Creator: Mikeeusa Email: gnu@foo.bar Date: Tue Aug 3 23:32:57 2004

width128
difficulty1
enter_y1
nameLightkeeper's Cavern
file_format_version1
height128
reset_timeout7200
enter_x1
darkness3

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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(23|4)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(47|6)
(48|6)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(49|6)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(71|6)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(23|7)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(67|8)
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(113|11)
(114|11)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(115|11)
(25|12)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(46|14)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(47|14)
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(115|14)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(26|15)
(27|15)
(28|15)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(48|16)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(49|16)
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(100|16)
(113|16)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(114|16)
(115|16)
(28|17)
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(31|17)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(36|17)
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(51|17)
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(54|17)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
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(51|18)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(52|18)
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(112|18)
(113|18)
(114|18)
(29|19)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(30|19)
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(73|19)
(112|19)
(113|19)
(114|19)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(30|20)
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(50|20)
(51|20)
(52|20)
(53|20)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(54|20)
(55|20)
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(73|20)
(112|20)
(113|20)
(114|20)
(30|21)
(31|21)
(32|21)
(33|21)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(34|21)
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(37|22)
(50|22)
(51|22)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(52|22)
(53|22)
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(60|22)
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(71|22)
(72|22)
(112|22)
(113|22)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(114|22)
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(50|24)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(51|24)
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(49|26)
(50|26)
(51|26)
(52|26)
(60|26)
(61|26)
(62|26)
(69|26)
(70|26)
(71|26)
(72|26)
(73|26)
(112|26)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(113|26)
(114|26)
(35|27)
(36|27)
(37|27)
(50|27)
(51|27)
(52|27)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(60|27)
(61|27)
(62|27)
(67|27)
(68|27)
(69|27)
(70|27)
(71|27)
(72|27)
(73|27)
(74|27)
(112|27)
(113|27)
(114|27)
(34|28)
