Creator: Anthony Thyssen
Email: anthony@cit.gu.edu.au
Date: Tue Dec 22 21:07:40 1998
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| | | | | 4(5|1) - gem "diamond"
face => pretty_crystal.x11
is_animated => 0
nrof => 10
speed => 0.000000
title => of exceptional beauty
value => 10000
weight => 65
- pit_closed "pit"
connected => 4
hp => 3
sp => 13
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| (1|4) - sign "Raffles Random Prize Selector"
This map was pulled out of the pup_land
raffles map, and all non-escential
`fluff' removed to allow easier study
of the gadget. In other words it was
stolen for study purposes! :-)
--
I do hope the author treats this as a
complement as that is how I feel.
This is what I call a ``boulder cascade''
which rolls a boulder in sequence until
it falls onto a random prize button.
The prizes above are in order of how
commonly they would be picked by this
generator (supposally).
That is the first prise should be
given out approximatally 50% of the
time, while the last two (which have
equal chance) are almost never ever
given out.
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| | (2|5) - sign "Boulders, and Gates"
This `gadget' works because boulders
(and other items) will roll off a
closing gate and randomly into a
non-blocked square.
UNDER each gate (except at the start)
are two buttons, one which will close
the gate the boulder is currently
sitting on and one to keep the previous
gate closed until the boulder has moved
on. (See ``Multiple Buttons'' sign)
When the boulder finally leaves the
gate sequence the large button triggers
the appropriate pit so the prize can be
retrived.
| (3|5) - sign "Other Boulder Cascades"
Note a cascade such as this could be
looped around to provide a repeated
sequence of events.
The smallest such cascade loop is 4
long, but only works fitfully as the
gates don't get a chance to fully reset
before the boulder rolls around again.
The next longest is 6 unit loop, which
works estreamly well.
Also see other gadget test maps in this
directory.
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| | (2|6) - sign "Multiple Buttons"
Under each gate in this ``boulder
cascade'', are two buttons.
To keep the boulder moving in the right
direction one button keeps the previous
gate closed (no back tracking by
boulder), and the other closes the gate
the boulder currently sits on.
Small buttons are used as the `trigger
weight' of the button is also the
weight of the button itself!
That is if you stick two plain buttons
(trigger weight 1) on top of each other,
the top button will be off (no weight
on it), but the second one underneath
will be activated by the weight of the
first button (weight 1)!
As such to make this work the buttons
trigger value must be equal to the
trigger weight of ALL the buttons above
it, plus one more. EG: first button: 1,
second: 1+1 -> 2, third: 1+2+1 -> 4.
Actually the sequence is
trigger weight = button depth ** 2
EG: 1, 2, 4, 8, 16, 32, 64,... etc
to however many small buttons you need
on top of each other.
With this formular any object with some
weight can could used, from a light
peice of paper, a gold piece, shield,
or even a player (which has to move or
get continuously crushed :-)
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| | (2|7) - sign "Trapdoors and Teleports"
Trapdoors are NOT exact but places
objects within the 3x3 square of
destination, unless blocked. They are
however `connectable'.
Teleports however are `exact' for
delivery, but are not `connectable'
or can be turned off.
So to make a exact deliver of an item
to a table when the appropriate button
is pressed, a trapdoor places itme on
a teleport, with the surrounding
squares blocked. The teleport then
exactly places itme on the table.
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| | (2|8) - sign "Extra Fluff Required"
Before this `gadget' and other such
gadgets in this directory can be used
(and this one is used in raffles),
a certain about of extra `fluff' needs
to be added...
* A floor needs to be inserted under
amost all objects, but above the
boulder cascade, small buttons.
* ``No Spells'' must also be added
under everything to prevent the use
of dimension door (any other spells?)
* Due to a a bug (now fixed), pets
were able to walk through walls!
To fix this raffles has an
``furious_floor'', to de-pet pets.
* A ``chaos'' floor was also added
inside the boulder cascade, to kill
such wandering pets.
--
Thanks to : Hisanobu Okuda
<Hisanobu_Okuda@mbj.mercedes-benz.com>
for the explaination on the last two
`fluff' items
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| | (2|9) - sign "WARNING.."
Warning, in server 95.1 the item
retrival code does NOT work.
The trapdoor under the items will open,
but nothing will fall through.
Arrrggghhh..
Also a `pet' bug in version 94.x means
extra `fluff' is required. EG:
angry or furious floors, and a chaos
floor inside the cascade.
(See previous sign).
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