Creator: Anthony Thyssen
Email: anthony@cit.gu.edu.au
Date: Mon Dec 21 16:48:56 1998
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| | | | | | | | (8|3) - sign_e "Inverted Trigger Gate!"
Inverted Trigger Gate...
This uses a boudler to effectivally
invert a trigger gate.
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The trigger handle triggers the
trigger gate inside the enclosure.
The boulder then rolls automatically
off the normally up spikes onto the
trigger gate. The button under the gate
lowers then lowers the spikes and rasies
the `inverted trigger gate' to the left.
When enclosed trigger gate resets, the
boulder moves back and the whole thing
resets to the start conditions.
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Neat hey! :-)
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| | | | | | | | (8|4) - sign_e "Very Slow Flip Flop"
This is a very very very slow flip flop
created using trigger gates.
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Also as a trigger gate `timeout' is
restarted when the connected button
depresses, the trigger gate work to
their FULL time period AND ensures
asymmetric behaviour.
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Because trigger gates are normally
up by default the flip flop also
requires to be initialised. If you
just want to have the flip flop run
continuously then no initialisation
should be required
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| | | | (4|7) - sign "Teleport"
A teleport can move players to
different maps like exits, but can also
teleport objects and items to a
specific spot. The speed of the
teleport can also be set, allowing for
a delay in the objects teleport!
(See Teleport Cascade below!)
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| | | | | (5|9) - sign "Teleport Cascade"
Teleports can also be used as a flip
flops or cascades! The time in each
location can be controled to a degree
(watch carfully below when active -
especially how the midle one can vary)
and buttons underneath can generate
secondary actions. Also the teleports
themselves fences are NOT needed!
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However unless the last teleport in a
sequence is to something else, the
sequence can not be easilly stopped!
Such as the handle connected spikes
to the left. A button under initial
teleport resets the spikes after it is
started.
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Other Notes on teleports
* Default speed teleport speed is .1
* ALl objects and people can be 'ported
* Teleports can also 'port spell effects.
* Teleports are exact (unlike trapdoors)
* Speed can be controlled (with caution)
* They take a lot of programming in a
cascade like this.
| | | (8|9) - sign_e "A Faster, Slow Flip Flop"
A Faster, Slow Flip Flop...
This is simular to the above flip flop
but simpler, a little faster, but
asymmetic in positions. EG: one side
has the boulder for a much longer
peiod than the other
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