Creator: Anthony Thyssen Email: anthony@cit.gu.edu.au Date: Mon Dec 21 16:48:56 1998

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namegate_tests
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  • sign_e "Inverted Trigger Gate!"

    Inverted Trigger Gate... This uses a boudler to effectivally invert a trigger gate. - The trigger handle triggers the trigger gate inside the enclosure. The boulder then rolls automatically off the normally up spikes onto the trigger gate. The button under the gate lowers then lowers the spikes and rasies the `inverted trigger gate' to the left. When enclosed trigger gate resets, the boulder moves back and the whole thing resets to the start conditions. -- Neat hey! :-)

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  • sign_e "Very Slow Flip Flop"

    This is a very very very slow flip flop created using trigger gates. -- Also as a trigger gate `timeout' is restarted when the connected button depresses, the trigger gate work to their FULL time period AND ensures asymmetric behaviour. -- Because trigger gates are normally up by default the flip flop also requires to be initialised. If you just want to have the flip flop run continuously then no initialisation should be required

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  • sign "Trapdoors"

    Objects falling in a trapdoor only appear somewhere nearby the requested spot. However the destination can be constrained with walls, and could be hidden teleport (see below) for an exact 'port to the final location. --- WARNING: This is broken in v95.1

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  • sign "Teleport"

    A teleport can move players to different maps like exits, but can also teleport objects and items to a specific spot. The speed of the teleport can also be set, allowing for a delay in the objects teleport! (See Teleport Cascade below!)

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  • sign "Teleport Cascade"

    Teleports can also be used as a flip flops or cascades! The time in each location can be controled to a degree (watch carfully below when active - especially how the midle one can vary) and buttons underneath can generate secondary actions. Also the teleports themselves fences are NOT needed! -- However unless the last teleport in a sequence is to something else, the sequence can not be easilly stopped! Such as the handle connected spikes to the left. A button under initial teleport resets the spikes after it is started. -- Other Notes on teleports * Default speed teleport speed is .1 * ALl objects and people can be 'ported * Teleports can also 'port spell effects. * Teleports are exact (unlike trapdoors) * Speed can be controlled (with caution) * They take a lot of programming in a cascade like this.

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  • sign_e "A Faster, Slow Flip Flop"

    A Faster, Slow Flip Flop... This is simular to the above flip flop but simpler, a little faster, but asymmetic in positions. EG: one side has the boulder for a much longer peiod than the other

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