- 2008-07-03 10:39:33 CEST by elmex: Added old man and info sign about chatting.

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nameTutorial Part 2
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  • sign "Illusionary Walls"

    Other kinds of walls can also have weak spots. Look for cracks in the wall, especially if you hear voices or have reason to think there might be secret areas nearby. Sometimes walls are illusions that can be walked through. Go east from here.

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  • sign "Inventory"

    Stop and take a look at your inventory for a moment. If you started the game with any armor or a hand-to-hand weapon like a sword, you probably should ready them now. You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the map (not the minimap) will tell you about these keys). You wield/ready (and unwield/unready) weapons and other items by applying them. To do so, click on the item with your middle mouse button (or scroll wheel button). Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)

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  • sign "Earthwalls"

    Some walls, called "earthwalls," are soft and can be battered down and destroyed. Run at the wall to your east until you pass through. If you are very weak you might need a long time time to destroy the earthwall. Do not give up! (If you give up, consider creating a character with a little higher strength stat :)

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  • sign "Bashing Doors"

    Some doors in Deliantra need to be bashed open by pure force. Ordinary locked doors can be bashed open by attacking them or using lockpicks. Stronger locked doors may require a certain key, or open when you speak a magic word or activate a certain trigger somewhere. To get through this first door, run into it until you break through. If you are too weak it might take a long time. Either be persistent or create a new character with a higher Strength stat. By the way, it's a good idea to always check for traps before trying to bash open a door. Do this with the command B<ready_skill find traps> (short B<rsft>, by default bound to the B<Left-Alt-s> key) and then keep firing into the direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here B<Shift-Right-Arrow>). If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing into the direction of the trap you found. You can only find and disable traps if you have those skills. If you don't, you should learn them early.

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  • sign ""

    How did you do? Watch your hit points (HP) closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured. If they get too low, you can always retreat and come back. Hit points gradually regenerate over time, so if you took damage, wait until your HP is back to the maximum before moving on. Eating food is vital for HP regeneration, so you may want to eat this food now.

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  • sign "Fighting"

    Ready for your first fight? On the other side of this door are some ants. They're mostly harmless, so run into them as fast as you can, until you kill them. Be sure to kill the anthill too, so it can't produce more ants. Many monsters have "generators" like this which produce more monsters every so often. After you kill the ants, go through the next door.

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  • sign "Weakling Path"

    Only use this shortcut when you do B<not> want to learn about the exciting topics of bashing down doors, killing ants or using keys to open doors.

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  • sign "Challenge"

    Would you like to take on something stronger than just ants? If so, there are a few kobolds on the other side of this door to your east that shouldn't give you too much trouble. If the ants were enough of a challenge, skip the kobolds and go east. The button before the gate will open the gate. Let the gate go down completly before you step over it, or it maybe hurts you.

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  • sign "Gathering Information"

    There are many sources of information other than signs like this one. Did you hear a voice when you came here? Sometimes information comes from non-visible sources like that, so always keep your eyes open and don't miss anything that shows up in your B<Messages> window. Information also comes from books, notes, and many other sources. The smallest note can be the first clue to a large treasure or heroic quest, so always gather as much information as possible. Some notes and books you will be able to pick up and take with you, while others will be fixed where they are, but they all may be important to read. It is possible for your character to be unable to read such notes. If that is the case and your INT stat is high enough you can later learn to read by learning the literacy skill.

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  • rune_mark "Rune of Marking"

    Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps skills. Once you think a chest is safe, open it by applying it with the space bar, and see what's inside. Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.

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  • rune_mark "Rune of Marking"

    There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though. Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.

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  • rune_mark "Rune of Marking"

    See that rune to the north? You may have to wait a few seconds to see it as it will not be visible all the time. I<Don't step on it: it might hurt you!> If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command) to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search. To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>) and fire.

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  • rune_mark "Rune of Marking"

    T<Marking Runes> Marking runes like this one are created with magic spells, but they contain messages just like signs do. Marking runes are harmless, but other runes can be very dangerous, so step carefully! You can learn more about runes by looking at the runes to the west. When you are finished with the runes or don't want to explore them further go to east, for the last part of the tutorial.

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