width25
enter_y6
nameTutorial Part 3
per_player1
height30
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  • rune_mark "Rune of Marking"

    T<Altars> Altars have many different uses. Altars can cast spells and perform other actions if you place the correct sacrifice on them. They may also be consecrated to a god. You can learn about this by going back to the sign and going southwest. The altar to your south is an I<altar of detect magic>. Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change). To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful you can select the B<drop n> option from the item popup menu and only drop a few coins. Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep.

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  • rune_mark "Rune of Marking"

    T<Detect Curse> This altar to your south is a I<detect curse> altar. It works the same as the I<detect magic> altar below. Altars like these are often found in shops in towns. Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed.

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  • rune_mark "Rune of Marking"

    T<Tables> Tables work much like altars. The table to the east is an I<identify item> table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops.

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  • sign "Missile Weapons and Cults"

    Welcome to the third and last part of the tutorial! If you happen to have a B<bow> or B<crossbow> in your inventory (or other ranged weapons such as B<rods>, B<staffs> or B<area spells> such as burning hands), go south for ranged attacks training. If you do not, continue north. If you have the praying skill or a holy symbol in your inventory, or otherwise want to learn about cults and worshipping gods, please go to the southeast room. If you do not, continue north.

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  • rune_mark "Rune of Marking"

    T<Divine Altars> Divine Altars are unlike the altars you will learn about later. Most of them are consecrated to one of the 10 gods of Deliantra. If you use the B<ready_skill praying> command (by default this is bound to Alt-P) and hold your B<Shift> key down and use an arrow key, you will pray. Do this over a consecrated altar, and you will join the god the altar is consecrated to. Worshipping a god will affect your character in many ways. You will have the opportunity to learn about this in B<Scorn>, which has an area for mostly every god. Be warned, once you join a cult it is a little tricky to leave. If you pray over an altar that isn't consecrated to your god, you will be pushed off and have reduced prayer experience. You can use the B<brace> command to prevent yourself from being pushed off, and gain godpower resistance to prevent some experience from being lost. Gray un-adorned altars are not consecrated. They do not belong to any cult. Praying over them is like praying over any other tile, but high level players can use the B<consecrate> spell to align the altar to their god.

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  • sign "Shops"

    Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (read the tooltip when hovering over it or press B<Left-Alt-e>). WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them.

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  • sign "Missile Weapon Training"

    Ready your bow, crossbow or rod by (middle) clicking on it in the inventory. Arrows or bolts in your inventory will be used automatically. If you want to use a spell you learned (you might check your inventory for any spellbooks and read them by applying them (middle click for apply)), use the B<cast name of spell> command, as in B<cast burning hands> or simply B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it with B<Shift>. On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north.

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  • sign "Teleporters"

    In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the west.

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  • sign "Inbreeding"

    Some monsters, like mice, can multiply without a generator (after all, they are mice). If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control (to be honest, we cheated and tried our best to keep them from spreading throughout the whole map, but once outside int he harsh world, you will not be as lucky).

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  • sign "Potions"

    Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them.

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  • sign "Scrolls"

    Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them.

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  • sign "Saving and Exiting"

    A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway, and then answer the question of wether you want to continue playing. To log out, you of course have to answer negatively to that question. The next time you login, your player will start from that bed's location, with all the inventory items you had when you logged out. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. If you leave without using a savebed your character's body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so always use a bed of reality for leaving the game. You may use this one now, and then continue on after logging back in.

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  • sign "Congratulations"

    Congratulations, you have completed the tutorial now! Take the exit to your south to move on, but step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)

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