(35|28)
(36|28)
(50|28)
(51|28)
(52|28)
(53|28)
(60|28)
(61|28)
(62|28)
(66|28)
(67|28)
(68|28)
(69|28)
(70|28)
(71|28)
(72|28)
(73|28)
(74|28)
(112|28)
(113|28)
(114|28)
(34|29)
(35|29)
(36|29)
(51|29)
(52|29)
(53|29)
(60|29)
(61|29)
(62|29)
(66|29)
(67|29)
(68|29)
(69|29)
(72|29)
(73|29)
(74|29)
(75|29)
(112|29)
(113|29)
(114|29)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(34|30)
(35|30)
(36|30)
(51|30)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(52|30)
(53|30)
(54|30)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(60|30)
(61|30)
(62|30)
(66|30)
(67|30)
(68|30)
(73|30)
(74|30)
(75|30)
(111|30)
(112|30)
(113|30)
(114|30)
(0|31)
(1|31)
(2|31)
(3|31)
(4|31)
(5|31)
(6|31)
(7|31)
(8|31)
(9|31)
(10|31)
(11|31)
(12|31)
(13|31)
(14|31)
(15|31)
(16|31)
(34|31)
(35|31)
(36|31)
(52|31)
(53|31)
(54|31)
(55|31)
(56|31)
(59|31)
(60|31)
(61|31)
(65|31)
(66|31)
(67|31)
(68|31)
(73|31)
(74|31)
(75|31)
(76|31)
(110|31)
(111|31)
(112|31)
(113|31)
(0|32)
(1|32)
(2|32)
(16|32)
(17|32)
(33|32)
(34|32)
(35|32)
(53|32)
(54|32)
(55|32)
(56|32)
(59|32)
(60|32)
(61|32)
(64|32)
(65|32)
(66|32)
(67|32)
(73|32)
(74|32)
(75|32)
(76|32)
(77|32)
(108|32)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(109|32)
(110|32)
(111|32)
(112|32)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(113|32)
(0|33)
(1|33)
(18|33)
(33|33)
(34|33)
(35|33)
(54|33)
(55|33)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(56|33)
(57|33)
(58|33)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(59|33)
(60|33)
(61|33)
(64|33)
(65|33)
(66|33)
(67|33)
(74|33)
(75|33)
(76|33)
(77|33)
(107|33)
(108|33)
(109|33)
(110|33)
(111|33)
(112|33)
(18|34)
(33|34)
(34|34)
(35|34)
(55|34)
(56|34)
(57|34)
(58|34)
(59|34)
(60|34)
(61|34)
(63|34)
(64|34)
(65|34)
(66|34)
(74|34)
(75|34)
(76|34)
(77|34)
(106|34)
(107|34)
(108|34)
(109|34)
(110|34)
(18|35)
(33|35)
(34|35)
(35|35)
(57|35)
(58|35)
(59|35)
(60|35)
(61|35)
(62|35)
(63|35)
(64|35)
(65|35)
(75|35)
(76|35)
(77|35)
(78|35)
(105|35)
(106|35)
(107|35)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(108|35)
(109|35)
(18|36)
(33|36)
(34|36)
(35|36)
(59|36)
(60|36)
(61|36)
(62|36)
(63|36)
(64|36)
(65|36)
(76|36)
(77|36)
(78|36)
(100|36)
(101|36)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(102|36)
(103|36)
(104|36)
(105|36)
(106|36)
(107|36)
(108|36)
(10|37)
(18|37)
(33|37)
(34|37)
(35|37)
(60|37)
(61|37)
(62|37)
(63|37)
(64|37)
(76|37)
(77|37)
(78|37)
(79|37)
(80|37)
(97|37)
(98|37)
(99|37)
(100|37)
(101|37)
(102|37)
(103|37)
(104|37)
(105|37)
(106|37)
(107|37)
(11|38)
(33|38)
(34|38)
(35|38)
(60|38)
(61|38)
(62|38)
(63|38)
(77|38)
(78|38)
(79|38)
(80|38)
(95|38)
(96|38)
(97|38)
(98|38)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(99|38)
(100|38)
(101|38)
(102|38)
(103|38)
(104|38)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(105|38)
(106|38)
(10|39)
(11|39)
(32|39)
(33|39)
(34|39)
(60|39)
(61|39)
(62|39)
(78|39)
(79|39)
(80|39)
(81|39)
(94|39)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(95|39)
(96|39)
(97|39)
(98|39)
(99|39)
(10|40)
(11|40)
(12|40)
(32|40)
(33|40)
(34|40)
(60|40)
(61|40)
(62|40)
(78|40)
(79|40)
(80|40)
(81|40)
(92|40)
(93|40)
(94|40)
(95|40)
(96|40)
(10|41)
(11|41)
(12|41)
(32|41)
(33|41)
(34|41)
(60|41)
