Creator: Mikeeusa Email: gnu@foo.bar Date: Tue Aug 3 23:32:57 2004

width128
difficulty1
enter_y1
nameLightkeeper's Cavern
file_format_version1
height128
reset_timeout7200
enter_x1
darkness3

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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(23|4)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(47|6)
(48|6)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(49|6)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(71|6)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(23|7)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(67|8)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(113|11)
(114|11)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(115|11)
(25|12)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(46|14)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(47|14)
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(115|14)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(26|15)
(27|15)
(28|15)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(48|16)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(49|16)
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(100|16)
(113|16)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(114|16)
(115|16)
(28|17)
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(31|17)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(36|17)
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(51|17)
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(54|17)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(51|18)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(52|18)
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(112|18)
(113|18)
(114|18)
(29|19)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(30|19)
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(73|19)
(112|19)
(113|19)
(114|19)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(30|20)
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(50|20)
(51|20)
(52|20)
(53|20)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(54|20)
(55|20)
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(73|20)
(112|20)
(113|20)
(114|20)
(30|21)
(31|21)
(32|21)
(33|21)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(34|21)
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(37|22)
(50|22)
(51|22)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(52|22)
(53|22)
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(60|22)
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(71|22)
(72|22)
(112|22)
(113|22)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(114|22)
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(50|24)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(51|24)
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(49|26)
(50|26)
(51|26)
(52|26)
(60|26)
(61|26)
(62|26)
(69|26)
(70|26)
(71|26)
(72|26)
(73|26)
(112|26)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(113|26)
(114|26)
(35|27)
(36|27)
(37|27)
(50|27)
(51|27)
(52|27)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(60|27)
(61|27)
(62|27)
(67|27)
(68|27)
(69|27)
(70|27)
(71|27)
(72|27)
(73|27)
(74|27)
(112|27)
(113|27)
(114|27)
(34|28)
(35|28)
(36|28)
(50|28)
(51|28)
(52|28)
(53|28)
(60|28)
(61|28)
(62|28)
(66|28)
(67|28)
(68|28)
(69|28)
(70|28)
(71|28)
(72|28)
(73|28)
(74|28)
(112|28)
(113|28)
(114|28)
(34|29)
(35|29)
(36|29)
(51|29)
(52|29)
(53|29)
(60|29)
(61|29)
(62|29)
(66|29)
(67|29)
(68|29)
(69|29)
(72|29)
(73|29)
(74|29)
(75|29)
(112|29)
(113|29)
(114|29)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(34|30)
(35|30)
(36|30)
(51|30)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(52|30)
(53|30)
(54|30)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(60|30)
(61|30)
(62|30)
(66|30)
(67|30)
(68|30)
(73|30)
(74|30)
(75|30)
(111|30)
(112|30)
(113|30)
(114|30)
(0|31)
(1|31)
(2|31)
(3|31)
(4|31)
(5|31)
(6|31)
(7|31)
(8|31)
(9|31)
(10|31)
(11|31)
(12|31)
(13|31)
(14|31)
(15|31)
(16|31)
(34|31)
(35|31)
(36|31)
(52|31)
(53|31)
(54|31)
(55|31)
(56|31)
(59|31)
(60|31)
(61|31)
(65|31)
(66|31)
(67|31)
(68|31)
(73|31)
(74|31)
(75|31)
(76|31)
(110|31)
(111|31)
(112|31)
(113|31)
(0|32)
(1|32)
(2|32)
(16|32)
(17|32)
(33|32)
(34|32)
(35|32)
(53|32)
(54|32)
(55|32)
(56|32)
(59|32)
(60|32)
(61|32)
(64|32)
(65|32)
(66|32)
(67|32)
(73|32)
(74|32)
(75|32)
(76|32)
(77|32)
(108|32)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(109|32)
(110|32)
(111|32)
(112|32)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(113|32)
(0|33)
(1|33)
(18|33)
(33|33)
(34|33)
(35|33)
(54|33)
(55|33)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(56|33)
(57|33)
