg This scroll will magically make your weapon prettier. But to accomplis that you will need some special mineral. H endmsg face scroll.x11 sp 9 nrof 1 type 124 materialname paper value 10000 weight 200 client_type 1016 identified 1 editor_folder spell/Scroll end object improve_con name Improve Constitution Bonus name_pl Improve Constitution Bonus race scrolls slaying dolomite msg This scroll will magically make your weapon to support your constitution. But to accomplis that you will need some special mineral. H endmsg face scroll.x11 sp 7 nrof 1 type 124 materialname paper value 10000 weight 200 client_type 1016 identified 1 editor_folder spell/Scroll end object improve_damage name Improve Weapon Damage name_pl Improve Weapon Damage race scrolls msg This scroll will magically improve your weapon to do more damange. H endmsg face scroll.x11 sp 2 nrof 1 type 124 materialname paper value 10000 weight 200 client_type 1016 identified 1 editor_folder spell/Scroll end object improve_dex name Improve Dexterity Bonus name_pl Improve Dexterity Bonus race scrolls slaying brazilianite msg This scroll will magically make your weapon to support your dexterity. But to accomplis that you will need some special mineral. H endmsg face scroll.x11 sp 6 nrof 1 ty