(61|41)
(62|41)
(63|41)
(78|41)
(79|41)
(80|41)
(81|41)
(91|41)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(92|41)
(93|41)
(94|41)
(95|41)
(10|42)
(11|42)
(32|42)
(33|42)
(34|42)
(60|42)
(61|42)
(62|42)
(63|42)
(64|42)
(65|42)
(79|42)
(80|42)
(81|42)
(86|42)
(87|42)
(88|42)
(89|42)
(90|42)
(91|42)
(92|42)
(93|42)
(94|42)
(95|42)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(10|43)
(11|43)
(12|43)
(32|43)
(33|43)
(34|43)
(61|43)
(62|43)
(63|43)
(64|43)
(65|43)
(66|43)
(67|43)
(68|43)
(79|43)
(80|43)
(81|43)
(84|43)
(85|43)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(86|43)
(87|43)
(88|43)
(89|43)
(90|43)
(91|43)
(92|43)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(93|43)
(94|43)
(10|44)
(11|44)
(12|44)
(32|44)
(33|44)
(34|44)
(61|44)
(62|44)
(63|44)
(64|44)
(65|44)
(66|44)
(67|44)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(68|44)
(69|44)
(79|44)
(80|44)
(81|44)
(82|44)
(83|44)
(84|44)
(85|44)
(86|44)
(87|44)
(88|44)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(89|44)
(90|44)
(91|44)
(92|44)
(93|44)
(94|44)
(11|45)
(32|45)
(33|45)
(34|45)
(61|45)
(62|45)
(63|45)
(65|45)
(66|45)
(67|45)
(68|45)
(69|45)
(70|45)
(79|45)
(80|45)
(81|45)
(82|45)
(83|45)
(84|45)
(85|45)
(86|45)
(90|45)
(91|45)
(92|45)
(93|45)
(94|45)
(10|46)
(11|46)
(32|46)
(33|46)
(34|46)
(61|46)
(62|46)
(63|46)
(66|46)
(67|46)
(68|46)
(69|46)
(70|46)
(71|46)
(72|46)
(79|46)
(80|46)
(81|46)
(82|46)
(83|46)
(91|46)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(92|46)
(93|46)
(32|47)
(33|47)
(34|47)
(61|47)
(62|47)
(63|47)
(68|47)
(69|47)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(70|47)
(71|47)
(72|47)
(73|47)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(78|47)
(79|47)
(80|47)
(81|47)
(82|47)
(91|47)
(92|47)
(93|47)
(18|48)
(32|48)
(33|48)
(34|48)
(62|48)
(63|48)
(64|48)
(70|48)
(71|48)
(72|48)
(73|48)
(74|48)
(75|48)
(76|48)
(78|48)
(79|48)
(80|48)
(81|48)
(90|48)
(91|48)
(92|48)
(93|48)
(6|49)
(18|49)
(31|49)
(32|49)
(33|49)
(62|49)
(63|49)
(64|49)
(70|49)
(71|49)
(72|49)
(73|49)
(74|49)
(75|49)
(76|49)
(77|49)
(78|49)
(79|49)
(80|49)
(90|49)
(91|49)
(92|49)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(0|50)
(17|50)
(18|50)
(31|50)
(32|50)
(33|50)
(62|50)
(63|50)
(64|50)
(73|50)
(74|50)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(75|50)
(76|50)
(77|50)
(78|50)
(79|50)
(80|50)
(89|50)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(90|50)
(91|50)
(92|50)
(0|51)
(17|51)
(31|51)
(32|51)
(33|51)
(62|51)
(63|51)
(64|51)
(76|51)
(77|51)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(78|51)
(79|51)
(80|51)
(89|51)
(90|51)
(91|51)
(0|52)
(17|52)
(31|52)
(32|52)
(33|52)
(62|52)
(63|52)
(64|52)
(78|52)
(79|52)
(80|52)
(88|52)
(89|52)
(90|52)
(91|52)
(0|53)
(1|53)
(16|53)
(17|53)
(31|53)
(32|53)
(33|53)
(62|53)
(63|53)
(64|53)
(79|53)
(80|53)
(81|53)
(87|53)
(88|53)
(89|53)
(90|53)
(0|54)
(1|54)
(2|54)
(3|54)
(4|54)
(5|54)
(6|54)
(7|54)
(8|54)
(9|54)
(10|54)
(11|54)
(12|54)
(13|54)
(14|54)
(15|54)
(31|54)
(32|54)
(33|54)
(63|54)
(64|54)
(65|54)
(79|54)
(80|54)
(81|54)
(86|54)
(87|54)
(88|54)
(89|54)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(90|54)
(0|55)
(1|55)
(2|55)
(3|55)
(4|55)
(5|55)
(6|55)
(7|55)
(8|55)
(9|55)
(10|55)
