Creator: Mikeeusa Email: gnu@foo.bar Date: Tue Aug 3 23:32:57 2004

width128
difficulty1
enter_y1
nameLightkeeper's Cavern
file_format_version1
height128
reset_timeout7200
enter_x1
darkness3

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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(47|6)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(49|6)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(71|6)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(23|7)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(67|8)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(113|11)
(114|11)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(115|11)
(25|12)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(47|14)
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(115|14)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(26|15)
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(28|15)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(48|16)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(49|16)
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(100|16)
(113|16)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(114|16)
(115|16)
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(31|17)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(36|17)
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(51|17)
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(54|17)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(51|18)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(52|18)
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(114|18)
(29|19)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(73|19)
(112|19)
(113|19)
(114|19)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(30|20)
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(50|20)
(51|20)
(52|20)
(53|20)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(54|20)
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(73|20)
(112|20)
(113|20)
(114|20)
(30|21)
(31|21)
(32|21)
(33|21)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(34|21)
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(50|22)
(51|22)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(52|22)
(53|22)
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(72|22)
(112|22)
(113|22)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(114|22)
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(50|24)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(51|24)
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