Creator: Gnat the Gnu Email: gnu@foo.bar Date: Fri Apr 2 11:36:53 1999

width21
nameHouse of Healing
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  • tome "On the Cure of Disease"

    You find a lengthy treatise on disease and its cure. Some diseases, apparently, are more difficult to cure than others, and require a higher level of skill. Other diseases can be expected to run their course and go away without causing serious harm, unless of course, one is in a situation in which temporary incapacity is fatal. The cure disease spell is effective against disease, except as remarked above. Restoration also works well against disease. Cure wounds spells won't cure disease, but they will reduce symptoms. Cure wounds spells therefore can be used to keep a person alive until the disease may be cured. Also, they may keep him alive until the disease naturally goes away. There are also claims of herbal, alchemical, animal, or other magical cures for disease, but these belong in another treatise.

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  • tome "How to Restore Drained Abilities"

    Drained abilities (stats), lost by fighting undead, or dying, may be restored via drinking a "potion of life". The ones who are experienced in the skill of priesthood, they can pray over an altar and eventually get restored by their diety. However, this does not work for all cults.

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  • tome "On the Healing of Wounds"

    Many spells are effective for speeding the recovery of a wounded person. Some potions are also efficacious. In increasing order of effectiveness: minor healing medium healing major healing heal restoration The healing potion is equivalent to the heal spell. The Restoration spell does NOT restore depleted stats.

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  • tome "Cures for Miscellaneous Problems"

    Poison may be cured via the "cure poison" prayer. Madness or confusion may be cured via the "cure confusion" prayer. Blindness may be cured via the "cure blindness" prayer. The "restoration" spell cures all hazards mentioned above. Note that these spells are also available on scrolls.

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