(11|55)
(12|55)
(13|55)
(14|55)
(15|55)
(31|55)
(32|55)
(33|55)
(63|55)
(64|55)
(65|55)
(80|55)
(81|55)
(82|55)
(85|55)
(86|55)
(87|55)
(88|55)
(89|55)
(0|56)
(1|56)
(2|56)
(3|56)
(4|56)
(5|56)
(6|56)
(7|56)
(8|56)
(9|56)
(10|56)
(11|56)
(12|56)
(13|56)
(14|56)
(15|56)
(31|56)
(32|56)
(33|56)
(63|56)
(64|56)
(65|56)
(80|56)
(81|56)
(82|56)
(84|56)
(85|56)
(86|56)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(87|56)
(88|56)
(31|57)
(32|57)
(33|57)
(63|57)
(64|57)
(65|57)
(80|57)
(81|57)
(82|57)
(83|57)
(84|57)
(85|57)
(86|57)
(87|57)
(31|58)
(32|58)
(33|58)
(63|58)
(64|58)
(65|58)
(80|58)
(81|58)
(82|58)
(83|58)
(84|58)
(85|58)
(86|58)
(31|59)
(32|59)
(33|59)
(63|59)
(64|59)
(65|59)
(81|59)
(82|59)
(83|59)
(84|59)
(85|59)
(30|60)
(31|60)
(32|60)
(63|60)
(64|60)
(65|60)
(81|60)
(82|60)
(83|60)
(30|61)
(31|61)
(32|61)
(64|61)
(65|61)
(66|61)
(81|61)
(82|61)
(83|61)
(30|62)
(31|62)
(32|62)
(64|62)
(65|62)
(66|62)
(81|62)
(82|62)
(83|62)
(22|63)
(23|63)
(30|63)
(31|63)
(32|63)
(64|63)
(65|63)
(66|63)
(81|63)
(82|63)
(83|63)
(0|64)
(1|64)
(2|64)
(3|64)
(4|64)
(5|64)
(6|64)
(7|64)
(8|64)
(9|64)
(10|64)
(11|64)
(12|64)
(13|64)
(14|64)
(15|64)
(16|64)
(17|64)
(18|64)
(19|64)
(20|64)
(22|64)
(23|64)
(25|64)
(26|64)
(27|64)
(30|64)
(31|64)
(32|64)
(64|64)
(65|64)
(66|64)
(81|64)
(82|64)
(83|64)
(86|64)
(87|64)
(88|64)
(89|64)
(90|64)
(91|64)
(92|64)
(93|64)
(94|64)
(95|64)
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(97|64)
(98|64)
(99|64)
(100|64)
(101|64)
(102|64)
(103|64)
(104|64)
(0|65)
(1|65)
(2|65)
(3|65)
(4|65)
(5|65)
(6|65)
(7|65)
(8|65)
(9|65)
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(16|65)
(17|65)
(18|65)
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(23|65)
(25|65)
(26|65)
(27|65)
(30|65)
(31|65)
(32|65)
(64|65)
(65|65)
(66|65)
(81|65)
(82|65)
(83|65)
(30|66)
(31|66)
(32|66)
(64|66)
(65|66)
(66|66)
(67|66)
(81|66)
(82|66)
(83|66)
(30|67)
(31|67)
(32|67)
(64|67)
(65|67)
(66|67)
(67|67)
(68|67)
(81|67)
(82|67)
(83|67)
(30|68)
(31|68)
(32|68)
(64|68)
(65|68)
(66|68)
(67|68)
(68|68)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(69|68)
(81|68)
(82|68)
(83|68)
(30|69)
(31|69)
(32|69)
(64|69)
(65|69)
(66|69)
(67|69)
(68|69)
(69|69)
(70|69)
(71|69)
(81|69)
(82|69)
(83|69)
(30|70)
(31|70)
(32|70)
(64|70)
(65|70)
(66|70)
(67|70)
(68|70)
(69|70)
(70|70)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(71|70)
(72|70)
(73|70)
(82|70)
(83|70)
(84|70)
(30|71)
(31|71)
(32|71)
(63|71)
(64|71)
(65|71)
(66|71)
(69|71)
(70|71)
(71|71)
(72|71)
(73|71)
(74|71)
(75|71)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(82|71)
(83|71)
(84|71)
(30|72)
(31|72)
(32|72)
(62|72)
(63|72)
(64|72)
(65|72)
(66|72)
(71|72)
(72|72)
(73|72)
(74|72)
(75|72)
(76|72)
(82|72)
(83|72)
(84|72)
(30|73)
(31|73)
(32|73)
(61|73)
(62|73)
(63|73)
(64|73)
(65|73)
(66|73)
(67|73)
(73|73)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(74|73)
(75|73)
(76|73)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(77|73)
(78|73)
(82|73)
(83|73)
(84|73)
(30|74)
(31|74)
(32|74)
(61|74)
(62|74)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(63|74)
(65|74)
(66|74)
(67|74)
(75|74)
(76|74)
(77|74)
(78|74)
(79|74)
(80|74)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(81|74)