(58|33)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(59|33)
(60|33)
(61|33)
(64|33)
(65|33)
(66|33)
(67|33)
(74|33)
(75|33)
(76|33)
(77|33)
(107|33)
(108|33)
(109|33)
(110|33)
(111|33)
(112|33)
(18|34)
(33|34)
(34|34)
(35|34)
(55|34)
(56|34)
(57|34)
(58|34)
(59|34)
(60|34)
(61|34)
(63|34)
(64|34)
(65|34)
(66|34)
(74|34)
(75|34)
(76|34)
(77|34)
(106|34)
(107|34)
(108|34)
(109|34)
(110|34)
(18|35)
(33|35)
(34|35)
(35|35)
(57|35)
(58|35)
(59|35)
(60|35)
(61|35)
(62|35)
(63|35)
(64|35)
(65|35)
(75|35)
(76|35)
(77|35)
(78|35)
(105|35)
(106|35)
(107|35)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(108|35)
(109|35)
(18|36)
(33|36)
(34|36)
(35|36)
(59|36)
(60|36)
(61|36)
(62|36)
(63|36)
(64|36)
(65|36)
(76|36)
(77|36)
(78|36)
(100|36)
(101|36)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(102|36)
(103|36)
(104|36)
(105|36)
(106|36)
(107|36)
(108|36)
(10|37)
(18|37)
(33|37)
(34|37)
(35|37)
(60|37)
(61|37)
(62|37)
(63|37)
(64|37)
(76|37)
(77|37)
(78|37)
(79|37)
(80|37)
(97|37)
(98|37)
(99|37)
(100|37)
(101|37)
(102|37)
(103|37)
(104|37)
(105|37)
(106|37)
(107|37)
(11|38)
(33|38)
(34|38)
(35|38)
(60|38)
(61|38)
(62|38)
(63|38)
(77|38)
(78|38)
(79|38)
(80|38)
(95|38)
(96|38)
(97|38)
(98|38)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(99|38)
(100|38)
(101|38)
(102|38)
(103|38)
(104|38)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(105|38)
(106|38)
(10|39)
(11|39)
(32|39)
(33|39)
(34|39)
(60|39)
(61|39)
(62|39)
(78|39)
(79|39)
(80|39)
(81|39)
(94|39)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(95|39)
(96|39)
(97|39)
(98|39)
(99|39)
(10|40)
(11|40)
(12|40)
(32|40)
(33|40)
(34|40)
(60|40)
(61|40)
(62|40)
(78|40)
(79|40)
(80|40)
(81|40)
(92|40)
(93|40)
(94|40)
(95|40)
(96|40)
(10|41)
(11|41)
(12|41)
(32|41)
(33|41)
(34|41)
(60|41)
(61|41)
(62|41)
(63|41)
(78|41)
(79|41)
(80|41)
(81|41)
(91|41)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(92|41)
(93|41)
(94|41)
(95|41)
(10|42)
(11|42)
(32|42)
(33|42)
(34|42)
(60|42)
(61|42)
(62|42)
(63|42)
(64|42)
(65|42)
(79|42)
(80|42)
(81|42)
(86|42)
(87|42)
(88|42)
(89|42)
(90|42)
(91|42)
(92|42)
(93|42)
(94|42)
(95|42)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(10|43)
(11|43)
(12|43)
(32|43)
(33|43)
(34|43)
(61|43)
(62|43)
(63|43)
(64|43)
(65|43)
(66|43)
(67|43)
(68|43)
(79|43)
(80|43)
(81|43)
(84|43)
(85|43)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(86|43)
(87|43)
(88|43)
(89|43)
(90|43)
(91|43)
(92|43)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(93|43)
(94|43)
(10|44)
(11|44)
(12|44)
(32|44)
(33|44)
(34|44)
(61|44)
(62|44)
(63|44)
(64|44)
(65|44)
(66|44)
(67|44)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(68|44)
(69|44)
(79|44)
(80|44)
(81|44)
(82|44)
(83|44)
(84|44)
(85|44)
(86|44)
(87|44)
(88|44)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(89|44)
(90|44)
(91|44)
(92|44)
(93|44)
(94|44)
(11|45)
(32|45)
(33|45)
(34|45)
(61|45)
(62|45)
(63|45)
(65|45)
(66|45)
(67|45)
(68|45)
(69|45)
(70|45)
(79|45)
(80|45)
(81|45)
(82|45)
(83|45)
(84|45)
(85|45)
(86|45)
(90|45)
(91|45)
(92|45)
(93|45)
(94|45)
(10|46)
(11|46)
(32|46)
(33|46)
(34|46)
(61|46)
(62|46)
(63|46)
(66|46)
(67|46)
(68|46)
(69|46)
(70|46)
(71|46)
(72|46)
(79|46)
(80|46)
(81|46)
(82|46)
(83|46)
(91|46)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(92|46)
(93|46)
(32|47)
(33|47)
(34|47)
(61|47)
(62|47)
(63|47)
(68|47)
(69|47)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(70|47)
(71|47)
(72|47)
(73|47)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(78|47)
(79|47)
(80|47)
(81|47)
(82|47)
(91|47)
(92|47)
(93|47)
(18|48)
(32|48)
(33|48)
(34|48)
(62|48)
(63|48)
(64|48)
(70|48)
(71|48)
(72|48)
(73|48)
(74|48)
(75|48)
(76|48)
(78|48)
(79|48)
(80|48)
(81|48)
(90|48)
(91|48)
(92|48)
(93|48)
(6|49)
(18|49)
(31|49)
(32|49)
(33|49)
(62|49)
(63|49)
(64|49)
(70|49)
(71|49)
(72|49)
(73|49)
(74|49)
(75|49)
(76|49)
(77|49)
(78|49)
(79|49)
(80|49)
(90|49)
(91|49)
(92|49)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(0|50)
(17|50)
(18|50)
(31|50)
(32|50)
(33|50)
(62|50)
(63|50)
(64|50)
(73|50)
(74|50)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(75|50)
(76|50)
(77|50)
(78|50)
(79|50)
(80|50)
(89|50)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(90|50)
(91|50)
(92|50)
(0|51)
(17|51)
(31|51)
(32|51)
(33|51)
(62|51)
(63|51)
(64|51)
(76|51)
(77|51)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(78|51)
(79|51)
(80|51)
(89|51)
(90|51)
(91|51)
(0|52)
(17|52)
(31|52)
(32|52)
(33|52)
(62|52)
(63|52)
(64|52)
(78|52)
(79|52)
(80|52)
(88|52)
(89|52)
(90|52)
(91|52)
(0|53)
(1|53)
(16|53)
(17|53)
(31|53)
(32|53)
(33|53)
(62|53)
(63|53)
(64|53)
(79|53)
(80|53)
(81|53)
(87|53)
(88|53)
(89|53)
(90|53)