Creator: Anthony Thyssen Email: anthony@cit.gu.edu.au Date: Tue Dec 22 21:07:40 1998

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  • sign "Conveyor Belt"

    The goal of this is to create a conveyor belt of items three spaces apart. However an added complication exists in that the `rest' point of the item but have closed doors on either side of the item, for `prettyness'. -- The conveyor can be used to deliver one item at a time to the requestor, or to allow the user to pick an item to be retrieved when a seperate trigger is sent.

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  • sign "Direct Linkage to Cascade"

    This tries to link the conveyor directly to the gates in the cascade. Unfortunately this is imposible UNLESS you allow the `exit' gate to be initially down, or you use a 5 unit cascade. -- Also note that I use the slower `up' cascade than the `down' cascade to ensure items `roll', and not stuff up.

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  • sign "State Controler"

    In this method, the gates in the conveyor is linked to cascade using completely seperate set buttons to those used to make the cascade work. That is the cascade only provides a `state' control for the conveyor belt. -- Seperating the two button controls mean is a lot easier to design. First the target gadget (conveyor) is looked to see how many states it needs to properly do its job (3 of them)... -- State Gates No: 25 26 27 0 (rest) | _ | 1 | | _ 2 _ | | 0 (rest) | _ | -- The gates type (open/close) is then picked to minimize the number of buttons needed (all closed) and buttons added to the cascade to invert the gate in the required `state' positions (one for each position). -- NOTE: This assumes the time in each state is long enough to actually roll an item off a gate (or spikes) outside the cascade. (see next)

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  • sign "Raffles Cascade Conveyor"

    This conveyor is controled by a `down' or raffles cascade. It creates a `slower' conveyor using a longer cascade loop. However the longer loop can be set to do `continuous' operation if desired EG: To create niffty item displays! -- This cascade type however is faster, and as such you must provide at least 2 states for each and every roll transfer the controled gadget, to ensure item is actually `rolled'. -- State Gates: 36 37 38 0 rest | _ | 1 | _ _ 2 | | _ 3 _ | _ 4 _ | | 5 _ _ | 0 rest | _ | Note a couple of different state diagrams could be used but this one makes the nicest use of the 6 states.

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