(82|74)
(83|74)
(84|74)
(30|75)
(31|75)
(32|75)
(60|75)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(61|75)
(62|75)
(63|75)
(65|75)
(66|75)
(67|75)
(77|75)
(78|75)
(79|75)
(80|75)
(81|75)
(82|75)
(83|75)
(84|75)
(30|76)
(31|76)
(32|76)
(60|76)
(61|76)
(62|76)
(65|76)
(66|76)
(67|76)
(79|76)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(80|76)
(81|76)
(82|76)
(83|76)
(84|76)
(85|76)
(30|77)
(31|77)
(32|77)
(59|77)
(60|77)
(61|77)
(62|77)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(65|77)
(66|77)
(67|77)
(83|77)
(84|77)
(85|77)
(29|78)
(30|78)
(31|78)
(59|78)
(60|78)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(61|78)
(65|78)
(66|78)
(67|78)
(83|78)
(84|78)
(85|78)
(29|79)
(30|79)
(31|79)
(59|79)
(60|79)
(61|79)
(65|79)
(66|79)
(67|79)
(83|79)
(84|79)
(85|79)
(29|80)
(30|80)
(31|80)
(59|80)
(60|80)
(61|80)
(65|80)
(66|80)
(67|80)
(83|80)
(84|80)
(85|80)
(29|81)
(30|81)
(31|81)
(58|81)
(59|81)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(60|81)
(61|81)
(66|81)
(67|81)
(68|81)
(84|81)
(85|81)
(86|81)
(29|82)
(30|82)
(31|82)
(58|82)
(59|82)
(60|82)
(66|82)
(67|82)
(68|82)
(84|82)
(85|82)
(86|82)
(29|83)
(30|83)
(31|83)
(58|83)
(59|83)
(60|83)
(66|83)
(67|83)
(68|83)
(83|83)
(84|83)
(85|83)
(86|83)
(28|84)
(29|84)
(30|84)
(58|84)
(59|84)
(60|84)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(66|84)
(67|84)
(68|84)
(81|84)
(82|84)
(83|84)
(84|84)
(85|84)
(86|84)
(28|85)
(29|85)
(30|85)
(58|85)
(59|85)
(60|85)
(66|85)
(67|85)
(68|85)
(77|85)
(78|85)
(79|85)
(80|85)
(81|85)
(82|85)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(83|85)
(84|85)
(85|85)
(86|85)
(28|86)
(29|86)
(30|86)
(58|86)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(59|86)
(60|86)
(61|86)
(66|86)
(67|86)
(68|86)
(74|86)
(75|86)
(76|86)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(77|86)
(78|86)
(79|86)
(80|86)
(81|86)
(82|86)
(84|86)
(85|86)
(86|86)
(28|87)
(29|87)
(30|87)
(59|87)
(60|87)
(61|87)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(66|87)
(67|87)
(68|87)
(69|87)
(70|87)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(71|87)
(72|87)
(73|87)
(74|87)
(75|87)
(76|87)
(77|87)
(78|87)
(79|87)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(80|87)
(81|87)
(85|87)
(86|87)
(87|87)
(28|88)
(29|88)
(30|88)
(59|88)
(60|88)
(61|88)
(62|88)
(63|88)
(66|88)
(67|88)
(68|88)
(69|88)
(70|88)
(71|88)
(72|88)
(73|88)
(74|88)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(75|88)
(76|88)
(85|88)
(86|88)
(87|88)
(28|89)
(29|89)
(30|89)
(60|89)
(61|89)
(62|89)
(63|89)
(64|89)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(65|89)
(66|89)
(67|89)
(68|89)
(69|89)
(70|89)
(71|89)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(72|89)
(73|89)
(74|89)
(75|89)
(76|89)
(85|89)
(86|89)
(87|89)
(28|90)
(29|90)
(30|90)
(61|90)
(62|90)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(63|90)
(64|90)
(65|90)
(66|90)
(67|90)
(74|90)
(75|90)
(76|90)
(85|90)
(86|90)
(87|90)
(28|91)
(29|91)
(30|91)
(62|91)
(63|91)
(64|91)
(65|91)
(66|91)
(74|91)
(75|91)
(76|91)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(85|91)
(86|91)
(87|91)
(28|92)
(29|92)
(30|92)
(63|92)
(64|92)
(65|92)
(75|92)
(76|92)
(77|92)
(85|92)
(86|92)
(87|92)
(27|93)
(28|93)
(29|93)
