Creator: Andreas Vogl Email: red.blaze@gmx.net

width33
nameThe Golden Lion, 2nd Floor
file_format_version1
height31

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  • bookshelf "bookshelf" inventory =>
    • book_clasp "history book"

      ... In the fifth year of Lord Byron's reign, St. Dominion fell to a surprise attack of wild and cruel monsters from the north. It turned out that the attackers were driven simply by lack of food in their homeland. So the farmers opened the barns which were filled to the roof with grain and dried meat. The lives of the townsmen were spared. Unfortunately, some monsters never returned to their homeland but stayed in the barns. ...

    no_pick => 1
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  • c_man "Sorcerer" ac => -5 dam => 1 exp => 1000 face => sorcerer.x51 hp => 200 inventory => level => 6 maxhp => 200 maxsp => 100

    @match story|yes North of St. Dominion there is a huge tower, called the "Tower of Demonology". It has been a school for summoning wizards long ago. Someday, an evil shadow crept in there. Rumors tell that a group of wizards had abused their power to summon demons. @match * You look like you are seeking adventures. Care to hear a story?

    pow => 3 randomitems => none resist_electricity => 100 resist_physical => 50 sp => 100
  • woodfloor ""
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  • sage "Thief" face => thief.x71 hp => 500 maxhp => 500 monster => 0

    @match bank|bonzo|guard|money I'd like to sneak in there and steal Bonzo's money. But the guard never moves out. Damn it. @match * Bonzo the Banker's room is on the opposite side of the corridor. I'm sure he wouldn't employ guards if there wasn't good money in there.

    randomitems => thief resist_cold => 90 resist_electricity => 90 resist_fire => 90 resist_magic => 50 resist_physical => 100
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  • chest_2 "old chest" inventory =>
    • plate_mail "plate mail"

      This plate mail is forged of high quality steel. It is lighter than usual but just as strong. It even seems to protect a little against fire.

      resist_fire => 20 title => of dominion value => 5000 weight => 60000
  • woodfloor ""
  • magic_mouth "voice"

    This chest is decorated with silver ornaments of crossed hammers.

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  • locked_door2 "locked door" face => ldoor_white2.x11

    There's a note on the door: I am ill. Please do not disturb.

    slaying => no_key_available
  • woodfloor "" activate_on_push => 1 activate_on_release => 1 connected => 14 hp => 30 sp => 26 type => 41
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  • sage "Gorgon the Warrior" face => corpse.x11 hp => 500 maxhp => 500 monster => 0

    @match mail|plate You greedy... rascal... get me the cure first. *cough, cough* @match viper Shadow... vipers? Ask my friend about it. He might... know... *cough* @match * I got... poisoned by the... *cough* mudman. Please... help my friend... to mix a... cure... *cough*. If you do... I would... give you my... best plate mail.

    resist_acid => 100 resist_blind => 100 resist_chaos => 100 resist_cold => 100 resist_confusion => 100 resist_death => 100 resist_deplete => 100 resist_drain => 100 resist_electricity => 100 resist_fear => 100 resist_fire => 100 resist_ghosthit => 100 resist_godpower => 100 resist_holyword => 100 resist_magic => 100 resist_physical => 100 resist_poison => 100 resist_weaponmagic => 100
  • woodfloor "" activate_on_push => 1 activate_on_release => 1 connected => 14 hp => 28 sp => 28 type => 41
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  • magic_mouth "voice" food => 1

    In the other room you see a warrior lying on the floor. His face is pale and gaunt, he is coughing. The poor guy seems to be very ill.

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  • sage "Warloc Druid" face => mage.x31 hp => 500 maxhp => 500

    @match viper A brood of shadow vipers exists somewhere down the well of St. Dominion. We've got only one well here in town, so you can't miss it. Anyways, be careful down there! @match mudman The mudman is a vile creature. He lurks in the marshes south-west of this town. It is said that in very dark nights, when no moon is shining, he leaves the swamp to sneak around our houses. @match cure|okay|yes I'm still lacking three essential ingredients to mix a cure for my friend: - a beholder's tongue - a scorpion's stinger - skin of the shadow viper When you have the ingredients, put them into the cauldron here. As a reminder you can take the list of ingredients from the bookshelve with you. @match gorgon|help|poison Gorgon is a mighty warrior. A week ago he went into the marshes looking for the mudman who dwells there. During battle, the mudman infected Gorgon with deadly poison. Gorgon fled, but his life is fading. Would you help me to create a cure for him? @match * Do you see my friend Gorgon in the other room? He got poisoned. We need your help!

    randomitems => none resist_acid => 100 resist_blind => 100 resist_chaos => 100 resist_cold => 100 resist_confusion => 100 resist_death => 100 resist_deplete => 100 resist_drain => 100 resist_electricity => 100 resist_fear => 100 resist_fire => 100 resist_ghosthit => 100 resist_godpower => 100 resist_holyword => 100 resist_magic => 100 resist_physical => 100 resist_poison => 100 resist_weaponmagic => 100 stand_still => 1
  • woodfloor ""
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  • boulder "cauldron" _comment => can_roll => 0 face => cauldron_open.x11 move_block => -all
  • permanent_lava "fireplace" attacktype => 0 dam => 0 hp => 0 lifesave => 0 move_on => -all type => 0 wc => 0
  • altar "11" connected => 11 food => 1 slaying => beholder's tongue
  • altar "12" connected => 12 food => 1 slaying => scorpion's stinger
  • altar "13" connected => 13 food => 1 slaying => shadow viper's skin
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  • magic_mouth "11" connected => 11 move_on => -all

    You put the beholder's tongue into the cauldron.

  • magic_mouth "12" connected => 12 move_on => -all

    You put the scorpion's stinger into the cauldron.

  • magic_mouth "13" connected => 13 move_on => -all

    You put the shadow viper's skin into the cauldron.

  • magic_mouth "14 - done" connected => 14 move_on => -all

    The Warlock Druid says: Hooray! The potion is completed. Now my friend Gorgon can be cured.

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  • fighter "Gorgon the Warrior"

    @match * Thank you for saving me. You shall have my famous plate mail as reward. It's in the chest right there.

    resist_cold => 100 resist_electricity => 100 resist_fire => 100 resist_magic => 100 resist_physical => 100
  • teleporter "" connected => 14 hp => 21 sp => 20 speed => 0.0
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