(63|93)
(64|93)
(65|93)
(75|93)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(76|93)
(77|93)
(85|93)
(86|93)
(87|93)
(27|94)
(28|94)
(29|94)
(63|94)
(64|94)
(65|94)
(75|94)
(76|94)
(77|94)
(86|94)
(87|94)
(88|94)
(27|95)
(28|95)
(29|95)
(63|95)
(64|95)
(65|95)
(76|95)
(77|95)
(78|95)
(86|95)
(87|95)
(88|95)
(27|96)
(28|96)
(29|96)
(63|96)
(64|96)
(65|96)
(76|96)
(77|96)
(78|96)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(86|96)
(87|96)
(88|96)
(27|97)
(28|97)
(29|97)
(63|97)
(64|97)
(65|97)
(75|97)
(76|97)
(77|97)
(78|97)
(86|97)
(87|97)
(88|97)
(27|98)
(28|98)
(29|98)
(63|98)
(64|98)
(65|98)
(73|98)
(74|98)
(75|98)
(76|98)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(77|98)
(78|98)
(86|98)
(87|98)
(88|98)
(27|99)
(28|99)
(29|99)
(63|99)
(64|99)
(65|99)
(71|99)
(72|99)
(73|99)
(74|99)
(75|99)
(76|99)
(77|99)
(78|99)
(79|99)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(86|99)
(87|99)
(88|99)
(27|100)
(28|100)
(29|100)
(63|100)
(64|100)
(65|100)
(68|100)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(69|100)
(70|100)
(71|100)
(72|100)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(73|100)
(74|100)
(75|100)
(77|100)
(78|100)
(79|100)
(87|100)
(88|100)
(89|100)
(28|101)
(29|101)
(30|101)
(63|101)
(64|101)
(65|101)
(66|101)
(67|101)
(68|101)
(69|101)
(70|101)
(71|101)
(72|101)
(73|101)
(77|101)
(78|101)
(79|101)
(80|101)
(87|101)
(88|101)
(89|101)
(28|102)
(29|102)
(30|102)
(63|102)
(64|102)
(65|102)
(66|102)
(67|102)
(68|102)
(69|102)
(70|102)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(78|102)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(79|102)
(80|102)
(81|102)
(87|102)
(88|102)
(89|102)
(28|103)
(29|103)
(30|103)
(62|103)
(63|103)
(64|103)
(65|103)
(66|103)
(67|103)
(68|103)
(78|103)
(79|103)
(80|103)
(81|103)
(82|103)
(87|103)
(88|103)
(89|103)
(28|104)
(29|104)
(30|104)
(61|104)
(62|104)
(63|104)
(79|104)
(80|104)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(81|104)
(82|104)
(83|104)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(87|104)
(88|104)
(89|104)
(28|105)
(29|105)
(30|105)
(60|105)
(61|105)
(62|105)
(80|105)
(81|105)
(82|105)
(83|105)
(84|105)
(87|105)
(88|105)
(89|105)
(28|106)
(29|106)
(30|106)
(59|106)
(60|106)
(61|106)
(81|106)
(82|106)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(83|106)
(84|106)
(85|106)
(88|106)
(89|106)
(90|106)
(29|107)
(30|107)
(31|107)
(59|107)
(60|107)
(61|107)
(82|107)
(83|107)
(84|107)
(85|107)
(86|107)
(88|107)
(89|107)
(90|107)
(29|108)
(30|108)
(31|108)
(59|108)
(60|108)
(61|108)
(83|108)
(84|108)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(85|108)
(86|108)
(87|108)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(88|108)
(89|108)
(90|108)
(29|109)
(30|109)
(31|109)
(59|109)
(60|109)
(61|109)
(84|109)
(85|109)
(86|109)
(87|109)
(88|109)
(89|109)
(90|109)
(29|110)
(30|110)
(31|110)
(59|110)
(60|110)
(61|110)
(85|110)
(86|110)
  • door_look_1 "ice" face => icecube.x11 name_pl => ice resist_cold => 100 resist_physical => 100 unaggressive => 1
  • permanent_lava "freezing water" animation => deep_sea attacktype => 16 dam => 5 face => deep_sea.x11 name_pl => freezing water
(87|110)
(88|110)
(89|110)
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